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Author Topic: Vordak`s 32x Graphic Tileset v1.1.2  (Read 39793 times)

Meph

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #120 on: July 15, 2018, 10:58:46 am »

Cool! And very true to the ingame description. :)

I wanted to make earthen/stoneware/porcelain furniture today, then noticed that vanilla DF doesn't even have that. It's only bricks, statues, pots, jugs and crafts. Instead of doing another set of crafts, I thought maybe we can add your set for the earthen/stoneware/porcelain crafts? That way players can use both sprites, yours and mine, at the same time.

Eventually I'd make gem, bone, wood crafts, etc too.

I noticed that your set includes only 5 of the 7 crafts. Scepter and Figurine are missing, so I tried simulating your style and added them. What do you think?



2x zoom and walls:
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #121 on: July 15, 2018, 11:20:59 am »

I thought maybe we can add your set for the earthen/stoneware/porcelain crafts?

Yes of course, about it do not need to ask.
P.S. Scepter lower gem seems to me superfluous - strongly contrasts with the top.
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Meph

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #122 on: July 15, 2018, 11:46:13 am »

Ok, great. :) I just wanted to ask because I remembered that you dislike it when I alter any of your sprites, so I was unsure about the two I added, scepter & figurine.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Graphic Tileset v1.0.0 - Kobold update
« Reply #123 on: July 26, 2018, 08:08:41 am »

RELEASE 1.0.0 - Kobold update

- added new graphic for kobolds
- changes in most tiles at dwarves.png - in head and hip bone areas
- fixed graphics_Vordak_goblins.txt - wrong coordinates for beast and monster slayers
- added missing background to cross and fortification walls in _MDF_items-top.png

Spoiler: Kobolds-x2 (click to show/hide)

Download link - v1.0.0

Spoiler: How to install: (click to show/hide)

Compatibility for PeridexisErrant's Starter Pack (64bit) - v0.44.12-r02
                       Meph Tileset Launcher + Utilities -v3.3\v3.4

Normal work is guaranteed only with the above versions of packs and tilesets.
« Last Edit: September 25, 2018, 01:04:09 pm by Vordak »
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Meph

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Re: Vordak`s 32x Graphic Tileset v1.0.0 - Kobold update
« Reply #124 on: July 28, 2018, 09:59:58 am »

Wow, you are on a roll :)

Love the details, like the rack on the prisoner / slave, or the missing ears on the skeleton.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: Vordak`s 32x Graphic Tileset v1.0.0 - Kobold update
« Reply #125 on: August 20, 2018, 07:19:57 am »

Hey, what happened to your evil dwarf spritesheet? Did you remove it?

Clements made a tileset assembler, and I wanted to see if I can optionally add their military sprites for players to test.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Graphic Tileset v1.0.0 - Kobold update
« Reply #126 on: August 20, 2018, 10:47:45 am »

Hey, what happened to your evil dwarf spritesheet? Did you remove it?

Clements made a tileset assembler, and I wanted to see if I can optionally add their military sprites for players to test.
At the moment evil dwarves are in work, I put a lot of time and effort into making them different from normal dwarves. They will go as a separate mod and I'm against mixing sprites of normal and evil dwarves.
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Meph

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Re: Vordak`s 32x Graphic Tileset v1.0.0 - Kobold update
« Reply #127 on: August 20, 2018, 11:03:33 am »

Sure thing. Let me know if you want any help with the modding part.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Graphic Tileset v1.1.1
« Reply #128 on: September 13, 2018, 05:42:05 pm »

RELEASE 1.1.1

- update for Meph Tileset v4.3
- many changes in furniture, walls ant some items, see pics below

Spoiler: Dwarves-x2 (click to show/hide)

Download link

Spoiler: How to install: (click to show/hide)

Compatibility for Meph Tileset Launcher + Utilities - v4.3

Normal work is guaranteed only with the above versions of packs and tilesets.

Below you can see the difference between tiles of Meph set v4.3 (left pic.) and Vordak set v1.1.1 (right pic.).
Spoiler: _MDF_items (click to show/hide)
Spoiler: _MDF_decorations (click to show/hide)
Spoiler: _MDF_decorations_2 (click to show/hide)
Spoiler: _MDF_trees (click to show/hide)
Spoiler: _MDF_furniture (click to show/hide)
Spoiler: _MDF_constructions (click to show/hide)
Spoiler: Meph_32x32 (click to show/hide)
Spoiler: Meph_extra_decorations (click to show/hide)
Spoiler: Meph_variety (click to show/hide)

P.S. Need savegames with forts with gold, silver, marble architecture.
« Last Edit: September 25, 2018, 01:07:20 pm by Vordak »
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Vordak

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Re: Vordak`s 32x Graphic Tileset v1.1.2
« Reply #129 on: September 30, 2018, 10:34:48 am »

RELEASE 1.1.2

- update for Meph Tileset v4.4 or v4.5
- unification of walls and stairs
- new wooden walls - at now look like wood-earth fortification
- wooden furniture will be always look color equally, despite wood material
- new marble walls different from those presented in v1.1.1
- add missing 2 section of smooth walls in _Meph_decorations_3-top.png
- add composite transparency to rock and flux  furniture, see pics below
- add missing background to crosswall, fortification wall, wall grate in _Meph_items-top.png
- fix in angle area of all walls
- many little transparency fixes
- changes of floors

Spoiler: Wooden walls (click to show/hide)
Spoiler: Marble architecture (click to show/hide)

Download link

Spoiler: How to install: (click to show/hide)

Compatibility for Meph Tileset Launcher + Utilities - v4.4 or v4.5

Normal work is guaranteed only with the above versions of packs and tilesets.

Below you can see the difference between tiles of Meph set v4.4 (left pic.) and Vordak set v1.1.2 (right pic.).
Spoiler: _Meph_items (click to show/hide)
Spoiler: _Meph_decorations (click to show/hide)
Spoiler: _Meph_decorations_2 (click to show/hide)
Spoiler: _Meph_trees (click to show/hide)
Spoiler: _Meph_furniture (click to show/hide)
Spoiler: _Meph_constructions (click to show/hide)
Spoiler: _Meph_32x32 (click to show/hide)
Spoiler: _Meph_variety (click to show/hide)
« Last Edit: January 13, 2019, 11:41:16 am by Vordak »
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Nefarian

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Re: Vordak`s 32x Graphic Tileset v1.1.2
« Reply #130 on: January 04, 2019, 01:01:09 am »

Any news about the evil dwarfs?
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Vordak

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Re: Vordak`s 32x Graphic Tileset v1.1.2
« Reply #131 on: January 04, 2019, 02:18:10 am »

Any news about the evil dwarfs?

They have been finished a month already. I will publish after updating the tileset.
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Nefarian

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Re: Vordak`s 32x Graphic Tileset v1.1.2
« Reply #132 on: January 04, 2019, 04:47:08 am »

Great, can't wait to see them :)
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