Dwarf Fortress > DF Suggestions

Self-deification of the player

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GoblinCookie:
I thought that with prophets in the game maybe the player could appoint their own prophet dedicated to a god that the player decides the name of.  So in effect the player's spiritual presence in the game becomes a deity and the deity is called whatever the player call it, plus has a caste, creature-type and spheres as well.  In effect the player-created god's religion then behaves rather like any other religion, with the extra caveat that the success or otherwise of the player in various roles can influence the success of that religion.

An extra mechanic is the ability to reveal or conceal the player's role.  When playing a fortress/adventurer the player can choose to declare that they are in fact God X.  This is naturally a double-edged sword, is they do well then it strengthens their faith but if they do badly it undermines their faith.  If they conceal their role, there is a possibility that someone with enough foresight might still figure out the player's role in events.

Also, avatars in general could exist and false avatars as well, whether the false avatar accepts their divinity or not.  It would be possible for the player to have a false avatar of the player running about the place and all sorts of fun if the player runs into the false avatar or the false avatar's followers and challenges their claims. 

compsognathus:

One could add the True and the False religion: The true one has a true God. The false one has an organization similar to the newly added villains.
Nobody in the game must know if a religion is false or true.
One could understand it only by prohibited investigation. why investigate religions could create enemies of all religions, villains and true believers

therahedwig:
Hm, it's maybe a little stupid, the opening seems to be about being a deity or pretending to be a deity in play, but what about religions that are deityless? Like Buddism. Sure, they have the Buddhas, but these are not really gods. Do you think it might be related to this topic, or do you think it requires a seperate thread?

KittyTac:
Or add a "Deity Mode" which is this from the start.

GoblinCookie:

--- Quote from: compsognathus on December 25, 2018, 06:37:38 pm ---
One could add the True and the False religion: The true one has a true God. The false one has an organization similar to the newly added villains.
Nobody in the game must know if a religion is false or true.
One could understand it only by prohibited investigation. why investigate religions could create enemies of all religions, villains and true believers

--- End quote ---

I don't think true and false religions require little if any mechanical clarification on most worlds.  In world so magical that god's regularly do stuff all over the place there won't be any false religions because they can't compete with the true ones while in worlds low in magic there is little mechanical difference between a true and false religion. 

It is an basically a goldilocks zone where we can prove a religion isn't genuine but yet false religions are still going to be competitive. 


--- Quote from: therahedwig on December 25, 2018, 08:44:52 pm ---Hm, it's maybe a little stupid, the opening seems to be about being a deity or pretending to be a deity in play, but what about religions that are deityless? Like Buddism. Sure, they have the Buddhas, but these are not really gods. Do you think it might be related to this topic, or do you think it requires a seperate thread?

--- End quote ---

They are socially similar to gods, or maybe prophets.  Godless prophets do not presently exist, but once they do they player could certainly create a prophet of their own that has no god (including the player).  The key idea of the player however is that the player as god means that the success and failure of the players fortresses/adventurers adds/subtracts from the status of their religion.  Having godless prophets however would not use those new mechanics naturally, it would rise or fall independently of the player even if started by the player.

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