Dwarf Fortress > DF Modding

Custom Civ Dying out

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CorkNite:
I wanted to make a race of Illuminati-lizardpeople for my world by modifying preexisting lizard raws. But I have encountered a problem where their civilizations die out very quickly during world gen. Can someone tell me how I can fix this?

Here are the raws...

Creature
Spoiler (click to show/hide)creature_illuminati

[OBJECT:CREATURE]

[CREATURE:ILLUMINA]
   [DESCRIPTION:An intelligent reptile who vies for world domination.]
   [NAME:illumina:illuminati:illuminati]
   [CASTE_NAME:illumina:illuminati:illuminati]
   [CREATURE_TILE:'I'][COLOR:2:0:0]
   [INTELLIGENT]
   [EVIL]
   [NOFEAR]
   [CANOPENDOORS]
   [EQUIPS]
   [STRANGE_MOODS]
   [DIURNAL]

   [SMELL_TRIGGER:15]
   [LOW_LIGHT_VISION:10000]
   [PREFSTRING:mystery]

   [PERSONALITY:GREED:25:50:100]
   [PERSONALITY:IMMODERATION:50:75:100]
   [PERSONALITY:CRUELTY:50:75:100]
   [PERSONALITY:CLOSEMINDED:50:75:100]
   [PERSONALITY:ORDERLINESS:50:75:100]
   [PERSONALITY:ASSERTIVENESS:25:50:100]

   [BABY:1]
   [GENERAL_BABY_NAME:illuminati spawn:illuminati spawn]
   [CHILD:6]
   [GENERAL_CHILD_NAME:illuminati child:illuminati children]

   [NATURAL_SKILL:CLIMBING:15]
   [NATURAL_SKILL:NEGOTIATION:5]
   [NATURAL_SKILL:PERSUASION:5]
   [BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:TONGUE:RIBCAGE:5TOES_FQ_REG:5TOES_RQ_REG]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [REMOVE_MATERIAL:SKIN]
      [REMOVE_MATERIAL:LEATHER]
      [REMOVE_MATERIAL:PARCHMENT]
      [REMOVE_MATERIAL:HAIR]
      [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [REMOVE_TISSUE:SKIN]
      [REMOVE_TISSUE:HAIR]
      [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
   [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [STANCE_CLIMBER]
   [SWIMS_INNATE]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:1000]
   [BODY_SIZE:5:0:10000]
   [BODY_SIZE:10:0:80000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:100:150]
   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100]
   [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:scratch:scratches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [CASTE:FEMALE]
      [FEMALE]
      [LAYS_EGGS]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
         [EGG_SIZE:200]
         [CLUTCH_SIZE:2:7]
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]

Civilization
Spoiler (click to show/hide)entity_illuminati

[OBJECT:ENTITY]

[ENTITY:ILLUMINATI]
   [CREATURE:ILLUMINA]
   [TRANSLATION:KOBOLD]

   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
   [ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [GLOVES:ITEM_GLOVES_MITTENS:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]

   [ABUSE_BODIES]
   [METAL_PREF]
   [STONE_PREF]
   [CLOTHING]

   [CURRENCY_BY_YEAR]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]

   [ART_FACET_MODIFIER:EVIL:640]
   [ART_FACET_MODIFIER:OWN_RACE:512]

   [SELECT_SYMBOL:WAR:NAME_WAR]
   [SUBSELECT_SYMBOL:WAR:VIOLENT]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [SELECT_SYMBOL:REMAINING:EVIL]
   [SELECT_SYMBOL:REMAINING:ARTIFICE]
   [SELECT_SYMBOL:REMAINING:DEATH]
   [CULL_SYMBOL:ALL:DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:GOOD]

   [FRIENDLY_COLOR:2:0:0]
   [DEFAULT_SITE_TYPE:CAVE_DETAILED]
   [LIKES_SITE:CAVE_DETAILED]
   [LIKES_SITE:CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:CITY]
   [START_BIOME:ANY_TROPICAL_FOREST]
   [BIOME_SUPPORT:ANY_TROPICAL_FOREST:4]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:2]
   [BIOME_SUPPORT:ANY_SAVANNA:2]
   [BIOME_SUPPORT:ANY_SHRUBLAND:2]
   [BIOME_SUPPORT:ANY_RIVER:2]
   [BIOME_SUPPORT:ANY_MAIN:1]
   [SETTLEMENT_BIOME:ANY_TROPICAL_FOREST]
   [SETTLEMENT_BIOME:ANY_FOREST]
   [SETTLEMENT_BIOME:ANY_GRASSLAND]
   [SETTLEMENT_BIOME:ANY_SAVANNA]
   [SETTLEMENT_BIOME:ANY_SHRUBLAND]
   [SETTLEMENT_BIOME:ANY_RIVER]
   [SETTLEMENT_BIOME:ANY_MAIN]

   [PROGRESS_TRIGGER_POPULATION:3]
   [PROGRESS_TRIGGER_PRODUCTION:3]
   [PROGRESS_TRIGGER_TRADE:2]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:1]
   [PROGRESS_TRIGGER_TRADE_SIEGE:1]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [MAX_STARTING_CIV_NUMBER:100]
   [MAX_POP_NUMBER:20000]
   [MAX_SITE_POP_NUMBER:600]

   [ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
   [ETHIC:KILL_NEUTRAL:REQUIRED]
   [ETHIC:KILL_ENEMY:REQUIRED]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_FUN:NOT_APPLICABLE]
   [ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
   [ETHIC:TREASON:PUNISH_CAPITAL]
   [ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
   [ETHIC:LYING:PUNISH_SERIOUS]
   [ETHIC:VANDALISM:PUNISH_SERIOUS]
   [ETHIC:TRESPASSING:PERSONAL_MATTER]
   [ETHIC:THEFT:PUNISH_SERIOUS]
   [ETHIC:ASSAULT:PUNISH_SERIOUS]
   [ETHIC:SLAVERY:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

   [POSITION:MONARCH]
      [NAME_MALE:zuckerburg:zuckerburgs]
      [NAME_FEMALE:zuckerburg:zuckerburgs]
      [NUMBER:1]
      [SUCCESSION:BY_HEIR]
      [RESPONSIBILITY:LAW_MAKING]
      [RESPONSIBILITY:RECEIVE_DIPLOMATS]
      [RESPONSIBILITY:MILITARY_GOALS]
      [PRECEDENCE:1]
      [SPECIAL_BURIAL]
      [RULES_FROM_LOCATION]
      [MENIAL_WORK_EXEMPTION]
      [MENIAL_WORK_EXEMPTION_SPOUSE]
      [SLEEP_PRETENSION]
      [PUNISHMENT_EXEMPTION]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [EXPORTED_IN_LEGENDS]
      [DETERMINES_COIN_DESIGN]
      [COLOR:2:0:0]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]

Enemy post:
Try giving them pets similar to the ones elves get, those make a major difference in worldgen combat.

Also, they don't seem to be able to grasp things.

CorkNite:
What tokens give the ability to grasp?

Enemy post:
Are they intended to be literal quadrupedal lizards? If so, the best option is probably to switch out QUADRUPED_NECK in their bodyplan with the QUADRUPED_NECK_FRONT_GRASP version that gorillas use.

CorkNite:
Doesn't seem to have helped much.

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