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Author Topic: Naga/Lamia race  (Read 3416 times)

UristMcVampire

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Naga/Lamia race
« on: October 26, 2018, 05:46:15 pm »

Here's a naga/lamia (males and females of the race respectively) race for DF 44.12
Spoiler (click to show/hide)

And here's what you'll have to put in body_default to make it work.

Spoiler (click to show/hide)

This is the "gaits" they use.
Spoiler (click to show/hide)

If you find any bugs, tell me.

Yes, the gender-neutral race name is "snek" because funny.

Update 1:
-Sneks will no longer wear gloves/pants on their tail.

Update 2:
-Snek venom is stronger but has SIZE_DILUTES.

Update 3:
-Removed the tail grasp, apparently [LIMB] allows strangling.

Update 4:
-Finally added SNEK_GAITS to this post (sorry for not doing that before)
« Last Edit: February 13, 2019, 11:07:39 am by UristMcVampire »
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 Naga/Lamia race

thefriendlyhacker

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Re: Naga/Lamia race
« Reply #1 on: October 27, 2018, 02:11:02 am »

I haven't checked in game, but won't TAIL_SNEK wear boots/socks/etc?  I took a look at how DF does snakes, and I don't think they even have stance parts.  They seem to stand up just fine without them, so you could probably just leave all stance parts out and it should work fine.

Also, if you fix that, it will mean that your naga/lamia tails cannot be protected, because grasp parts can only be armored by something on that part. Armor on other body parts cannot extend over it under any circumstances AFAICT.  I am going to copy paste the solution I gave someone else a while back...
Quote
Try adding another body part to the tail (call it tail grasp or something) and make it internal, small, default relsize one and add grasp to it, not your tail.  That way your tail will be armored as normal for a tail, and the hidden internal part is what actually does the carrying weapons bit.
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Enemy post

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Re: Naga/Lamia race
« Reply #2 on: October 27, 2018, 12:20:53 pm »

Thefriendlyhacker is correct, you don't actually need a stance part to stand. Most Dwarf Fortress organs are basically weaknesses. STANCE basically just lets the game know that a creature can't stand up if too many of these parts are damaged.
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UristMcVampire

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Re: Naga/Lamia race
« Reply #3 on: October 27, 2018, 12:52:31 pm »

I haven't checked in game, but won't TAIL_SNEK wear boots/socks/etc?  I took a look at how DF does snakes, and I don't think they even have stance parts.  They seem to stand up just fine without them, so you could probably just leave all stance parts out and it should work fine.

Also, if you fix that, it will mean that your naga/lamia tails cannot be protected, because grasp parts can only be armored by something on that part. Armor on other body parts cannot extend over it under any circumstances AFAICT.  I am going to copy paste the solution I gave someone else a while back...
Quote
Try adding another body part to the tail (call it tail grasp or something) and make it internal, small, default relsize one and add grasp to it, not your tail.  That way your tail will be armored as normal for a tail, and the hidden internal part is what actually does the carrying weapons bit.

Did this
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 Naga/Lamia race

UristMcVampire

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Re: Naga/Lamia race
« Reply #4 on: October 27, 2018, 01:21:55 pm »

I haven't checked in game, but won't TAIL_SNEK wear boots/socks/etc?  I took a look at how DF does snakes, and I don't think they even have stance parts.  They seem to stand up just fine without them, so you could probably just leave all stance parts out and it should work fine.

Also, if you fix that, it will mean that your naga/lamia tails cannot be protected, because grasp parts can only be armored by something on that part. Armor on other body parts cannot extend over it under any circumstances AFAICT.  I am going to copy paste the solution I gave someone else a while back...
Quote
Try adding another body part to the tail (call it tail grasp or something) and make it internal, small, default relsize one and add grasp to it, not your tail.  That way your tail will be armored as normal for a tail, and the hidden internal part is what actually does the carrying weapons bit.
If you want their tails to be armored add tail armor to the game :P
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 Naga/Lamia race

UristMcVampire

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Re: Naga/Lamia race
« Reply #5 on: November 02, 2018, 02:43:30 pm »

I haven't checked in game, but won't TAIL_SNEK wear boots/socks/etc?  I took a look at how DF does snakes, and I don't think they even have stance parts.  They seem to stand up just fine without them, so you could probably just leave all stance parts out and it should work fine.

Also, if you fix that, it will mean that your naga/lamia tails cannot be protected, because grasp parts can only be armored by something on that part. Armor on other body parts cannot extend over it under any circumstances AFAICT.  I am going to copy paste the solution I gave someone else a while back...
Quote
Try adding another body part to the tail (call it tail grasp or something) and make it internal, small, default relsize one and add grasp to it, not your tail.  That way your tail will be armored as normal for a tail, and the hidden internal part is what actually does the carrying weapons bit.

Actually it's not for carrying weapons, it's really just so sneks can choke creatures with their tail.
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 Naga/Lamia race

IndigoFenix

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Re: Naga/Lamia race
« Reply #6 on: November 03, 2018, 11:39:57 pm »

You probably just want LIMB then. LIMB lets you grab, choke, take down and throw, GRASP is only needed for holding items, gouging, wearing gloves and other things that tails probably shouldn't be able to do.

UristMcVampire

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Re: Naga/Lamia race
« Reply #7 on: November 04, 2018, 10:17:40 am »

You probably just want LIMB then. LIMB lets you grab, choke, take down and throw, GRASP is only needed for holding items, gouging, wearing gloves and other things that tails probably shouldn't be able to do.
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 Naga/Lamia race

Eric Blank

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Re: Naga/Lamia race
« Reply #8 on: November 04, 2018, 02:18:05 pm »

You know, you dont even need a new body part if youre just adding the limb tag, you can do that in the creature itself with the games preexisting tail body part.

Its the same tag that adds "geldable" to the lower bodies of mammals; just copy-paste that after the body is defined and where both castes are selected, and change it to add "limb" to the category "tail" instead.

Then you dont even need a new body definition, making the creature raw function off the vanilla body parts.
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