Dwarf Fortress > DF Suggestions
Smoking leaves as dwarven activity
Waterlimon:
Not necessarily tobacco, some exotic leaves will do.
You can then build a smoking room for example and trade the ingredients, also a workshop for preparing the stuff.
A little economy around smoking will arise. Keeps dwarves warm in gold biomes?
I mean, theyre already alcoholic so...
GoblinCookie:
What about all that smoke?
therahedwig:
I imagine the exact same thing as all of the smoke from wood burning/ore melting/blacksmithing/brewing alchohol/cooking/more that I forgot, not the mention refreshing air for oxygen, vapours from the various chemical processes happening in the workshops and vapours traveling through convection from magma. Maybe this game isn't very interested in simulating the airy stuff right now, and I am not sure why its Waterlimon's job to justify smoke when nothing else does.
FWIW, Smoking did show up in the old devlist(it's one of the first things to show up in The Hobbit, after all), and Toady mentioned in one of the DFTalks that they did want it, but it somehow slipped between the cracks for mentioning in the current devlist.
FantasticDorf:
Also health controversy might steer Toady away i might think based on the content of the smokables and links to ill health.
Cathar:
Procedurially generated plants with procedurially generated syndroms please.
Effect vary depending on use. Wether you cook them, smoke them, eat them raw, etc. You'll have to smoke all of it before you find out which one makes you happy without ablating your liver.
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