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Author Topic: Lonesome Tileset [ASCII, Square, 20x20]  (Read 65161 times)

tundalus

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #15 on: April 14, 2019, 12:58:49 pm »

Thank you all so much for the positive feedback! I've been slowly refining my tileset over the last few weeks, and today I'm adding two new optional color schemes. I also refined the original color scheme to feature a lighter brown and bolder yellow, but the original faded option is still in the Dropbox too.  I hope you enjoy!
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AdmiralMaxwell

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #16 on: May 05, 2019, 02:24:24 am »

It is my new favorite tileset! Nice work!
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Superdorf

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #17 on: May 05, 2019, 05:16:38 pm »

I've been using strictly graphics-free, ASCII tilesets since I started playing. This was the set that changed my mind.

You're doing some fantastic work here. I've never seen any tileset quite like this one-- it keeps the simplicity and clarity of of straight ASCII, but with a subtle touch of life I haven't found anywhere else. Beautifully done.  :)

Spoiler: Screenshots (click to show/hide)
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

tundalus

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #18 on: May 06, 2019, 06:29:32 am »

I appreciate your kind words, and your tower fortress is beautiful! Makes me want to try a game like that.
« Last Edit: May 06, 2019, 06:32:44 am by tundalus »
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WolfRaider

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #19 on: July 17, 2019, 01:34:38 pm »

Hi!

I seem to have a problem with the tileset. I followed the instructions exactly. Here is the screenshot of my problem:
https://postimg.cc/ctqPX0m4

Any Ideas?
Also, what am I supposed to do with the color scheme text file?

Thanks!
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tundalus

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #20 on: July 18, 2019, 03:34:14 pm »

Hi,

Hmmm. I would go back through your init.txt file and make sure you've got the exact filename of the .png in the four places it needs to be. Also make sure you've got the png itself in the art directory.

As for the color scheme, just replace the text in your colors.txt file with my text. that file is also in the init folder. Hope this helps! I don't know if it's quite the same in Linux.
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CLA

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #21 on: July 19, 2019, 04:35:35 am »

I followed the instructions exactly.
That might be the issue - did you convert the file yourself as in step 2 on the wiki? I don't think that was necessary, It should work as it is.
In either case, verify that the tileset is a proper 24-bit png file with alpha-channel transparency. With 8-bit PNG the transparent pixels can only be fully transparent or fully opaque, not slightly transparent (which is the intended effect for all tiles of this tileset).
Best option would be to redownload the original.

EDIT: btw I clarified the text in the wiki.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

WolfRaider

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #22 on: July 24, 2019, 08:17:56 am »

Redownloading did the trick. Thanks to everyone for your help - the tileset is amazing!
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tundalus

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #23 on: July 26, 2019, 11:46:27 am »

Glad you got it working! Big thanks to CLA for revising the wiki, too.
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Shokujin

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #24 on: July 29, 2019, 02:10:05 pm »

Hi, i really love your tileset, but something bothers me, i don't know if it's a bug : when a build or smooth wall is beside another wall that is not build or smooth, he appear black (in the red circle at the bottom).



If it's not a bug, i maybe will change this on my side.

In anycase, thanks for your great work. :-)
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Shokujin

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #25 on: July 31, 2019, 07:53:29 pm »

Ok after some research, it's not a bug, it's the same thing for the vanilla tileset.

I've added the pillar for myself, I hope you will not mind !

I share it, do what you want with it. :-)



Spoiler (click to show/hide)
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tundalus

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #26 on: August 02, 2019, 10:29:51 am »

Hey, that looks really cool! Ill add it to the .png and give you pillar cred in the top post if i get a chance :) im at gen con this weekend so im pretty biz!

As for your graphical thing, im not sure! Last i checked the set used "O" in all the pillar spots so i left it that way to preserve the text.

https://m.imgur.com/a/AUHoduJ
« Last Edit: August 02, 2019, 10:43:01 am by tundalus »
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Shokujin

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #27 on: August 02, 2019, 03:14:48 pm »

You're right ! No need to change the last character on the tileset ! It's on the d_init.txt file :
Quote
Pillar tile, <character> as above.
[PILLAR_TILE:'O']

In my file it was
Quote
Pillar tile, <character> as above.

[PILLAR_TILE:255]

 ???
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tundalus

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #28 on: August 02, 2019, 04:34:02 pm »

Good sleuthin'!
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brolol.404

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Re: Lonesome Tileset [ASCII, Square, 20x20]
« Reply #29 on: August 06, 2019, 07:51:29 pm »

Awesome work. I really like this tileset!
« Last Edit: August 06, 2019, 08:10:08 pm by brolol.404 »
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