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Author Topic: Animal ethology  (Read 570 times)

htamos

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Animal ethology
« on: January 25, 2019, 12:57:14 pm »

I searched the forum for entries similar this, but could not find them, so here a short list of what i mean:


- Give some (tamed) animals a territorial tag of some sort, to let them form packs(max sized, as example 4-10 for dogs), if they are to close to an other pack they will (from time to time) attack each other. Perhaps also animal hierarchy, including less dangerous figths? (alpha male/female)

- Thieving (tamed) animals, that randomly haul (small/compared to body size maybe) things around your fortress, if they get access to your stockpile, perhaps for all young animals and some also at adult age (i just think of ferrets in real life).

- Specific interactions, for example dogs just take bones or (corpse) body parts and proudly show everyone in the fortress what they got, could be interesting, if they take a leg/arm from a corpse and thus changing all dwarf's mood. Or herbivores eat cloth and cloth based products if they get access to it. Fur balls for cats?

- Train some animals to be a thief (monkeys or ravens for example) and send them off to the nearest village.

English is my second language, so please forgive me. lol
I'm interested in what the forum (you) may think of this ideas?
Cheers
« Last Edit: January 26, 2019, 02:48:02 am by htamos »
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Azerty

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Re: Animal chaos factors
« Reply #1 on: January 25, 2019, 04:14:26 pm »

There's already a thread, Animals and Monsters eating up dead things and remains on the map, about a more fleshed predation but pack ethology might be something to work on.
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htamos

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Re: Animal ethology
« Reply #2 on: January 26, 2019, 02:49:38 am »

Just changed the subject to "Animal ethology", because it fits way better, that's the word i searched for actually. :)
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