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Next game (If you guys want it)

More Pangaea
- 1 (14.3%)
Home Fleet
- 2 (28.6%)
Rage Across The Heavens:
- 4 (57.1%)
Ruin Scape:
- 0 (0%)

Total Members Voted: 5


Pages: 1 ... 16 17 [18]

Author Topic: Orbiter: The End  (Read 15939 times)

Glass

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  • Also known as the Chroniqler
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Re: Orbiter: Expansion to Zone 7
« Reply #255 on: September 13, 2018, 09:35:16 am »

Ok, thanks.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: Expansion to Zone 7
« Reply #256 on: September 14, 2018, 11:29:41 am »

Npc tech list ( as I did stop at a point)

Pax:

Robotic based powered armor
Flame Guns, thrower and launch fire balls at
Remote control scout drones

Nomads/Beast Lords:

Spider Silk Armor
Shield gun
Compressed air musket
Portable encampments
Portable water recycling cars
Survivor armor
Fusion Gun


Aragami
Forced Evolution process
Organs that grant low tier super powers
Needle guns
Synthetic prisons to coat needles
Missile launchers for  troops to carry

Chou:
Ebony armor
Heat Ray
Man made Mecha
Helicopter


Kiba:
Energy fields
Exploding arrows
Spatial awareness devices
Wrist mounted grappling hooks

Glass

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Re: Orbiter: Expansion to Zone 7
« Reply #257 on: October 08, 2018, 06:54:38 pm »

*le poke*
Yo TL, you alright? I know you wanted this game to reach a proper conclusion.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: Expansion to Zone 7
« Reply #258 on: October 08, 2018, 07:10:29 pm »

College work, gf drama and such.

As for pc tech.

Mad man had poison gas and enviro suits ( added in death Mecha not him.)

I remember Black Guard have supply crate, horse drawn, hanging gardens for more food and no need to use ground.

Lastly a crossbow

Potatoes had sneak suits, stealth car and air plane

You guys had scanner eyes, gone made Kevlar and zap guns.

Now, will post latter in about where to go next/best ending if o evwishes for it. 7 generations left before everyone dies from something.

Tyrant Leviathan

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Re: Orbiter: Expansion to Zone 7
« Reply #259 on: October 26, 2018, 10:16:53 am »

: Smashes through college home work and actually has a direction with plot through all the funk.)

With time as the alliance had grown, and everyone worked together to keep living together. Pax requested the two of three core devices. The Codex from Black Guard and the Captains key from the Aragami. Afterwards discovered they had a similar aura pattern for easy practice and well. They scanned as much as they could.


The AI Pilot for the colony ships were found. In sector 2. Onto a artificial mountain amongst ruins. But how to get to 2 from 7? That is where the second thing came into play.

One of the goblins was caught, as he tried escaping to tunnel vents. These things seem to Access the underground which has no visible barriers for quicker travel. The problem is, due to coding none can access it except the Goblins, And sector 1 crawled with them.


How to get access to tunnels?

1: Reprogram cyborg part of brain to be loyal and alter coding ( science needed.)
2. Convince the Goblin good things come and join us ( Nore charisma sort of answer.)
3: Keep Alive  but hack off a hand to see if one just need finger prints.

Glass

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Re: Orbiter: Expansion to Zone 7
« Reply #260 on: October 26, 2018, 10:32:36 am »

Well, I don't know about the other groups, but the Adjilia Coalition was made for science.

That said, probably best to try diplomacy first, and keep reprogramming only as something to try if it doesn't work.

Thinking: could we rework some of the zappers to reprogram struck goblins to join our team?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: Expansion to Zone 7
« Reply #261 on: October 26, 2018, 12:01:21 pm »

To get propervexoerience to attempt a mind altering zap gun is to do reprogramming successful and then a envision to deal with cyber brains.

Glass

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Re: Orbiter: Expansion to Zone 7
« Reply #262 on: October 26, 2018, 01:09:23 pm »

Well, let's start with the diplomacy option, and try reprogramming only if it doesn't work.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: Expansion to Zone 7
« Reply #263 on: November 17, 2018, 02:58:37 pm »

Diplomacy/ talking did not work, the abhuman seems incapable of understanding what the talk was.

Tech roll: 20 out of 20.

Then the little bastard was strapped down, surgery on and now obedient afterwards. Due to perfect score, zap guns can reprogram the other bastards. Also Pax got a mi I map made and to be given to the scouts can go.

Last traits in zone 4, and zone 1. Got to get to main hub tunnel.

Notice: If lack of play keeps up, just writing up the ending. College eats into my own activities and if want another game. Pm me, been working on Pangaea and other stuff.



Including a new army/war game system but it needs a map, and I suck at maps.

Tyrant Leviathan

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Re: Orbiter: The End
« Reply #264 on: November 27, 2018, 10:29:45 am »

Ooc: Well Since Glass was the only pc left. Andveffort jas been made into this game. The proper ending.


Ic


As the method of converting Govlins was under way, a exploring army set to get the last treasure, in a mountain of vegetation and burnt metal. The creatures were akin to gigantic protoplasm and had to be fought off. Thirty died all together to get the Master unit. Afterwards, everyone of the alliance went to zone 1 by access tubes. There a massive army awaited them. The Nonad leadeevwith his nucleons cannon fires the second of three blasts.

The force of the blast decimated  the mutants, killing eighty percent of their number as the survivors fled. No kill like over kill.

At the main cpu and tower to colony ships. All treasures were put in. The soft ware healed and all the gigantic dark walls receded into the ship. Granting freedom of motion and nothing trying to kill people. As those still asleep awoken.


Latter

Humans accessing the countibe went colony ship to colony ship. Reaching planet, which was akin to Earth. There a new nation formed from the tribes and in space humanity still dwells, with bugs fixed could go on forever.

Things were good. Humanity in all shapes and forms United. This was the new dawn of humanity.



Notes:

I got ideas for one of 5 things

Arena ( Pangaea Arena)

Managing mercenaries ( Caliburn)

Fantasy tier gangsters ( New project been working on)

Starship Captain spam/suggestion thing.

Fantasy 7 Year War simulation thing.



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