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Wands Race 2: The Great War - Abbraccio

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The Ensorceler:
Design: Stivali da Maratona
A pair of leather boots worked with enchanter's patterns, Marathon Boots reduce the wearer's inertia when near the ground (the same mechanism that readies a Rabbit's Foot to nudge someone) and activated with a click of the heels. This means that mana is expended primarily in short bursts during a stride or jump, allowing the wearer to safely use their own muscle power to land at great speeds without injury and leap faster and further than a trained athlete with less effort. The automatic nature of the enchantment makes use quite safe so long as you land feet first and don't run yourself dry of mana.

Properly used, a mage can travel at blisteringly fast pace even under significant load, or leap vertically over obstacles or onto tall structures.

Innovations: Toggleable Enchantment, Inertia Reduction


--- Quote from: Avantibox ---Design
Stivali da Maratona (1): The Ensorceler

Starting Bonus
Unpaid Interns (1): NUKE9.13
Noble Mages (1): D7
Connections ():
Design Review (1): The Ensorceler

Unit Naming Changes
Doubloon Callsigns (2): D7, NUKE9.13

--- End quote ---

Chiefwaffles:
Magical Equipment: Bracer Wands

Constructed of steel, this piece of equipment takes the form of a pair of metal bracers that are equipped on each arm of a magical user. The majority of an individual bracer goes on the underside of the arm, with a metal band about 4m thick going around the entire arm (this band shall be manufactured in different sizes separately from the rest of the bracer, allowing for easy fitting on different persons).
Underneath the arm, the metal extends forward across the arm, towards the hand. This part is heavily engraved to allow the channeling and direction of magic.

The weight of these bracers should be noticeable, albeit not notably hampering in agility. A noticeable weight will allow our mages to easily focus on them and be aware of them while spellcasting, enhancing their abilities.

Bracer Wands should allow for quality spellcasting and -- importantly -- allow for our wizards to have both hands free while casting most spells without another dedicated direction piece.



(This is mostly NUKE's design from Discord done in my flavor 'cause I'm impatient, mostly)
Sorcery: Galilei Lensing

This spell projects magic in an arc away from the user in the direction they're looking. Light ("photons" as called by our scientists) originating from object’s within or near the arc’s end point is drawn in the direction of this arc, and follows it instead of the regular straight pattern that light follows. (As this only affects light moving in a direction parallel to the arc, only the user can notice the effect created by this spell)

The effect: light appears to bend in an arc. Allowing the user to view over the horizon or any other obstacles. It has a long range -- 20km, though the range-induced extra mana costs is offset by the very narrow nature  of the arc and the mildness of the light bending.
Ideally, the curvature would be adjustable to allow for seeing over other obstacles closer to the user. A shorter arc requires more severe bending of light but is shorter range, meaning a roughly equivalent mana cost.

The spell is channeled through a pair of engraved binoculars. These binoculars help the user focus largely on their sight, the direction of the arc, and just light in general. Casters are taught to understand that light normally moves in a straight line, and its direction can be changed (usually with a lens, but in this case, magic) in order to create the effect desired by this spell.



--- Quote from: Avantibox ---Design
Stivali da Maratona (1): The Ensorceler
Galilei Lensing (1): Chiefwaffles
Bracer Wands (0):

Starting Bonus
Unpaid Interns (1): NUKE9.13
Noble Mages (1): D7
Connections ():
Design Review (1): The Ensorceler

Unit Naming Changes
Doubloon Callsigns (2): D7, NUKE9.13

--- End quote ---

NUKE9.13:
So, the binoculars proposal needs a minor tweak to prevent this:
Spoiler (click to show/hide)from making them (almost) useless.
Adding a line about the spell only affecting light near the end of the arc should be enough.

Roboson:
Design proposal

Automated Reaiming Combat Sight (ARCS)
This small Enchanted device is composed of metal, either copper or iron, and is affixed to the barrel of a weapon. Using the calculation mathemagics based off the known prinicples of the Lucky Foot, this small device assists the mage with aiming firearms. During a brief period of calibration, the ARCS system calculates the unique trajectory of the weapon it is attached to and stores that information. After which, the ARCS then uses that information to slightly correct the aim of the weapon so that the bullet flies true and steady towards the target.

The principals behind this enchantment are rather simple. Each gun has minute variations which change the aim ever so slightly. All but the steadiest of snipers have a small shake in their hand or body as they fire. The ARCS system, by calibrating with a few test shots, takes into account not only the limitations of the weapon, but also the user. This allows it to reference these deviations from an accurate shot and rectify them so the bullet always hits directly in the center of the sights. It is recommended that this enchantment be recalibrated daily, so that the aim correction does not decay as weapon condition change or mage aim improves. Doing so allows the ARCS to have the most recent information to work with, and also allows for guns to be interchanged.

It works on a two step process:
Step one: Fire several calibration shots in the morning before going to the battlefield. The ARCS system takes notes of deviations from an accurate shot and uses this information to calculate what a true shot looks like for this weapon. This formula is called the devation correction formula, and it generates, what should be referred to as, the aim coefficient.
Second step: After establishing the basis for an accurate shot, the ARKS then uses that information to steady the aim of the user slightly so that their aim lines up closer with the pre-established aim coefficient.

helmacon:
I would be willing to vote for ARCS. We could use the revisions to scale them up for use with artillery or the like.

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