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Poll

The situation looks hopeless for our Viking hero. Should I just end the game the next turn?

Yes
- 1 (20%)
No
- 4 (80%)

Total Members Voted: 5

Voting closed: August 15, 2019, 01:31:48 pm


Pages: 1 ... 22 23 [24] 25 26 ... 38

Author Topic: A Viking's Tale (SG)  (Read 49859 times)

Naturegirl1999

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Re: A Viking's Tale (SG)
« Reply #345 on: July 05, 2019, 12:55:01 pm »

kill the remaining Sardinians, unless they accept surrender under our control
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Weirdsound

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Re: A Viking's Tale (SG)
« Reply #346 on: July 05, 2019, 06:12:39 pm »

kill the remaining Sardinians, unless they accept surrender under our control

We need the Noble alive. If they refuse surrender, send in the Housecarls with orders to fetch him unharmed.
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Naturegirl1999

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Re: A Viking's Tale (SG)
« Reply #347 on: July 05, 2019, 06:20:47 pm »


We need the Noble alive. If they refuse surrender, send in the Housecarls with orders to fetch him unharmed.
+1
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Funk

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Re: A Viking's Tale (SG)
« Reply #348 on: July 06, 2019, 01:52:42 pm »


We need the Noble alive. If they refuse surrender, send in the Housecarls with orders to fetch him unharmed.
+1
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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King Zultan

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Re: A Viking's Tale (SG)
« Reply #349 on: July 06, 2019, 01:55:58 pm »


We need the Noble alive. If they refuse surrender, send in the Housecarls with orders to fetch him unharmed.
+1
+1
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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CABL

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Re: A Viking's Tale (SG)
« Reply #350 on: July 07, 2019, 01:10:11 pm »

"(2 vs 1-1) The Sardinians still refuse to surrender, and so they get slaughtered and their leader taken alive. He's a younger son of the local count, so while he's not the most important person in the Sardinian politics, he'll count for the Corsican request. With the town hall burning and lots of corpses stinking of urine and feces on the main square, the citizens are afraid of leaving their homes, making it a good opportunity to pillage the town."

An important prisoner has been captured! Commence the pillage of the town?

Spoiler: Current assets (click to show/hide)
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

Naturegirl1999

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Re: A Viking's Tale (SG)
« Reply #351 on: July 07, 2019, 02:42:08 pm »

What if we make this young noble a puppet? A State ruled by Vikings, and since anyone who could tell anyone what happened is dead, the rest of the Sardinians might not even know if anything happened at all
If we can’t do this, then yes, pillage the town while keeping eyes on our prisoner to prevent escapes or kill attempts
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Weirdsound

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Re: A Viking's Tale (SG)
« Reply #352 on: July 07, 2019, 04:18:41 pm »

What if we make this young noble a puppet? A State ruled by Vikings, and since anyone who could tell anyone what happened is dead, the rest of the Sardinians might not even know if anything happened at all
If we can’t do this, then yes, pillage the town while keeping eyes on our prisoner to prevent escapes or kill attempts

The Sardinians still have a full army around somewhere. We should continue to butter up the Corsicans and eventually get their help to deal with it. I think we might have to convert to Christianity to pull it off, but we might be able to become the Duke of Sardinia. We can then do the Norman thing and use Sardinia as a base to take someplace bigger.

In the meantime, post our archers on the walls as sentries, and send our skirmishers out to scout for the Sardinian army. Perhaps give them some horses if the town has any to steal. I don't want the enemy army sneaking up on us unanounced while we loot.

Have half of our remaining men loot and pillage, and the rest move the loot to our boats. We don't want to have to leave all our spoils behind if we need to flee from the Sardinians on short notice.
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Naturegirl1999

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Re: A Viking's Tale (SG)
« Reply #353 on: July 07, 2019, 07:20:40 pm »

What if we make this young noble a puppet? A State ruled by Vikings, and since anyone who could tell anyone what happened is dead, the rest of the Sardinians might not even know if anything happened at all
If we can’t do this, then yes, pillage the town while keeping eyes on our prisoner to prevent escapes or kill attempts

The Sardinians still have a full army around somewhere. We should continue to butter up the Corsicans and eventually get their help to deal with it. I think we might have to convert to Christianity to pull it off, but we might be able to become the Duke of Sardinia. We can then do the Norman thing and use Sardinia as a base to take someplace bigger.

In the meantime, post our archers on the walls as sentries, and send our skirmishers out to scout for the Sardinian army. Perhaps give them some horses if the town has any to steal. I don't want the enemy army sneaking up on us unanounced while we loot.

Have half of our remaining men loot and pillage, and the rest move the loot to our boats. We don't want to have to leave all our spoils behind if we need to flee from the Sardinians on short notice.

+1
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King Zultan

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Re: A Viking's Tale (SG)
« Reply #354 on: July 08, 2019, 03:03:53 am »

What if we make this young noble a puppet? A State ruled by Vikings, and since anyone who could tell anyone what happened is dead, the rest of the Sardinians might not even know if anything happened at all
If we can’t do this, then yes, pillage the town while keeping eyes on our prisoner to prevent escapes or kill attempts

The Sardinians still have a full army around somewhere. We should continue to butter up the Corsicans and eventually get their help to deal with it. I think we might have to convert to Christianity to pull it off, but we might be able to become the Duke of Sardinia. We can then do the Norman thing and use Sardinia as a base to take someplace bigger.

In the meantime, post our archers on the walls as sentries, and send our skirmishers out to scout for the Sardinian army. Perhaps give them some horses if the town has any to steal. I don't want the enemy army sneaking up on us unanounced while we loot.

Have half of our remaining men loot and pillage, and the rest move the loot to our boats. We don't want to have to leave all our spoils behind if we need to flee from the Sardinians on short notice.

+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

CABL

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Re: A Viking's Tale (SG)
« Reply #355 on: July 09, 2019, 02:25:11 pm »

What if we make this young noble a puppet? A State ruled by Vikings, and since anyone who could tell anyone what happened is dead, the rest of the Sardinians might not even know if anything happened at all
If we can’t do this, then yes, pillage the town while keeping eyes on our prisoner to prevent escapes or kill attempts

If you take the island for yourself, then that would mean me working on some mechanics.

*ahem*
The update will be postponed till tomorrow, due to me being busy with cleaning the apartment today. I don't have a lot of energy to write the turn now.
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

CABL

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Re: A Viking's Tale (SG)
« Reply #356 on: July 10, 2019, 09:13:50 am »

"(6) Despite the smoke from the burning buildings going up into the sky, literally no Sardinian army's showing up. It bores the archers, so they decide to simply nap for a while. (3)(6)(4) Meanwhile, the Norsemen split into looters and haulers, getting sizeable amounts of food, a lot of valuables and gold, and enslaving almost a quarter of the townies, to the point where ships' prisoner cells are . By the dusk, the Vikings are ready to leave."

+105 food, +300 gold, +275 prisoners.

Spoiler: Current assets (click to show/hide)
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

Weirdsound

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Re: A Viking's Tale (SG)
« Reply #357 on: July 10, 2019, 12:04:50 pm »

Get out and sail back to Corsica to present them the noble.

Also, take inventory of our captives. I'm guessing it is likely we might have scooped up some noble women and children or other people whose skills make them too valuable to sacrifice at the temples back home.
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Naturegirl1999

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Re: A Viking's Tale (SG)
« Reply #358 on: July 10, 2019, 12:36:50 pm »

Get out and sail back to Corsica to present them the noble.

Also, take inventory of our captives. I'm guessing it is likely we might have scooped up some noble women and children or other people whose skills make them too valuable to sacrifice at the temples back home.

+1
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King Zultan

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Re: A Viking's Tale (SG)
« Reply #359 on: July 11, 2019, 03:26:52 am »

Get out and sail back to Corsica to present them the noble.

Also, take inventory of our captives. I'm guessing it is likely we might have scooped up some noble women and children or other people whose skills make them too valuable to sacrifice at the temples back home.

+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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