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Author Topic: Terrible Suggestions Thread  (Read 584169 times)

brewer bob

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Re: Terrible Suggestions Thread
« Reply #6585 on: March 13, 2025, 04:02:14 am »

If the player kills a noble, the fort is automatically retired and cannot be unretired. The player is not allowed to play dwarf fortress any longer, ever, unless they repent and go to a real world re-education camp where they are taught how to respect the nobility.

Egan_BW

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Re: Terrible Suggestions Thread
« Reply #6586 on: March 13, 2025, 07:51:00 am »

You have lost the mandate of heaven, player.
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Said I to her, of all the many fools on the world, it is you I hate the most.
Said she to me, put down the mirror.

PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #6587 on: March 13, 2025, 04:25:08 pm »

Dwarves should be able to fall off the edge of the world if it's within your embark area.
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A_Curious_Cat

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Re: Terrible Suggestions Thread
« Reply #6588 on: March 13, 2025, 05:15:54 pm »

Dwarves should be able to fall off the edge of the world if it's within your embark area.

…and land on the trunk of a very angry World Elephant.
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PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #6589 on: March 13, 2025, 07:07:55 pm »

We joke, but the map rewrite might legitimately allow for scenarios like this eventually.
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Starver

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Re: Terrible Suggestions Thread
« Reply #6590 on: March 13, 2025, 07:41:15 pm »

...mobius maps! ...klein kingdoms!
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #6591 on: March 13, 2025, 10:42:20 pm »

Would the Klein kingdoms roll around on the mobius maps?
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A_Curious_Cat

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Re: Terrible Suggestions Thread
« Reply #6592 on: March 13, 2025, 10:47:24 pm »

We sent our agents to find out, but they never came back.
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #6593 on: March 13, 2025, 10:54:16 pm »

How do you get lost on a one sided shape?
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PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #6594 on: March 14, 2025, 12:45:55 am »

How do you get lost on a one sided shape?

I mean, they weren't the best agents.
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Eric Blank

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Re: Terrible Suggestions Thread
« Reply #6595 on: March 14, 2025, 03:00:44 pm »

their pathing algorithms didn't like it
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

A_Curious_Cat

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Re: Terrible Suggestions Thread
« Reply #6596 on: March 14, 2025, 04:55:25 pm »

How do you get lost on a one sided shape?

The problem wasn’t that they were lost, the problem was that they couldn’t leave.
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King Zultan

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Re: Terrible Suggestions Thread
« Reply #6597 on: March 15, 2025, 01:42:00 am »

Make the edges of the embark area loop to the other side of the embark so once dwarves, animals, and enemies enter the area they can never leave.
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brewer bob

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Re: Terrible Suggestions Thread
« Reply #6598 on: March 15, 2025, 05:40:20 am »

Goblin snatchers should kidnap baby wombats.

A_Curious_Cat

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Re: Terrible Suggestions Thread
« Reply #6599 on: March 15, 2025, 05:00:56 pm »

Wombat butt armor.
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