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Skullsguild :: A Martial Pursuit (Community Fort)

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Grimmash:
Introduction
Welcome to Skullsguild.  This fortress was founded by a core group of dwarves that wished to see how far they could push military training.  They set out to find a well-defensible position from which to build a fortress, train an army, and begin conquering any that would dare challenge them.

The first year will be devoted entirely to building a strong foundation from which to build a nation.  Once the second year begins, all dwarves will be drafted to the military and put on rotation.  The initial rotation will start with 50% of dwarves training at any given time.

Out of Character:
I’ll writing this from the collective perspective of the dwarves, trying to avoid any OOC talk in the write-ups.

Additionally, my goal is to use no traps of any kind, instead building up my dwarves to be combat ready maniacs through training and controlled combat.  I will consider locking off the fortress if something absolutely crazy comes along, as I want to survive, but I plan to engage foes as quickly as seems appropriate.

Community Engagement
I have a general plan for this fort, basically building an above-ground fortress of stone, with baileys, towers and multiple lines of walled defense.  I am also going to create an encompassing moat.  Below ground will be most everything else.  After that, I plan to build the military and do military stuff.  I haven't played with the world screen at all, so that should get interesting.

Any input, as well as requests for dorfing, are welcome, but I reserve the right to make decisions.

Updates will come as I decide to do them, which is likely roughly weekly.

Embark
Spoiler (click to show/hide)
Starting Seven
Bim Lolokkathil (Manager)
Spoiler (click to show/hide)Urist Sarveshgidthur
Spoiler (click to show/hide)Shem Esmulnokin (Expedition Leader)
Spoiler (click to show/hide)Mosus Kithinatis
Spoiler (click to show/hide)Tun Urdimsholid
Spoiler (click to show/hide)Kadol Zegdeduk
Spoiler (click to show/hide)Urvad Dakasuzol
Spoiler (click to show/hide)
Posts
Year 1 - Strike the Earth
Year 2 - Training Begins
Year 3 - First Blooding and Failure
Year 4 - The Boring Year
Year 5 - Goblins, A Forgotten Beast, a Minotaur and Foreshadowing
Year 6 - Trial by Ordeal, More Goblins, A Curious Statue, and Walls

Grimmash:
Dorfings
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Forum - In Game - Nickname
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Grimmash - Shem Esmulnokin - Grimmash - Expedition Leader Spoiler (click to show/hide)NRDL - Moldath Sobrilikot - Nix - Captain of the Second Axes Spoiler (click to show/hide)Lord_lemonpie - Rimtar Nokol - Lord Lemon - Hunter (And farmer, at this point.  He got assigned to farm...) Spoiler (click to show/hide)Justin - Bim Lolokkathil - Justine - Manager Spoiler (click to show/hide)Superdorf - Monom Ritharlogem - Arnie - Hammerdwarf Spoiler (click to show/hide)
Dwarves
NameWaveDeadYear DiedCause of DeathNotesArtifact CreatedDorfedBim 'Justine' Lolokkathil01 - FoundersManagerJustineKadol Zegdeduk01 - FoundersMosus 'AllegedOne' Kithinatis01 - FoundersAllegedOneShem 'Grimmash' Esmulnokim01 - FoundersPresumed Missing9 - 10UnknownExpedition LeaderGrimmashTun Urdimsholid01 - FoundersUrist Sarveshgidthur01 - FoundersUrvad Dakasuzol01 - FoundersAtis Arallogem02 - Summer Year 5Dead7Suffocated, slain by the dwarf Thob Lullshoot in the year 7.Mayor, Bookkeeper 5-7Atis Isanlikot02 - Summer Year 5Dead7Bled to death, slain by the giant cave spider Swelteredsand the Hair of Creating in the year 7.Bembul Sazirnir02 - Summer Year 5Dead10Suffocated, slain by the dwarf Grimmash FillochreBroker, 5 - 10Id Kolorshar02 - Summer Year 5Kadol Stonmomuz02 - Summer Year 5Ral Gusilatham02 - Summer Year 5Dead7Bled to death, slain by the troglodyte Spoiledskinned in the year 7.Captain - First Hammers, 6-7Toy AxeSigun Risenshoduk02 - Summer Year 5Queen, Former Chief Medical DwarfThob Uvarkeskal02 - Summer Year 5Dead7Died of Thirst in the year 7.Adil Urrithid03 - Autumn Year 5Asmel Zasitolon03 - Autumn Year 5Dead7Suffocated, slain by the giant cave spider Graycrack in the year 7.Doren Rithsolid03 - Autumn Year 5CaptainImush Regaroth03 - Autumn Year 5Moldath 'Nix' Sobirlikot03 - Autumn Year 5Captain - First AxesRimtar 'LordLemon' Nomkol03 - Autumn Year 5Lord LemonShem Taluliden03 - Autumn Year 5Dead9DrownedThob Athelaran03 - Autumn Year 5Dead7Bled to death, slain by the giant cave spider Swelteredsand the Hair of Creating in the year 7.MayorCrownAthel Bistokeral04 - Spring Year 6Athel Rigothlular04 - Spring Year 6Captain - Second AxesAtir Nokgolrigoth04 - Spring Year 6Atis Rikkiroslan04 - Spring Year 6Dead7Bled to death, slain by the giant cave spider Swelteredsand the Hair of Creating in the year 7.Avuz Tulonrurast04 - Spring Year 6Bomrek Domasuzol04 - Spring Year 6Dead9Suffocated, slain by the minotaur PerplexedsuckedCog Taguzkikrost04 - Spring Year 6Captain - Second HammersErush Zondesis04 - Spring Year 6Kadol Asenkasben04 - Spring Year 6Dead10Died of thirstKulet Zongembish04 - Spring Year 6Lolor Vucargidthur04 - Spring Year 6Monom 'Arnie' Ritharlogem04 - Spring Year 6SuperdorfNil Thocitkib04 - Spring Year 6Rimtar Onulzursul04 - Spring Year 6Sakzul Lolokrinal04 - Spring Year 6Solon Kosothtorish04 - Spring Year 6Urist Sazirotil04 - Spring Year 6Urvad Erushnokor04 - Spring Year 6Dead9Suffocated, slain by the goblin Kutsmob Muddleghoul with a iron arrowZefon Bomrekabir04 - Spring Year 6Zulban Luritkadol04 - Spring Year 6Domas Stelidolin05 - Summer Year 6Fikod Sheshekinod05 - Summer Year 6Kib Domascuggan05 - Summer Year 6Nish Mosusshetbeth05 - Summer Year 6Rigoth Eralnitig05 - Summer Year 6Rimtar Othduklolor05 - Summer Year 6Dead7Bled to death, slain by the giant cave spider Swelteredsand the Hair of Creating in the year 7.Mayor, 7Sarvesh Anrizmosus05 - Summer Year 6Shorast Toradobok05 - Summer Year 6Iron ChainTekkud Unalducim05 - Summer Year 6Dead7Bled to death, slain by the giant cave spider Swelteredsand the Hair of Creating in the year 7.Unib Olonathel05 - Summer Year 6Urdim Tashemingiz05 - Summer Year 6Cerol Endokroth06 - Born Summer Year 6Bembul Idenshem07 - Autumn Year 6Fikod Vathsithnokim07 - Autumn Year 6Kosoth Duthalbomrek07 - Autumn Year 6Morul Isramiden07 - Autumn Year 6Iron BreastplateStinthad Anambim07 - Autumn Year 6Dead9DrownedTulon Ritholthob07 - Autumn Year 6Udil Nosingoltar07 - Autumn Year 6BraceletUdil Tatkeskal07 - Autumn Year 6Vabok Akirimush07 - Autumn Year 6Zaneg Rakustbetan07 - Autumn Year 6Tobul Dastotetur08 - Born Spring Year 7Batow Tegaiqua09 - Spring Year 7Bomrek Onulducim09 - Spring Year 7Dakost Regstakud09 - Spring Year 7Dumed Atuloddom09 - Spring Year 7Etur Borushavuz09 - Spring Year 7Fath Mubunrigoth09 - Spring Year 7Fath Saziritdun09 - Spring Year 7Dead8Bled to deathKosoth Ingizgemsit09 - Spring Year 7Dead10Struck down by the bronze colossus ShotsilversLitast Siknugled09 - Spring Year 7Lor Tangathshorast09 - Spring Year 7Minkot Rithunal09 - Spring Year 7Mosus Tandodok09 - Spring Year 7Nish Thobudos09 - Spring Year 7ScepterOddom Muzishkubuk09 - Spring Year 7Missing9Manager, 9Reg Nokimsarek09 - Spring Year 7Shorast Oddodok09 - Spring Year 7Tekkud Tureloddom09 - Spring Year 7Vutok Bardumerush09 - Spring Year 7Ari Cathiura10 - Summer Year 7Ber Ifinerith10 - Summer Year 7Bookkeeper, Broker (Current)Edem Asenotin10 - Summer Year 7Missing9Ineth Dastkol10 - Summer Year 7Iton Rimadathel10 - Summer Year 7Mayor (Former)Likot Osustthikut10 - Summer Year 7Sibrek Fikodlised10 - Summer Year 7Tulon Atolkol10 - Summer Year 7Dead9Bled to death, slain by the gobline Ozud YellowplagueAdil Inethvumom11 - Autumn Year 7Dead9Crushed under a collapsing ceilingAstesh Avuzdodok11 - Autumn Year 7Avuz Keskalgur11 - Autumn Year 7Dumed Limulfikod11 - Autumn Year 7Inod Solonshed11 - Autumn Year 7Dead10Succumbed to infection, slain by the dwarf Grimmash FillochreMelbil Bomrekabir11 - Autumn Year 7Onol Agsalmuthkat11 - Autumn Year 7Sarvesh Ilrallaltur11 - Autumn Year 7Tobul Fikodsazir11 - Autumn Year 7Alath Rimtarbomrek12 - Spring Year 8Astesh Athelbardum12 - Spring Year 8Bomrek Tashemiton12 - Spring Year 8Cerol Zimmorul12 - Spring Year 8Degel Nirfikod12 - Spring Year 8Dodok Idenmegid12 - Spring Year 8Etur Bisolonol12 - Spring Year 8Dead9Struck down by the goblin Ozud Yellplague with a copper spearFikod Anilerith12 - Spring Year 8Kikrost Onshendishmab12 - Spring Year 8Libash Ideniton12 - Spring Year 8Likot Kekimathel12 - Spring Year 8Likot Uziteb12 - Spring Year 8Litast Koshkel12 - Spring Year 8Momuz Tomemmomuz12 - Spring Year 8Dead9Bled to death, slain by the goblin Ozud Yellplague with a copper spearRisen Kadolkubuk12 - Spring Year 8Rovod Zonaral12 - Spring Year 8Sibrek Litastked12 - Spring Year 8Dead9Struck down by the goblin Ngerxung Vilefliers with a silver spearTosid Amoststorlut12 - Spring Year 8Tosid Besmarducim12 - Spring Year 8Tulon Rulakrul12 - Spring Year 8Ubbul Kelmidor12 - Spring Year 8Urist Idtat12 - Spring Year 8Zasit Roderrith12 - Spring Year 8Adil Imushrur13 - Summer Year 8Athel Sarveshaban13 - Summer Year 8Ber Satedem13 - Summer Year 8Id Rithlutzuntir13 - Summer Year 8Onol Abalathel13 - Summer Year 8Urist Itebletmos13 - Summer Year 8Zasit Ilirber13 - Summer Year 8Goden Nanirid14 - Autumn Year 8Ingish Erithmokez14 - Autumn Year 8Mayor (Current)Kadol Razmebzuth14 - Autumn Year 8Lolor Dorentishis14 - Autumn Year 8Nish Idosmorul14 - Autumn Year 8Unib Medtobthosbut14 - Autumn Year 8Ustuth Kolkurik14 - Autumn Year 8Atis Libashadag15 - Spring Year 9Cilob Cilobemen15 - Spring Year 9Dastot Kolnakuth15 - Spring Year 9Dumat Ningmorul15 - Spring Year 9Dumat Vutokvesh15 - Spring Year 9Fikod Nishbakust15 - Spring Year 9Imush Eshtanostuk15 - Spring Year 9Libash Ableletes15 - Spring Year 9Likot Mosuszatthud15 - Spring Year 9Mebzuth Relonsazir15 - Spring Year 9Ral Becorudil15 - Spring Year 9Sibrek Oltarzatam15 - Spring Year 9Stakud Gosmerudib15 - Spring Year 9Urist Dumatkes15 - Spring Year 9Zefon Monomvumom15 - Spring Year 9Deler Nanircatten16 - Spring Year 10Nish Irolendok16 - Spring Year 10Shorast Zanegotam16 - Spring Year 10Sigun Aggusil16 - Spring Year 10Bembul Melbilastel17 - Summer Year 10Besmar Bomreklisat17 - Summer Year 10Tulon Ubbulistam17 - Summer Year 10Bembul Solonmozir18 - Autumn Year 10Kol Kifedmomuz18 - Autumn Year 10Tekkud Itonlerom18 - Autumn Year 10Ari CathiuraUnknownDead8Struck down by the forgotten beast Ngongo AshburiedAvuz AvalcogUnknownDead9Crushed under a collapsing ceilingBelom UshusemothUnknownDead7Suffocated, slain by the helmet snake BeartakeDurpul GibstrulUnknownDead7Struck down by the cave crocodile HoarymarkedFath LogemikudUnknownDead/Missing8Struck down by the forgotten beast Ngongo AshburiedMuved KorzimunUnknownMissing9Ume GukiebbakUnknownDead7Bled to death, slain by the giant cave spider SunnynotchedZuglar AkrulelbelUnknownDead10Struck down by the dwarf Grimmash Fillochre

Grimmash:
Reserved too, reserved boogaloo.

Lord_lemonpie:
Posting to watch

Grimmash:
Year One

From the Journal of Shem "Grimmash" Esmulnokin:
I, Shem ‘Grimmash’ Esmulnokin, welcome our band, the Rocks of Direction, to our new home of Nekoldomas.  The translation is Skullsguild, for those unfamiliar with dwarven language.  We will settle this place, and from this meeting of rivers, we shall build a great new nation of warriors.  We shall first construct a simple wall to keep ourselves safe.  Then we shall delve into the earth.  Our labors will be to initially chop down the closest trees and gather all the wood and food we can.  Then we will set up some farms.

As a side note, it seems our local area has stingrays, alligators, and many hippos.  There also appear to be some giant brown recluse spiders, based on webs we noticed.  We shall make haste to fortify ourselves.
Spoiler (click to show/hide)
Start of Summer
Spring was a grueling time of felling trees and erecting walls, but the wall has been built, and we have our rudimentary bailey in place!  Of course this is but a prelude to the greater walls that shall come, but our fortress must begin somewhere.  We have also made some bridges in order to ensure we have access to the far sides of the river.
Spoiler (click to show/hide)Spoiler (click to show/hide)
A public space with dining room and dormitory has also been laid out, along with a general stockpile and a basic plump helmet farm.  No doubt these spaces will be redesigned in the future, but hey will serve for now.
Spoiler (click to show/hide)
Our miners have also found magnetite, native copper, and hematite, along with a few gems.  Our metalworking industry will be brought up to speed once we have properly established the rest of the basics.

19th Hematite, 5
Migrants have arrived to our fledgling fortress.  They came from the south, so it seems our bridge building was perhaps premature.  Eight souls have joined us, among them two metal workers, and a carpenter.  I shall get order furnaces up and running and task the carpenters to make some trap components to sell to the caravan when it comes.  To facilitate this process, we have appointed Bim Granitewet as our manager to organize our labors.

We have also decided to elect Bembul Sazimir as our broker.  She seems to like art, and has some skills in chatting with others, so she might as well do.  For our bookkeeper we have chosen Atis Arallogem, our future armorer.

Autumn
The dry season has come upon us.  Our carpenters have been building the aforementioned wooden spiked balls.  While we do not plan to use them within our fortress, we have 40 to trade to the anticipated caravan.  This should allow us to purchase a great number of provisions for the winter to come.

Our miners have begun digging out an initial food processing area, with space for stockpiles, a kitchen, a still, and other supplementary workshops.  This will also expose more stone for our craftsmen to begin working on various items.
Spoiler (click to show/hide)
Up near the ground level we have expanded our walls to allow for a protected above ground crops area.  This, combined with the food processing apparatus should find us rolling in booze and meals within a year.  Also present is our first step towards preparing our troops, a row of pumps.  We each take shifts on the pumps, under the hot sun, to prepare our bodies and minds for war.
Spoiler (click to show/hide)
9th Limestone, 5
A liaison and caravan have arrived, from Abanerib.  The discussions were rather boring.  We have requested the caravan bring food, drinks and leather for next year.  The Liaison requests were straightforward:
Spoiler (click to show/hide)
12th Limestone, 5
We concluded our trading.  The 40 spiked balls were well received, garnering us about 14,000 urists in credit.  We traded for about 7,000U worth of food, seeds, drinks, cloth and leather, nearly clearing out the entire caravan of those items.  Once the kitchens are cleared, we will process what we must and continue.

20th Limestone, 5
Eight more migrants have come to our fortress.  Their skills seem generally acceptable, and one or two may be useful in the militia once we form it come the new year.  Given our influx of labor, we are setting up some mason’s workshops to start creating pots to store our food and drink.

Winter
The short days of winter are upon us.  The fortress is beginning to take shape.  We have started our engineered stockpiles.  These will let us manage our goods quite effectively.  Once the tracks and minecarts are all complete, we will have the core of our economic engine prepped.
Spoiler (click to show/hide)
Our basic living quarters and dining hall are complete:
Spoiler (click to show/hide)
And we have some very basic workshops in place:
Spoiler (click to show/hide)
All of our gates and bridges are linked and functional.

25th Moonstone, 5
Ral Gusilatham, a dyer, has been possessed, and claimed a craftsdwarf’s workshop.  He is mutter that he needs stone and rock.  We should be able to provide this.

3rd Opal, 5
Ral has begun building something, and we all are curious to see what this dwarf will create.  In the meantime, we have begun building our first barracks.

7th Opal, 5
Ral created Kokebgomath, a toy axe, and has claimed it is a family heirloom.  It is made of sphalerite, and is encircled with bands of sphalerite cabochons, and has sphalerite spikes.  On it is an image of a giant desert tortoise.  Truly an utterly pointless masterwork.

22nd Opal, 5
We are now beginning another facet of our defense: channeling out the peninsula to ensure we have complete barriers against our foes.
Spoiler (click to show/hide)
3rd Obsidian, 5
We had our first major injury today.  One of the carpenters, Id Kolorshar, was struck by a falling log.  In response we have set up a makeshift hospital and appointed Sigun Risenshoduk as the chief medical dwarf.
Spoiler (click to show/hide)
Year End, 5
Our fortress has completed the first year!  Our annual report is as follows:
Spoiler (click to show/hide)
Our main bailey with farm plots, barracks and depot:
Spoiler (click to show/hide)
The underground farm, hospital, offices, and seed storage:
Spoiler (click to show/hide)
And finally, the moat in progress, plus the water inlets in progress:
Spoiler (click to show/hide)Spoiler (click to show/hide)
To follow up, Id is apparently ok, although his leg is injured.

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