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Author Topic: Terrible Suggestions Thread  (Read 476646 times)

MachoNacho

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Re: Terrible Suggestions Thread
« Reply #1065 on: November 07, 2019, 03:55:17 pm »

Walking now causes dwarves to explode.
Due to dwarves becoming living bombshell, goblins are now the playable characters is Goblin Fortress. Goblins will place dwarves in the towns where they wish to invade, when the dwarves explode, the goblins take over
Dwarves now cause goblins to explode.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #1066 on: November 07, 2019, 06:51:18 pm »

Every time anyone even a vermin dies anywhere on the map the unskippable fatal blow animation is played
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Bumber

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Re: Terrible Suggestions Thread
« Reply #1067 on: November 07, 2019, 06:58:15 pm »

Every time anyone even a vermin dies anywhere on the map the unskippable fatal blow animation is played
It's played three times, getting progressively slower, for dramatic effect.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1068 on: November 07, 2019, 07:17:22 pm »

What if multiple creatures die simultaneously? Is there a delay?
Fa-fa-fa-tal-tal-tal-blow-blow-blow
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Egan_BW

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Re: Terrible Suggestions Thread
« Reply #1069 on: November 07, 2019, 09:18:05 pm »

Every second, each dwarf has a 2% chance to explode. To balance this out, each empty tile on the map has a 1% chance to spontaneously generate a dwarf each second.
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Insatiable consumption. Ceaseless motion. Unstoppable destruction.

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1070 on: November 07, 2019, 09:20:10 pm »

Every second, each dwarf has a 2% chance to explode. To balance this out, each empty tile on the map has a 1% chance to spontaneously generate a dwarf each second.
Behold: Lag Fortress
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #1071 on: November 08, 2019, 01:23:15 am »

Vermin should appear in killlists.
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Silverwing235

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Re: Terrible Suggestions Thread
« Reply #1072 on: November 08, 2019, 09:41:30 am »

Vermin should appear in killlists.
Uh, spacing?
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1073 on: November 08, 2019, 10:05:22 am »

Vermin should appear in killlists.
Uh, spacing?
Therearenospacesatallinthegame.Everythingisunspacedsoyouhavetopayverycloseattentiontowhatthewordsaresayingandwhatistheendandbeginningofnewwords.Atleastpunctuationsarestillathingthoughtheycanberemovedtomakethissuggestionevenmoreterrible
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MachoNacho

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Re: Terrible Suggestions Thread
« Reply #1074 on: November 08, 2019, 11:28:12 am »

Elves cause dwarves to explode.
Also, dwarves cause elves to explode.
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1075 on: November 08, 2019, 11:52:44 am »

Every explosion creates a crater 10 by 10 by 10 squares
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PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #1076 on: November 08, 2019, 01:53:49 pm »

Elves cause dwarves to explode.
Also, dwarves cause elves to explode.

Wow, that'll make wars between the two a lot more interesting. Talk about mutually-assured destruction. :P
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1077 on: November 08, 2019, 02:15:23 pm »

And the humans, goblins, and animal people watch as the lands turn into large craters
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1079 on: November 08, 2019, 02:19:59 pm »

Yes, them too, I thought most of them lived underground in caves
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