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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 73098 times)

Huw2k8

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So again, I'm still cutting away at the combat update, but a little bit of bugfixing and the odd new feature here and there has led once again to an update. Here's my latest video covering what's been added and changed.

https://youtu.be/o6NwaiaVmGY

**RISE OF THE GILLGHOUL**

What went from a small doodle of a weird head to a race with 43 billion faces, welcome to the Gillghoul. These are the living corpses of bodies lost at sea!

* Added new race 'Gillghouls' to the game
* Added 43'823'445'120 Gillghoul faces (43.8 billion)
* Added Gillghoul face generator in extra screen
* Added Gillghoul concept.txt to extra folder in games files
* Added 59,294 possible new races of Gilghoul type (Hell Gillghouls, Two-Headed Gillghouls, Combat Gillghouls, etc)

Here are some gillghouls in action

https://i.imgur.com/Dj5ERt8.png

**RACE GENERATOR EXPANSION**

This is a single new prefix added to the race system, after a little test I thought it would be interesting to see what the different races would look like with no mouth, this led to the mouthless prefix however the code itself was already in the game it just wasn't being used by the race generator. Now you can find all kinds of mouthless creatures. This doesn't work on races with irregular face lengths like goblins but almost all other races it does. As a result of this and gillghouls additions the total possible races available in Warsim have gone from 75,066,204 to 75,470,122, not bad!

* Added new race prefix 'Mouthless' (-1 civ level, -5 battlescore, Faces have no mouth)
* Added 344,624 possible new mouthless races

Here's a look at some of the mouthless faces

https://i.imgur.com/PW1dYxD.png

**UPGRADE SCREEN REWORKED**

It was brought to my attention that upgrade screens didn't always tell you if you didn't have enough gold to buy the upgrade, this is very user unfriendly. I have decided to add screens for every upgrade and for not being able to afford every upgrade, it was a lot of work but now the upgrade screens are much more informative and some are unique.

* Added new screens for all kingdom upgrades you can't afford explaining the cost and showing your own gold  (credit u/Gamerzguy)
* Added new screens for all kingdom upgrades when bought (credit u/Gamerzguy)
* Added special screens for recruitment signs and militia recruitment signs (credit u/Gamerzguy)
* Added special screen for prison whips and steel whips with sfx (credit u/Gamerzguy)
* Added special screen for goblin slaver bodyguards (credit u/Gamerzguy)
* Added special screen for pitchfork and scythe harvest upgrades (credit u/Gamerzguy)
* Added special screen for pickaxe upgrade (credit u/Gamerzguy)
* Added special screen for market favour with sfx (credit u/Gamerzguy)
* Added special screen for hiring arena champion guards (credit u/Gamerzguy)
* Added special screen for constructing beast cages in arena (credit u/Gamerzguy)
* Added special screen for building spike pit in arena (credit u/Gamerzguy)

**NEW SOUND EFFECTS**

Thanks again to the https://cafofomusic.itch.io/human-vocal-sounds sound pack I purchased, added another heap of new sounds to the game that fit in very well.

* Added fart sound (from Cafofo's pack)
* Added new sound effect Aroused Hmm (from Cafofo's pack)
* Added new sound effect Big Sigh (from Cafofo's pack)
* Added new dynamic grr sound (6 different sounds) (from Cafofo's pack)

**THRONE ROOM REACTIONS EXPANDED**

Another mountain of throne room reactions, now the throne room visitors will have even more different possible reactions to the things you do and say. Also 5 reactions I'd previously coded were not actually able to appear in game due to a bug! so those are added too

* Added child blows rasperry and runs throne room reaction
* Added there's only one way to react throne room reaction
* Added Big strong soldier gets the ladies throne room recruit reaction
* Added I'll be a local hero throne room robbery reaction
* Added I wonder if you can comprehend throne room robbery reaction
* Added calls for a celebration throne room knight quest reaction
* Added angry growl knight throne room reaction
* Added Grr sound to knight scoffs and storms out throne room reaction
* Added If you weren't a king, I'd kick your- Drunk throne room reaction
* Added dynamic grr sound to 3 throne room reactions
* Added peasant growls throne room reaction
* Added hand on head groan thone room reaction
* Added angry sound storm out throne room reaction
* Fixed 5 throne room reactions to kicking someone out of court not appearing in game

**DENLAND VIDEO BUGFIXES**

Turns out recording Warsim videos is the best bugfixing system possible, because whenever I try to show off the game I encounter all the bugs! Another bunch found while delving into denland now all solved.

* Fixed drunken monkey performance gives two splitlines
* Fixed mine collapse code being negated by not enough miners to work code (all 3 mines)
* Added new screen for raiding rihhm
* Added new screen for enslaving rihhm
* Added new screen for looting rihhm
* Added new indicators for gained gold and slaves in Rihhm
* Fixed cutting tree down screen layout bug
* Fixed 'you come upon a the ruins' wagon post bug
* Fixed smallhaven ruined village text colour set as yellow
* Added new screen for raiding smallhaven
* Added new screen for enslaving smallhaven
* Added new screen for looting smallhaven
* Added new indicators for gained gold and slaves in smallhaven

**BUGFIXES**

Lots of different bugs found through both testing and from reports from other people! RIP bugs

* Fixed dice/die problems with sudden death (credit u/Heisanevilgenius)
* Fixed grammar of the game 12's rule set
* Fixed dice/die problems with 12 game (credit u/Heisanevilgenius)
* Fixed knight wage change screen using soldiers instead of knights (credit u/billwanchalo)
* Fixed artifact hall being accesible anytime without buying it
* Fixed anointment of knight once per turn not working (credit UltimateBlade)
* Fixed road upgrade not benefitting harvest income if longer harvest law active
* Fixed harvest tools upgrade not benefitting harvest income if longer harvest law active
* Fixed buying steel tipped whips takes 5000 gold but will allow you to buy it with 3000 gold giving you -2000 if you only have 3k
* Fixed destroying arena doesnt destroy arena upgrades when you rebuild arena

**EVERYTHING ELSE**

And finally the stuff I couldn't categorise, a bundle of changes tweaks and new additions!

* Added ability to cancel attack when hiring bandit group to fight for you (credit u/TheGamingDictator)
* Added ability to pay for celebration from bank gold if not enough normal gold (credit u/TheGamingDictator)
* Added ability to pay for celebration from mix of bank gold and normal gold if not enough (credit u/TheGamingDictator)
* Updated bloodings race description to include reference to them being called Hemogoblins (credit u/Voliol)
* Made market favour fade (1 in 5 chance each year to lose 1 market favour)
* Nerfed Armoury from 10-25-50% battlescore bonuses to 5-10-15% battlescore bonuses
* Added the name 'Detritus' to trolls name pack (discworld reference)
* Made it 50% less goblins bought to get +1 relation with goblin slaver
* Added new custom race face generator in modders toolbox for if you make your own custom face type (credit AlternateEnding)

bluephoenix

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This looks interesting and you're pumping out those updates really quickly which is admirable.

Gonna dig into the game myself and see what it is all about.


EDIT: Bought it and played for a few hours so far. It's great fun.

Successfully invaded an enemy independent nation, got a whistling gnome musician as my court minstrel and made the people like me.

The realm exploration part is a bit confusing though, I found a mine and it gives me the option to attack it but it doesn't give me any information on what will happen if I do choose to attack it (will it get destroyed, do I take it over?) I'm also not quiet sure if the other factions can capture/destroy the various villages and landmarks to the north/east/south/west or if I'm the only one who has access to them.
« Last Edit: November 14, 2019, 09:20:23 am by bluephoenix »
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Huw2k8

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Hey Bluephoenix, Thank you a bunch for the support! :)

I'm glad you've enjoyed it so far. As for the exploration attacking the mine will give it to you if you win, then you can put your peasants in there to work for you. As for other factions capturing the lands, there are one or two locations that can be effected by outside influence but otherwise it's just you.

bluephoenix

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Ah okay thanks.

Do you mind if I sometimes post questions in here?
Or report bugs? (The only bug I found was when someone comes to see me in the throne room and I select an option that doesn't exist like option 5 when there are only option 1-3 it kicks me back to the main throne room screen and the person disappears with the game not telling me what happened to his request)
« Last Edit: November 14, 2019, 09:01:12 pm by bluephoenix »
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Huw2k8

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Another update born out of adding and tweaking things alongside the combat update stuff. This update adds a bunch of new things including some changes to the upgrade screens layout I'm really happy with.

UPGRADE SCREEN ADDITIONAL IMPROVEMENTS

I was looking at the upgrade screens that were changed in the last update when it dawned on me that there was another way of making the upgrade screen more intiutive, by adding colour to show if it is buyable, too expensive or sold making it much easier to tell. Now upgrades you can't afford are coloured red, stuff you can afford is coloured green, and stuff you've maxed out goes grey, it's a much bigger improvement on upgrades.

* Added new colour system for upgrade screen options
* Added new colour system for recruitment screen upgrades
* Added new colour system for Arena upgrades
* Added new colour system for Prison upgrades
* Added new colour system for Throne room upgrades
* Added new colour system for Militia upgrades

NEW TOOLS AND SIGNS UPGRADES

With all the work done on the upgrades screens recently I thought it was time to add some more actually upgrades, these 14 new ones were the result of a quick brainstorm.

* Added throne room signs upgrade (500 gold)(+5% more throne room visitors)
* Added bigger throne room signs upgrade (1000 gold)(+10% more throne room visitors)
* Added giant throne room signs upgrade (2000 gold)(+15% more throne room visitors)
* Added Wooden Climbing picks (100 gold)(knights more likely to succeed when climbing)
* Added Iron Climbing picks (250 gold)(knights more likely to succeed when climbing)
* Added Steel Climbing picks (400 gold)(knights more likely to succeed when climbing)
* Added Gold Climbing picks (1000 gold)(knights more likely to succeed when climbing)
* Added Diamond Climbing picks (2500 gold)(knights more likely to succeed when climbing)
* Added Foreign mercenary signs (500 gold)(+5% larger foreign merc groups)
* Added Bigger Foreign mercenary signs (500 gold)(+5% larger foreign merc groups)
* Added Giant Foreign mercenary signs (500 gold)(+5% larger foreign merc groups)
* Added Tribute Collection Boxes (400 gold)(+5% tribute from explore locations)
* Added Tribute Collection Stands (1500 gold)(+10% tribute from explore locations)
* Added Tribute Collection Outposts (15000 gold)(+25% tribute from explore locations)

GOT YOUR NOSE

A suggestion based on the mouthless race prefix added previously, now you can get races without noses! Thanks gaming dictator

* Added new race prefix 'Noseless' (will have no noses, -3 battlescore) (credit u/Thegamingdictator)
* As a result of this there are now 344'624 new noseless and noseless combo races in game (75814746 total races) (credit u/Thegamingdictator)

NEW NAMES

A few new names for the characters of your world

* Added 10 new ghoul and gillghoul names
* Added 3 new giant names (Stampy, Stone-Roller, and Boulder-Roller)
* Added 10 new orc names

HIRE SCREEN TWEAKS

Following on from fairly recent hire screen tweaks the menu has been extender further to include troop wages and some other tweaks

* Added wages screen to the recruit and sell troops menu (credit Defender)
* Added new dynamic hire text showing how many you can afford and you already have for goblins (credit u/TheGamingDictator)
* Added new dynamic hire text showing how many you can afford and you already have for bandits (credit u/TheGamingDictator)
   
NEW REACTIONS

More throne room reaction additions in an attempt to make everything a little more random and dynamic

* Added 'it's almost harvesting season' reaction to peasant arrest (credit u/theGamingDictator)
* Added 'ill drink from your skull' arrest reaction (credit u/theGamingDictator)
* Added 'honour your blessing' recruitment reaction
* Added 'Hissing child' child arrest reaction (with sfx)
* Added 'Hissing peasant' peasant arrest reaction (with sfx)

BUGFIXES

Only a few bugfixes this update, can't tell if that's lucky or not!

* Fixed spacing issue for faction attack announcement
* Fixed there is a pretty long line missing of bug (credit u/theGamingDictator)
* Fixed become a village of farming text bug
* Fixed yellow text and layout of giving mercs land screen (credit u/TheGamingDictator)

EVERYTHING ELSE

New sound effect and some other things!

* Added new trumpet sound effect add to the random trumpet sound system (Credit Omer)
* Added new screen for giving land to the mercenaries
* Added tags to the blackmarket takeover descision to show what each option means
* Added 3 new advices to the games advice pool (throne room advisors/gar gallock/staff advice)

Huw2k8

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Hey guys, just did a video that delves into the games civilization generator and shows off handfuls of the 75 million+ possible procedurally generated civs live and as they come

https://www.youtube.com/watch?v=MsJ0mBwLkJU&feature=youtu.be

Huw2k8

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So this update has taken the majority of my time this week but it has resulted in tons more possible random races that you'll likely never see in game, as well as a bunch of tweaks and tons of bugfixes.

RACE SYSTEM EXPANDED

Big thanks to u/AdministrativeTreat7, Ash, Bookrage and AlternateEnding for many of these suggestions. I did the math and these 22 new prefixes add a total of 6,841,800 possible new races, be they Rainbow Halflings, Super Trolls, Damned Ghouls, Scrawny Hobgoblins, Might Gnomes, Bush Zombies, Conjoined Necromancers, Wasteland Goblins or millions more! Each of them has different effects and bonuses and I can't wait to see them in my gameworld!

* Added new race prefix 'Rainbow' (skin changes colour at random)(+3 battlescore) (Now you can get Rainbow Trolls and Rainbow Dwarves and 345 thousand other Rainbow races)
* Added new race prefix 'Weak' (Battlescore /2) (credit u/AdministrativeTreat7)
* Added new race prefix 'Paragon' (Battlescore +15)(Population lvl +3)(Civ lvl +2)(Most units are elite units)
* Added new race prefix 'Brutish' (Battlescore +6)(Bigger Head)(credit u/AdministrativeTreat7)
* Added new race prefix 'Rabid' (Battlescore +4)(Population lvl -3)(Civ lvl set to 1)(Always savage) (Credit Ash)
* Added new race prefix 'Wise' (Battlescore +2)(Population lvl -2)(Civ lvl +3) (credit u/AdministrativeTreat7)
* Added new race prefix 'Shell' (+10 battlescore from the shell on their back)(Shell Trolls, Shell Dwarves, Shell Goblins... this is weird) (credit Bookrage)
* Added new race prefix 'Confused' (-3 battlescore)(Relations with everyone change at random) (credit u/AdministrativeTreat7)
* Added new race prefix 'Super' (Battlescore x3)(Population /2) (Super Gnomes gonna haunt your dreams) (credit u/AdministrativeTreat7)
* Added new race prefix 'Damned' (Will be given future date at game start that they will completely die on) (credit u/AdministrativeTreat7)
* Added new race prefix 'Cruel' (Always evil)(credit AdministrativeTreat7 & AlternateEnding)
* Added new race prefix 'Salt' (White skin)(-1 battlescore (salty?))
* Added new race prefix 'Stretch-Head' (Double all head parts)(+5 battlescore)
* Added new race prefix 'Celibate' (+2 Battlescore [sexual frustration](a fifth of the population) (credit AlternateEnding)
* Added new race prefix 'Scrawny' (1/3rd normal battlescore)(tiny faces) (credit Bookrage)
* Added new race prefix 'Dastardly' (+4 Battlescore)(robs you like bandits)
* Added new race prefix 'Ugly' (-2 Battlescore)(Half Pop)(Slightly deformed faces) (credit u/AdministrativeTreat7)
* Added new race prefix 'Mighty' (Double Battlescore) (credit u/AdministrativeTreat7)
* Added new race prefix 'Bush' (Half Battlescore)(Half Pop)(Tiny faces)(credit u/AdministrativeTreat7)
* Added new race prefix 'Conjoined' (+5 Battlescore)(two headed) (credit u/AdministrativeTreat7)
* Added new race prefix 'Twin' (+15 Battlescore)(two headed) (credit u/AdministrativeTreat7)
* Added new race prefix 'Wasteland' (+24 Battlescore)(Half Pop)(-1 Civ Lvl)

RACE PREFIX CHANGES AND TWEAKS

While checking through all of the prefixes in the game I found many with effects that didn't make sense, a few with bugs in them, and a handful that were lacking features that would improve them slightly. Now the already existant races possible have been given lots of tweaks and changes that hopefully make a lot more sense! I also removed some duplicate race prefixes I'd noticed in there that were slightly different to eachother but not enough to warrant them being seperate

* Made Garden races green skinned
* Made Garden races have baby faces
* Gave +5 battlescore to 'high' races
* Made lesser races have small faces
* Updated doomed prefix description
* Made frost races have light blue skin
* Added yellow skin to sun prefix
* Made blind race prefix give -3 Battlescore
* Made Brutish prefix -1 Civ Level
* Made Black Prefix give +10 Battlescore
* Made Cold prefix give blue skin
* Made Harmless prefix give half battlescore instead of -10 battlescore
* Made mutated prefix give light green skin
* Fixed mouthless race setting battlescore to 2, now it takes away 8 battlescore instead
* Fixed Noseless race losing a third of battlescore, now -3 battlescore
* Fixed having a noseless race making all faces noseless
* Fixed having a toothless race making all races toothless
* Fixed order of race effects file
* Fixed gorge races not getting their +13 battlescore bonus
* Fixed broken swamp civ change effect and made it -2 civ level instead of nothing
* Removed duplicate masked prefix from the game
* Removed duplicate invisible prefix from the game
* Made sparse prefix give /4 population instead of -5 pop   
* Removed battlescore change from sparse now no change
* Removed duplicate silent race prefix
* Removed two duplicate two-headed prefixes
* Made magical tattoo prefix give magical ability code access
* Made undead prefix set civilisation level to 1 instead of taking 1 away
* Fixed weak prefix spelling error in description 'strenght'

RACE PREFIX WIKI

I spent a fair portion of yesterday going through all of the prefixes in game as well as the new ones added and documented every single prefix and what it does in a handy table with explanations on our wiki, for anyone interested in knowing the bonuses their race should have, check them out here!

https://github.com/Huw2k8/warsim/wiki/Race-Generator-Prefixes

DESERTER SCREENS

I noticed the deserter interactions were very lackluster, now there are a bunch of new screens and sounds!

* Made deserter odds of disbanding or joining you 1 in 3 instead of 1 in 10
* Added new screen for deserters joining you after payment
* Added new screen for paying deserters (with sfx)
* Added new screen for deserters robbing you (with sfx)
* Added new screen for deserters disbanding after payment

BUGFIXES

Found quite a few bugs through personal playtests this week and also got a bunch of bug finds by you guys! so thanks WornOak, Bill Garthright, LaughingGravy and u/Thomasasia

* Fixed race generator getting stuck in the taur system (Credit WornOak)
* Fixed Feint typo in throne reaction encounter (credit Bill Garthright)
* Fixed armoury upgrades don't change the unit battlescores shown in troop count view (credit Bill Garthright)
* Fixed make the them text bug in throne room event (credit LaughingGravy)
* Fixed diamond climbing picks update spacing
* Fixed forgive outlaws throne room encounter trap door not working bug
* Fixed fully explored wild north area description spacing bug
* Fixed Silver staff tavern doesn't show drunk level
* Fixed drinking encounter text colour being yellow
* Fixed wooden climbing picks upgrade colour error
* Fixed Iron climbing picks upgrade colour error
* Fixed steel climbing picks upgrade colour error
* Fixed gold climbing picks upgrade colour error
* Fixed diamond climbing picks upgrade colour error
* Fixed no bet made popup not having its own screen
* Fixed able to bet on grand champion fight when arena has run out of gold
* Fixed able to bet on grand champion fight when you own the arena
* Fixed no indicators of tribute or no tribute when asking for it in shallowrock mine
* Fixed recruiting minor bandit clan as bandit king infinite resource exploit (credit u/Thomasasia)
* Fixed oldest tree goblinstone destroyed dialogue menu trap bug (credit Bill Garthright)
* Fixed smooth head with toothy grin broken text monster part

EVERYTHING ELSE

Just a handful of tweaks and changes here!

* Removed mushroom men from appearing in game (shroomlings is their replacement) (credit WornOak)
* Added new screen after old owner leaves for when you buy the arena
* Made current buy/take arena screen use the face of prev arena owner as graphic instead of a picture of the arena
* Added new kingdom type 'Poohbahdom' with 'Grand Poohbah' leaders and 'Lords' (credit AlternateEnding)
* Removed excess line from the forbidden arts shop in Artifact market

Huw2k8

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Hello Everyone,

If you don't have it yet Warsim is now 35% off at $3.24 on steam for the Autumn sale!

I've been working relentlessly on this game for 4 years and I've really put my heart and soul into it so all support is greatly appreciated!

Check it out here - https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

And if you know anyone who would be interested in the game let them know! :)

Thanks a bunch

Huw

Huw2k8

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Hello everyone, as promised here's our new update! Actually quite a big one that has taken all my time this week, hope you guys enjoy it!

NEW RACES

Continuing on from the previous update I've added a bunch of new prefixes, some of them have pretty crazy effects too! Now we've gone from 82 million races to 85 million possible in game! (85,996,358 to be precise)

* Added new race prefix 'Boulder' (+4 battlescore)
* Added new race prefix 'Monstrous' (half pop)(triple battlescore)(always evil)(4 sets of eyes and teeth)(always savage)
* Added new race prefix 'Nightmare' (third pop)(4x battlescore)(always evil)(4 sets of eyes and teeth)(always savage)(Dark red skin)
* Added new race prefix 'Bridge' (-2 Battlescore)
* Added new race prefix 'Alpha' (x2 Battlescore)(+10 Pop lvl)(Slightly bigger heads) (credit AlternateEnding)
* Added new race prefix 'Pillaging' (+5 Battlescore)(Evil)(Can rob gold like bandits) (credit AlternateEnding)
* Added new race prefix 'Advanced' (x2 Battlescore)(x2 Pop lvl)(+2 Civ lvl) (credit u/AdministrativeTreat7)
* Added new race prefix 'Camouflage' (Invisible)(Half pop)(+20 battlescore)(credit AlternateEnding)
* Changed Blind prefix to give -7 battlescore instead of -3 battlescore (credit Defender)
* Made Eldritch race use the new monstrous and nightmare face warp with purple skin (credit AlternateEnding)
   
RIDDLE ME THIS

New riddles... for reasons

* Added level 3 riddle (six legs two heads...)
* Added level 2 riddle (look at my face, I am someone...)
* Added level 1 riddle (round as an apple, deep as a cup...)
* Added level 4 riddle (passed from father to son...)
* Added level 2 riddle (Silently it stalks me, running as I...)
* Added level 1 riddle (Neck but no head, arms but no hands...)
* Added level 2 riddle (Like dogs shouting at the moon...)
* Added level 3 riddle (Put it in a pit, locked behind steel...)
* Added level 2 riddle (Only honest men will keep this...)
* Added level 4 riddle (No flesh outside no blood no bones...)
* Added level 1 riddle (Never resting never still...)

KINGDOM TYPES

Thanks to the people over at /r/gamedesign we got a big heap of new kingdom types in game that are documented on the wiki here - https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles

These will now appear as for many of the kingdoms that will occupy your new worlds!

* Added new kingdom type 'Bokonate' (King: Granfalloon)(Lord: Lord)(Civ: 3)(Credit u/u/Varkarrus)
* Added new kingdom type 'Tribe' (King: High Muckamuck)(Lord: Warlord)(Civ: 0)(Credit u/u/Varkarrus)
* Added new kingdom type 'Kingdom' (King: Rex)(Lord: Dominus)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Tribe' (King: Alpha)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Caliphate' (King: Caliph)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Empire' (King: Kaiser)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Shahdom' (King: Shah)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus & u/DupeyTA)
* Added new kingdom type 'Tribal council' (King: High-Chief')(Lord: Council Elder)(civ: 1)
* Added new kingdom type 'Tribe' (King: Chieftain)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Khanate' (King: Khan)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Kingdom' (King: Majesty)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Divine-Kingdom' (King: Pope)(Lord: Cardinal)(Civ: 4)(Credit u/Hexegesis)
* Added new kingdom type 'Theocracy' (King: Patriarch)(Lord: Pious-Lord)(Civ: 3)(Credit u/Hexegesis)
* Added new kingdom type 'Community' (King: Guru)(Lord: Follower)(Civ: 3)
* Added new kingdom type 'Kingdom' (King: Steward)(Lord: Lord)(Civ: 3)
* Added new kingdom type 'Theocracy' (King: God-King)(Lord: Low-King)(Civ: 3)(credit u/Hexegesis)
* Added new kingdom type 'State' (King: Governor-General)(Lord: Commander)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Grand Khanate' (King: Great Khan)(Lord: Warlord)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Dynasty' (King: Pharaoh)(Lord: Vizier)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Land' (King: Great-Protector)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Emirate' (King: Emir)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Regency' (King: Regent)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Tu'i)(Lord: Warchief)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Amenukal)(Lord: Warlord)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Principality' (King: Prince-Bishop)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Altered Theocracy with High-Priest in charge to have Priests instead of Lords(credit u/Hexegesis)
* Kingdom with elder and warlord renamed to 'Elderdom' instead of 'Kingdom'
* Altered Shogunate lords from 'Samurai-Lords' to 'Daimyo' (credit u/Hexegesis)
* Altered republics leaders to 'High-Consul' and lords to 'Consul' (credit u/TheGamingDictator)
   
I NAME THEE

Human names are the most commonly used names in the game, even 1000 can get a little stale after a while, tried to mix it up a little bit with 350 names, and it was a hell of a trawl to get these in!

* Added 350 human names (was 1086 now 1436)

CELEBRATIONS IMPROVED

The celebration ceremonies you host in the throne room were executed poorly, now they have been update, tons of bugs have been fixed and the entertainment side has been expanded with each act getting a facelift as well as new additional acts appearing in your ceremonies.

* Fixed reference to Aslona instead of your kingdom name for friendly leaders during celebration
* Fixed 6 grammar and spacing bugs from dialogues for friendly leaders during celebrations
* Added 2 new dialogues for friendly leaders during celebrations
* Fixed 8 grammar and spacing bugs from gifts given by friendly leaders during celebration
* Added new indicator of gold/lands/troops given from friendly leaders showing what's gained and lost
* Fixed 5 grammar and spacing bugs from dialogues for hostile leaders during celebrations
* Added 2 new dialogues for hostile leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by hostile leaders during celebration
* Added new indicator of gold/lands/troops given from hostile leaders showing what's gained and lost
* Fixed 6 grammar and spacing bugs from dialogues for mercantile leaders during celebrations
* Fixed reference to Aslona instead of your kingdom name for mercantile leaders during celebration
* Modified 5 mercantile leader celebration dialogues to be more mercantile orientated
* Added 2 new dialogues for mercantile leaders during celebrations
* Fixed 9 grammar and spacing bugs from gifts given by mercantile leaders during celebration
* Added new indicator of gold/lands/troops given from mercantile leaders showing what's gained and lost
* Added unique no gift screen for mercantile leaders
* Fixed 5 grammar and spacing bugs from dialogues for stupid leaders during celebrations
* Added a new dialogue for stupid leaders during celebrations
* Added unique no gift screen for stupid leaders
* Fixed 4 grammar and spacing bugs from gifts given by stupid leaders during celebration
* Added new indicator of gold/lands/troops given from stupid leaders showing what's gained and lost
* Fixed reference to Aslona instead of your kingdom name for normal leaders during celebration
* Fixed 7 grammar and spacing bugs from dialogues for normal leaders during celebrations
* Added 2 new dialogues for normal leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by normal leaders during celebration
* Added new indicator of gold/lands/troops given from normal leaders showing what's gained and lost
* Fixed 7 grammar and spacing bugs from dialogues for Strange leaders during celebrations
* Added 2 new dialogues for Strange leaders during celebrations
* Fixed 13 grammar and spacing bugs from gifts given by Strange leaders during celebration
* Added new indicator of gold/lands/troops given from Strange leaders showing what's gained and lost
* Fixed all staff/grand champ in celebrations having line above their head instead of spaces
* Fixed independent leaders missing line below their faces during celebration ceremony
* Fixed Elder atik in ceremony missing above head spacing
* Fixed Blackmarket leader in ceremony missing above head spacing
* Fixed Eswin in ceremony missing above head spacing
* Fixed Blackmarket Pit champ in ceremony missing above head spacing
* Fixed Ogloob in ceremony missing above head spacing
* Fixed Niklas in ceremony missing above head spacing
* Fixed Brawl Pit champ in ceremony missing above head spacing
* Fixed 8 linespacing issues in generic celebration dialogues
* Fixed 53 grammar issues in generic celebration dialogues
* Fixed 42 linesspacing and grammar bugs in celebration rewards
* Fixed grand champions of independents have lines above their heads
* Fixed random line appearing when speaking to random visitors in events
* Set max cap for random guests in event at 25
* Fixed intro to acts screen text and layout
* Added random horn sound effect when celebration event starts
* Fixed double space for custom celebration ceremony in throne room and replaced with custom text
* Fixed throne room goblin dancer having yellow skin
* Added new end screen for goblin dancer post dance
* Fixed pause screen with press space bar option shown for goblin dancer
* Added new sound effect for goblin dancer
* Fixed covers faces with hands text bug for throne room changeling
* Added new special post changeling dance screen for throne room celebration
* Added changeling introduction screens for throne room celebration
* Added 3 different dynamic intro texts for changeling in throne room celebration
* Added new introductory face change scene for changeling in throne room celebration
* Added new 2-layered intro screen for sandtalker throne room entertainment and celebration
* Merged throne room celebration events and custom requested celebration events into one code
* Added 3 different dynamic intro texts for sand talker in throne room celebration
* Added new outro screen for sandtalker throne room entertainment
* Added 3 different dynamic outro texts for sand talker in throne room celebration
* Fixed colour issue for acrobat in throne room
* Added intro sceen for throne room acrobat entertainer
* Added 3 different dynamic intro texts for acrobat in throne room
* Added outro screen for acrobat in throne room
* Added sound effect to acrobat in throne room
* Fixed sound restart bug for sand talker in throne room
* Fixed abomination ascii filter skipping face
* Added new introductory screen with sfx for farting abomination in throne room
* Added 3 different dynamic intro texts for farting abomination
* Added 3 new dialogues for farting abomination during his performance
* Fixed farting abomination dialogue colour being yellow
* Added new outro screen for farting abomination
* Added new intro screen for the wild skalds throne room entertainers
* Added 3 different dynamic intro texts for the wild skalds
* Added new outro for the wild skalds
* Modified the text shown while the wild skalds sing to include their lyrics
* Added sound effects to throne room juggler
* Removed extra line from juggling graphic
* Added intro screen for throne room juggler
* Added 3 different dynamic intro texts for the juggler
* Fixed juggler skin being yellow
* Added outro screen for throne room juggler
* Added new intro screen for comedian throne room
* Added 3 different dynamic intro jokes for comedian throne room
* Added 3 dynamic responses with sfx to comedians jokes throne room
* Added outro for comedian throne room
* Added intro screen for brawlers
* Added 3 dynamic intro texts for brawlers in throne room
* Added new intro screen for wulf thorenson throne room
* Added 3 dynamic intro texts for wulf thorenson
* Added outro screen for wulf thorenson
* Fixed 13 grammar and text bugs for throne room celebration event introductions
* Added 3 new intro screens for blackmarket shanty in throne room
* Added 3 dynamic intro texts for blackmarket shanty in throne room
* Removed buggy animation for shanty in the throne room and replaced with static image
* Added new outro screen for blackmarket shanty in throne room
* Added new intro screen for long serpent chant throne room
* Added new main screen for long serpent singing
* Added new outro screen for long serpent singing
* Fixed farting abomination not appearing in throne room celebration ceremonies
* Added vampire bard into screen in throne room
* Added 3 new dynamic intro texts for vampire bard in throne room
* Added new outro screen for vampire bard in throne room
* Added new intro for poet throne room
* Added 3 new dynamic intro texts for throne room poet
* Added outro screen for throne room poet
* Fixed missing line in entertainment magician
* Reworked magic fish performance spacing
* Added magic casting sound effect to throne room and colour
* Fixed arrow performance spacing and colour
* Add 6 specific screens for different performance post animation
* Add outro screen for magic performance
* Added intro for scorpion fighter screen
* Added 3 dynamic intro texts for scorpion fighting screen
* Added reworked dynamic scorpion fighting code to throne room
* Added outro for scorpion fighting throne room
* Added new goblin drummer entertainment event to celebrations

OMERS SOUND EFFECT IMPROVEMENTS

Omer from audiogames did us a solid and edited a bunch of the games sound effects to be vastly improved!

* Added improved version of 'goblin hit head' sound effect (credit Omer)
* Added improved version of 'watchtower down' sound effect (credit Omer)
* Added improved version of 'Goblin death' sound effect (credit Omer)

BUGFIXES

A big load of bugfixes this time thanks to suggestions and lots of personal testing.

* Fixed speaking to random guildmember in main musicians guild didn't work
* Fixed the 6 grr sound effects not working at all
* Fixed wild skalds in celebration event saying they are in the tavern
* Fixed demon warder text and line bug in throne room
* Fixed do as you will screen options for demon warder not working
* Fixed demon warder refers to you as king and not your custom title or queen title
* Fixed yellow text for northern hall with no orb
* Fixed having more than one chaos orb blocks you from being able to put the orb taken from the northern hall back
* Fixed winning gold from sudden death in throne room missing a line in win screen
* Fixed holy order dialogues with champions text being yellow
* Fixed knight hire text line split bug in throne room
* Fixed selecting provide troops to merc when no troops available gives wrong screen (credit u/TheGamingDictator)
* Fixed defeated in an grand tournament text bug
* Fixed textwrap bugs for assist in battle screens from forts and nomads
* Fixed barracks options not blanked out when you have no troops to train
* Fixed battle of the two pits stats screens text colour being all yellow
* Fixed seer of minds smoke colour issue
* Fixed seer of minds smoke screen layout issue
* Fixed lost wandering knight explore encounter having no +knight indicator (credit u/TheGamingDictator)
* Fixed text beneath upgrades taking their colour (credit u/TheGamingDictator)
* Fixed bandit truce messenger typos (credit u/TheGamingDictator)
* Fixed bandit truce messenger grammar bugs (credit u/TheGamingDictator)
   
EVERYTHING ELSE

* Added 3 new lovecult dialogues to the game
* Made colour test cheat add a space between number and name
* Removed unneeded pause for galbak the grunter
* Added new unit type 'Scrollkeeper'
* Added new seer of minds intro screen once paying for a reading
* Rewrote insane difficulty intro text (credit u/TheGamingDictator)

Huw2k8

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Hello everyone, as promised here's our new update! Actually quite a big one that has taken all my time this week, hope you guys enjoy it!

NEW RACES

Continuing on from the previous update I've added a bunch of new prefixes, some of them have pretty crazy effects too! Now we've gone from 82 million races to 85 million possible in game! (85,996,358 to be precise)

* Added new race prefix 'Boulder' (+4 battlescore)
* Added new race prefix 'Monstrous' (half pop)(triple battlescore)(always evil)(4 sets of eyes and teeth)(always savage)
* Added new race prefix 'Nightmare' (third pop)(4x battlescore)(always evil)(4 sets of eyes and teeth)(always savage)(Dark red skin)
* Added new race prefix 'Bridge' (-2 Battlescore)
* Added new race prefix 'Alpha' (x2 Battlescore)(+10 Pop lvl)(Slightly bigger heads) (credit AlternateEnding)
* Added new race prefix 'Pillaging' (+5 Battlescore)(Evil)(Can rob gold like bandits) (credit AlternateEnding)
* Added new race prefix 'Advanced' (x2 Battlescore)(x2 Pop lvl)(+2 Civ lvl) (credit u/AdministrativeTreat7)
* Added new race prefix 'Camouflage' (Invisible)(Half pop)(+20 battlescore)(credit AlternateEnding)
* Changed Blind prefix to give -7 battlescore instead of -3 battlescore (credit Defender)
* Made Eldritch race use the new monstrous and nightmare face warp with purple skin (credit AlternateEnding)
   
RIDDLE ME THIS

New riddles... for reasons

* Added level 3 riddle (six legs two heads...)
* Added level 2 riddle (look at my face, I am someone...)
* Added level 1 riddle (round as an apple, deep as a cup...)
* Added level 4 riddle (passed from father to son...)
* Added level 2 riddle (Silently it stalks me, running as I...)
* Added level 1 riddle (Neck but no head, arms but no hands...)
* Added level 2 riddle (Like dogs shouting at the moon...)
* Added level 3 riddle (Put it in a pit, locked behind steel...)
* Added level 2 riddle (Only honest men will keep this...)
* Added level 4 riddle (No flesh outside no blood no bones...)
* Added level 1 riddle (Never resting never still...)

KINGDOM TYPES

Thanks to the people over at /r/gamedesign we got a big heap of new kingdom types in game that are documented on the wiki here - https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles

These will now appear as for many of the kingdoms that will occupy your new worlds!

* Added new kingdom type 'Bokonate' (King: Granfalloon)(Lord: Lord)(Civ: 3)(Credit u/u/Varkarrus)
* Added new kingdom type 'Tribe' (King: High Muckamuck)(Lord: Warlord)(Civ: 0)(Credit u/u/Varkarrus)
* Added new kingdom type 'Kingdom' (King: Rex)(Lord: Dominus)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Tribe' (King: Alpha)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Caliphate' (King: Caliph)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Empire' (King: Kaiser)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Shahdom' (King: Shah)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus & u/DupeyTA)
* Added new kingdom type 'Tribal council' (King: High-Chief')(Lord: Council Elder)(civ: 1)
* Added new kingdom type 'Tribe' (King: Chieftain)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Khanate' (King: Khan)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Kingdom' (King: Majesty)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Divine-Kingdom' (King: Pope)(Lord: Cardinal)(Civ: 4)(Credit u/Hexegesis)
* Added new kingdom type 'Theocracy' (King: Patriarch)(Lord: Pious-Lord)(Civ: 3)(Credit u/Hexegesis)
* Added new kingdom type 'Community' (King: Guru)(Lord: Follower)(Civ: 3)
* Added new kingdom type 'Kingdom' (King: Steward)(Lord: Lord)(Civ: 3)
* Added new kingdom type 'Theocracy' (King: God-King)(Lord: Low-King)(Civ: 3)(credit u/Hexegesis)
* Added new kingdom type 'State' (King: Governor-General)(Lord: Commander)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Grand Khanate' (King: Great Khan)(Lord: Warlord)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Dynasty' (King: Pharaoh)(Lord: Vizier)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Land' (King: Great-Protector)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Emirate' (King: Emir)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Regency' (King: Regent)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Tu'i)(Lord: Warchief)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Amenukal)(Lord: Warlord)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Principality' (King: Prince-Bishop)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Altered Theocracy with High-Priest in charge to have Priests instead of Lords(credit u/Hexegesis)
* Kingdom with elder and warlord renamed to 'Elderdom' instead of 'Kingdom'
* Altered Shogunate lords from 'Samurai-Lords' to 'Daimyo' (credit u/Hexegesis)
* Altered republics leaders to 'High-Consul' and lords to 'Consul' (credit u/TheGamingDictator)
   
I NAME THEE

Human names are the most commonly used names in the game, even 1000 can get a little stale after a while, tried to mix it up a little bit with 350 names, and it was a hell of a trawl to get these in!

* Added 350 human names (was 1086 now 1436)

CELEBRATIONS IMPROVED

The celebration ceremonies you host in the throne room were executed poorly, now they have been update, tons of bugs have been fixed and the entertainment side has been expanded with each act getting a facelift as well as new additional acts appearing in your ceremonies.

* Fixed reference to Aslona instead of your kingdom name for friendly leaders during celebration
* Fixed 6 grammar and spacing bugs from dialogues for friendly leaders during celebrations
* Added 2 new dialogues for friendly leaders during celebrations
* Fixed 8 grammar and spacing bugs from gifts given by friendly leaders during celebration
* Added new indicator of gold/lands/troops given from friendly leaders showing what's gained and lost
* Fixed 5 grammar and spacing bugs from dialogues for hostile leaders during celebrations
* Added 2 new dialogues for hostile leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by hostile leaders during celebration
* Added new indicator of gold/lands/troops given from hostile leaders showing what's gained and lost
* Fixed 6 grammar and spacing bugs from dialogues for mercantile leaders during celebrations
* Fixed reference to Aslona instead of your kingdom name for mercantile leaders during celebration
* Modified 5 mercantile leader celebration dialogues to be more mercantile orientated
* Added 2 new dialogues for mercantile leaders during celebrations
* Fixed 9 grammar and spacing bugs from gifts given by mercantile leaders during celebration
* Added new indicator of gold/lands/troops given from mercantile leaders showing what's gained and lost
* Added unique no gift screen for mercantile leaders
* Fixed 5 grammar and spacing bugs from dialogues for stupid leaders during celebrations
* Added a new dialogue for stupid leaders during celebrations
* Added unique no gift screen for stupid leaders
* Fixed 4 grammar and spacing bugs from gifts given by stupid leaders during celebration
* Added new indicator of gold/lands/troops given from stupid leaders showing what's gained and lost
* Fixed reference to Aslona instead of your kingdom name for normal leaders during celebration
* Fixed 7 grammar and spacing bugs from dialogues for normal leaders during celebrations
* Added 2 new dialogues for normal leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by normal leaders during celebration
* Added new indicator of gold/lands/troops given from normal leaders showing what's gained and lost
* Fixed 7 grammar and spacing bugs from dialogues for Strange leaders during celebrations
* Added 2 new dialogues for Strange leaders during celebrations
* Fixed 13 grammar and spacing bugs from gifts given by Strange leaders during celebration
* Added new indicator of gold/lands/troops given from Strange leaders showing what's gained and lost
* Fixed all staff/grand champ in celebrations having line above their head instead of spaces
* Fixed independent leaders missing line below their faces during celebration ceremony
* Fixed Elder atik in ceremony missing above head spacing
* Fixed Blackmarket leader in ceremony missing above head spacing
* Fixed Eswin in ceremony missing above head spacing
* Fixed Blackmarket Pit champ in ceremony missing above head spacing
* Fixed Ogloob in ceremony missing above head spacing
* Fixed Niklas in ceremony missing above head spacing
* Fixed Brawl Pit champ in ceremony missing above head spacing
* Fixed 8 linespacing issues in generic celebration dialogues
* Fixed 53 grammar issues in generic celebration dialogues
* Fixed 42 linesspacing and grammar bugs in celebration rewards
* Fixed grand champions of independents have lines above their heads
* Fixed random line appearing when speaking to random visitors in events
* Set max cap for random guests in event at 25
* Fixed intro to acts screen text and layout
* Added random horn sound effect when celebration event starts
* Fixed double space for custom celebration ceremony in throne room and replaced with custom text
* Fixed throne room goblin dancer having yellow skin
* Added new end screen for goblin dancer post dance
* Fixed pause screen with press space bar option shown for goblin dancer
* Added new sound effect for goblin dancer
* Fixed covers faces with hands text bug for throne room changeling
* Added new special post changeling dance screen for throne room celebration
* Added changeling introduction screens for throne room celebration
* Added 3 different dynamic intro texts for changeling in throne room celebration
* Added new introductory face change scene for changeling in throne room celebration
* Added new 2-layered intro screen for sandtalker throne room entertainment and celebration
* Merged throne room celebration events and custom requested celebration events into one code
* Added 3 different dynamic intro texts for sand talker in throne room celebration
* Added new outro screen for sandtalker throne room entertainment
* Added 3 different dynamic outro texts for sand talker in throne room celebration
* Fixed colour issue for acrobat in throne room
* Added intro sceen for throne room acrobat entertainer
* Added 3 different dynamic intro texts for acrobat in throne room
* Added outro screen for acrobat in throne room
* Added sound effect to acrobat in throne room
* Fixed sound restart bug for sand talker in throne room
* Fixed abomination ascii filter skipping face
* Added new introductory screen with sfx for farting abomination in throne room
* Added 3 different dynamic intro texts for farting abomination
* Added 3 new dialogues for farting abomination during his performance
* Fixed farting abomination dialogue colour being yellow
* Added new outro screen for farting abomination
* Added new intro screen for the wild skalds throne room entertainers
* Added 3 different dynamic intro texts for the wild skalds
* Added new outro for the wild skalds
* Modified the text shown while the wild skalds sing to include their lyrics
* Added sound effects to throne room juggler
* Removed extra line from juggling graphic
* Added intro screen for throne room juggler
* Added 3 different dynamic intro texts for the juggler
* Fixed juggler skin being yellow
* Added outro screen for throne room juggler
* Added new intro screen for comedian throne room
* Added 3 different dynamic intro jokes for comedian throne room
* Added 3 dynamic responses with sfx to comedians jokes throne room
* Added outro for comedian throne room
* Added intro screen for brawlers
* Added 3 dynamic intro texts for brawlers in throne room
* Added new intro screen for wulf thorenson throne room
* Added 3 dynamic intro texts for wulf thorenson
* Added outro screen for wulf thorenson
* Fixed 13 grammar and text bugs for throne room celebration event introductions
* Added 3 new intro screens for blackmarket shanty in throne room
* Added 3 dynamic intro texts for blackmarket shanty in throne room
* Removed buggy animation for shanty in the throne room and replaced with static image
* Added new outro screen for blackmarket shanty in throne room
* Added new intro screen for long serpent chant throne room
* Added new main screen for long serpent singing
* Added new outro screen for long serpent singing
* Fixed farting abomination not appearing in throne room celebration ceremonies
* Added vampire bard into screen in throne room
* Added 3 new dynamic intro texts for vampire bard in throne room
* Added new outro screen for vampire bard in throne room
* Added new intro for poet throne room
* Added 3 new dynamic intro texts for throne room poet
* Added outro screen for throne room poet
* Fixed missing line in entertainment magician
* Reworked magic fish performance spacing
* Added magic casting sound effect to throne room and colour
* Fixed arrow performance spacing and colour
* Add 6 specific screens for different performance post animation
* Add outro screen for magic performance
* Added intro for scorpion fighter screen
* Added 3 dynamic intro texts for scorpion fighting screen
* Added reworked dynamic scorpion fighting code to throne room
* Added outro for scorpion fighting throne room
* Added new goblin drummer entertainment event to celebrations

OMERS SOUND EFFECT IMPROVEMENTS

Omer from audiogames did us a solid and edited a bunch of the games sound effects to be vastly improved!

* Added improved version of 'goblin hit head' sound effect (credit Omer)
* Added improved version of 'watchtower down' sound effect (credit Omer)
* Added improved version of 'Goblin death' sound effect (credit Omer)

BUGFIXES

A big load of bugfixes this time thanks to suggestions and lots of personal testing.

* Fixed speaking to random guildmember in main musicians guild didn't work
* Fixed the 6 grr sound effects not working at all
* Fixed wild skalds in celebration event saying they are in the tavern
* Fixed demon warder text and line bug in throne room
* Fixed do as you will screen options for demon warder not working
* Fixed demon warder refers to you as king and not your custom title or queen title
* Fixed yellow text for northern hall with no orb
* Fixed having more than one chaos orb blocks you from being able to put the orb taken from the northern hall back
* Fixed winning gold from sudden death in throne room missing a line in win screen
* Fixed holy order dialogues with champions text being yellow
* Fixed knight hire text line split bug in throne room
* Fixed selecting provide troops to merc when no troops available gives wrong screen (credit u/TheGamingDictator)
* Fixed defeated in an grand tournament text bug
* Fixed textwrap bugs for assist in battle screens from forts and nomads
* Fixed barracks options not blanked out when you have no troops to train
* Fixed battle of the two pits stats screens text colour being all yellow
* Fixed seer of minds smoke colour issue
* Fixed seer of minds smoke screen layout issue
* Fixed lost wandering knight explore encounter having no +knight indicator (credit u/TheGamingDictator)
* Fixed text beneath upgrades taking their colour (credit u/TheGamingDictator)
* Fixed bandit truce messenger typos (credit u/TheGamingDictator)
* Fixed bandit truce messenger grammar bugs (credit u/TheGamingDictator)
   
EVERYTHING ELSE

* Added 3 new lovecult dialogues to the game
* Made colour test cheat add a space between number and name
* Removed unneeded pause for galbak the grunter
* Added new unit type 'Scrollkeeper'
* Added new seer of minds intro screen once paying for a reading
* Rewrote insane difficulty intro text (credit u/TheGamingDictator)

SCREENSHOTS

* Monstrous and Nightmare race examples - https://i.imgur.com/1e5bROO.png
* Eldritch race examples - https://i.imgur.com/svgzU3R.png
* Here's the original races compared with the monstrous and nightmare examples - https://i.imgur.com/L0kaVfo.png
* Here's a race using one of the new kingdom types, a tribe with the leader being an alpha, in this case it's Alpha Doo Doo... charming - https://i.imgur.com/YmY1pIv.png
* Here's a new intro screen for a goblin drummer in a celebration - https://i.imgur.com/dNIZOov.png
* Here's a new intro screen for a farting abomination in a celebration - https://i.imgur.com/JSJon0t.png

Huw2k8

  • Bay Watcher
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Hello everyone, while work ramps up more on the combat stuff I've still been bobbing in and out of fixing and adding things here and there, and as usual this has cumulated into enough for a nice little update. Still now that combat is in the testing phase these side updates may drop in frequency as combat development amplifies even more.

BEAST RACE DEVELOPMENTS

I saw a magic the gathering card online while searching for new warsim ideas, the card was Beetleform Mage . This gave me the idea to add a prefix that would take any animal and turn it into a mage form race. So you can get 'Dogform Mages' 'Turtleform Mages' 'Eagleform Mages', they will have a lower race population but will usually be fairly civilised. Thanks to the complexity of the games race generator at this point, adding the new beast type modifier adds 262 new beast form core races that mixed with the many combinations and singular race prefixes takes us from 85.9 million possible races to 94.8 million, which is quite a huge jump!

Check the card out here - https://cdn11.bigcommerce.com/s-0kvv9/images/stencil/1280x1280/products/250977/345775/mtgdragonsmazebeetleformmage__94788.1519978736.jpg?c=2&imbypass=on

* Added 'ANIMALform Mages' beast race type (+8'891'494 new possible races)
* Now 94'887'852 possible races, Was 85,996,358
* Updated Animal folk description (credit u/TrueIronKing)
* Updated Animalmen description (credit u/TrueIronKing)
* Updated Demi-Animal race description (credit u/TrueIronKing)

BLACKMARKET PEACE

Some of you may not know that with a chaos orb artifact it's possible to calm the blackmarket down and put essentially a peace seal on it, meaning you can't attack it, brawls don't happen in taverns etc, it was pointed out that the screens related to this little side effect were so poorly done it wasn't even clear why they were happening, I have since upgraded all of them from single short lines to having their own screens and being far clearer.

* Added new screen and sound effect for removing chaos orb from sewer wall
* Added new screen and sound effect for putting chaos orb in sewer wall
* Added new screen for wall watcher prophecy screen
* Added new screen for pitside tavern brawl blocked by market peace
* Added new screen for slums pit blocked by market peace
* Added new screen for dragons kneecap tavern blocked by market peace
* Added new screen for blackrow tavern blocked by market peace
* Added improved screen for being unable to attack the blackmarket explaining it's due to chaos orb in sewer wall (credit u/Ziven001)
* Updated graphic of the wall with the orb in it

SOUND EFFECTS

Not much in the way of sound development but a random sound effect that is used lots in the game is further diversified.

* Added 3 new Mmm sound effects used in various places in game (from Cafofo's sound pack)

PREFIXES

A bunch of new prefixes, my favorite is 'The Pilferer' just because it sounds funny to me. There he is Halmyr the Pilferer!

* Added new name suffix 'Shadowcloak' (+21 battlescore)
* Added new name suffix 'The Audacious' (+9 battlescore)
* Added new name suffix 'The Whelk' (-10 battlescore)
* Added new name suffix 'The Envoy' (+5 battlescore)
* Added new name suffix 'The Dream-Feaster' (+39 battlescore)
* Added new name suffix 'The Agonised' (-5 battlescore)
* Added new name suffix 'The Opal' (+11 battlescore)
* Added new name suffix 'The Opaline' (+10 battlescore)
* Added new name suffix 'of the Farbogs' (+9 battlescore)
* Added new name suffix 'Nightwing' (+19 battlescore)
* Added new name suffix 'The Pilferer' (+1 battlescore)
* Added new name suffix 'The Crawler' (+2 battlescore)

KINGDOM TYPES

Thanks almost entirely to u/RabidRab there's another big expansion of the kingdom types in the world further mixing up what kind of kingdoms you can find. The list includes some unusual ones such as the scottish based 'Mormaerdom' and the welsh based 'Teyrnas'

* Added new kingdom type 'Jarldom' (King: High-Jarl)(Lord: Thane)(Civ req: 3)
* Added new kingfom type 'Kingdom' (King: High-King)(Lord: Jarl)(Civ req: 3)
* Added new kingdom type 'Divine-Kingdom' (King: God-King)(Lord: Low-King)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Celestial Empire' (King: Celestial Emperor)(Lord: High-Prince)(Civ: 6)(Credit u/RabidRab)
* Added new kingdom type 'Captaincy' (King: Captain)(Lord: Lieutenant)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Heavenly Kingdom' (King: Son of Heaven)(Lord: High-Lord)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Theocracy' (King: Priest-King)(Lord: Priest-Lord)(Civ: 3)(Credit u/RabidRab)
* Changed Theocracy with patriarch into Patriarchate with Lords as lords(Credit u/RabidRab)
* Added new kingdom type 'High-Kingdom' (King: High-King)(Lord: Petty King)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Khaganate' (King: Khagan)(Lord: Khan)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Prince-Bishopric' (King: Prince-Bishop)(Lord: Lord-Bishop)(Civ: 4)(Credit u/RabidRab)
* Changed fiefdom ruler from King to Low-King (Credit u/RabidRab)
* Changed Consortium ruler to chairman with Partner as lord (Credit u/RabidRab)
* Added new kingdom type 'Mormaerdom' (King: Moarmer)(Lord: Toiseach)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Teyrnas' (King: Brenin)(Lord: Arglwydd)(Civ: 3)
* Changed divine kingdom with pope ruler to Papacy (Credit u/RabidRab)

KINGDOM UPGRADE IMPROVEMENTS

A little bit of work was done making kingdom upgrades clearer in what they do, as well as adding the same coloured menu and detailed upgrade screens for upgrading the brawl pit. And a slight immersion tweak in that having recruitment signs somewhat reduces people visiting you in the throne room asking to join you.

* Added arena guard post upgrade explains what it does now (credit u/TheGamingDictator)
* Added militia upgrade weapons showing how much strength they give when purchased (credit u/TheGamingDictator)
* Added militia upgrade weapons showing how much strength they give in the buy menu (credit u/TheGamingDictator)
* Added tax office upgrades show how much tax is increased before buying (credit u/TheGamingDictator)
* Added info of how much you make from mining tools before you buy them (credit u/TheGamingDictator)
* Made Brawl pit upgrade screen use standard red green and grey upgrade colour system   
* Added new screen for not having the gold to upgrade the brawl pit
* Added new screen for upgrading the brawl pit decor and size with sfx
* Made having recruitment signs give slightly lower chance of throne room joiner visitors per upgrade (credit Liosalpha)

BUGFIXES

A great deal of this update is bugfixes, some of them small and some large and annoying, thank you everyone who reported these as you improve the game for us all!

* Fixed grammar issues in the 'your court arrives' celebration text (credit u/TheGamingDictator)
* Fixed 'to for the' text bug in celebration intro (credit u/TheGamingDictator)
* Fixed 10 Arena intro grammar bugs (credit u/TheGamingDictator)
* Fixed grammar bug with 'here warriors come' (credit u/TheGamingDictator)
* Fixed hunter game scared away encounter typo (credit u/TheGamingDictator)
* Fixed 29 grammar issues with generic complaint throne room encounters (credit u/TheGamingDictator)
* Fixed reference to king regardless of your chosen title in throne room knight quest event (credit u/TheGamingDictator)
* Fixed grammar issue with paid recruitment encounters in throne room (credit u/TheGamingDictator)
* Fixed 15 grammar bugs with Arasuk (credit u/TheGamingDictator)
* Fixed grand champion reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed previous council member reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed old noble reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed missing line for sand talker in throne room
* Fixed misplaced sound effect not running in sand talker encounter outro
* Fixed sand talker game crash bug (credit Nicolasstag)
* Fixed ozymandias statue text bug (credit liosalpha)
* Fixed kingdoms destroying themselves text reports aslona instead of custom name
* Fixed kingdoms being assimilated text reports aslona instead of custom name
* Fixed brawl champion join as champion of kingdom mentions aslona instead of custom name
* Fixed by the glory of aslona arena text to use custom name
* Fixed merc group leader joins as champion reports Aslona instead of custom name
* Fixed promote champion text refering to aslona instead of custom name
* Fixed rebels diplomacy screen calling them the rebels of aslona instead of the rebels of custom name
* Fixed rebels backstory text still showing aslona instead of custom name
* Fixed throne room foreign joiner/refugee event giving only first kingdom unit (credit Meieratlarger)
* Fixed coastal king song text bug (credit Liosalpha)
* Fixed question 20 of the eastern history exam spelling bug
* Fixed error in scroll graphic for earning 9 points or less out of 10 in the southern exam in history guild
* Fixed all mentions of Aslona in history guild (credit u/TheGamingDictator)
* Fixed paying gold to watch fights in your owned arena (credit u/TheGamingDictator)
* Fixed missing +peasants indicators when recruiting from rihhm
* Fixed 21 grammar and text bugs in rihhm recruitment screen
* Fixed missing +peasants indicators when recruiting from smallhaven
* Fixed 21 grammar and text bugs in smallhaven recruitment screen
* Fixed 6 grammar issues in intro text for Arasuk
* Fixed 7 grammar and text bugs in Arasuk recruitment screen
* Fixed missing +peasants indicators when recruiting from Arasuk
* Fixed 7 grammar and text bugs in Shaian recruitment screen
* Fixed missing +peasants indicators when recruiting from Shaian
* Fixed spacing issue in slaver post in Blackmarket slums
* Fixed missing doomstone cult screen (credit u/Ziven001)
   
EVERYTHING ELSE

Lots of loose and uncatagorised stuff here today, mostly improvements and tweaks!

* Updated race packs to use latest races
* Added new screen for when recruiting from smallhaven (credit u/TheGamingDictator)
* Added new screen for when recruiting from Arasuk (credit u/TheGamingDictator)
* Added new screen for when recruiting from Shaian
* Added slaves you have currently indicator in Blackmarket slave post (credit u/TheGamingDictator)
* Added slaves you have currently indicator in Slaver fort slave buying screen (credit u/TheGamingDictator)
* Added slave soldiers you have currently indicator in Slaver fort slave soldier buying screen (credit u/TheGamingDictator)
* Improved layout and text in ancient door to make it clearer (credit u/Ziven001)
* Added second screen to troop report showing fort garrisons, militia men, knightly order men, Blackmarket garrison (credit Liosalpha)
* Updated general's troop report to match the one in kingdom reports with battlescore effects

SCREENSHOTS

* New brawl pit upgrade screen - https://i.imgur.com/6Wz2NH4.png
* New Blackmarket Orb screen - https://i.imgur.com/sxbJTvi.png
* New Event: Blackmarket Wall Guardian - https://i.imgur.com/3ULFxUr.png
* New Secondary Troop Report screen - https://i.imgur.com/tJegE0c.png

THANK YOU

Thank you for reading this, and I'd also like to thank everyone for the recent burst of steam reviews, thanks to them we have moved up on the steam250 hidden gems list and are currently (as I write this) ranked as the 131st best Hidden gem on steam which is amazing!

Check it out here - https://steam250.com/hidden_gems

Huw2k8

  • Bay Watcher
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Hello everyone,

So I got this update done early last week, I just haven't had the chance to put it out until now. It's not a major update but several little parts of the game have been worked on and a couple of bugs have been fixed.

DRINKING OVERSIGHT

In a playtest where I had no gold I ended up getting drunk and ending up into minus gold, then realised no tavern drinking code had a check to see if you had the gold first, now they all do and a few other bugs were discovered and fixed during this process!

* Fixed all taverns not having checks for if you have the gold
* Added inaccessible option change if you cant afford drinks in taverns
* Fixed ale without a name in one of the taverns
* Fixed exotic ale store allowing purchase with no gold
* Fixed shaian tavern selling ale for 1 gold but taking 2 gold from you when you buy it

CHEATSELLER EXPANDED

So I passed by the cheat seller stall and realised it could probably be a whole lot more aesthetic and interesting, so I've completely reworked it and added in all of the games new cheats giving each one it's own special scroll screen, 50+ to find though so good luck!

* Added face for cheat stall character
* Added new graphic screen for trying to visit cheat stall when cheats blocked in game
* Added new sound effect for face cheat stall during cheats blocked save game
* Added new screen for scroll seller introduction
* Added new screen for scroll seller scroll sale screen
* Added sound effect to the scroll buying screen
* Added new option to ask cheat seller how to enter cheats
* Added new option to ask cheat seller how to block cheats
* Removed debug scroll feature
* Added new post scroll reading screen with sfx
* Added new screen for 7 million gold scroll
* Added new screen for disbanded deserters scroll
* Added new screen for 1k throne room visitors scroll
* Added new screen for 1k soldiers scroll
* Added new screen for 69 lands scroll
* Added new screen for 100 relation with all scroll
* Added new screen for -100 relation with all scroll
* Added new screen for 0 relation with all scroll
* Added new screen for 10k soldiers scroll
* Added new screen for 1k gold scroll
* Added new screen for forcing leagues of evil and good to form scroll
* Added new screen for pacifist kingdom scroll
* Added new screen for cheat megalist scroll
* Added new screen for 1500 mixed independent soldiers scroll
* Added new screen for debug megalist scroll
* Added new screen for 100k peasants scroll
* Added new screen for time travel scroll
* Added new screen for set bluetrii scroll
* Added new screen for set lands scroll
* Added new screen for resurrecting creatures scroll
* Added new screen for choosing your gold scroll
* Added new screen for debug mode scroll
* Added new screen for secret cut locations scroll
* Added new screen for 10x stronger independents scroll
* Added new screen for 10x stronger bug same lands independents scroll
* Added new screen for game time limit change scroll
* Added new screen for 100 questing knights scroll
* Added new screen for unexplore and reexplore scroll
* Added new screen for 300 skill level staff scroll
* Added new screen for old debug colour setting scroll
* Added new screen for colour test system scroll
* Added new screen for demon horde spawn scroll
* Added new screen for 666 units scroll
* Added new screen for 1000 market mercenaries scroll
* Added new screen for 100 races list scroll
* Added new screen for 100 relation with musicians scroll
* Added new screen for -100 relation with musicians scroll
* Added new screen for all wear hats scroll
* Added new screen for 777 million gold scroll
* Added new screen for all kingdoms have a single land scroll
* Added new screen for all kingdoms one land and one unit scroll
* Added new screen for void gate scroll
* Added new screen for new goblin slaver scroll
* Added new screen for specific goblin slaver scroll
* Added new screen for 1k goblin slaves scroll
* Added new screen for disabling cheats scroll
* Added new screen for all minor factions scroll
* Added new screen for any number of chaos orbs scroll
* Added new screen for 100 non beast races list scroll
* Added new screen for all locations revealed scroll
* Added new screen for mutate faces scroll
* Added new screen for refugee camps scroll
* Added new screen for baiaa debug scroll
* Added new screen for change your background scroll
* Added new screen for restore the blackmarket scroll
* Added new screen for drylands nomads evil scroll
* Added new screen for drylands nomads good scroll

SCORP PIT IMPROVEMENTS

Noticed some issues with the scorpion pit and areas it could be improved, now it's done

* Fixed 3 grammar bugs in scorpion pit fights
* Added new gold change indicator when paying to watch or bet on a fight in scorp pit
* Added new gold change indicator when placing a bet on fight in scorp pit
* Added new gold change indicator when winning gold in scorp pit bet
* Made it much clearer how much gold was won on top of your bet when winning scorp pit bet

HELMET DESIGN CHOICE

I can't remember who but it was suggested by someone, I didn't think it was a problem until I came up against it myself, now you can make a lot more choice when it comes to helmet design via your general

* Added option to decline helmet design after asking general for a new one
* Added option to compare with current helmet design during asking general for a new one

WHY?

Yes why?

* Added ability to put your fingers down the goblin who's instructing you at the goblin hole (credit u/Jessabellerina)

BUGFIXES

A couple of bugs found through playtesting!

* Fixed 7 smallhaven local text talk bugs
* Fixed mine offers in throne room not showing you your currnt gold balance
* Fixed assassin hire throne room encounter not showing gold loss or assassination text
* Fixed you have no won any gold text bug
* Fixed wulf throne room entertainment screen missing a line below text
* Fixed hire grand champion option not blocked even when you have no free hero slots
      
EVERYTHING ELSE

Doesn't fit anywhere else but Looker845 from steam pointed out it would be much better to have the explore milestone give you a bonus explore point and not count as an explore used, otherwise it doesn't actually do anything as you gain a point but lose it having explored to find the stone.

* Changed white milestone explore encounter to give 1 additional explore chance (credit Looker845)

SCREENSHOTS

* New helmet design system - https://i.imgur.com/dDxeB19.png
* New cheat seller stall page - https://i.imgur.com/EG4rwz4.png
* Blocked cheats comment - https://i.imgur.com/LjNhhYt.png
* New cheat scroll screen - https://i.imgur.com/jDMZ8Ns.png
* Another cheat scroll screen - https://i.imgur.com/5Ft4Szu.png
* Crumbled scroll - https://i.imgur.com/Mu7eiR1.png
* New why option - https://i.imgur.com/V4nS09N.png
* The result - https://i.imgur.com/PNWDh74.png
* The Aftermath - https://i.imgur.com/uTwd3Df.png

Huw2k8

  • Bay Watcher
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Just made a tutorial showing what to do in your first year of Warsim, obviously it's in a random gameworld so things will be different for everyone but happy to answer any questions

https://www.youtube.com/watch?v=Cr8t0Cxvaf0

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/TjCspgu.png

Hello everyone, Warsim is now 35% off on steam for the Autumn Sale for the next 14 days!

https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

For anyone who doesn't know what warsim's about and is reading this, Warsim is a little known ascii kingdom management game that's been in development for 4 years and has got a 97% positive rating on steam and a small following of 1350 subs on www.reddit.com/r/WarsimRpg

Happy to answer any questions at all

Huw (Solodev)
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