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Author Topic: Ledpaddled - Surprise FB! [50 years]  (Read 4142 times)

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Re: Ledpaddled - A suprise trip across the continent [Now open for dorfings]
« Reply #31 on: January 23, 2019, 03:36:54 pm »

updoot when?

I'm.. not sure what you're asking
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

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Re: Ledpaddled - A suprise lizard [Now open for dorfings]
« Reply #33 on: January 23, 2019, 03:59:40 pm »

Irregularly I suppose. It depends on how much I feel like playing and if I have time. I staggered updates at the start of this, but now I am actually out of screenshots: the fort is at 292, when the squad came back from Clappedhate.

Next up I probably need to do another round of dwarf dating and get enough dwarfs to start military action again.

I had intended for this update to get me to play the next segment, but out of time for today. I don't want to make any promises of updates that I cannot hold, since that seems to be pretty standard on this forum...
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

scourge728

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Re: Ledpaddled - A suprise lizard [Now open for dorfings]
« Reply #34 on: January 23, 2019, 07:14:02 pm »

I'll be honest, I didn't read to the end of the thread since I ran out of time, and just kinda assumed it hadn't updated in awhile :P

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Ledpaddled - Surprising goblin intelligence [Now open for dorfings]
« Reply #35 on: May 23, 2019, 05:48:39 pm »

On a pig tail scroll dated 294
Baroness Ustuth Satkol

My mother is dead. I should feel sad and depressed, but I do not. I supposed I never was one get sad, but this time I surprise even myself.



But I am ahead of myself, at least chronologically speaking (writing?). Soon after the disastrous raid on the dark fortress, the goblins struck back.



Then-sheriff was outside.



It wasn't good for him.



We soon realized that this was an actual siege and not just a scouting party.


That is, out of 158 "other" units, 7 are not part of the goblin army

Someone observed that the goblin commander had a bit better grasp of who is expendable this time, previous raids almost always had the commander lead the group. This time? Recruit first.



The sentry animals died without much of a fight. But for some reason the goblins were unwilling to enter the narrow passage we have for this specific purpose. Maybe the last scouting raid reported on our defenses.



Some of them eventually got pushed in, whereupon we opened and closed the bridge in an attempt to crush the invaders.


Not sure what is going on with that troll on the trap. Jammed? Boots of trap evade +1?

Before we did much of the bridge flailing (and failing) the troops were rallied, in fact that's one of the first things that happened. But it turned out not to matter very much, the goblins would stay in the area just outside the trapped entrance the whole siege.

Our resident merc and de facto military leader (since everyone more senior died in the failed raid) showed somewhat surprising choice of weaponry for the fight (that did not happen).




Yes. A goblet. Although I don't doubt that if it actually came to fighting, there would still be dead goblins. I personally got my ass kicked many a times by Led using every and any weapon available, including objects not normally thought of as weapons.

The lack of armor is in fact the bigger concern. Or clothes for that matter.

As we're figuring out that the gobbos are not gonna come to us, they find something outside the walls.



The elven diplomat. And the trolls are not interested in diplomacy it seems.

We realize that the bridge smashing isn't working, and the goblin commander is content staying outside, at least for now.

Someone points out that we have an entire storeroom full of crossbow bolts and that maybe we could drop them on the enemy from the top of the wall. Led says that we in fact have a bunch of crossbows, which would be a much better use for the bolts.

Unfortunately Led is the only one who has even a basic grasp on how to use a crossbow, well apart from the dead sheriff.



My mother in particular doesn't seem to realize that the goblins have no way to reach us, and that you have to stand next to the fortifications in order to properly shoot through them. Of course any attempt to explain this is completely wasted as she enters a trance.



After quite some time (months? I forget) the goblins get tired, hungry or bored and leave. At that point we only really have managed to injure a few with the shooting, some recruits have died to traps and a few have vanished, probably due to bridge shenanigans. Bridges are magic I tell you.

Nish names his sword, even though he didn't kill any goblins with it. Not in this fight anyway.

Soon after the siege one of the children, Adil, rushes to a workshop and starts gathering materials.







While technically useful I remain sceptical of its value in combat, it seems to me that a masterwork adamanite sword is just better.

While we're examining the artifact Led snaps.



Suprisingly, Led dies quickly to Nish, but not before injuring Unib, our legendary smith.



A day later we find Unib in a pool of blood on the hospital bed he was taken to.

The cause of death cannot officially be determined (except that to me - there being so much blood on the floor - has to be bloodloss) because none of Ledpaddleds citizens are any good with medicine. Something I guess I'll have to rectify at some point - ugh, more work.

Next the Carpenter claims his workshop, which I at first dismiss as normal. My mother says he is gathering materials, which I take to mean just making a bed or bin or whatever. But no, another artifact is soon created.






I wasn't completely off though - it is a bin! Not sure if he's gonna let us use it for anything though...

Another child claims a workshop. I guess I should be used to this by now. People die - children make artifacts. Still can't understand the logic though.







Very nice ring. Shame it is so.. elfy.



And so we come to my mothers death. By Monom of all things. In case the reader has forgotten, Monom is our resident cripple, being injured in an early raid on Ledpaddled.

Even though this only happened last month, nobody seem to remember why they both died. The last witness only saw them fighting and mostly failing.



And of course one of these scrolls would not be without a vistor being on the edge of sanity.






Players note
The fail of the raid put me off from playing for a while, then when I played the above happened, which put me off even more. Losing the legendary smith and one of the best soldiers at once was.. annoying.

Since a couple of months has passed since the session was played, more then a few details may or may not be total fiction with regards to the game. I had even forgot that I played these parts, heh.




These dwarves are currently available for dorfing. If you would like one of them, please reply to the thread with: Name of the dwarf to be dorfed as, name to be dorfed as, custom profession (if any), desired labours (if any).

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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

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Re: Ledpaddled - Surprising goblin intelligence [Now open for dorfings]
« Reply #36 on: May 25, 2019, 07:10:00 am »

Transcript of conversation between some dwarven traders

Trader 1: So whats with that settlement?

Trader 2: You mean Ledpaddled?

1: Yeah, isn't it an old settlement? Why are they so few? And so many kids.

2: Well, 'Old' might be an overstatement, I was with the first trade caravan there after all.

1: Really? Then you must be familiar with them. Why are they so few?

2: I'm not entirely sure. Maybe the goblins took their toll?

1: I think you're lying to me.

2: I would never lie to you.

1: Now THAT I know is a lie. You just lied to me yesterday about that seat on the wagon, not only was it not secured to the wagon, it also had tack sticking up out of it!

2: Hehehhahahahehah.

1: Took over an hour to stop the bleeding. Still can't sit right. So I don't think it was the goblins that are the reason for Ledpaddleds small numbers. Besides they have those huge war elephants, and the giant leopards.

2: Oh man, its even better when you put it like that, kekeke.

1: Focus! Ledpaddled! Whats the deal?

2: Well, I've heard that they were not exactly a normal settlement to start with.

1: What do you mean?

2: I heard they were expelled by the king, but that has never been officially acknowledged.

1: But even so, some other dwarves would have migrated there? The new settlements always get some migrants in search of new opportunities.

2: Well, The king forbade anyone to migrate there. Not officially of course, but word gets around.

1: How'd he pull that off.

2: I honestly don't know. But now there's not much need for any kingly decree, Ledpaddled now being in goblin territory - so it wasn't really a lie I told you before.

1: You mean not a COMPLETE lie.

2: Well, I suppose. Also they turn away all requests for citizenship from visitors now as well.

1: Why?

2: Not entirely sure. Maybe they think they're better then everyone else.

1: What makes you say that? They didn't seem particularly xenophobic.

2: Are you familiar with the official reason for Ledpaddleds founding?

1: Protection for the kingdom from the goblin menace?

2: Yeah. So a couple of years back the Ledpaddled leadership decided that they would begin small scale raiding against the goblins.

1: Okay. But I never heard of any raiding parties from Ledpaddled?

2: But you ARE familiar how we're at war with some of humans to south, right?

1: I fail to see how these things are connected.

2: Well, you never were very Intelligent.

1: Hey!

2: Okay, so there was some sort of mix up with the target of the first raid and they raided a supposedly abandoned tower to south, just outside the humans territory.

1: But why would the humans declare war over a raid on an abandoned tower?

2: Because it wasn't actually abandoned.

1: Oh.

2: So when the humans found signs of battle at the tower, with connections to Ledpaddled...

1: But surely if the tower was not officially part of the human kingdom..

2: I don't know about that, maybe they were just looking for an excuse to go to war.

1: So whats this got to do with Ledpaddled turning away visitors requesting citizenship?

2: Have you heard of the 'ghost raiders'?

1: Sure, some story about settlements being raided and/or destroyed by an elite dwarven squad, backed up by war giant leopards and war elepha... Wait, are you saying what I think you're saying?

2: Yes. Ledpaddled is the source of the ghost raiders. After they caused the war with the humans, it seems they're very careful about leaving anything that could link them to Ledpaddled. Even though they're targeting the goblins, which we're already at war with.

1: That doesn't make a lot of sense.

2: Well, I didn't say it does.

1: So you're saying the reason they turn away visitors is because their elite military force makes them think they're better then everyone else?

2: Well, it's a theory at least.

1: I think you're lying to me again.

2: Kekekekeeehehe, How's your bum?

1: You're a terrible dwarf. You know that?

2: Let's agree to disagree on that.

1: What! It's just a fact.

2: Just a fact like you pretending my best wares are yours and then taking half of the profit when you sell them?

1: How'd you find out about that?!

2: It's hard to fool an old dwarf. Hey, pass me that pot of rum, will you?

1: Sure, let me just reach back there..

*CRASH*

2: Kekekekeke.
Logged
Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

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Ledpaddled - Now with serious sieges [Open for dorfings]
« Reply #37 on: May 27, 2019, 03:16:30 pm »

On a pig tail scroll dated 296
Baroness Ustuth Satkol

295 was a comparatively eventful year, but before that, there was another artifact created.






Oddom makes an amulet. Apparently he has some complex over one of the cats being slaughtered? I mean, we kill off cats left and right, was there something special about this one? Hmm..

Year 295 starts off great, bunch of animals die as usual. And then..



Well shit.



Wait what. Did he come to kill goblins?

It seems not, he just makes a beeline for the tavern, getting in just before the siege arrives at the trapped entrance.

There are quite a few goblins.. and some dwarves?



The dwarves lead the charge. Recruits first as we saw last siege.

As the squad is getting ready to fight in the courtyard..



Really? A goblin scholar requests permission to stay? While we're being besieged by goblins? ..and some dwarves I suppose. Okay, so maybe it's not so weird, but dude, you couldn't pick a worse time. Not that it matters, we don't have room for any scholars.

As me and a few of the others are waiting for the rest to gear up, the elephants take the fight to the trolls that have entered the courtyard. Tholtig charges forward, our shouts that we need to wait for the rest to face the goblins in full force are for naught.

Tholtig apparently fights his way through the trapped entrance, finally being knocked unconscious, upon which he is ripped to shreds, as anything not smart or agile enough is in that corridor.



Somehow, one of the other dwarves manages to identify which enemies were killed by Tholtig before death.



Eventually the goblins break and start fleeing, upon which the order to pursue is given by our militia commander.



Sarvesh, mother of 10, dies with her youngest baby still on her. Miraculously, the baby survives.



Cleanup of the mess the goblins made starts immediately, first by burying our fallen, then by dumping goblin and troll parts under an open bridge. This is so that the less mentally stable dwarves among us don't get emotionally destroyed by simply walking outside. As I don't care one way or another, the others elect me to take care of most of the dumping. Sissies.

Total cleanup takes 15 months, during which some other notable things happen.

Rovod makes an artifact.






Sarvesh baby makes it to a state where it can eat and drink for itself, much due to my own efforts in feeding her.



Reg creates and artifact.





Fancypants becomes an adult. I could've sworn I never heard of a baby being born called Fancypants, but yet here she is. Also: welcome to the military kid.




Dakost created an artifact at the end of the year.






Making use of some of that material the goblins brought, beak dog bone.

Just when cleanup of the spring siege of 295 is finished.




At least there aren't as many of them this time.

A couple of the goblins kill the guarding leopard, then leave. The rest decide to hang around though. We decide to let a few of them in at a time, so that we can decide when to stop fighting.

This works marvellously well, many trolls die to the shredding traps, one goblin makes it through, but the we make short work of it in the courtyard. The enemy flees before we realize whats going on.

Time for more cleanup, I guess.





There are dwarves currently available for dorfing. If you would like one , please reply to the thread with: Name of the dwarf to be dorfed as, name to be dorfed as, custom profession (if any), desired labours (if any).

See previous update for available dorfs.
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

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Ledpaddled - Surprise FB! [50 years]
« Reply #38 on: June 09, 2019, 10:16:11 am »

On a pig tail scroll dated 300
Baroness Ustuth Satkol

It's been a few years since the last scroll, but few things worthy of note have happened.

The fortifications are still not complete, but it seems they are now "good enough". We had more then a few goblins sieges, and one dwarf siege, although led by goblins. Most of them even had goblin names! Perhaps the mountainhomes assessment that the goblins are waging a war of extinction is incorrect. The captured dwarves seem to come here of their own volition, serving their new master willingly. This puzzles me. It does however coincide with the reports I received from our raiding parties. Hmm...

We have unfortunately lost a few dwarves. One due to my stupidity, the other on his own stupidity.



I thought fancypants were ready to face a single foe, at least for a little time before our militia captain showed up. I suppose that this was not entirely incorrect, since fancypants died quite a bit after Nish showed up. The beak dog (Foul creatures) continued to focus on fancypants however, and Nish did not kill it in time. This is most troubling, since all dwarves are vital to our fort. Every bit of dwarfpower is required for us to fulfill our mission - although we might have already failed. I guess the caravan from the mountainhome keeps coming - every year. Although I suppose that's not surprising, since our mountainhome is on the other side of the continent. Now that I think about it, I'm not sure why everyone acts as if The Foggy Lances is where we are from. I suppose The Handle of Lances is easy to confuse with Foggy? They are our dwarven sisters and brothers though.



Shem died in a siege a few years later. The goblins and dwarves were climbing the trees and jumping inside our walls, an emergency squad was formed to deal with them. Shem was the commander of this squad. Exactly how Shem got outside the walls, I don't know. But out there she was, killing the enemy with ruthless efficiency. She took down 15 of them before succumbing to crossbow fire.



This curious goblin seemed to have become depressed during their siege of us. Not that I'm surprised that goblins have feelings, for that I know well from our visitors. What surprises me is that the breakdown happened DURING the siege. I would expect the enemy soldiers to have some discipline. Unfortunately for this poor goblin, he forgot to leave with the rest of the army and was instead used for target practice for ledpaddleds militia.




A couple of artifacts have been created since the last scroll. One of some note, an adamantine mace, worth an immense sum of money.

While we lost 2 dwarves to the enemy, 2 children joined the workforce.




They are both in military training, as is ledpaddled tradition.

One of our visitors became haggard (surprise!) and threw some punches. I decided to jail him right away, not wanting the situation to escalate.



Shortly thereafter I saw him in our jail, but later I found him in the cage stockpile?! When I demanded to know why our visitor was in a cage, nobody seemed to know. And nobody could let him our either. So I did what any fortress mechanic would do, slapped the cage down on the floor like an animal cage, then linked it to a lever. One throw of the lever and the visitor is happily leaving the fort.

The sheriff threw a bit of a fit though, screaming something about 'Wrong justice state'. I mean, I agree. But maybe do something about it, instead of screaming?


Note x180 to the right

This year, Dakost (our current expedition leader) had gotten into his head that we should open the caverns. I strongly disagreed with him, since keeping the caverns sealed has kept the beasts out. I'm not sure how we know that there is a beast made of iron in the third cavern. I mean, you can hear him. But iron? How do you know it's not something else?

Either way, as a compromise between opening the caverns totally and never looking at them again we dropped 20 urists worth of rock on the (supposedly) iron beast. Clean, I like that.

Dakost insisted we explore the first cavern though, since we barely knew anything about it. I suggested we do it by carving peepholes in a few places. While Dakost was not happy with this solution, saying we needed to 'face our fears' - whatever that means. Sounds sort of like those poets that used to visit us. The other dwarves were however convinced by my suggestion, and so we - actually just me, since I'm the only one in my generation who knows a damn about digging - dug to the wall of the cavern and carved some small holes. We didn't really find anything of interest. Until I accidentally punched a real hole in the wall.


Oops.

Having learnt my lesson on the fragility of barely trained dwarves with fancypants, I discharged everyone but Nish from our primary squad. Nish was to face this beast alone. He didn't even blink when I told him this. Just proceeded down through the stairs and chopped off its limbs, one by one.

Nish had not a scratch, but some foul extract on his armor... He didn't seem to mind though.


Right after the fight

Oh. Happy 50th anniversary ledpaddled!



50 years already? I guess that explains the fps problems. Enough crap for the game to work through. Most of my time playing is spent trying to improve the fps - that's the real reason for looking into the caverns.

The goblins also deposit a shitton of crap every time the come, since I try to kill as many of them as possible.

Increasingly aggressive use of autodump keeps things manageable though.

May have to look into clearing the dead list, I don't seem to get any FBs anymore, or many visitors. I guess I could have run out of FBs?



These dwarves are currently available for dorfing. If you would like one of them, please reply to the thread with: Name of the dwarf to be dorfed as, name to be dorfed as, custom profession (if any), desired labours (if any).

Logged
Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.
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