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Author Topic: Some ideas for the villains update  (Read 187 times)

Deno

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Some ideas for the villains update
« on: August 17, 2019, 08:06:26 am »

Hey guys,

I have only been part of the dwarf fortress community for a couple of mounths now, but after spending a lot of time reading the developer blogs, I had some ideas I wanted to share, regarding the upcomming villains update:

Necromancers:
-Necromancers could have the option to secretly turn position-holders into the new intelligent undead that were mentioned in the developer blogs. These undead could could act as secret agents for plots, until someone finds out what they are.

Vampire:
As the villains update seems to include a lot of new features for necromancers, I thought that we could also get some (simple) features for vampires, we could use some of the already existing mechanics for this.

-Some of the abilities that were mentioned for intelligent undead like raising a heavy fog or causing different effects
-Beeing able to transfom into a bat(using existing werebeast mechanics)
-Some sort of vampiric charm that can temporarily stun people or make them fight on your side. Could also be used to turn people into loyal agents for intrigue.
-Vampiric regeneration, beeing able to regenerate instantly, similar to how werebeasts regenerate when they transform. This could require drinking extra blood.
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AshTheTiefling

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Re: Some ideas for the villains update
« Reply #1 on: August 24, 2019, 07:39:52 pm »

How about night vision for undead? it's not hard to mod in, but I'd really like it in the base game.
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Bumber

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Re: Some ideas for the villains update
« Reply #2 on: Today at 01:41:38 am »

How about night vision for undead? it's not hard to mod in, but I'd really like it in the base game.
Don't undead already have [EXTRAVISION]?
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