Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 100 101 [102]

Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 230439 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.
« Reply #1515 on: January 30, 2025, 06:09:24 pm »

Damn. That sucks.  :'(
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.
« Reply #1516 on: January 30, 2025, 11:39:45 pm »

Yeah, it was a little gut punch today for me as well.

Spoiler: Political (click to show/hide)
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
It's kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Great Order

  • Bay Watcher
  • [SCREAMS_INTERNALLY]
    • View Profile
Re: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.
« Reply #1517 on: January 31, 2025, 08:06:18 am »

Oh Wayne you absolute wazzock.
Logged
Quote
I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears
Pages: 1 ... 100 101 [102]