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Author Topic: Dorwaf and how to speak it  (Read 6856 times)

KittyTac

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Re: Dorwaf and how to speak it
« Reply #45 on: December 18, 2018, 01:15:53 am »

We could just have whatever the first dwarven civilization that is generated speak Dorwaf.
Has a similar problem.
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bloop_bleep

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Re: Dorwaf and how to speak it
« Reply #46 on: December 18, 2018, 01:16:45 am »

We could just have whatever the first dwarven civilization that is generated speak Dorwaf.
Has a similar problem.
But there's no retconning, since it's decided during worldgen?
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KittyTac

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Re: Dorwaf and how to speak it
« Reply #47 on: December 18, 2018, 01:18:37 am »

We could just have whatever the first dwarven civilization that is generated speak Dorwaf.
Has a similar problem.
But there's no retconning, since it's decided during worldgen?
There's the inherent problem with completely fixed languages: they don't make much sense in a deep procedural fantasy universe generator.
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Dorsidwarf

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Re: Dorwaf and how to speak it
« Reply #48 on: December 18, 2018, 11:07:01 am »

We could just have whatever the first dwarven civilization that is generated speak Dorwaf.
Has a similar problem.
But there's no retconning, since it's decided during worldgen?
There's the inherent problem with completely fixed languages: they don't make much sense in a deep procedural fantasy universe generator.
There’s also the inherent problem with completely procedural languages: its incredibly hard to give a damn about them, being a vast amount of procgen to make content that you don’t really interact with and which will be totally wiped the next game you play. It runs into the problem of games being *too* different from each other, except perhaps at the maximum setting of “meaningless procedural soup”.


Having a cross-universe static dwarven language makes no less sense in the story creator of DF than the cross-universe existence of dwarves. (And yeah, I know procedural races are planned, see “procgen soup”.)
« Last Edit: December 18, 2018, 11:09:14 am by Dorsidwarf »
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KittyTac

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Re: Dorwaf and how to speak it
« Reply #49 on: December 18, 2018, 10:13:13 pm »

Compromise: Semi-fixed languages like Dorwaf at low randomness, fully procgen languages at higher randomness. Perhaps editable with an init setting so you can have procgen stuff at low randomness.
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