Well, hope you’re enjoying the mod! Glad we could figure out the issue.
*Released a minor update. It was bugging me that certain dinosaurs were lacking feathers that should probably have them, so that's fixed. Also, the dire wolf's description and color has been altered in light of the recent reclassification.
**Adjusted title after recounting animals.
***Released another small update to fix various little realism issues I've found as I work on the tileset. The tileset itself is about 58% done at the moment.
****One last update before the imminent graphics release. Along with numerous small tweaks, the big changes are that Australopithecus is no longer playable or sentient, and a selection of ancient animals such as sponges, horseshoe crabs, and lampreys from the vanilla game have been added to the main version. I've never liked the Australopithecus acting like buggy, overly intelligent humans, and with the later addition of the optional dinosaur men, they always felt obsolete as a replacement for the vanilla animal people. As for the second major change, I missed having horseshoe crabs in particular in worlds full of prehistoric creatures. I figured if keeping the gnomes required changing vanilla raws to keep Gnomeblight working, I might as well go all in.