Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Region Manipulator, a pre embark region manipulator  (Read 7532 times)

Jazz Cat

  • Bay Watcher
  • Adept stringed instrumentalist
    • View Profile
Re: Region Manipulator, a pre embark region manipulator
« Reply #45 on: January 29, 2019, 12:19:20 am »

I don't know if you're taking bug reports, but if you are, I'm getting some errors trying to edit the "river y max"  (as well as x and min).

Spoiler (click to show/hide)
Logged
Give your dwarves a pet
My holiday mod (only offensive to elves)
The check-laundry script

Quote
Just give the Crossbow weapon the [AMMO:CROSSBOW] tag in the raws. You can make a crossbow that shoots crossbows.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Region Manipulator, a pre embark region manipulator
« Reply #46 on: January 29, 2019, 03:21:14 am »

Thanks, yes, it turns out to be a bug. At a guess, the fields were named and I didn't test the changed fields everywhere when adapting to it.
I've fixed it and uploaded a new version ("river_vertical" and "river_horizontal" should be "rivers_vertical" and "rivers_horizontal", respectively).
Logged

Jazz Cat

  • Bay Watcher
  • Adept stringed instrumentalist
    • View Profile
Re: Region Manipulator, a pre embark region manipulator
« Reply #47 on: January 29, 2019, 02:49:06 pm »

Awesome, thanks.
Logged
Give your dwarves a pet
My holiday mod (only offensive to elves)
The check-laundry script

Quote
Just give the Crossbow weapon the [AMMO:CROSSBOW] tag in the raws. You can make a crossbow that shoots crossbows.
Pages: 1 2 3 [4]