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Author Topic: Ledpaddled - Surprising goblin intelligence [Now open for dorfings]  (Read 3024 times)

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Re: Ledpaddled - A suprise trip across the continent [Now open for dorfings]
« Reply #31 on: January 23, 2019, 03:36:54 pm »

updoot when?

I'm.. not sure what you're asking
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

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Re: Ledpaddled - A suprise lizard [Now open for dorfings]
« Reply #33 on: January 23, 2019, 03:59:40 pm »

Irregularly I suppose. It depends on how much I feel like playing and if I have time. I staggered updates at the start of this, but now I am actually out of screenshots: the fort is at 292, when the squad came back from Clappedhate.

Next up I probably need to do another round of dwarf dating and get enough dwarfs to start military action again.

I had intended for this update to get me to play the next segment, but out of time for today. I don't want to make any promises of updates that I cannot hold, since that seems to be pretty standard on this forum...
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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

scourge728

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Re: Ledpaddled - A suprise lizard [Now open for dorfings]
« Reply #34 on: January 23, 2019, 07:14:02 pm »

I'll be honest, I didn't read to the end of the thread since I ran out of time, and just kinda assumed it hadn't updated in awhile :P

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Ledpaddled - Surprising goblin intelligence [Now open for dorfings]
« Reply #35 on: May 23, 2019, 05:48:39 pm »

On a pig tail scroll dated 294
Baroness Ustuth Satkol

My mother is dead. I should feel sad and depressed, but I do not. I supposed I never was one get sad, but this time I surprise even myself.



But I am ahead of myself, at least chronologically speaking (writing?). Soon after the disastrous raid on the dark fortress, the goblins struck back.



Then-sheriff was outside.



It wasn't good for him.



We soon realized that this was an actual siege and not just a scouting party.


That is, out of 158 "other" units, 7 are not part of the goblin army

Someone observed that the goblin commander had a bit better grasp of who is expendable this time, previous raids almost always had the commander lead the group. This time? Recruit first.



The sentry animals died without much of a fight. But for some reason the goblins were unwilling to enter the narrow passage we have for this specific purpose. Maybe the last scouting raid reported on our defenses.



Some of them eventually got pushed in, whereupon we opened and closed the bridge in an attempt to crush the invaders.


Not sure what is going on with that troll on the trap. Jammed? Boots of trap evade +1?

Before we did much of the bridge flailing (and failing) the troops were rallied, in fact that's one of the first things that happened. But it turned out not to matter very much, the goblins would stay in the area just outside the trapped entrance the whole siege.

Our resident merc and de facto military leader (since everyone more senior died in the failed raid) showed somewhat surprising choice of weaponry for the fight (that did not happen).




Yes. A goblet. Although I don't doubt that if it actually came to fighting, there would still be dead goblins. I personally got my ass kicked many a times by Led using every and any weapon available, including objects not normally thought of as weapons.

The lack of armor is in fact the bigger concern. Or clothes for that matter.

As we're figuring out that the gobbos are not gonna come to us, they find something outside the walls.



The elven diplomat. And the trolls are not interested in diplomacy it seems.

We realize that the bridge smashing isn't working, and the goblin commander is content staying outside, at least for now.

Someone points out that we have an entire storeroom full of crossbow bolts and that maybe we could drop them on the enemy from the top of the wall. Led says that we in fact have a bunch of crossbows, which would be a much better use for the bolts.

Unfortunately Led is the only one who has even a basic grasp on how to use a crossbow, well apart from the dead sheriff.



My mother in particular doesn't seem to realize that the goblins have no way to reach us, and that you have to stand next to the fortifications in order to properly shoot through them. Of course any attempt to explain this is completely wasted as she enters a trance.



After quite some time (months? I forget) the goblins get tired, hungry or bored and leave. At that point we only really have managed to injure a few with the shooting, some recruits have died to traps and a few have vanished, probably due to bridge shenanigans. Bridges are magic I tell you.

Nish names his sword, even though he didn't kill any goblins with it. Not in this fight anyway.

Soon after the siege one of the children, Adil, rushes to a workshop and starts gathering materials.







While technically useful I remain sceptical of its value in combat, it seems to me that a masterwork adamanite sword is just better.

While we're examining the artifact Led snaps.



Suprisingly, Led dies quickly to Nish, but not before injuring Unib, our legendary smith.



A day later we find Unib in a pool of blood on the hospital bed he was taken to.

The cause of death cannot officially be determined (except that to me - there being so much blood on the floor - has to be bloodloss) because none of Ledpaddleds citizens are any good with medicine. Something I guess I'll have to rectify at some point - ugh, more work.

Next the Carpenter claims his workshop, which I at first dismiss as normal. My mother says he is gathering materials, which I take to mean just making a bed or bin or whatever. But no, another artifact is soon created.






I wasn't completely off though - it is a bin! Not sure if he's gonna let us use it for anything though...

Another child claims a workshop. I guess I should be used to this by now. People die - children make artifacts. Still can't understand the logic though.







Very nice ring. Shame it is so.. elfy.



And so we come to my mothers death. By Monom of all things. In case the reader has forgotten, Monom is our resident cripple, being injured in an early raid on Ledpaddled.

Even though this only happened last month, nobody seem to remember why they both died. The last witness only saw them fighting and mostly failing.



And of course one of these scrolls would not be without a vistor being on the edge of sanity.






Players note
The fail of the raid put me off from playing for a while, then when I played the above happened, which put me off even more. Losing the legendary smith and one of the best soldiers at once was.. annoying.

Since a couple of months has passed since the session was played, more then a few details may or may not be total fiction with regards to the game. I had even forgot that I played these parts, heh.




These dwarves are currently available for dorfing. If you would like one of them, please reply to the thread with: Name of the dwarf to be dorfed as, name to be dorfed as, custom profession (if any), desired labours (if any).

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Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.

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Re: Ledpaddled - Surprising goblin intelligence [Now open for dorfings]
« Reply #36 on: May 25, 2019, 07:10:00 am »

Transcript of conversation between some dwarven traders

Trader 1: So whats with that settlement?

Trader 2: You mean Ledpaddled?

1: Yeah, isn't it an old settlement? Why are they so few? And so many kids.

2: Well, 'Old' might be an overstatement, I was with the first trade caravan there after all.

1: Really? Then you must be familiar with them. Why are they so few?

2: I'm not entirely sure. Maybe the goblins took their toll?

1: I think you're lying to me.

2: I would never lie to you.

1: Now THAT I know is a lie. You just lied to me yesterday about that seat on the wagon, not only was it not secured to the wagon, it also had tack sticking up out of it!

2: Hehehhahahahehah.

1: Took over an hour to stop the bleeding. Still can't sit right. So I don't think it was the goblins that are the reason for Ledpaddleds small numbers. Besides they have those huge war elephants, and the giant leopards.

2: Oh man, its even better when you put it like that, kekeke.

1: Focus! Ledpaddled! Whats the deal?

2: Well, I've heard that they were not exactly a normal settlement to start with.

1: What do you mean?

2: I heard they were expelled by the king, but that has never been officially acknowledged.

1: But even so, some other dwarves would have migrated there? The new settlements always get some migrants in search of new opportunities.

2: Well, The king forbade anyone to migrate there. Not officially of course, but word gets around.

1: How'd he pull that off.

2: I honestly don't know. But now there's not much need for any kingly decree, Ledpaddled now being in goblin territory - so it wasn't really a lie I told you before.

1: You mean not a COMPLETE lie.

2: Well, I suppose. Also they turn away all requests for citizenship from visitors now as well.

1: Why?

2: Not entirely sure. Maybe they think they're better then everyone else.

1: What makes you say that? They didn't seem particularly xenophobic.

2: Are you familiar with the official reason for Ledpaddleds founding?

1: Protection for the kingdom from the goblin menace?

2: Yeah. So a couple of years back the Ledpaddled leadership decided that they would begin small scale raiding against the goblins.

1: Okay. But I never heard of any raiding parties from Ledpaddled?

2: But you ARE familiar how we're at war with some of humans to south, right?

1: I fail to see how these things are connected.

2: Well, you never were very Intelligent.

1: Hey!

2: Okay, so there was some sort of mix up with the target of the first raid and they raided a supposedly abandoned tower to south, just outside the humans territory.

1: But why would the humans declare war over a raid on an abandoned tower?

2: Because it wasn't actually abandoned.

1: Oh.

2: So when the humans found signs of battle at the tower, with connections to Ledpaddled...

1: But surely if the tower was not officially part of the human kingdom..

2: I don't know about that, maybe they were just looking for an excuse to go to war.

1: So whats this got to do with Ledpaddled turning away visitors requesting citizenship?

2: Have you heard of the 'ghost raiders'?

1: Sure, some story about settlements being raided and/or destroyed by an elite dwarven squad, backed up by war giant leopards and war elepha... Wait, are you saying what I think you're saying?

2: Yes. Ledpaddled is the source of the ghost raiders. After they caused the war with the humans, it seems they're very careful about leaving anything that could link them to Ledpaddled. Even though they're targeting the goblins, which we're already at war with.

1: That doesn't make a lot of sense.

2: Well, I didn't say it does.

1: So you're saying the reason they turn away visitors is because their elite military force makes them think they're better then everyone else?

2: Well, it's a theory at least.

1: I think you're lying to me again.

2: Kekekekeeehehe, How's your bum?

1: You're a terrible dwarf. You know that?

2: Let's agree to disagree on that.

1: What! It's just a fact.

2: Just a fact like you pretending my best wares are yours and then taking half of the profit when you sell them?

1: How'd you find out about that?!

2: It's hard to fool an old dwarf. Hey, pass me that pot of rum, will you?

1: Sure, let me just reach back there..

*CRASH*

2: Kekekekeke.
Logged
Ledpaddled
Meanwhile in the background, some migrant brought a cat! The first cat in Whisperwhip for a few years now, actually. The local population accidentally died of exploding over the years.

After 3 days, the new cat explodes.
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