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Author Topic: Mortals and Monsters OOC  (Read 2405 times)

Roboson

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Mortals and Monsters OOC
« on: November 10, 2018, 06:12:36 pm »

Mortals And Monsters
In a time before time, the Blind Titan Mu drifted across the empty void. His abyssal form undulated as he slept. Ancient drums and melancholy horns accompanied the somber breath of the leviathan. For eons Mu drifted through an empty cosmos. As he drifted his power radiated outwards, only to condense into stars and rock. In time, his domain became bright and full. This light disturbed the sleeping titan, stirring him from the eternal depths of his rest. The beast reached out and scooped vast swaths of night, catching rock and debris, and piled it upon himself. It is this blanket of rock and heat that allowed the beast to return to it's endless sleep. Resting at the center of the universe, a world had formed atop the titan, and unbeknownst to the monster, life would take root there...

The first of the gods appeared. Yonlu and Eeyn, sisters goddesses of primordial power and far worse temperament. The two set out to sculpt the world along their own design. Yonlu desired a beautiful world full of life and light. Mortals would live and prosper here. Eeyn wanted a world of darkness and strife. Monsters would slay eachother in the dead of night, and all would come to fear it. The two began their work, but soon came to find that their plans could never coexist. They fought. For eons the two clashed tearing at eachother and at the world the other sought to create. Their blows thundered across the heavens and struck the earth. They were perfectly matched, and this was their downfall. Given time, they disturbed the sleeping behemoth, and this was their undoing. The blind abomination struck twice, and the gods souls where shattered into millions of pieces, raining down upon the world as the beast returned once more to its lair. Yet the sister's fight was far from over. From their essence came forth Mortals and Monsters...





Mortals and Monsters is a two team strategy game set in a dark fantasy world. The goal of the game is simple, rid the world of the opposing faction. The game is split into seasons which will affect the actions each team can reasonably take. Each season the players may direct their units to take action, with each unit having basic and special abilities available. Similarly random events will occur which can affect the abilities and strategies each player can and cannot use at that time. Combat in this game will be handled by a series of rolls. Each combatant will roll against their opponent with the standard dice being 1d6 plus any modifiers from equipment or special abilities.


Mortals
Mortals begin the game with almost nothing and must learn to tame their surroundings, build fortifications, and research new technology so that they may survive in this harsh and unforgiving world. Mortals will spend their time collecting resources, researching, beseeching the gods, and defending their kingdom against the monsters. Cooperation will make the difference between perishing and thriving.
Spoiler: Mortal Start Sheet (click to show/hide)

Monsters
Monsters are quite different than mortals. They do not learn, they do not collect resources, and they need for little except destruction. Monsters generate a set amount of mana per season, which can be used to either improve their monsters, generate monsters ad monster lairs, or otherwise plague the mortal kingdoms.
Spoiler: Monster Start Sheet (click to show/hide)




A great deal of info, discussion, and play will occur on the discord server for this game: https://discord.gg/QnWVxdp
« Last Edit: November 24, 2018, 12:41:42 am by Roboson »
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Rockeater

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Re: Mortals and Monsters
« Reply #1 on: November 10, 2018, 06:17:52 pm »

Reserve
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kilojoule Proton

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Re: Mortals and Monsters
« Reply #2 on: November 10, 2018, 06:22:02 pm »

Player Leader: Daedalus, a thoughtful sort always smelling strongly of wax and leaving behind a trail of feathers. Carries a T-square, a level, and writing materials at all times
Leader culture: Scholarly
Choose Two Starting Technologies: Mining, 🌽Farming🌽
Choose: Two Extra Workers
« Last Edit: November 10, 2018, 06:34:37 pm by Kilojoule Proton »
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Re: Mortals and Monsters
« Reply #3 on: November 10, 2018, 06:35:14 pm »

« Last Edit: November 11, 2018, 08:43:00 pm by Ragnar the Råsh of Emal »
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Glass

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Re: Mortals and Monsters
« Reply #4 on: November 10, 2018, 06:42:39 pm »

Player Leader: Xikla Kantek, a scorpion-like being; they have 3 pairs of arms, with the top ending in pincers rather than hands. Their carapace is black in color, with a prismatic sheen where light hits it.
Leader culture: Faithful
Starting Technologies: Alters, Hunting (if possible, animal husbandry instead of hunting)
Petitioning to start with 1 extra each of soldiers and workers. (If no, two soldiers)
« Last Edit: November 11, 2018, 10:08:54 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Doubloon-Seven

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Re: Mortals and Monsters
« Reply #5 on: November 10, 2018, 09:52:56 pm »

Monster Lord: Valera, a 14ft tall raven-man covered in jet black feathers. Its claws are monstrously sharp.
Starting Type: Beasts
Starting Trait: Cunning

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Avanti!

frostgiant

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Re: Mortals and Monsters
« Reply #6 on: November 10, 2018, 10:47:36 pm »

Monster Lord: Kremlor, A Odokuro (Giant Hungry Skeleton) of frightening proportions. He is a towering monster, Standing nearly 90ft tall, 15 times bigger then a normal man.
Starting Type: Undead
Starting trait: Giant

This looks pretty interesting. I love playing as monsters and beasties so I'm going for this.
« Last Edit: November 10, 2018, 11:14:03 pm by frostgiant »
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Dustan Hache

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Re: Mortals and Monsters
« Reply #7 on: November 10, 2018, 11:02:15 pm »

Monster Lord: Ashbloom, Aradian beetle queen. Aradian beetles are characterised by their iridescent green and blue shells, their un beetle-like hive clusters, and the mind-numbing drone their wings can emmit.
Starting type: Beasts
Starting trait: Multitudinous.

and so the hive wakes once more.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

piratejoe

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Re: Mortals and Monsters
« Reply #8 on: November 10, 2018, 11:11:11 pm »

Interested, consider this a reservation if there is any. (EDIT done, hope this is fine.)

Spoiler (click to show/hide)
« Last Edit: November 12, 2018, 08:05:25 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

WyrdByrd

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Re: Mortals and Monsters
« Reply #9 on: November 11, 2018, 09:44:33 am »

Player Leader: Brasta the Undying,  a warlord who's facial features are obscured by the mace wound they received taking "office". Despite  injuries of this severity resulting in certain death for most mortals, Brasta has persisted nonetheless. For the time being, most are content  to not ask how.


Leader culture: Warlike
Starting technologies: Forestry, Mining

Starting extra unit: Hero.
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Terenos

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Re: Mortals and Monsters
« Reply #10 on: November 11, 2018, 11:00:21 am »

Player Leader: Delvin the First. A stout, well muscled male who comes across as a bit of a thug. Short-tempered and brutish.
Leader culture: Warlike.
Choose Two Starting Technologies: Farming and Forestry.
Two Soldiers.

Go Team Mortal!
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But despite what you've been told, I once had a soul. Left somewhere behind...

Svrangite

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Re: Mortals and Monsters
« Reply #11 on: November 11, 2018, 08:26:22 pm »

Player Leader: Porciugi Ghettov, a 7.6 foot giant of a muscular build with dark green skin, pointy ears and leaves for hair
Leader culture: Warlike
Choose Two Starting Technologies: Farming, Hunting
Choose: Two Extra Workers
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Tyrant Leviathan

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Re: Mortals and Monsters
« Reply #12 on: November 11, 2018, 08:55:41 pm »

Is this like Dungeon Race 2.0?

And are we voting for leaders of factions or groups in said faction?

Rolepgeek

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Re: Mortals and Monsters
« Reply #13 on: November 11, 2018, 09:22:14 pm »

Monster Lord: The Broken King is an imposing figure wearing jagged plate armor, seemingly built from scraps. Their figure is stained the color of an eclipse, wearing the shattered remnants of a crown, wielding a spear on a chain and a tremendous bow.
Starting type: Demon
Starting trait: Ferocious

Mortals are just that. Mortal. They shall crumble into ash and rust, the remnants of their worthless constructions burying them under it's own futile weight.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Dustan Hache

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Re: Mortals and Monsters
« Reply #14 on: November 11, 2018, 09:22:28 pm »

Is this like Dungeon Race 2.0?

And are we voting for leaders of factions or groups in said faction?
i think it is more along the lines of we are the factions.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.
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