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Author Topic: Terrible Suggestions Thread  (Read 477524 times)

King Zultan

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Re: Terrible Suggestions Thread
« Reply #1605 on: April 07, 2020, 06:46:19 am »

"dwarves have an emotional need for wagons"
Urist is sexually attracted to wagons. Urist felt ecstasy while fornicating with a wagon.
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Lozzymandias

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Re: Terrible Suggestions Thread
« Reply #1606 on: April 07, 2020, 10:10:43 am »

Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
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Lozzymandias

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Re: Terrible Suggestions Thread
« Reply #1607 on: April 07, 2020, 10:12:35 am »

implement wagon plots. Wagons can scheme to overthrow you, and scuttle your fort
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1608 on: April 07, 2020, 10:13:58 am »

Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away
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Lozzymandias

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Re: Terrible Suggestions Thread
« Reply #1609 on: April 07, 2020, 10:19:22 am »

Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away

Give wagon's a personality. Make their favourite item a feature of their personality and subject to change with the wagons experiences. Wagons opinions can be swayed by arguments, changing their favourite items. Wagons can have their values corrupted by plotters, which can include other wagons
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1610 on: April 07, 2020, 10:52:04 am »

Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away

Give wagon's a personality. Make their favourite item a feature of their personality and subject to change with the wagons experiences. Wagons opinions can be swayed by arguments, changing their favourite items. Wagons can have their values corrupted by plotters, which can include other wagons
now I am curious, how is sentience and personality even added to the game? Could one do this by modding? Imagine if plants have personalities too, or societies? More plant men, item men, living vehicles? Wagon men? Not on.y wagons gaining personality, but also humanoid wagon creatures as well?
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Lozzymandias

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Re: Terrible Suggestions Thread
« Reply #1611 on: April 07, 2020, 01:03:23 pm »

Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away

Give wagon's a personality. Make their favourite item a feature of their personality and subject to change with the wagons experiences. Wagons opinions can be swayed by arguments, changing their favourite items. Wagons can have their values corrupted by plotters, which can include other wagons
now I am curious, how is sentience and personality even added to the game? Could one do this by modding? Imagine if plants have personalities too, or societies? More plant men, item men, living vehicles? Wagon men? Not on.y wagons gaining personality, but also humanoid wagon creatures as well?

I would point you at the ancient texts of Wagon Fortress: http://www.bay12forums.com/smf/index.php?topic=25508.0

This was of course before personalities and needs and you just needed to stack up happy thoughts to keep the dwarves sane. But some work was done to adapt wagons as a playable creature.
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nezclaw

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Re: Terrible Suggestions Thread
« Reply #1612 on: April 07, 2020, 02:33:49 pm »

WereWagons
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SixOfSpades

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Re: Terrible Suggestions Thread
« Reply #1613 on: April 08, 2020, 03:58:06 am »

Interracial marriages between dwarves & wagons, including fertile offspring.
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1614 on: April 08, 2020, 04:35:46 am »

All noble positions must be filled by wagons.

Criperum

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Re: Terrible Suggestions Thread
« Reply #1615 on: April 08, 2020, 07:44:26 am »

Not a bad suggestion, i actually think it's awesome but it seems fitting here.
Bronze Colossi, Giants and other huge creatures can kick dwarfes and other much smaller creatures into flight.
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King Zultan

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Re: Terrible Suggestions Thread
« Reply #1616 on: April 08, 2020, 07:49:53 am »

Now all I can think of is giants playing football with a dwarf as the ball.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

delphonso

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Re: Terrible Suggestions Thread
« Reply #1617 on: April 08, 2020, 07:53:18 am »

I would pay to watch minotaurs play rugby with a plumphelmetman.

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1618 on: April 08, 2020, 07:55:39 am »

When plump helmet men and plump helmet women bite a creature that isn’t their race they turn into a plump helmet man of the opposite sex as the one that bit them. A creature bittenb7 a plump helmet man will turn into a plump helmet woman and vice versa
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1619 on: April 08, 2020, 07:58:20 am »

The transformation happens instantly and provides a message like werebeast transformations. Plumphelmetpeople are also aggressive against each other - should two get in a biting match, the game becomes unplayable as you constantly unpause hoping one will die.

Also, plump helmet men don't have mouths.
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