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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 73644 times)

Huw2k8

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Hey everyone,

So once again a few days of catching up on bugreports and testing the game has led to another 100+ new features and changes!

NEW RACE PACK (1 feature)

Thank you so much to Defender from Audiogames.net for actually creating this race pack as a mod for the game, it's perfect and will be part of Warsim. Choosing a race pack means that the races are still random but pool from a more specific set of races.

* Added new 'Greek Mythology' race pack (Dryads, Satyrs, Centaurs, Minotaurs, Harpies, Tritons, Men, Elders, Oracles, Godlings, Demigods, Half-Giants, Cyclopes, Giants) (Credit Defender)

FOREIGN MERCS IMPROVED (4 features)

After fixing a bug found by Luel I noticed that foreign mercs could have been showing their faces instead of just a sword graphic coloured the same as their skin, a new system has been added now that will show you the faces of the foreign creatures you are hiring. Also added some missing info about gold and troop changes.

* Added graphic of creature faces when hiring foriegn mercs from foreign merc hall or Darkdale
* Added missing gold loss and troop gain indicators when buying foreign mercs
* Added missing march sound effect to buying foriegn mercs
* Fixed bug being unable to hire troops from Darkdale if hired from foreign merc hall first (credit Luel)

BANDIT DEN IMPROVEMENTS (5 features)

I've added a bit more that happens when you destroy a bandit den in the Blackmarket, now if you destroy them you could find some good loot! or a pile of old news scrolls.

* Added new screen for destroying bandit den (with sfx)
* Added new system for finding loot in bandit den (1 chest, 2 chests, 3 chests, or a trove of lots) (with sfx)
* Fixed text bugs blackmarket bandit dens
* Added missing gold indicator for bribing bandit den for truce
* Reworked ask about the den section

LEAGUE OF EVIL AND GOOD IMPROVED (9 features)

So as some of you may know there's a 1 in 40 chance each year that if there are 2 or more factions that are aligned good or evil they will form a faction called the League of good, or the league of Darkness. It's a cool rare event but the notification of it happening is just a line in the turn report, well now it's been reworked to be a big main event with lots of new screens and new information shown to the player.

* Added new pop up end of turn window when league of evil is formed (with sfx)
* Added additional screens showing new members of the league of evil (with sfx)
* Added additional screen showing the citadel of darkness (with sfx)
* Added new pop up end of turn window when league of good is formed (with sfx)
* Added additional screens showing new members of the league of good (with sfx)
* Added additional screen showing the citadel of good (with sfx)
* Reworked league of goods citadel text
* Fixed 4 text bugs in good and evil league towers
* Added indicators showing new towers built and relation change for league members

BRAWLER CHAMPION TWEAKS (3 features)

Just a few things that I noticed could be improved with Brawler champions after playing around in the slum's Pit for a while.

* Added gold paid indicator when hiring a brawl winner as a champion
* Added sound effect for brawl winner refusing to be your champion
* Fixed sound restart issue if sounds disabled in Brawls

BLACKMARKET DEFENCE EVENTS IMPROVED (17 features)

So sometimes when you launch an attack on the Blackmarket it triggers one of many special events, I tested these and noticed some improvements that could be made!

* Added new sound effect to Necro army Blackmarket event
* Added new sound effect to Goblin army Blackmarket event
* Fixed text bugs in Necro army Blackmarket event
* Added new sound effect to Bandit army Blackmarket event
* Fixed text bug in game for the markets control event
* Added new sound effect to Local army Blackmarket event
* Fixed text and grammar bugs in local army Blackmarket event
* Added new sound effect to Horde army Blackmarket event
* Fixed text and grammar bugs in Horde army Blackmarket event
* Added new screen and sfx for accepting gold to not attack Blackmarket event
* Fixed accepting gold to not attack Blackmarket wasn't giving you gold nor taking it from Blackmarket
* Added indicator of Blackmarket gold loss when accepting gold
* Fixed layout of screen for taking gold to not attack market but still choosing to attack market
* Added indicator of gold spent and troops gained in Blackmarket defence merc hire event
* Added new sound effect to merc army Blackmarket event
* Added new screen and sfx for defeating undead Blackmarket defenders
* Added new screens for rps game with blackmarket leader

NEW LOOT (26 features)

As has been the rule for a while, new locations where loot can be found means new loot added!

* Added 'wedding ring' random loot artifact (worth 25 gold)
* Added 'gold wedding ring' random loot artifact (worth 150 gold)
* Added 'ancient jar of preserved honey' random loot artifact (worth 60 gold)
* Added 'finely crafted box of rare foreign spices' random loot artifact (worth 400 gold)
* Added 'rabbit foot necklace' random loot artifact (worth 35 gold)
* Added 'signet ring of an unknown noble house' random loot artifact (worth 110 gold)
* Added 'brass orb etched with strange runes' random loot artifact (worth 90 gold)
* Added 'obsidian and demon horn walking stick' random loot artifact (worth 370 gold)
* Added 'glowing translucent circlet' random loot artifact (worth 170 gold)
* Added 'pewter cube engraved with alchemical symbols' random loot artifact (worth 40 gold)
* Added 'pewter cube engraved in an unknown script' random loot artifact (worth 40 gold)
* Added 'pewter cube engraved with strange runes' random loot artifact (worth 40 gold)
* Added 'jar of rare foreign spices' random loot artifact (worth 380 gold)
* Added 'obsidian cup' random loot artifact (worth 80 gold)
* Added 'chipped obsidian cup' random loot artifact (worth 60 gold)
* Added 'finely decorated obsidian cup' random loot artifact (worth 99 gold)
* Added 'gold lined obsidian cup' random loot artifact (worth 145 gold)
* Added 'gold lined jewelled obsidian cup' random loot artifact (worth 180 gold)
* Added 'goblin's eye on a sharp stick' random loot artifact (worth 1 gold)
* Added 'small chunk of wood with a face carved into it' random loot artifact (worth 1 gold)
* Added 'small box of black pearls' random loot artifact (worth 190 gold)
* Added 'unicorn horn shield' random loot artifact (worth 210 gold)
* Added 'scroll with a crude sketch of a tree on it' random loot artifact (worth 6 gold)
* Added 'scroll with a crude sketch of a house on it' random loot artifact (worth 5 gold)
* Added 'scroll with a crude sketch of a sword on it' random loot artifact (worth 6 gold)
* Added 'amber amulet with a pre-historic fly encased inside it' random loot artifact (worth 110 gold)

SLUM DONATION IMPROVED (3 features)

Now if you go to the slums and donate to them you'll get a screen showing what has happened as a result of your donations.

* Added new screen showing slums upgrading if you donate enough to the slums
* Added new indicators showing changes made to the slums by donation max
* Added new dynamic screen (8 total screens) with sfx showing new slum watchtower build if donation maxed

RICH BE THY HISTORY NERD (6 features)

A very good idea by Luel, getting the highest possible score on history guild exams should come with a reward, now you'll get a random reward if you ace the test and a new screen! It's pretty tough though, I made the damn game and I struggle to get full marks.

* Added reward for passing first year of history guild with 20/20 score (credit Luel)
* Added reward for passing second year of history guild with 20/20 score (credit Luel)
* Added reward for passing third year of history guild with 20/20 score (credit Luel)
* Added reward for passing final year of history guild with 10/10 score (credit Luel)
* Added new screen for enrolling with history guild (with sfx)
* Added new screen for not being able to afford enrolling in history guild

SEND THE VASSALS (7 features)

I've improved the single line response from ordering vassals to attack other factions, now there's a dynamic response depending on their personality.

* Added new indicator of relation change for vassals and the enemy you have sent them after
* Added 3 responses from strange leaders
* Added 3 responses from normal leaders
* Added 3 responses from stupid leaders
* Added 3 responses from merchant leaders
* Added 3 responses from hostile leaders
* Added 3 responses from friendly leaders

BUGFIXES (13 features)

* Fixed grand champions assassination event happening even if arena is destroyed
* Fixed incorrect reference to players gender in three blades inn dialogues (credit Luel)
* Fixed issue with extremely low skilled fort generals causing game crash (credit Damon)
* Fixed 4 text issues in smallhaven options
* Fixed depositing 1 gold gives you 3 gold bug
* Fixed doomed races not having correct death text in diplomacy after doom event
* Fixed Oasis region text bug (credit u/The_Real_Mr_House)
* Fixed bandit dialogue text bug
* Fixed gro'lok book text bug
* Fixed bug where peace offer chance with third independent kingdom is bugged and remains blocked after one turn (credit u/YetiRoadBurger)
* Fixed text colour issue in playing rock paper scissors with your gamemaster
* Fixed layout and text bugs in rps with gamemaster
* Fixed Darkdale king being killed event happening even if Darkdale is destroyed

EVERYTHING ELSE (7 features)

* Added new patron name to Gro'loks stump in the west
* Added 24 new kingdom names
* Added 41 new human names
* Added gold indicator bar to Gohran's Discount artifacts
* Added current gold bar to slum gold collection screen
* Added current gold indicator to group of troops for hire throne room event
* Added new screens for rps results with gamemaster

WHAT'S NEXT

It's been a busy one again, still yet to get to my merc features but we'll get there... eventually. I've been doing way more playtesting in the last few weeks so have been finding lots of stuff that has been in need of improvement!

Hope everyone is doing well and staying safe

Cheers

Huw

Huw2k8

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Hey everyone, so this update once again is quite broad and covers a lot of areas. I've finally done the majority of my merc planned features and have also added a ton of new features and fixes from playtesting and player suggestion.

MERCENARY UPDATE (19 features)

As has been long promised, I've tried to clear through a bunch of notes I've had on mercenaries including majorly... the fact that mercs never charged anything after the initial cost, now they are paid yearly!

* Added merc companies cost gold each year (credit 71)
* Added merc contracts cancelled if you can't afford them
* Fixed ability to hire throne room mercs but then have them refuse to fight for you as a demon (Credit u/Buckzor122 && Xoren)
* Throne room merc company for hire now shows their unit strength
* Fixed 3 text bugs in hired merc group text
* Added new merc origin story 'Oathbreakers and deserters'
* Added new merc origin story 'Small gorge cave'
* Added new merc origin story 'sworn to a cunning giant'
* Added new merc origin story 'traders and guards'
* Added new merc origin story 'militia and army rejects'
* Added group cost indicator to merc screen
* Fixed missing lines in weak demon merc group assimilation
* Fixed missing lines in weak peasant merc group assimilation
* Fixed missing lines in weak soldier merc group assimilation
* Added new sfx to failing to assimilate group
* Fixed 15 text and grammar bugs in assimilation code
* Added new indicator of group quitting contract if assimilation attempt goes wrong
* Added new sfx to assimilating group
* Added new sfx to assimilating demon group

Merc wages at the end of the turn now! - https://i.imgur.com/6LTIxbO.png

The new merc cost indicated on the main merc screen - https://i.imgur.com/X9xZnQJ.png

And unrelated to the update but I had to share this. I encountered the most generically named mercenary company ever 'Mercenary Company' but at least they keep it simple. Sir Brom's not out here trying to get hired to paint fences.. unless its with blood - https://i.imgur.com/HApjOyv.png

MAJESTY: THE KINGDOM SIM INSPIRATION (30 features)

Recently picked up the Majesty Gold game on steam and it's a fascinating little gem from the past, it's also got some great character names that appear to be procedurally generated and some were really cool.

* Added 5 new kingdom names (Ardania/Gataria/Tullaria/Skyldale/Troth) (Ardania is the name of the Majesty main kingdom, the rest are derivitives of character names)
* Added new vampire name 'Luthiel'
* Added 26 new human names (inspired by the game)
* Added 3 new gnome names (Nugg/Mung/Fugg)
* Added new name suffix 'Heavystep' (+3 battlescore)
* Added new name suffix 'the Younger' (+2 battlescore)
* Added new name suffix 'Splitstone' (+7 battlescore)
* Added new name suffix 'the Tracker' (+11 battlescore)
* Added new name suffix 'Bigfists' (+9 battlescore)
* Added new name suffix 'Skullslam' (+15 battlescore)
* Added new name suffix 'Strongclub' (+12 battlescore)
* Added new name suffix 'Hardswing' (+11 battlescore)
* Added new name suffix 'Hardbrow' (+6 battlescore)
* Added new name suffix 'Brightbeard' (+5 battlescore)
* Added new name suffix 'Steelforge' (+6 battlescore)
* Added new name suffix 'Scragglebeard' (+1 battlescore)
* Added new name suffix 'of Downstream' (+1 battlescore)
* Added new name suffix 'Treefeller' (+5 battlescore)
* Added new name suffix 'Gnash' (+11 battlescore)
* Added new name suffix 'of the Otherplace' (+13 battlescore)
* Added new name suffix 'Daysbane' (+5 battlescore)
* Added new name suffix 'Brightstreak' (+9 battlescore)
* Added new name suffix 'Dusksprinter' (+6 battlescore)
* Added new name suffix 'Briskstep' (+3 battlescore)
* Added new name suffix 'the Darter' (+10 battlescore)
* Added new name suffix 'Quickmoon' (+8 battlescore)
* Added new name suffix 'Sternwill' (+9 battlescore)
* Added new name suffix 'Nightrush' (+11 battlescore)
* Added new name suffix 'the Observant' (+10 battlescore) (can have extra parts added to it randomly)
* Added new name suffix 'Headlopper' (+30 battlescore)

THRONE ROOM ENCOUNTERS (17 features)

Went through the throne room to fix issues with most of them not having the first letter of the text capitalised, ended up adding 10 new random encounters and making some tweaks and fixes!

* Fixed 585 capitalisation issues in the throne room
* Added new throne room encounter 'Stolen family heirloom'
* Added new throne room encounter 'The item that fell from the sky'
* Added new throne room encounter 'Behind the waterfall'
* Added new throne room encounter 'The Knights duel distraction'
* Added new throne room encounter 'Plague of the countryside'
* Added new throne room encounter 'Village vampire' (only if Wild vampires faction exists)
* Added new throne room encounter 'Village saviour' (only if wild vampires faction exists)
* Added new throne room encounter 'Some ale for the trouble' (only if wild vampires faction exists)
* Added new throne room encounter 'Door pisser'
* Added new throne room encounter 'Little trolls'
* Tweaked bandit joiners in throne room encounters to be avalable at 0 public op or below instead of 5 or below
* Fixed reference to title as king instead of custom title from bandit joiner in throne room
* Added new indicator of rebel gained soldier from rejected bonus-requesting soldier throne room encounter
* Added new indicator of horde gained warlord from rejected bonus-requesting soldier throne room encounter
* Added new indicator of merc group gained unit from rejected bonus-requesting soldier throne room encounter
* Fixed 12 text bugs with bonus requesting soldier throne room encounter

SLAVE FORT IMPROVEMENTS (14 features)

The owned slavers fort definitely had some issues, I've tried to fix as many as I could find and have now reorganised the slave fort management screen a bit.

* Fixed buying slaves dynamic 5 graphics not working
* Added new subscreen for owned slaver fort for buying and selling
* Added new screen with dynamic graphic for taking slaves from the fort (with sfx)
* Added new screen with dynamic graphic for taking slave soldiers from the fort (with sfx)
* Added new screen with dynamic graphic for selling slaves (with sfx)
* Added new screen with dynamic graphic for selling slave soldiers (with sfx)
* Added new screen for not having enough slaves to move
* Added new screen for not having enough slave soldiers to move
* Added new screen for trying to sell more slaves than you have
* Added new screen for trying to sell more slave soldiers than you have
* Added new screen for hiring slavers (with sfx)
* Added new screen for trying to hire more slavers than there are
* Added new screen for not having enough gold to hire slavers
* Fixed exploit to hire more slavers than the max (credit NotFox)

THE LAST KINGDOM INSPIRATION (2 features)

I have been binging the hell out of this series on Netflix and am really enjoying it, saw some great names that I thought could be great in Warsim!

* Added new name suffix 'the Arseling' (-2 battlescore)
* Added 52 new Last Kingdom themed human names (Rypere/Finan/Clapa/Odda/Ceowulf/Eadred/Uhtred/Skorpa/Ubba/Leofric etc)

CUSTOM GAMEMODE DEMON OPTION IMPROVEMENTS (2 features)

Now you can choose to start the game with an even bigger demon horde (2000 demons instead of the previous starting 1500 option) doesn't seem like a huge difference but it is, good luck!

* Reworked custom game demon choice screen
* Added new option to have demon horde start huge (credit u/Jean287)

DARKDALE REVISITED (4 features)

I returned to Darkdale in a playtest and found a few things to fix, will probably be returning here soon with more changes!

* Fixed text bug with Nario dialogue 'Ever so often' (should be every so often)
* Added gold indicator bar to goblin slap stall in Darkdale
* Added notification showing if ceremony of Ha'Hah is underway in cult temple (if town is ruled by cultist king)
* Added 3 alt dialogues for Mystic Myck if cult of Ha'Hah rules darkdale

BLACKMARKET GOLD INDICATOR (10 features)

Trawled through the Blackmarket and found a mountain of issues that needed resolving, first and foremost a lot of locations where you could buy stuff but couldn't see how much gold you have.

* Added current gold indicator to Blackmarket bluetrii stall
* Added current gold indicator to Elixir stall
* Added current gold indicator to orb stall
* Added current gold indicator to cheat seller stall
* Added current gold indicator to blessings stall
* Added current gold indicator to Book rental stall
* Added current gold indicator to mushroom stall
* Added current gold indicator to newspaper stall
* Added current gold indicator to wheel of wealth stall
* Added current gold indicator to key stall

A new stall with gold being shown - https://i.imgur.com/9Hxf5N8.png

BLACKMARKET FORTRESS (7 features)

I noticed some changed needed for the various possible Blackmarket Forts, these vary depending on the type of leader the market has.

* Added new screen for entering guarded Blackmarket fort
* Added new screen for entering goblin guarded Blackmarket fort
* Added new screen for entering bandit guarded Blackmarket fort
* Fixed 3 text bugs in Blackmarket leader dialogues
* Reworked Blackmarket owned by player main fort intro
* Reworked Blackmarket tax income breakdown screen
* Reworked layout of destroy Blackmarket when owned screen

GOBLIN HALL OF HEROES (4 features)

Goblin hall of heroes in Dockrow had a few issues, now resolved!

* Added new indicator of price discount in goblin hero hall for Blackmarket owners
* Added new indicator of gold spent entering goblin hall of heroes
* Added new sound effect when paying to enter goblin hall of heroes
* Fixed Orlak steel jaw text bug in goblin hall of heroes

THE QUEENS REVENGE (6 features)

Noticed this ship was a bit lackluster in Dockrow in the market during a playtest, also ended up finding out that the 'slaves' they sold were actually bluetrii fruits... weird bug.

* Added new screen with sfx for hiring slaves from queens revenge ship
* Fixed buying slaves from queens revenge gave you bluetrii instead
* Added screen for not having the gold to buy slaves from the queens revenge
* Added screen for trying to buy from empty queens revenge ship
* Added screen for expensive slave question to queens revenge
* Added screen for do I have to buy all question to queens revenge

OTHER BLACKMARKET CHANGES (20 features)

Everything else I fixed in the market, I tried to sweep through as much of the place as I could and found plenty to improve.

* Added new screen for re-establishing minor bandit groups from Blackmarket dens (with sfx)
* Added new screen and sound effect for eating mushrooms in mushroom stall in Blackmarket
* Reworked Blackmarket sudden death gold layout
* Fixed the rules of Northern sudden death in the Blackmarket
* Fixed grammar bug with Blackmarket gamemaster out of gold
* Fixed Wulf Thorenson text layout issues
* Added new screen for trying to pay for Wulf performance but not having the gold
* Fixed blackmarket stalls screen text bug
* Fixed 4 text bugs in Orb stall in Blackmarket
* Fixed 6 text bugs in blessings stall
* Added new screen for paying for blessings from blessing stall
* Fixed text bug in key stall
* Fixed 2 text bugs in Blackmarket Gallows
* Fixed 4 text bugs in asking for joiners in Blackmarket
* Reworked Blackmarket joiner screen
* Fixed 3 text bugs in 4th bandit den in Blackmarket
* Fixed 3 text bugs in 5th bandit den in Blackmarket
* Fixed Aerondiir blackmarket text bug
* Fixed 2 issues with Blackmarket graphics having 'A' banner of Aslona instead of whatever your kingdom symbol is
* Reworked Blackmarket conquest tour Dockrow description and textbug

BUGFIXES (7 features)

A bunch of loose bugs that didn't exactly fit anywhere else!

* Fixed grammar issue with foreign troop hire (credit GauRocks)
* Fixed slave freeing diplomacy crash bug
* Fixed 0 slave and 0 slave soldier hire screen bugs
* Fixed ruffian gang interaction text bug
* Fixed market slave seller in Ogloobs tavern still active even with 0 slaves
* Fixed Aslona reference in demon joke
* Fixed several arasuk elder dialogues not having a graphic

EVERYTHING ELSE (4 features)

A handful of loose things that couldn't fit anywhere else. And also a huge thank you tons to Warsim's new patron Nehoy the lord!

* Added new name suffix 'the Dreamless' (-2 battlescore) (credit Cat)
* Added new dwarf name 'Axtadar' (credit u/Axtadar)
* Added gold indicator to wishing well screen
* Added new patreon patron name to Gro'lok's stump (thank you Nehoy!)

WHAT'S NEXT

I've got a big list of stuff that still needs to be sorted through so I'm going to get straight onto that. Warsim is also nearing a very awesome milestone and I've got something up my sleeve planned for it!

Cheers

Huw

Huw2k8

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Hey everyone,

So the summer sale is here again finally!

I know many of you guys have Warsim, but if you don't have it yet or someone you think might like it doesn't have it yet now is definitely as good a time as ever.

Warsim is 60% off for the next two weeks (€2.59, £2.19, $3.19)

Check out the Steam page here - http://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

To all the people who've purchased the game so far, thank you so much for the immense support in these 3 years the games been on steam. We're immenently going to hit 20k total copies sold by the end of today which honestly when I think about it, as a Console window text based game in 2020 is pretty wild so thank you all for that.

I've got an update brewing which has no one specific theme but covers a lot of different areas. I'm aiming for 200 total features to commemorate hitting 20k copies sold. So far I've got 159 features done so the update will likely be out this week.

Thanks again and to any people who've newly discovered the game, Welcome!

Huw (Solo dev of Warsim)

ps. If any of you guys have ideas for other places I should share this or people who could be interested I'm always up for hearing them! :)

Huw2k8

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Hey everyone,

So this is an exciting time! We were just on the cusp of it before the summer sale but now Warsim has officially sold 20'000 copies! To celebrate I've made an update with 200 features in it. To each of you 20'000 people, I honestly can't thank you enough. Genuinely.

The update has no general direction but tons of sub categories of stuff, I hope you all enjoy :)

CAN I AFFORD THE BOOZE? (22 features)

I noticed that while in taverns where you can buy ale, you can't see how much gold you've got. This is because once upon a time taverns were just locations to see but drinking in them and spending gold wasn't do-able. After the 'let the people drink' update we've been able to buy ale but still you can't see how much gold you've got. Now every tavern in the realm has something that checks how much gold you've got first. I also fixed a handful of little tavern bugs noticed while updating them all.

* Added current gold indicator to Darkdale Tavern (Darkdale)
* Added current gold indicator to Gilded Crescent Tavern (Darkdale)
* Added current gold indicator to Darkdale Cat Tavern (Darkdale)
* Added current gold indicator to Dragons Kneecap Tavern (Blackmarket)
* Added current gold indicator to Blackrow Tavern (Blackmarket)
* Added current gold indicator to Pitside Tavern (Blackmarket)
* Added current gold indicator to Thickblood Tavern
* Added current gold indicator to Silver Staff Tavern (Artifact Market)
* Added current gold indicator to Three Blades Inn (Artifact Market)
* Added current gold indicator to Sandman Tavern (Arasuk)
* Added current gold indicator to Fight coastman tavern (Shaian)
* Added current gold indicator to Shaian Tavern (Shaian)
* Added current gold indicator to Ox Head Tavern (Smallhaven)
* Fixed text bug in Ox head tavern intro
* Added current gold indicator to Human's Toe Tavern (Goblinwood)
* Fixed text bug in Human's toe tavern intro
* Added current gold indicator to Rusty Dagger Inn (Goblinwood)
* Fixed text bug in Rusty dagger inn intro
* Added current gold indicator to Dirt Den Tavern (Blackmarket)
* Added current gold indicator to Ice Watch Tavern
* Added current gold indicator to Shades Bloom Tavern (Baiaa)
* Added current gold indicator to Golden Lily Pad tavern

Here's our good friend Ogloob in his tavern - https://i.imgur.com/XT7V2eJ.png

KNIGHT TO CHAMPION (5 features)

The knight to champion screens were a little lacking, it wasn't clear what happened to the knights sometimes so now you will be shown you've lost a knight, and if it's a brawl you'll not lose the knight even if he loses the fight... he'll just lose a bit of pride.

* Added screen for knight winning fight to become champion (credit u/Jean287)
* Added screen for knight failing fight to become champion (credit u/Jean287)
* Fixed knight losing champion fight is killed when he shouldn't be (credit u/Jean287)
* Added missing -1 knight indicator to losing knight climbing saaroth to become champion
* Added missing -1 knight indicator to losing knight on quest for an item to become champion

UPGRADING THE BLACKMARKET (8 features)

Previously upgrading the Blackmarket gave you no screen or notification, once done things automatically improved but the player would be clueless as to what had improved... I even had to research and remind myself all of the various upgrade improvements for this, but now when you upgrade the market there are a bunch of new screens showing exactly what's new and what to expect.

* Added new screen with sound effect when paying for Blackmarket upgrade
* Added new screen showing the 2 Slums improvements from Blackmarket upgrade
* Added new screen showing the 2 Dockrow improvements from Blackmarket upgrade
* Added new screen showing the Blackrow improvement from Blackmarket upgrade
* Added new screen showing the Guildrow improvement from Blackmarket upgrade
* Added new screen showing the 2 Fighter's District improvements from Blackmarket upgrade
* Added new screen showing the 7 Central District improvements from Blackmarket upgrade
* Added new screen showing the 3 general improvements/changes from Blackmarket upgrade

One of the new screens that show the changes to the upgraded Blackmarket - https://i.imgur.com/AIZS1V9.png

THE LAST STAND (5 features)

Noticed a few more issues and some things that could be improved for the last stand of Krut/Erak, and bandits.

* Added new laugh sound effect to Krut leader end battle
* Fixed final stand for bandit horde skipping a screen
* Fixed final stand for Krut skipping a screen
* Added new screen for Krut King being killed
* Fixed final stand for Erak skipping a screen

GNOME INSULT BATTLES EXPANDED (13 features)

Everyone's been asking for it so here it is, gnome battles have been expanded! Now there are 50% more insults, and a total rework of the gnome battle system full of new sound effects, a new layout and more!

Hear ye, hear ye! Gnome battles they be improvin' - https://i.imgur.com/KhjmncQ.jpg

* Added 10 new brutal gnome insults
* Added 10 new gnome sound effects
* Added one of 10 random sound effects play when gnome says insult
* Added one of 10 random sound effects play for introduction to each gnomish insult warrior
* Added notification of esteem points lost in gnome battle rounds
* Added rare chance the gnomes stop and make friends and skip away holding hands
* Added colour system to break down gnome esteem
* Added random trumpet sound to winning gnome screen
* Reworked Gnome battle self-esteem level to be words as well as numbers (very strong, strong, moderate, wavering, low, very low, ruined, devastated)
* Made gnome skin colour lighter (for non independent kingdom battles)
* Merged two separate instances of gnome insult battle code into one (Throne room entertainment/Gnome independent kingdom)
* Fixed 8 gnome insult battle reaction text grammar bugs
* Fixed 4 gnome insult battle victory/defeat text grammar bugs

Here's a comparison of old and new gnome battles - https://i.imgur.com/j7WXnV8.png

GOODBYE GUARDIANS (2 features)

Noticed this camp wasn't very rewarding to clear out and didn't have a screen, now we've got new screens and loot!

* Added new screen for destroying Guardian tree camp
* Added new loot chest for destroying guardian tree camp

THICKBLOOD IMPROVED (4 features)

Only just realised how lacking the capturing/buying screens for Thickblood tavern is, now it's been fixed.

* Added sfx for buying thickblood tavern
* Added new screen for having purchased thickblood tavern
* Added new screen for capturing thickblood tavern
* Added new screen with sfx of your flag being raised over thickblood tavern (once captured/bought)

DARKDALE TWEAKS (3 features)

A handful of changes in Darkdale

* Fixed sound not playing correctly when leaving mystic Mycks in Darkdale
* Fixed sound not playing correctly when leaving Jesters society
* Added option to ask Catyr owner of Darkdale Cat Tavern about Cult of Ha'Hah (Only if Darkdale King is Cultist)

LOOT GLORIOUS LOOT (24 features)

Another fat batch of misc junk for you to find in the world!

* Added 'finely crafted sword with an amber gem encrusted in it' random loot artifact (worth 160 gold)
* Added 'diamond wedding ring' random loot artifact (worth 300 gold)
* Added 'gnome foot with gems encrusted in its toenails' random loot artifact (worth 170 gold)
* Added 'skull with crystals growing on it' random loot artifact (worth 140 gold)
* Added 'red eye amulet' random loot artifact (worth 120 gold)
* Added 'green eye amulet' random loot artifact (worth 110 gold)
* Added 'well-crafted but primitive axe' random loot artifact (worth 60 gold)
* Added 'bracer made of finely woven vines' random loot artifact (worth 20 gold)
* Added 'finely decorated gold dwarvern greathammer' random loot artifact (worth 320 gold)
* Added 'jar of angry-wasps' random loot artifact (worth 10 gold)
* Added 'black hand amulet' random loot artifact (worth 100 gold)
* Added 'red hand amulet' random loot artifact (worth 105 gold)
* Added 'jar of dead wasps' random loot artifact (worth 2 gold)
* Added 'crusty chamber pot' random loot artifact (worth 1 gold)
* Added 'purple eye amulet' random loot artifact (worth 130 gold)
* Added 'iron spike knuckled gauntlet' random loot artifact (worth 10 gold)
* Added 'finely decorated spike knuckled gauntlet' random loot artifact (worth 45 gold)
* Added 'gem encrusted spike knuckled gauntlet' random loot artifact (worth 120 gold)
* Added 'gold plated spike knuckled gauntlet' random loot artifact (worth 140 gold)
* Added 'gem encrusted gold spike knuckled gauntlet' random loot artifact (worth 320 gold)
* Added 'gem encrusted goat horn' random loot artifact (worth 120 gold)
* Added 'gem encrusted gold goat horn' random loot artifact (worth 290 gold)
* Added 'crudely carved wooden goblin idol' random loot artifact (worth 6 gold)
* Added 'crudely carved wooden dog idol' random loot artifact (worth 7 gold)

LAST KINGDOM INSPIRED NAMES (2 feature)

So I added most of the character names to the game but I'm still binging and enjoying this series so I added some new names based roughly on some names from the show.

* Added 10 new last kingdom inspired names made of previous names 'Skorik, Skyrk, Ulff, Ulaf, Wutgar, Auldhelm, Bjornhelm, Ceowald, Ceowulf, Ealdred'
* Added 83 new saxon-era themed names

WEIRD NAME SUFFIXES (12 features)

The word 'Weird' was floating in my head when I thought about name suffixes and got a bunch of ideas!

* Added new name suffix 'Weirdaxe' (+16 battlescore)
* Added new name suffix 'Weirdblade' (+15 battlescore)
* Added new name suffix 'Weirdshield' (+13 battlescore)
* Added new name suffix 'Weirdhelm' (+17 battlescore)
* Added new name suffix 'Weirdspear' (+15 battlescore)
* Added new name suffix 'Weirdmace' (+16 battlescore)
* Added new name suffix 'Oddaxe' (+15 battlescore)
* Added new name suffix 'Oddblade' (+14 battlescore)
* Added new name suffix 'Oddshield' (+12 battlescore)
* Added new name suffix 'Oddhelm' (+16 battlescore)
* Added new name suffix 'Oddspear' (+14 battlescore)
* Added new name suffix 'Oddmace' (+15 battlescore)

DEFENDER'S NAME SUFFIX REWORK (21 features)

Defender from Audiogames came forward with several issues with misspelt suffixes or suffixes that could stand to be a bit worse to the hero who got them!

* Fixed misspelt name suffix 'the Captuerer' (credit Defender)
* Fixed misspelt name suffix 'the Expreinced' (credit Defender)
* Fixed misspelt name suffix 'the Mathmatical' (credit Defender)
* Fixed misspelt name suffix 'the Talkitive' (credit Defender)
* Changed 'the Weak-Hearted' suffix from -5 battlescore to -10 (credit Defender)
* Changed 'the Fainter' suffix from -3 battlescore to -7 (credit Defender)
* Changed 'Limp-Legged' suffix from -3 battlescore to -8 (credit Defender)
* Changed 'the Slow-Minded' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Slow-Thinking' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Crushed' suffix from -2 battlescore to -5 (credit Defender)
* Changed 'Wine-Guzzler' suffix from 1 battlescore to -2 (credit Defender)
* Changed 'Ale-Guzzler' suffix from 1 battlescore to -2 (credit Defender)
* Changed 'the Cutesy' suffix from 1 battlescore to -3 (credit Defender)
* Changed 'the Oafish' suffix from -3 battlescore to -6 (credit Defender)
* Changed 'the Timid' suffix from -1 battlescore to -2 (credit Defender)
* Changed 'Mild-Mannered' suffix from 3 battlescore to 0 (credit Defender)
* Changed 'Beatlebrained' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Entangled' suffix from 5 battlescore to -5 (credit Defender)
* Changed 'the Ruined' suffix from -1 battlescore to -8 (credit Defender)
* Changed 'the Impaled' suffix from -3 battlescore to -6 (credit Defender)
* Changed 'the Useless' suffix from -3 battlescore to -10 (credit Defender)

LACK OF CIVILITY (2 features)

The text describing savage kingdoms has now been made a little more dynamic and varied depending on relation and the level of savagery instead of the same exact text for all.

* Added 2 variants for unable to speak to savages depending on how savage they are
* Added 7 extra variant texts for unable to speak to savages depending on relation with them

THRONE ROOM ENTERTAINMENT INTROS (38 features)

I realised that hiring throne room entertainers (in your upgraded throne room) is immensely lackey and is just a slither of text. Now there are screens for hiring them and the entertainment menus have been upgraded a bit.

* Added gold indicator to throne room entertainment screen
* Added screen to hiring Brawlers entertainer in throne room
* Added screen to hiring Scorpion breeder entertainer in throne room
* Added screen to hiring Axe throwers entertainer in throne room
* Added screen to hiring Monster tamer entertainer in throne room
* Added screen to hiring Juggler entertainer in throne room
* Added screen to hiring Acrobat entertainer in throne room
* Added screen to hiring Poet entertainer in throne room
* Added screen to hiring Rat racer entertainer in throne room
* Added screen to hiring Game master summon entertainer in throne room
* Added screen to hiring Gar Gallock entertainer in throne room
* Added screen to hiring Orcish grunter entertainer in throne room
* Added screen to hiring Luteplayer entertainer in throne room
* Added screen to hiring Gnome whistler entertainer in throne room
* Added screen to hiring Goblin drummer entertainer in throne room
* Added screen to hiring Clicker entertainer in throne room
* Added screen to hiring Chanter entertainer in throne room
* Added screen to hiring Blackmarket shanty singers entertainer in throne room
* Added screen to hiring wulf thorenson entertainer in throne room
* Added screen to hiring wild skalds entertainer in throne room
* Added screen to hiring musical abomination entertainer in throne room
* Added screen to hiring long serpent crew entertainer in throne room
* Added screen to hiring gnome entertainers in throne room
* Added screen to hiring goblin dancer entertainer in throne room
* Added screen to hiring comedian entertainer in throne room
* Added screen to hiring farting abomination entertainer in throne room
* Added screen to hiring Sand talker entertainer in throne room
* Added screen to hiring Changeling entertainer in throne room
* Added screen to hiring Illusion Conjurer entertainer in throne room
* Fixed text bug in violent acts screen
* Fixed text bug in magic acts screen
* Fixed text bug in comedic acts screen
* Fixed text bug in every other act screen
* Fixed text bug in music acts screen
* Fixed text bug in love council
* Fixed typo with sand talker in throne room
* Removed 'you don't have the gold' notification for throne room entertainment
* Fixed throne room options not being x'ed out if you can't afford them

SONGWOOD IMPROVEMENTS (28 features)

Decided to have a look at every location in Songwood and make sure everything was up to date and working fine, I found plenty of things that needed improvement.

* Added new screen and text for viewing gravestones in songwood
* Fixed 6 text bugs in leader of love cult camp text
* Split leader of love cults large history dialogue option into 3 leaner screens instead of one bloated one
* Fixed 26 text bugs in Well-being booth in love cult camp
* Fixed 10 issues with text needing to be broken up in well-being booth dialogues
* Fixed graphic of destroyed love cult camp to match it's pre destruction size
* Added new indicator on love cult camp main screen if the cult is active in your lands or not
* Added new screen for hiring love cult from their camp
* Added new screen for trying to hire love cult from their camp but being broke
* Added new screen for cancling love cult help from their camp
* Fixed text bug with high trees of songwood
* Slightly rewrote love cult camp intro
* Slightly rewrote ruined musicians guild text
* Fixed typo in muscians guild intro screen
* Fixed 22 grammar bugs in muscians guild screens
* Added indicator of relation with musicians guild on main screen
* Added indicator of tribute taken from musicians guild
* Reworked several texts with musicians guildmaster
* Added new indicators of gold gain odds and relation change when taking tribute from the musicians guild
* Reworked all lyrics notes in music guild lyric vault to have better layout colour and page turn sfx
* Fixed guildmaster graphic not showing in intro to speaking to him screen
* Removed attempting to enter lyric vault screen
* Fixed double screen bug when destroying music guild
* Fixed grammar bug in grolok's stump first stump text
* Fixed double screen bug when destroying old cabin in songwood
* Fixed 15 text spacing issues in old cabin
* Fixed 2 grammar bugs in old cabin
* Fixed text bug in destroying ooh snake sanctuary screen

BUGFIXES (9 features)

* Fixed savage village destroying missing line bug
* Fixed Old Ruined Outpost explore screen text capitalisation issue
* Fixed no march sound effect recruiting men from hunters rest
* Fixed grammar issue with axe throwing intro text
* Fixed comeback missing space in thickblood text (credit M I N T Y)
* Fixed comeback missing space in slave fort ruler text (credit M I N T Y)
* Fixed 7 text bugs with animal descriptions (credit Defender)
* Fixed broken coin bag graphic in various places
* Fixed version number for warsim not visible on main screen in ascii disabled version of Warsim (credit Defender)

EVERYTHING ELSE (2 features)

* Added new patreon 'Defender' to the 3rd Stump of Gro'lok in the West (Thanks mate!)
* Added indicator of how much land you have in 'kingdom wants 1 land for peace agreement' diplomacy event

WHAT'S NEXT

To be honest right now I'm mainly focusing on trying to find new places to share Warsim and get it in front of people while it's on sale (open to any ideas). I'm also going to keep clearing through some loose bug reports and to-do features on my list.

Warsim is on sale - https://i.imgur.com/KIB0jcA.png

Cheers

Huw

Huw2k8

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Warsim 0.8.1.1 (The Wild North Improved and more! 83 Features)

Hey everyone,

So to all those new people who are joining us having picked up the game during the summer sale, welcome!

This update is mostly fixes and improvements, I swept through the Wild North region and tried to fix and improve all I could. There are 10 new loot items. I've also added new opportunities for loot when ravaging the Wildermen settlements of the Wild North. The Black Bank has been improved and brought up to speed with the Royal Bank, and several other things have been improved and fixed.

HOW MUCH GOLD DO I HAVE (14 features)

A lot of in-game areas where the player could buy stuff/pay for stuff, doesn't show how much gold they have which can be cause for annoyance. I've cleared through a bunch more areas that were lacking on gold indication!

* Added current gold bar to Arena upgrade screen
* Added current gold bar to goblin who wants 10'000 gold for excavation throne room encounter
* Added current gold bar to 1000 gold for lots of ale throne room trader
* Added current gold bar to western explorer throne room encounter
* Added current gold bar to southern explorer throne room encounter
* Added current gold bar to northern explorer throne room encounter
* Added current gold bar to magic fruit seller throne room encounter
* Added current gold bar to fruit basket seller throne room encounter
* Added current gold bar to wiseman selling advice throne room encounter
* Added current gold bar to changeling throne room encounter
* Added current gold bar to telescope seller throne room encounter
* Added current gold bar to cloak seller throne room encounter
* Added current gold bar to throne room slave seller
* Slightly reworked gold indicator in Thickblood tavern gambler

WILD NORTH TESTING (28 features)

The latest location to get a sweep for bugs and things in need of tweaking was the wild north! Found plenty of things to improve upon.

* Added new screen for destroying Wildhome
* Added new trove of 3 chests gained when destroyed Wildhome
* Added new screen for destroying Wilderman village
* Added new loot gained for destroying wilderman village
* Added new screen and sfx for destroying Saaroth Wilderman camp
* Added new loot gained when destroying Saaroth wilderman camp
* Fixed 6 text bugs with mystic hut in the Wild North
* Fixed Wilderman village text length issue
* Fixed 2 Wilderman village intro text bugs
* Fixed misaligned layout of Wild North exploration screen text
* Added new text to shadow assassin hire screen
* Fixed missing exit option to choose no assassination with shadow assassins
* Fixed paying for shadow assassin text break bug
* Fixed missing gold spent notification when paying for shadow assassin
* Fixed text bug with assassin unable to be paid screen text
* Added current gold indicator to assassin hire screen
* Fixed attack the assassin text
* Fixed trying to assassinate dead faction screen text bugs
* Fixed 5 text bugs in empty Saaroth tower text
* Fixed text bug in Wildhome text
* Added new alt text for when Animal fighting pit is out of gold
* Fixed ability to bet on animal pit fights when pit is out of gold
* Added new indicator of entry fee gold being added to animal pit betting pool
* Reworked mercenary outpost gold indicator and arena name text layout
* Added new screen for flag rising over the captured animal fight pit
* Added current gold bar to owned but unupgraded animal fight pit
* Fixed Saaroth wilderman camp text length bug
* Fixed text bug with destroyed Wildhome text

WILDERMAN THEMED LOOT (10 features)

As 2 new wilderman locations lead to gaining new loot, I thought I'd add some wilderman themed loot.

* Added 'crudely made stone shovel' random loot artifact (worth 2 gold)
* Added 'crudely made stone pickaxe' random loot artifact (worth 3 gold)
* Added 'crudely made stone sword' random loot artifact (worth 2 gold)
* Added 'crudely made stone hammer' random loot artifact (worth 2 gold)
* Added 'crudely made stone axe' random loot artifact (worth 2 gold)
* Added 'finely crafted stone spear adorned with gems' random loot artifact (worth 95 gold)
* Added 'crudely made stone spear adorned with gems' random loot artifact (worth 60 gold)
* Added 'finely crafted stone spear' random loot artifact (worth 8 gold)
* Added 'dull spear made of wood and stone' random loot artifact (worth 4 gold)
* Added 'crudely woven doll made of flax' random loot artifact (worth 2 gold)

CAT WALL EXPANSION (2 features)

A little suggestion implemented, now the Cat Wall of Fame in the Darkdale Cat Tavern has more detail, and there's also a wall of shame!

* Reworked Cat wall of fame in Darkdale Cat Tavern (credit Cat)
* Added Cat wall of shame to Darkdale Cat Tavern (credit Cat)

BLACK BANK IMPROVED (9 features)

A while ago the royal bank got a facelift, but these upgrades never reached the Black Bank, now the Black Bank is improved in the same ways as the royal bank, but it also has had an improvement on it's loan system, previously Black Bank loans had to be repaid within the same year or you'd be killed, now they allow you up to 5 years. Which does make the Black Bank loan of 1 million gold, a bit more viable as a dangerous strategy.

* Reworked Black Bank loan section
* Added new 5 year repayment system for Black Bank loans
* Added new screens with 23 different dynamic graphics depending on withdrawal size for black bank withdrawals
* Added new screens with 23 different dynamic graphics depending on deposit size for black bank deposits
* Added new screen for depositing or withdrawing 1 gold from Black Bank
* Added new screen if you have no gold to withdraw or deposit from Black Bank
* Added new screens if you try to withdrawl or deposit more than you have from Black Bank
* Fixed scientific exponent number shown with big bank loans in Black bank
* Fixed infinite loop of being able to beg for mercy from Black Bank and avoid loan repayment

HLOK MINE IMPROVED (6 features)

I noticed some things needing improvement in Hlok mine to the Far North. Now it's much better than before!

* Fixed 2 text bugs in collapsed Hlok mine screen
* Fixed 3 text bugs in general Hlok mine screens
* Added new graphic for owned Hlok mine using player kingdoms flag symbol
* Added new screen for capturing Hlok mine
* Added new flag raise screen with sfx once Hlok mine is captured
* Fixed missing screen when collapsing Hlok mine without any workers inside

DEMON SUMMONING IMPROVEMENTS (3 features)

The demon summoning encounter in the Blackmarket was a bit off, now it's been improved.

* Added new sound effect for house marked X demon summon screen
* Added new screen for demon being summoned in Blackmarket
* Fixed missing screen break for Demonic king version of Demon summon screen

BUGFIXES (15 features)

Lots of bugfixes here, thanks to u/rakint, u/BuffPocketMidget, u/ColonelKepler, and Defender for their bugreports! It's immensely helpful and ensures the issues you guys face don't bother others so it's much appreciated.

* Fixed bug with demonic start option in origin choice screen (credit u/rakint)
* Fixed Thickblood tavern gambler text colour bug
* Fixed scientific exponent number shown with big bank loans in royal bank
* Fixed scientific exponent number shown with big arena wins (credit u/BuffPocketMidget)
* Fixed text bug in Sword from the stone origin description
* Fixed text layout bug in Diplomat wants payrise throne room encounter
* Fixed text layout bug in Spymaster wants payrise throne room encounter
* Fixed text layout bug in General wants payrise throne room encounter
* Fixed missing indicator of lost staff member to the staff payrise throne room encounters where you reject the payrise and the staff roll to leave your service
* Fixed text bug in variant no bank gambler king origin (credit u/ColonelKepler)
* Fixed 3 text bugs in Blackmarket main fort intro texts
* Fixed text bug in providing soldiers to vamp hunters text (credit Defender)
* Fixed text bug in successful goblin mining venture screen (credit Defender)
* Fixed text bug in Blacksmith design for helmet acceptance text (credit Defender)
* Fixed missing new kingdom money report from general for gambler king gold reserve variant (credit u/ColonelKepler)

EVERYTHING ELSE (4 features)

* Made all exploration region name titles white coloured instead of yellow
* Added indicator of active trade route on main screen with eastern trade post
* Added inidcator of active trade route on main screen with wagon man post
* Added new screen for capturing shallowrock mine from the greenskins

WHAT'S NEXT

I've been doing lots of playtesting myself recently and noting bugs and things to improve, that list has now over 100 things on it so I'm planning to get stuck in and clear the list and then move back on track with some more needed updates.

It's been a busy time with the steam sale, but I also just figured out how to get Morrowind on Andoid and lets just say, I forgot how great and immersive of a game Morrowind is.

Cheers

Huw

Grand Sage

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Awesome stuff, I find it hard to keep up! ;P Keep it going :)
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Dwarf Fortress: This feature has one or more outstanding bugs. Please visit the Bugs section for details.

And I drank the mosquito paste

Huw2k8

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Hey everyone,

So this update didn't have any particular direction, the main aim was to clear through bug reports and recent suggestions and to continue testing the exploration locations of the game world and make sure everything is working as intended.

What I ended up with was an update adding a new drinking competition, origins of tavern brawls, improvements on the northern fort, wheel of wealth, Ruined arena, South coast region, Magic theatre and way more. I hope you guys enjoy it!

DEALING WITH KAFF OF DARKDALE (5 features)

Defender from Audiogames mentioned that as ruler of Darkdale he'd love the ability to remove the scam-stall run by Kaff, now you can do so, with Kaff offering an interesting alternative, you beat her in a drinking competition and she leaves, else she stays. Are you up for it?

* Added ability to shut down Kaff's legitimate goods stall if you rule Darkdale
* Added Kaff challenging you to a drinking contest to settle your dispute (with dynamic text based on your previous interactions with her)
* Added Screen for allowing Kaff to go free
* Added screen and sfx for arresting Kaff (+1 prisoner, +random loot)
* Added ability to have a drinking contest against Kaff (if you win, +random loot)

TAVERN BRAWL ORIGINS (4 features)

Ever wondered why when you watch a tavern brawl, a fight occurs out of nowhere. Now there's a system that explains why those two are fighting and there's plenty of variety.

* Added new system for bar fight origins now you will be told a story as to why the people are fighting
* Added new screen for fight origin story
* Added 5 random intros to finding a fight
* Added 15 fight origin stories

NORTHERN FORT REPAIRED (2 features)

Had a report of a bug in the Northern fort and found a second one while testing, all fixed now though

* Fixed screen not resetting when installing commander of northern repaired fortress
* Fixed inability to add max troop number to northern repaired fortress (credit u/MorganFreecock <-LOL)

WHEEL OF WEALTH RESPUN (5 features)

Checked out the Wheel of Wealth in a recent playtest and fixed it up a bit with some new screens and sound effects.

* Added new gold gained indicator for Wheel of Wealth
* Fixed text colour issue with wheel of wealth victory text
* Fixed 12 text bugs in wheel of wealth screens
* Added new coin gain sound effect for winning wheel of wealth
* Added new special screen and sfx for winning grand prize on wheel of wealth

RUINED ARENA FIXES (4 features)

The ruined arena screens were pretty bad, noticed in a playtest and have fixed it!

* Fixed 3 text bugs in ruined arena screens
* Fixed broken layout in ruined arena screens
* Added gold indicator to ruined arena rebuild screen
* Added new screen for paying to rebuild arena

SOUTH COAST IMPROVEMENTS (9 features)

I did a sweep of the South Coast region to see if there was anything that could stand to be improved, found a few things!

* Fixed text bug in coast wall screen
* Added indicator of trade route with Nalli trade post if trading with them
* Fixed text bug in harbour master texts in Shaian
* Fixed text colour issues in swampy cup game in Shaian
* Added new sound effect to Swampy cup game in Shaian
* Reworked some of the coastal king dialogues in Shaian
* Fixed text colour issues in swampy cup game in Shaian tavern
* Added new sound effect to swampy cup game in Shaian tavern
* Added march sound effect to recruiting troops in Shaian

MAGIC THEATRE REWORKED (19 features)

The magic theatre was quite awful, I've tried to upgrade every aspect of it and improve it where possible especially when owned. There are now more screens and sound effects in every part of the system.

* Fixed 4 text bugs with Magic theatre intro text
* Reworked layout of gold indicator on unowned magic theatre screen
* Added gold indicator to owned but unupgraded magic theatre
* Added new graphic for magic theatre casting spell
* Added screen and sfx for paying for a performance at magic theatre
* Added new aftermath text for magic fish performance
* Added hiss sound effect to dialogue with magic theatre mage
* Added new aftermath text for arrow performance
* Added new aftermath text for decaying demon performance
* Added screen for buying the magic theatre from the mage
* Added screen for your flag rising above magic theatre once owned (with sfx)
* Added screen introducing apprentice mage when buying theatre (with sfx)
* Added new screen for owned magic theatre spell casting
* Added new aftermath text for dizzying star performance
* Added new aftermath text for bellowing start performance
* Added new aftermath text for drunken money performance
* Added ability to speak to apprentice mage and ask one of 7 questions (6 if the place is fully upgraded)
* Added new screen with sfx for paying for magic theatre upgrade
* Added new screen for upgrading magic theatre showing graphic change and all 4 new benefits and unlocks

ENTRY FEE! FOR ME? (3 features)

u/lordintype made a good suggestion a little while back, you should be able to plead with the leader of the Blackmarket not to charge you a toll as Mercantile leaders can slap a hefty 50 gold entry fee each time you enter.

* Added the ability to ask Blackmarket leaders not to charge you an entry fee (if mercantile leader) (credit u/lordintype)
* Added 3 random texts for asking for no toll from Blackmarket leader (credit u/lordintype)
* Added 3 random gate entrance texts for guard allowing you free entry after having the fee removed by Blackmarket Leader (credit u/lordintype)

GAR'GALLOCK IMPROVEMENTS (2 features)

Noticed two issues with him, now all sorted!

* Added gold indicator to GarGallock
* Fixed Blackmarket music not resetting after GarGallock advice

BLACKMARKET SCAM EVENT IMPROVED (3 features)

In a playthrough I noticed these could be done a little better, now some improvements have been made.

* Fixed 3 text bugs in Blackmarket scam event
* Reworked some text and layout of Blackmarket scam event
* Added new screen for ending of scam success event with laughing man

BRAWL PIT IMPROVEMENTS (2 features)

I noticed that champion fights and two pits battles as Brawl Pit owner didn't use the same system as normal pit fights to show you the gold you've earned, now they do!

* Added brawl pit champion fights and battle of two pit fights give you gold bag reward screen
* Added colour layout to the pit champion and two pits fight aftermath income screens

MORE GOLD INDICATORS (2 features)

Still some more places where it doesn't tell you how much gold you have when you need to see it, trying to remedy this as much as I can.

* Added new gold indicator to Blackmarket coin flipper
* Added new gold indicator to Blackmarket toll screen

BUGFIXES (15 features)

A ton of bugfixes this time, thanks Defender for your reports and bugfinds, and also to u/legalrick2!

* Fixed Long Serpent ship text layout issue
* Fixed minor bandit screen exiting bug
* Fixed Aslona reference in goblin and king joke (credit Defender)
* Fixed Aslona reference in royal bank joke (credit Defender)
* Fixed Aslona reference in mercenary stories (credit Defender)
* Fixed missing screen sometimes when assimilating mercs leader joins you as a knight
* Fixed Drumloop in battle sounds treated as a sound effect not music and not being blocked by music off option (credit u/legalrick2)
* Fixed 'Leather belt that smells of lavender' item name bug (credit Defender)
* Fixed text bug with heartbroken farmer's boy throne room encounter (credit Defender)
* Fixed missing text when gamemaster refuses to hand over gold in throne room (credit Defender)
* Fixed duplicate 'I' in text when game master says arrest me when asking to hand over gold in throne room (credit Defender)
* Fixed missing text when throwing game master out of court (credit Defender)
* Fixed text error showing 1000 gold cost to host party in Darkdale as only 100 gold in error message when gold lower than 1000
* Fixed not receiving gold prize purse for winning goblin drinking competition
* Fixed text bug in fully upgraded owned arena tourney text

EVERYTHING ELSE (6 features)

A few general things here, a new guide in Warsim's files for some of the visually impaired players who play Warsim without any ascii. A pretty big change in mercenary companies only having a single assimilation attempt per year, and several other features and changes!

* Added new guide to setting up ascii-less version of Warsim in Warsim files for Blind Players (Credit Defender)
* Added new system ensuring merc groups can only have one assimilation attempt per year (credit u/TheGamingDictator)
* Reworked two direction names in the Black tower of Baiaa (Credit Angel De'Haven)
* Made it 10x rarer to get lucky on last coin toss (but still luckier than normal) with wishing well (Credit LexTheMighty)
* Added the ability to talk to the wagon man in the wagon man's trade post in Denland (6 dialogues)
* Made random drunk events 3x rarer during drinking contests

SCREENSHOTS

* Upgrading the new and improved magic theatre - https://i.imgur.com/HCZtcxP.png
* The new mage apprentice who runs the magic theatre for you - https://i.imgur.com/XfsccNl.png
* The Wheel of Wealth improved - https://i.imgur.com/4Kehw7O.png
* A drinking contest you say? - https://i.imgur.com/bIV0kgc.png
* She's pretty good at Drinking - https://i.imgur.com/nRuV0BQ.png

WHAT'S NEXT

I still have a backlog of bug reports and feature suggestions to look into and then the next main focus will be reworking the games intro tutorial from being a wall of vaigue text to being a system a little more comprehensive and helpful.

Cheers

Huw

Huw2k8

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Warsim 0.8.1.3 (Defender Update, 118 features)

Hey everyone,

So this update is a special one and is almost entirely thanks to members of the Warsim community, chiefly Defender from Audiogames.net a community for blind or visually impaired gamers and one of Warsim's main longtime community strongholds. Defender had like many times in the past few years spent some time collecting a large list of bugs, errors, and suggestions from his playthroughs. The list was impressive and contained over 100 things and I've tried to clear through it all as best I can. Thanks Defender, and everyone who has helped make this game better!

SELF FIGHTING GOBLINS! (4 features)

After reading a bug report from Misery on steam mentioning some units hitting themselves instead of their opponents I found it hilarious, it's now a feature. Now the goblins of Uktak have a strange passtime! Self-fighting, who can beat themselves up for the longest?

Self fight steam link - https://steamcommunity.com/app/659540/discussions/0/2646378342130510349/

* Added ability to watch goblin self-fights in Uktak village (credit Misery)
* Added self-fights, brawls where the fighters hit themselves instead of their opponents
* Added pre-fight text for goblin self fight in Uktak
* Added post-fight screen for self fight survivor

MORE NAMES LORD? (2 features)

Can't ever have too many possible character names right? I checked for duplicates using a tool and added 21 new ones based on welsh and english names from the Anglo-Saxon period.

* Added 21 new human names (Geot, Godulf, Clydog, Rhain, Triffyn, Clotri, Aergol, etc)
* Removed 9 duplicate human names

I SEE ASCII! (5 features)

Thanks for bringing these to my attention Defender! Warsim's Ascii-less text only version for visually impaired players is mostly fine but Defender's identified a few bits of ascii that appear to have snuck through the filter and thus will be read aloud by screenreading software and annoy the hell out of the people playing. All fixed now!

* Fixed ascii art for Goblinwood berserkers not filtered by ascii blocker (credit Defender)
* Fixed ascii art for viewing wilderman saaroth camp not filtered by ascii blocker (credit Defender)
* Added Gro'lok's stump names visible when ascii is disabled (credit Defender)
* Fixed ascii art for general's new helmet creation screen not filtered by ascii blocker (credit Defender)
* Fixed ascii art for minor goblin clans visible when ascii is disabled (credit Defender)

DISCOVERING BAIAA (3 features)

I'm not going to spoil things too much for those who haven't found it yet but upon being reported a few bugs from Baiaa I ended up reworking the discovery screens and expanding them a bit.

* Reworked text for discovering the Baiaa (credit Defender)
* Added new screen with sfx for knight placing flag in newly discovered Baiaa door (credit Defender)
* Fixed text bug in attacking Baiaa text (credit Defender)

BLACKMARKET CAPTURE IMPROVEMENTS (4 features)

Defender pointed out there's no immediate feedback when capturing the Blackmarket and defeating the guards, now there are a few new screens!

* Fixed being allowed into the Blackmarket when asking why you're not
* Added new screen for capturing Blackmarket initially (credit Defender)
* Added new visible indicator of bandit level drop from defeating the Blackmarket
* Added new screen for flag being raised over the Blackmarket with Sfx

ROCK JUMPING IMPROVED (5 features)

Good and long overdue addition thanks for the suggestion Defender, I'd been meaning to do this a long time ago!

* Added dynamic sound system with 5 sounds for nomad rock jumping (credit Defender)
* Added sound effect for nomad falling to their death (credit Defender)
* Added notification for nomads losing a troop during a rock jumping match
* Fixed 6 text layout bugs with nomad rock jumping
* Fixed 20 grammar bugs with rock jumping texts

VASSAL RECRUITS IMPROVEMENTS (2 features)

It was pointed out by Defender that this text was showing 'You are sent 0 troops by VassalName' now it's been improved a bit.

* Added new text if vassal only sends a single unit
* Added new text if vassal cannot send any troops instead of just showing normal text with you are sent 0 troops (credit Defender)

MORE SOUND EFFECTS (5 features)

Can never have too many sound effects in game, now more areas that were devoid of sound have it!

* Added burning and screaming sounds to burning Rihhm Village down in a raid (credit Defender)
* Added burning and screaming sounds to burning Smallhaven Village down in a raid (credit Defender)
* Added sound effect to recruiting troops from Rihhm village (credit Defender)
* Added sound effect to recruiting goblin berserkers from Goblinwood
* Added new screen and sound effect for retreating from Baiaa after claiming you are there to conquer (credit Defender)

BUGFIXES (79 features)

This bulk of this update, tons of bugs and text bugs. Thanks Defender, u/legalrick2, and u/TheGamingDictator for your reports

* Fixed asking about Northwatch shows image of fort without your kingdoms banner on it
* Fixed recruiting in Darkdale only working one time and never again (credit Defender)
* Fixed Rihhm terraforming applaud sound effect never stopping if music is disabled (credit u/legalrick2)
* Fixed not being kicked out of diplomacy menu if diplomat is killed in diplomatic action (credit Defender)
* Fixed bandit seller in Thickblood tavern referring to his men as prisoners (credit Defender)
* Fixed getting a free drink from Gorbar the darkdale brewer incorrectly showing you text for drinking at a bar you own (credit Defender)
* Fixed missing text for ascii disabled archery competition missed text (credit Defender)
* Fixed incorrect 10% interest yearly rate shown in royal bank (credit u/TheGamingDictator)
* Fixed east dock company income now included in total gold gained figured in income report (credit u/TheGamingDictator)
* Fixed missing text when annexing a vassals army (credit Defender)
* Fixed typo in huntsman's rest question with goblinwood advisor (credit Defender)
* Fixed 2 text bugs in castle Ko'lok history (credit Defender)
* Fixed text bug in Gnat's meat shop (credit Defender)
* Fixed 3 text bugs in Golok's home cooking (credit Defender)
* Fixed 3 text bugs in Ngrek's Boneworks (credit Defender)
* Fixed 2 text bugs in Gkabs poisonarium (credit Defender)
* Fixed 3 text bugs in Goblinwood Leafburner's guild (credit Defender)
* Fixed text bug with Klethus the guildmaster of the Goblinwood Leafburner's guild (credit Defender)
* Fixed Goblinwood crier text bug (credit Defender)
* Fixed Goblinwood Guard tower text bug (credit Defender)
* Fixed 3 text bugs in goblinwood drum school (credit Defender)
* Fixed 2 text bugs in Goblinwood drum school master text (credit Defender)
* Fixed missing text for Rusty Dagger brawl breakup text (credit Defender)
* Fixed text bug in Goblinwood king's 500 gold pledge to the poor (credit Defender)
* Fixed text bug in goblinwood drinking comp tray carrying text (credit Defender)
* Fixed 3 text bugs with hiring mercs from Goblinwood (credit Defender)
* Fixed text bug in Nairo party intro to Myck (credit Defender)
* Fixed drink spill event at Nairo's party text bug (credit Defender)
* Fixed text bug on no recruits remaining option in Darkdale folk district (credit Defender)
* Fixed incorrect text for hiring single unit from Goblinwood
* Fixed text bug in market favour fading event (credit Defender)
* Fixed Rihhm elder belltower question text bug (credit Defender)
* Fixed Rihhm belltower text bug (credit Defender)
* Fixed text bugs from converting bandits to soldiers (credit Defender)
* Fixed 3 text bugs in holy order of the roses (credit Defender)
* Fixed discraced text bug in bandit horde elite unit (credit Defender)
* Fixed 3 text bugs in rehabilitation law screens (credit Defender)
* Fixed 2 text bugs in leafburner's guild in Huntsmans rest (credit Defender)
* Fixed text bug in leafburner's guild main screen (credit Defender)
* Fixed grammar bug in archery comp huntsmans rest intro text (credit Defender)
* Fixed lone arrow tavern plaque text bug (credit Defender)
* Fixed 2 text bugs in trade post for huntsmans rest leader (credit Defender)
* Fixed 2 text bugs in fletcher's shop (credit Defender)
* Fixed 2 bugs with Jester's son throne room encounter referring to the player as 'lord' instead of custom lordly title (credit u/TheGamingDictator)
* Fixed insane mode intro text grammar bug (credit u/TheGamingDictator)
* Fixed 4 text bugs in slavers fort history text (credit u/TheGamingDictator)
* Fixed small house marked x option tag in Blackmarket
* Fixed text bug with dialogue when asking moneygrubber bandit leader what his bandits do (credit Defender)
* Fixed text bug in ice watch tavern (credit Defender)
* Fixed text bug in Ice watch tavern owner intro text (credit Defender)
* Fixed and rewrote 'How do you exist' dialogue with Ice watch tavern owner (credit Defender)
* Fixed text bug in Ice watch keep wild north question (credit Defender)
* Fixed text bug with bank loan inquiry screen (credit Defender)
* Fixed 4 text and spacing bugs in slavers fort destruction text (credit Defender)
* Fixed demonic carving text bug (credit Defender)
* Fixed text bug with Galbak the grunter (credit Defender)
* Fixed 'Visit the speak to the Bearfolk elder' text bug (credit Defender)
* Fixed text bug with Shaian Bayside Habourmaster question about Shaian (credit Defender)
* Fixed text bug when looking at Shaian Pearl Wall (credit Defender)
* Fixed text bug in Shaian armoury intro text (credit Defender)
* Fixed text bug when asking Shaian armourer about the city (credit Defender)
* Fixed text bug in Shaian merc post description (credit Defender)
* Fixed text bug in Shaian mage tower death room (credit Defender)
* Fixed text bug when talking to the man in the master room of Shaian (credit Defender)
* Fixed text bug in Kullak book in hall of coastal history (credit Defender)
* Fixed text bug in Great wall book in hall of coastal history (credit Defender)
* Fixed 3 text bugs and reworked text of The swamplands book in hall of coastal history (credit Defender)
* Fixed 2 text bugs in Pirate wars book in the hall of coastal history (credit Defender)
* Fixed 8 text bugs in Strange statue in the swamp (credit Defender)
* Fixed 5 issues with the variant strange swamp statue text layouts (credit Defender)
* Fixed 2 text bugs with Golden Lilypad tavern bartender intro text (credit Defender)
* Fixed text bug when choosing a cup in Daplogk's cup game (credit Defender)
* Fixed text bug when finding warriors for hire when exploring (credit Defender)
* Fixed text bug when finding peasants for hire when exploring (credit Defender)
* Fixed text bug in jungle temple intro text (credit Defender)
* Fixed text bug when watchtower is build in slums during slum upgrade (credit Defender)
* Fixed text bug in intro to swampy cup game in Shaian (credit Defender)
* Fixed text bug in intro screen for minor goblin clans
* Fixed text bug in intro to militia screen

EVERYTHING ELSE (9 features)

There are a few different things in here that I couldn't fit in any other category but some good changes here!

* Increased starting gold for Fort Gorthmek treasury by 10x (credit Defender)
* Added ability to ask to send no more champions instead of having to manually say no to sending each champion to combat when choosing your own army (Credit Defender)
* Added -1 Bandit level for defeating the Bandit Garrison of the Animal fight pit (credit Defender)
* Added new indicator of how many independent units you already have when buying new one from independent kingdoms (credit Defender)
* Removed puking during drinking competitions helping you win
* Rewrote goblinwood drum school intro text (credit Defender)
* Rewrote description for Golok's home cooking main screen (credit Defender)
* Rewrote Poisonarium poison descriptions (credit Defender)
* Added u/Aethyrsix in credits for making the first Satyr face (credit u/TheGamingDictator)

SCREENSHOTS

* The start of a self-fight in Uktak - https://i.imgur.com/zdJAKg5.png
* The fight is underway! - https://i.imgur.com/IioLA1z.png
* The goblin known as Snuggirt of the Ancient Isle wins! - https://i.imgur.com/BzQAEdL.png
* Capturing the Blackmarket - https://i.imgur.com/iIzRc8L.png
* Up goes the flag - https://i.imgur.com/FcJiUgP.png
* Choosing if you want to send heroes into battle - https://i.imgur.com/GO6zNy1.png
* Fleeing from Baiaa - https://i.imgur.com/em7kjpN.png

WHAT'S NEXT

I was planning on reworking the games tutorial but got caught up in this bugfixing and feature list, I'm hoping while continuing to clear through backlog reports I can rework the tutorial.

Cheers

Huw

Huw2k8

  • Bay Watcher
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Hey everyone,

THE GREAT COASTAL WINDS (4 features)

I made and recorded a new little song that's sung in the Bayside Docks of Shaian, the coastal city. I also added some new dialogues for the Habourmaster there.

* Added new song 'The Great Coastal Winds' to the game
* Added new option in the bayside district of Shaian to listen to the singing coastman
* Added 5 new options to the habourmaster of Shaian (you may ask him about stuff within the bayside district that previously you couldn't, including the new singing coastman)
* Added 'The Great Coastal Winds.txt' lyrics text to Warsim 'Extras\Ascii Art Text Files' directory

SCORPION PIT IMPROVEMENTS (2 features)

Now you can attack the place, you don't just have to buy it!

* Fixed destroying the scorpion fighting pit instantly shows you the text for if you revisited the ruins after destruction screen
* Added the ability to attack the scorpion fighting pit (credit Defender)

THRONE ROOM IMPROVEMENTS (13 features)

Defender found quite a few throne room related bugs and issues, I've also added a few new encounters!

* Added Captain collecting troops to bring to you throne room encounter
* Added village trained warriors against demons throne room encounter
* Rewrote text for farmer needs security for his lands throne room encounter (credit Defender)
* Fixed warrior and his warband throne room encounter text bug (credit Defender)
* Fixed text bug in dream to join your army throne room encounter (credit Defender)
* Fixed throne room blacksmith encounter graphics not blocked by ascii filter (Credit Defender)
* Fixed herbalist hair cut incident throne room text bug (credit Defender)
* Fixed visions of fighting throne room encounter text bug (credit Defender)
* Fixed knight killed two krut goblins throne room encounter text bug (credit Defender)
* Fixed Blackmarket complainer throne room encounter text bug (credit Defender)
* Fixed Seek a quest worth of me text bug (Credit Defender)
* Fixed man joining penniless monks throne room encounter text bug (credit Defender)
* Fixed man wishes to greet you throne room text bug (Credit Defender)

MERCENARY COST REWORK (2 features)

Some quite important changes to mercenaries, now they are more affordable per year after their initial cost.

* Reworked mercenaries so that they cost half their hire cost per year instead of the full hire cost per year (credit Defender)
* Updated mercenary hire screen to show hire and annual costs

GOBLIN SPEAKER (4 features)

The goblin speaker training in Goblinwood has now been improved much more, once the new sound effect was recorded I laughed for a straight minute so it's worth checking out if you have the chance.

* Removed notification for no gold when trying to pay for goblin speaker training
* Added new screen for goblin training when paid for
* Added new sound effect for goblin speaking training (one of the funniest sfx I've done imo)
* Added new gold indicator in goblin training screen

GOLEMS REWORKED (4 features... Or 36.3 billion)

After looking through all the face generation systems in game and ranking them by total faces they can output, Golems were at the bottom of the list with a measly 7 million possible faces. I've wanted to rework them for a while so I created some samples and completely remade the system from the ground up. Now the new Golems have 36.3 billion possible faces!

Here's the list of in-game face generators and their respective total number of faces that can be generated - https://i.imgur.com/1AL9Aay.png

* Remade Golem faces and scrapped the old system and it's 7 million golems
* Added 36.3 billion new Golem faces
* Updated Golem face generator to use the new system
* Added Old Golems data to Warsims extras folder (Extras\Warsim Faces) with instructions on how to reinstall old golem faces if you wish to

Some new golems - https://i.imgur.com/0ofZdeN.png

And some new proc gen golem races - https://i.imgur.com/P1BpHKf.png

BILLIONS OF FACES FOR ALL (4 features... or 26 billion)

After the above race face tracking, I planned to improve the generators for the remaining 4 races below a billion. Now there are no face generators in Warsim that produce less than 1 billion faces!

* Added 22.5 billion new lizardmen faces (was 100 million now 22.6 billion)
* Added 1.6 billion new blogroki faces (was 74 million now 1.67 billion)
* Added 1.4 billion new mushroom men faces (was 237 million now 1.6 billion)
* Added 1.2 billion new skeerok faces (was 126 million now 1.3 billion)

Here's that same race list with the new improvements - https://i.imgur.com/O9jTzpb.png

THRONE ROOM ADDITIONS (6 features)

A few tweaks and new throne room encounters to keep things as fresh as possible!

* Added 1/3 chance of +1 public opinion for throwing stolen item gifter throne room encounter into jail (credit Defender)
* Reworked text in 4 positive feedback encounters in the throne room
* Added new throne room encounter 'few in this realm'
* Added new throne room encounter 'your leadership has been noticed'
* Added new throne room encounter 'Man wants to join your army as his brother did'
* Added new throne room encounter 'Man following the whispering winds instruction'

DEATH SOUND SYSTEM IMPROVEMENTS (4 features)

The way the death sound system in the settings was laid out was confusing, I've tried to improve it and make it clearer. I still don't recommend using it but I don't like deleting features that could be optional so it's still there. For those who don't know it's a system that gives a death sound effect to each dead unit in battle, unfortunately this doesn't work well and immensely slows battles down and delivers choppy half-cut sounds.

* Added a new sub menu in settings for the deathsound system feature
* Added explanation of the death sound system and it's issues
* Made death sound systems slower speed x2 even slower
* Added better notification of what status the death sound system is currently at

KINGDOM ORIGIN ISSUES (3 features)

Defender pointed out a few issues with origin stories, now all fixed!

* Fixed gambler king intro not giving correct gold if you skip the intro (credit Defender)
* Reworked gambler king game origin text (credit Defender)
* Fixed text bug in sword from stone origin story (credit Defender)

YE SHALL SLAP NO MORE (2 features)

Now as ruler of Darkdale you can outlaw goblin slapping as you should have been able to all along.

* Added the ability to shut down goblin slap stall as leader of darkdale (credit Defender)
* Added goblin joiner from slap stall

YOUR ORDER OF KNIGHTS IMPROVED (7 features)

It was brought to my attention that there were some missing screens and lacking feedback in custom knightly orders, I've tried to remedy this!

* Added new screen for not having enough gold to convert knights into your order
* Added new screen for not having enough knights to convert into your order
* Reduced cost of converting a knight to your order from 250 gold to 100 gold
* Added new screen for choosing how many knights to convert to your order instead of pure text
* Added new text describing cost of conversion of knights in the quantity choice screen
* Added new screen once you've converted knights to your order (credit Defender)
* Added new screen for joining a single lone knight to the order

MINOR BANDIT IMPROVEMENTS (3 features)

There were some issues with minor bandits and custom settings, again thanks to Defender for pointing me in this direction!

* Made it so that setting bandits/minor bandits to non-existant in custom game sets bandit level to 0 unless you choose to change it in the settings
* Fixed setting no bandits or bandit horde in custom settings doesn't block minor bandit groups and shows you random dead groups
* Fixed unable to exit bandit menu when bandits are exctinct

NEW LOOT TROVE (5 features)

A few new items to keep things fresh, the first four are in honour of our new Golems, the last one is a reference to my old and long dead game project the Wastes (which is free on itch.io for the curious)!

* Added 'Stone shaped like a human nose' random loot item (worth 12 gold)
* Added 'Small golden golem statue' random loot item (worth 290 gold)
* Added 'Small finely made jewelled golem statue' random loot item (worth 140 gold)
* Added 'Crudely made little golem statue ' random loot item (worth 10 gold)
* Added 'Black vial marked with an X' random loot item (worth 100 gold)

MORE SOUNDS (4 features)

More improvements to current ones and new sound effects!

* Fixed march sound played even when no one will join you when recruiting in Darkdale
* Added sound effect for failing to recruit in Darkdale
* Added sound effect for hiring grand champion guards (credit Defender)
* Added sound effect for hiring goblin slaver guards (credit Defender)

BUGFIXES (19 features)

Another massive batch of bugs fixed thanks to Defender, great work mate!

* Fixed Glacical races not having blue skin
* Fixed Darkdale king visit incorrect text saying you are unable to speak to the king when you are (credit Defender)
* Fixed option to declare a demonic kingdom once done showing that demon horde is too weak instead of showing that the law is active (credit Defender)
* Fixed killing the gibbering monk graphic not blocked by ascii filter for asciiless version of Warsim (credit Defender)
* Fixed intro to training text in barracks missing first part of sentence for all training screens
* Fixed issue with slave revolt diplomacy intro text from head scout (credit Defender)
* Fixed issue with deserters diplomacy intro text from head scout (credit Defender)
* Fixed issue with internal outlaw pest group diplomacy intro text from head scout (credit Defender)
* Fixed incorrect reference to farmer instead of throne room visitors name in soldier stole coin throne room encounter (credit Defender)
* Fixed failed peace attempt message typo (credit Defender)
* Fixed text bug in generals intro at game start (credit Defender)
* Fixed 'and well make peace' text bug in weregild peace talks (credit Defender)
* Fixed Blackmarket to darkdale tavern goer dialogue text bug (credit Defender)
* Fixed text bug in bandit gang intro text (Credit Defender)
* Fixed text bug with strange Blackmarket leader dialogue intro (credit Defender)
* Fixed Work work text bug in thickblood upgrade screen (credit Defender)
* Fixed Eerie cavern text bug (credit Defender)
* Fixed 2 text bugs in ruined southern village (credit Defender)
* Fixed 9 text bugs in burning peasant in pit text (credit Defender)

EVERYTHING ELSE (3 features)

Some other little things that couldn't fit anywhere else!

* Added indication of current fort captains battlescore next to the demote option in any owned forts (credit Defender)
* Added ability to train Goblin Berserkers to Soldiers for 5 gold in Grand Barracks (Credit Defender)
* Added 6 new kingdom names (Umpland, Loiden, Brygard, Ostland, Coastwatch, Hillstop)

SCREENSHOTS

* New Death sound screen - https://i.imgur.com/yFCuhdC.png
* New option in Darkdale - https://i.imgur.com/ke3d2wl.png
* Shutting the goblin slap stall - https://i.imgur.com/zm98pb5.png
* A new friend when shutting the goblin slap stall - https://i.imgur.com/xOfasNN.png
* Adding knights to a knightly order I made - https://i.imgur.com/BKIQoip.png
* New fort screen - https://i.imgur.com/ofNEliu.png
* New scorp pit capture screen - https://i.imgur.com/zNDIgLZ.png
* Training berserkers - https://i.imgur.com/JewhvtO.png
* New merc screen - https://i.imgur.com/ES8K5Vo.png

WHAT'S NEXT

Well so much for the tutorial update, I'm still working through my backlog of stuff but plan to sort the tutorial sooner rather than later.

Cheers

Huw

Huw2k8

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Hey everyone, so this update is a mix of two things. Primarily the reworking of the games tutorial to make it a bit more informative and better laid out instead of just walls of text. The second part is a review of the Wildwood and Farrad Desert regions of the worlds exploration in a full total sweep for any bugs or areas that could be improved in an effort to improve the total quality of the regions.

TUTORIAL OVERHAUL (6 features)

The previous tutorial was just lots of large walls of text on various topics, I've tried to make this one a bit easier to follow as it goes through the different menu options in the main game screen so new players can have a better idea of what to expect and what to do, this may need further tweaking but I think at the very least it's a step in the right direction.

* Reworked the tutorial at the start of the game and in the throne room
* Added ability to choose tutorial type instantly
* Added ability to quit tutorial at any point
* Added ability to ask for clarification and extra information on the various tutorial topics
* Added new tutorial section for each area of the main game screen
* Added ability to revisit any section of the tutorial when you're done

WILDWOOD IN REVIEW (12 features)

Continuing on with my attempts to check each area of the game world is up to scratch I've visited Wildwood. Turns out there was a lot of stuff that needed improvement but now Wildwood has a new coat of polish over it!

* Added new screen and sfx for destroying goblin stone camp
* Added new loot item gained for destroying goblin stone camp (with sfx)
* Added new screen and sfx for destroying Hunters rest
* Added new screen for looting hunters rest (with sfx)
* Added new sfx for the seven rules of the second clan book in the guardian tree camp
* Reworked layout of the seven rules book in the guardian camp
* Reworked goblin stone camp description
* Rewrote and fixed 3 hunters rest intro texts
* Fixed 10 text and grammar issues in the oldest tree in Wildwood
* Fixed destroying goblinstone giving you double screen
* Fixed march sound playing when recruiting from hunters rest but none join you
* Fixed text bug with ruined hunters rest screen

GOBLINWOOD IN REVIEW (41 features)

Deservant of a section of it's own, trawling through Goblinwood as part of my Wildwood review I found plenty of things in need of fix or improvement here. I also found that purchasing some things in Goblinwood had a small feature where a percentage of your purchase gets added to the Goblinwood treasury as tax. I'd totally forgotten this feature was even a thing but thought it was cool so I've expanded it to cover more areas of Goblinwood, and have now given visible indication that this is happening when you buy thing there.

* Added new warning screen pre-battle with Goblinwood
* Added goblinwood destruction screen (with sfx)
* Added new screen for looting goblinwood treasury
* Added 3 new loot chests gained for destroying goblinwood
* Added new screen for freeing goblin slaves to enter goblinwood (with sfx)
* Added open the gate screen for entering goblinwood (with new recorded sfx)
* Added indicator of slavery ended when entering goblinwood
* Added special unique screen for ending goblin slavery but no slaves currently left to be freed
* Added new open gate screen for entering goblinwood through diplomacy
* Added new sound effect to entering guard post in Goblinwood living district
* Added 20 gold tax added to Goblinwood treasury if you pay for the 100 gold goblin speaking training
* Added 1 gold tax added to Goblinwood treasury if you pay for the 4 gold human imported ale in the human toe tavern
* Added new screen when trying to recruit but goblinwood pop is too low explaining the limits
* Added new open gate screen for entering goblinwood when you previously already banned goblin slavery
* Added new goblin grunt sound effect to the game
* Added missing indicators of gained troops and lost gold from hiring berserk goblins from Goblinwood
* Added indication of tax income gained for goblinwood when you hire troops
* Added new notification of active trade with goblinwood if you have a trade route
* Added new indicators of trade starting or ending in dialogue
* Added new screen for recruiting goblins from Goblinwood (with sfx)
* Added indicator of loss to local population numbers when recruiting in Goblinwood
* Rewrote goblin wood weapon shop intro text
* Rewrote Goblinwood destroyed screen
* Removed useless extra text when trying to recruit once already recruiting
* Updated goblinwood district options to be capitalised
* Increased minimum recruited goblins in goblinwood from 0 to 2
* Increased maximum recruited goblins in goblinwood from 4 to 7
* Fixed text bug in Goblinwood banned from entry screen
* Fixed rusty dagger inn goblin patrons had grey skin
* Fixed text bugs in intro to Goblinwood living district
* Fixed grammar issue in Vylcount intro text in Goblinwood
* Fixed 2 text bugs in Gnats meat shop
* Fixed intro to sudden death in Goblinwood tavern text split bug
* Fixed text bug in gboo the goblin intro text
* Fixed text bug in room of pipecrafting
* Fixed text bug in Ngrek's boneworks intro
* Fixed 2 text bugs in Ko'lok kings intro
* Fixed Goblinwood treasury text bug
* Fixed Goblinwood dungeon text bug
* Fixed Ko'lok captain of the guard option text bug
* Fixed text bug in diplomat entry to goblinwood

SCHOOL OF DRUMS COMPLETE (7 features)

The Goblinwood School of drums was overdue being completed, it now has double the lessons so you can learn more great drumming techniques!

* Added new intermediate lesson for goblinwood drum school (9 gold entry fee)
* Added new skilled lesson for goblinwood drum school (12 gold entry fee)
* Added current gold indicator to class payment screen in drum school
* Added new screen before lesson showing gold paid
* Added new indicator of tax gold taken from your lesson payment to the goblinwood treasury
* Fixed text bug in Goblinwood drum school statue screen
* Rewrote intro to goblinwood drum screen classes

FARRAD DESERT IN REVIEW (32 features)

Visited the Farrad desert region to see if any locations here were outdated or needing polish and scoured all screens. Now the place is all clear and up to date!

* Added gold gained sound effect for winning scorpion pit bet
* Added indicator of pit gold loss if you win a bet in scorp pit
* Added new screen to buying scorpion pit
* Added new screen for raising your flag in scorpion pit
* Added indicator of gold loss when losing pit bet
* Added indicator of scorp pit bet gold gain when you lose a pit bet
* Added gold sound to paying entry fee for scorp pit
* Added intro screen to watching Gorthmek orc brawl
* Added indicator of your current gold on buy Gorthmek option
* Added gold gained sound effect when looting gorthmek treasury
* Added new screen if you capture gorthmek but it has no gold
* Added sound effect for turning galbak the grunter around
* Added new screen for losing a battle against fort gorthmek (with sfx)
* Improved Scorpion pit discount price from 1000 gold (4.3% off) to 2200 gold (10% off)
* Reworked scorpion fight pit victory text
* Reworked scorpion fight pit betting victory text
* Reworked dead Arsam all knowing screen
* Rewrote Galbak the grunter turn around screen
* Fixed shortening graphic bug for Galbak the grunter image
* Fixed 2 text bugs in destroyed Gorthmek screen
* Fixed shortening graphic bug for destroyed Gorthmek
* Fixed scorp pit not sound not restarting after a fight
* Fixed Arsam all knowings who are you dialogue line splitting bug
* Fixed text bugs in 3 Arsam dialogues
* Fixed 2 text bugs on main intro text of Arsam's hut
* Fixed winning a bet with first scorpion accidentally gives you double reward
* Fixed march sound played when no recruits available in Rihhm
* Fixed Rihhm elder intro text dialogue bug
* Fixed 2 text bugs when starting and ending tribute from Rihhm
* Fixed text bug when ending trade route with Rihhm
* Fixed Rihhm village sound restarts every time you re-enter the main village screen
* Fixed 4 text bugs with Gorthmek leader dialogues

ARTIFACT MARKET IN REVIEW (45 features)

So again with every region there are some locations that are jam packed with tons of content, places like Darkdale, The Blackmarket, and so on. The artifact market is the Farrad Desert's answer to these big settlements and there's a ton inside that needed improvement.

* Added 4 new unique screens for trying doors in artifact market mage guild
* Added new lock rattle sound effect to trying doors in artifact market
* Added new screen for buying ancient scythe artifact
* Added new screen for buying the friend of the fearful
* Added indicator of xenophobic nation changes with friend of the fearful
* Added new screen when paying to enter house of art and tapestries in Artifact market (with sfx)
* Added new screen for buying the plague box with sfx and graphic
* Added new screen for buying Seer stone with sfx and graphic
* Added new screen for buying Chaos Orb box with sfx and graphic
* Added new screen for buying Talisman of Brothers with sfx and graphic
* Added new screen for buying Doomstone fragment with sfx and graphic
* Added new screen for buying Frost Gauntlet with sfx and graphic
* Added new screen for buying Goblin sceptre with sfx and graphic
* Added new screen for buying Dumble staff with sfx and graphic
* Added new screen for buying Demon Shield with sfx and graphic
* Added new screen for buying cruel rule tome with sfx and graphic
* Added new screen for buying horn of demons with sfx and graphic
* Added new screen for buying stone of talents with sfx and graphic
* Added new screen for buying fragment of the stone of denland with sfx and graphic
* Added new screen for buying the Golden telescope with sfx and graphic
* Added indicator of gained exploration changes with golden telescope
* Added sound effect for hiring someone from Artifact market champion post
* Rewrote text for the door marked 'C' if you can't open it
* Rewrote text for opening door marked 'C'
* Fixed text bug in golden telescope description
* Fixed text bug in friend of the fearful description
* Fixed artifact market mages guildmaster intro text bug
* Fixed 2 text bugs in artifact market mage guildmaster dialogues
* Fixed text bug in intro text to artifact market mage guild
* Fixed Nugmeek the bartender intro text bug
* Fixed text bug in main artifact market central district intro text
* Fixed text bug in Artifact market enchanted brawl intro text
* Fixed 2 text bugs in fragment of stone of denland description
* Fixed 3 text bugs in stone of talents description
* Fixed 4 text bugs in horn of demons description
* Fixed 6 text bugs in Demon Shield description
* Fixed 2 text bugs in Dumble staff description
* Fixed text bug in eastern artifact intro text
* Fixed text bug in Goblin sceptre description
* Fixed text bug in Frost Gauntlet description
* Fixed text bug in Talisman of Brothers description
* Fixed text bug in Chaos Orb box description
* Fixed 6 text bugs in tower of histories screens
* Fixed broke hair graphic for Doran the Dim tavernkeep in Artifact market
* Fixed text bug in intro for Doran the Dim

EVERYTHING ELSE (4 features)

This section actually has a number of cool features that didn't fit anywhere else. There's a feature I added a long while ago where defeating kingdoms can form refugee camps though it didn't occur to me until recently how rare or even non-existant seeming this was. I've looked into it further and discovered that kingdoms only have a chance of forming a refugee group if they are destroyed by someone other than the player, now that's been remedied. Among other things here all goblin throne room visitors will now show you how much gold you'll get for enslaving them if goblin slavery is legal.

* Added refugee kingdoms can spawn when players invade last land of independent kingdom
* Made option to sell throne room visiting goblin to the goblin slaver not shows in advance how much gold that's worth to you
* Changed kingdom origin text for slaver option to try and be more clear that you're leading an army of enslaved not free slaves
* Improved grunt sound effect by removing extra noise and reducing filesize

SCREENSHOTS

* New tutorial introduction - https://i.imgur.com/oUJUvub.png
* The screen you get if you lose a fight against Gorthmek (the voiced sound effect makes it for me - https://i.imgur.com/AGvbXrA.png
* Now destroying Hunter's rest has an actual screen - https://i.imgur.com/ALOZbMy.png
* And a reward... sorry hunters - https://i.imgur.com/yqiZjvl.png
* New screen before attacking Goblinwood - https://i.imgur.com/d7p6PuZ.png

WHAT'S NEXT

Now that the tutorial stuff is out of the way I'm going to continue sweeping through my bug reports and suggestions list to shrink it down a bit more and will be having a little bit of a break as I have a few things I need to sort out. I imagine another update will come soon enough though!

Cheers

Huw

Huw2k8

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Hey everyone,

So this update has been quite broad but it's added a whole bunch of new content, characters, bugfixes, and more! I'm really happy with this one.

MANS THE DICTATOR (8 features)

u/TheGamingDictator or Mans, is a member of our Warsim community who while not someone who's been with us for years is someone who has had a huge impact on the game with tons of bugreports and very helpful community work. He's one of our two reddit mods and has been nothing but a help the entire time, long overdue for him to be in the game and here he is now as a northern warrior with a life-debt to the village of Uktak far in the western swamps, be warned he'll protect that village with his life!

* Added new character 'Mans the Dictator' to Uktak village
* Added 7 dialogues with Mans
* Added explanation for why Uktak goblins speak so well
* Added champion challenge duel from mans if you try to destroy Uktak
* Added screen for backing down from champion challenge with mans
* Added special new sound effect for mans death outside of duel
* Added alternate scenario for trying to destroy Uktak if you have no champions
* Added screen for Mans victory in duel

THE ANCIENT PIG CHAMPION (3 features)

This was always sort of in the game, but you just saw the pig-mans face and got nothing from it, I've now made it a little easier and changed the reward to being the actual pig-man himself. I don't believe anyone has found the previous one but it's out there!

* Added Pigsy the Ancient Champion (500 battlescore) to the game (somewhere)
* Added new sound effect for freeing Pigsy
* Added alternate reward if you can't take pigsy as one of your champion slots

BETTER BLACKMARKET RAIDS (4 features)

Previously sacking the Blackmarket granted gold and possible chaos orbs, I've expanded it and improved the pre-existing loot screens.

* Added sacking the Blackmarket now grants 5 random chests on top of normal loot
* Reworked sacking blackmarket main text
* Added new indicators of gold gained when looting Blackmarket
* Added new indicators of chaos orbs gained when looting Blackmarket

MORE CONTROL IN THE BRAWL PIT (22 features)

I wanted more control in the Brawl Pit, now players who own the pit will be able to ban slappers and spiked-knuckles from the pit. The upgrades screen has seen a rework and several other bugs within the pit have been fixed.

* Reworked brawl pit upgrades screen to be upgrades and rules
* Added new dynamic text for Brawl pit upgrades screen if you've got all upgrades
* Added new option to ban Spike-Knuckles from the Brawl pit and it's fights
* Added new option to ban Slappers from Brawl pit and it's fights
* Added special detector that checks if current pit champion is slappy or spike knckle fighter
* Added Option to strip pit champion if violating your new rule (you may choose to allow them to stay)
* Added new option to strip brawl pit champion of their title in the new rules and upgrade scree
* Fixed 2 text bugs in intro to brawl pit champion dialogue
* Reworked brawl pit champion intro text
* Fixed bug preventing watching new champion challenge when a champion is stripped of position in brawl pit
* Removed ability to make money from champion challenge fight as pit owner (to avoid infinite strip champion, then new challenge for new champion, then strip them loop of profiting)
* Fixed being able to talk to brawl pit champion after they're fired when slot is empty
* Fixed text bug in who are you brawl pit champ dialogue
* Fixed 12 text bugs in luck dialogue with brawl pit champion
* Fixed text bug with firing brawl pit champion
* Fixed text bug with intro to brawl pit champ trophies
* Fixed text bug with 5 win trophy text
* Fixed text bug with 10 win trophy text
* Fixed text bug with 25 win trophy text
* Fixed text bug with 50 win trophy text
* Fixed text bug with 100 win trophy text
* Fixed text bug with two pits trophy text

THE CHEATING MAN OF THE GOLDEN CRESCENT (3 features)

There are plenty of Gamblers in the game, some with very questionable games like Grabtork the Swindler. This character plays a normal game but he always finds a way to win. Watch out for him when you're in Darkdales richest district.

* Added new rock, paper, scissors gambler in the golden crescent tavern in Darkdale
* Added gambler refuses to play with you if you don't have 100 gold
* Added gambler changes his choice if he loses and claims he wins (dynamic outcome of how you can deal with this) (credit Defender)

TUTORIAL IMPROVEMENTS (3 features)

I was informed by a new player on steam they skipped the tutorial but wanted to see it again and didn't know where to find it, I've now tried to make it a bit clearer and easier, cheers for the feedback mate!

* Renamed the tutorial option in the throne room to make it more clear (credit Molovian)
* Added new screen if you refuse tutorial from Old croll at game start explaining where to find it if you need it (credit Molovian)
* Added new option to do tutorial even if you skip crowning ceremony (credit Molovian)

THICKBLOOD DESTROYED (4 features)

Had a little work through Thickblood tavern to add the ability to destroy it, Why have you gotta destroy all my stuff Defender?

* Added ability to destroy the Thickblood Tavern (Credit Defender)
* Added alternate text depending on if bandit level is 0 or not when destroying thickblood
* Added destroying thickblood tavern grants -2 bandit level
* Fixed 2 text bugs in Thickblood blade screen

THE HOUSE MARKED 'X' DESTROYED (4 features)

Another thing Defender had to destroy, well now that nasty demon summoner in the Blackmarket 1, Has a face, and 2, can be destroyed!

* Added indicator of demon removed from demon horde when summoning
* Added new graphic for demon summoner
* Reworked description for demon summoner
* Added ability to destroy the demon summoners house (credit Defender)

THE OLD LIBRARY (34 features)

While I was clearing through the Farrad Desert I noticed the Old Library in the Artifact market's books weren't formatted very well and none of them had page turning sound effects, I've gone through and updated them all now so Farrad is fully cleared.

* Added New Book to the Old Library
* Fixed 3 text bugs in western travel guide book in the old library
* Fixed 3 text bugs in Southern travel guide book in the old library
* Fixed 6 text bugs in northern travel guide book in the old library
* Reworked 'The Song of Demons' book layout and added page turn sfx in the old library
* Reworked 'The God of Goblins' book layout and added page turn sfx in the old library
* Reworked 'Willy Willy Wonder King' book layout and added page turn sfx in the old library
* Reworked 'Deserter Deserter' book layout and added page turn sfx in the old library
* Reworked 'Fair Orcish Maiden' book layout and added page turn sfx in the old library
* Reworked 'The King of the Dwarves' book layout and added page turn sfx in the old library
* Reworked 'The Lord of Ice' book layout and added page turn sfx in the old library
* Reworked 'Phenor the Black' book layout and added page turn sfx in the old library
* Reworked 'The Five Brothers' book layout and added page turn sfx in the old library
* Reworked 'Sand-Talker' book layout and added page turn sfx in the old library
* Reworked 'A Wall Rhyme' book layout and added page turn sfx in the old library
* Reworked 'The Book of Prophercy' book layout and added page turn sfx in the old library
* Reworked 'Marius the Tribute' book layout and added page turn sfx in the old library
* Reworked 'Swiftwind the last great clan' book layout and added page turn sfx in the old library
* Reworked 'Titans of the Footpath' book layout and added page turn sfx in the old library
* Reworked 'Kullak' book layout and added page turn sfx in the old library
* Reworked 'The Coastal Kings of Old' book layout and added page turn sfx in the old library
* Reworked 'The Swamplands' book layout and added page turn sfx in the old library
* Reworked 'The Pirate Wars' book layout and added page turn sfx in the old library
* Reworked 'Great Wall' book layout and added page turn sfx in the old library
* Reworked 'O Great Coast King' book layout and added page turn sfx in the old library
* Reworked 'The Orcish Homelands' book layout and added page turn sfx in the old library
* Reworked 'The Place marked X' book layout and added page turn sfx in the old library
* Reworked 'The Wagon Man' book layout and added page turn sfx in the old library
* Reworked '23 Reasons never to visit the north' book layout and added page turn sfx in the old library
* Reworked 'Northern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Southern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Eastern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Western Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'The Hunter's Tales Volume I' book layout and added page turn sfx in the old library

BUGFIXES (7 features)

A few bugfixes here, including a really big crash bug that happened for custom games. Thanks for reporting that one Angel and cheers everyone else for the reports.

* Fixed North Stone graphic colour bug
* Fixed destroying the North stone also accidentally destroys the Old Stone
* Fixed declaring war via diplomacy screen wardrum loop music doesn't stop even after you return to the normal diplo screen (credit Defender)
* Fixed text bug in secret door in the south text
* Fixed caravan report text bug with Blackmarket trade income (credit u/Jacknerik)
* Fixed text bug in Smallhaven tavern rock paper scissors game text
* Fixed issue with having chosen races and their racial prefixes crashes the game if you search for new lands (credit Angel De'Haven)

EVERYTHING ELSE (6 features)

Quite a few things that didn't fit anywhere else, we have a new kingdom type, a new failsafe for having a huge bank balance, lots of new screens when buying maps from the cartographers guild and a rework of the slaver origin story option!

* Added new kingdom type 'Dynasty' with 'Atabeg' as king title and 'Warlord' as lord title (only for civ level 4 or higher nations)
* Added after one billion in the royal bank, the bank will no longer grant interest on it (credit dontlikegreenbeans)
* Added new screen and graphic for secret door in the South
* Added new sfx for opening secret south door
* Added new screen with sfx for buying maps from Cartographers guild
* Reworked slaver army origin story to be clearer (credit u/Jacknerik)

SCREENSHOTS

* New brawl pit rules screen - https://i.imgur.com/POA5OBO.png
* Mans in game - https://i.imgur.com/PKWB9if.png
* Mans defending Uktak - https://i.imgur.com/nYSAGg8.png
* Pigsy the Ancient Champion - https://i.imgur.com/0lbPfNO.png
* Pigsys stats - https://i.imgur.com/0GqVlVH.png
* New screen for buying maps from the Cartographers - https://i.imgur.com/ZHrMJN7.png
* The cheating swine - https://i.imgur.com/8vto1h9.png
* What are you going to do about it - https://i.imgur.com/YwESYUM.png

WHAT'S NEXT

This update has halved my immediate backlog of reports and things, I plan to clear the rest of it before moving on to themed updates within the next few weeks.

Cheers

Huw

Huw2k8

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Warsim 0.8.1.7 (Slave Revolt Origin and much more, 117 features)
Hey everyone,

So another week of successful clearing through big backlogs as well as some more playtesting myself to find bugs and areas to improve. This update has many different improvements all around and lots of new features that I hope you all enjoy!

NEW WAY OF DOING DIFFICULTY (4 features)

Well it's actually the old way, before a background difficulty scale was added that made enemies recruit more and generally be stronger and larger the difficulty used to pretty much soley mean what your starting resources were and nothing more. On the suggestion of u/Ubercharge1 from our reddit community I've added new game difficulty choices for playing default difficulty but with the starting resources of each choice.

* Added new debug mode 23 - Normal mode resources but increased background difficulty off (credit u/Ubercharge1)
* Added new debug mode 24 - Hard mode resources but increased background difficulty off (credit u/Ubercharge1)
* Added new debug mode 25 - Solid mode resources but increased background difficulty off (credit u/Ubercharge1)
* Added new debug mode 26 - Insane mode resources but increased background difficulty off (credit u/Ubercharge1)

SLAVES RISE UP (2 features)

This has been suggested multiple times by people who wanted to start the game as a freer-of-slaves, well now you can. Choosing this origin starts you off destroying the slavers fort and leading your ex-slave army to forming a kingdom!

* Added new kingdom origin start 'Slaver revolt' Start with destroyed slaver fort, ex-slave freed army, +10 public opinion (credit Multiple suggesters)
* Added chance of slaver revolt kingdom origin when you choose random origin

THINK OF THE CHILDREN (24 features)

No matter how many children you drop out of trap doors, there are always more who visit your throne room asking for money. No matter how many you give money to the odds of more coming is low. Now there will be a background tracker keeping a note of this, if you are horrible to young folk visiting your throne room you will find a lot less of them or maybe never see them. Treat them well and more and more will come!

* Added youth relation figure tracking your background relation to the youth in throne room encounters
* Added having 75+ youth relation grants 4% bonus in throne room visitors
* Added having 50+ youth relation grants 3% bonus in throne room visitors
* Added having 25+ youth relation grants 2% bonus in throne room visitors
* Added having 0+ youth relation grants 1% bonus in throne room visitors
* Added having -25+ youth relation grants 1% drop in throne room visitors
* Added having -50+ youth relation grants 2% drop in throne room visitors
* Added having -75+ youth relation grants 3% drop in throne room visitors
* Added having lower than 75 youth relation grants 4% drop in throne room visitors
* Fixed text bug in young boy eats coin and chokes encounter
* Added -2 youth relation for young boy death in throne room encounter
* Added +1 youth relation for giving young boy a coin
* Added -1 youth relation for having no gold to give
* Added -10 youth relation for throwing young boy through trap door
* Added -5 youth relation for arresting young boy
* Added -1 youth relation for refusing to give gold to young boy
* Added +3 youth relation for giving young boy who asks for a single coin ten coins
* Added +6 youth relation for giving young boy who asks for a single coin 100 coins
* Made boy gives coin throne room encounter much more common if youth relation is high
* Made boy gives coin throne room encounter much less common if youth relation is low
* Fixed boy gives coin throne room encounter text bug
* Added -2 youth relation for snatching coin from boy and kicking him out
* Added paying Blackmarket pickpocket gang a coin each to disband gives +5 youth relation
* Added paying Blackmarket pickpocket gang 10 coins each to disband gives +10 youth relation

MERCENARY CONVERTS IMPROVED (5 features)

Defender pointed out that the ability to freely convert your 100 battlescore troops to be members of merc groups with 190 battlescore units is a little exploity, now I've added a system to at least provide some growing costs depending on how advanced the merc units are.

* Added new system of paying to convert soldiers into merc groups with much more powerful units (credit Defender)
* Merc groups with higher than 200 battlescore units cost 6 gold per unit to convert (credit Defender)
* Merc groups with higher than 150 battlescore units cost 4 gold per unit to convert (credit Defender)
* Merc groups with higher than 100 battlescore units cost 2 gold per unit to convert (credit Defender)
* Added marching sound effect when converting troops into mercenary company units

EXPLORATION ENCOUNTERS EXPANDED (4 features)

Omer suggested some new encounters when you explore the realm, finding a random hero or monster if you have a monster fight pit, thanks Omer!

* Added new exploration encounter of finding a lost champion who is willing to join you (credit Omer from Audiogames)
* Added sleeping monster explore encounter (credit Omer from Audiogames)
* Added trapped monster dead trappers explore encounter (credit Omer from Audiogames)
* Added docile monster explore encounter (credit Omer from Audiogames)

DRUNKEN CAT PETTING CONSEQUENCE (9 features)

In Darkdale there's a cat tavern, you can get drunk and pet cats. But logically the drunker you get the more likely you would be to irritate those cats. Well now it's a feature!

* Added being a bit drunk or more and trying to pet cats in the Darkdale Cat tavern has 1/3 chance of negative outcome (credit Defender)
* Added being very drunk or more and trying to pet cats in the Darkdale Cat tavern has 1/2 chance of negative outcome (credit Defender)
* Added irritated cat outcome with screen and sfx
* Added accidental poke cat outcome with screen and sfx
* Added slip and grab fur cat outcome with screen and sfx
* Added cat licks booze cat outcome with screen and sfx
* Added Catyr interaction over grab fur outcome
* Added Catyr interaction over accidental poke outcome
* Added if you get to drunk level Hammered or higher, Catyr the beautiful looks ugly

WHAT DO YOU DO? (9 features)

You now get a much more dynamic and helpful response when asking your diplomat what he can do, it will also show the nearest skill increase that can be gained.

* Added new extra screen when asking diplomat what he does (credit Defender)
* Added screen for having less than 50 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 75 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 100 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 150 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 200 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having more than 200 diplomat score
* Reworked all 5 screens for asking spymaster what he can do
* Fixed demon spying ability mentioned by spymaster even if demons are dead

WHY THE RED FACE? (20 features)

If you play as a demonic ruler then all your advisors get a demonic red skin, however it seems this was only half implemented as many screens the skin colour reverted to normal. Thanks cultivahabas for letting me know about this one, now it's all patched!

* Fixed asking demonic diplomat to show kingdom relations changes his skin colour (credit cultivahabas)
* Fixed asking demonic diplomat what he does changes his skin colour (credit cultivahabas)
* Fixed asking demonic diplomat for advice changes his skin colour (credit cultivahabas)
* Fixed firing demonic diplomat changes his skin colour (credit cultivahabas)
* Fixed firing demonic spymaster changes his skin colour (credit cultivahabas)
* Fixed asking spymaster what he does doesn't have it's own screen
* Fixed firing demonic jester changes his skin colour (credit cultivahabas)
* Fixed firing demonic general changes his skin colour (credit cultivahabas)
* Fixed asking demonic steward what he does changes his skin colour (credit cultivahabas)
* Fixed firing demonic steward changes his colour (credit cultivahabas)
* Fixed playing sudden death with demonic games master changes his skin colour (credit cultivahabas)
* Fixed asking about the rules of sudden death to demonic games master changes his skin colour (credit cultivahabas)
* Fixed playing coin flip game with demonic games master changes his skin colour (credit cultivahabas)
* Fixed firing demonic games master changes his skin colour (credit cultivahabas)
* Fixed playing rock paper scissors with demonic games master changes his skin colour (credit cultivahabas)
* Fixed playing caverns and cave trolls with demonic games master changes his skin colour (credit cultivahabas)
* Fixed firing demonic bard changes his skin colour (credit cultivahabas)
* Fixed demonic general game intro skin colour not correctly set (credit cultivahabas)
* Fixed demonic advisor tutorial rejection screen skin colour not correctly set (credit cultivahabas)
* Fixed demonic advisor tutorial screens skin colour not correctly set (credit cultivahabas)

GAMBLING DEN IMPROVEMENTS (3 features)

There are definitely a bunch more improvements to be made here, but I've made a start and now added a special event that happens if you clear the den out of it's gold.

* Added new screen where gambling den applauds you if you can clear it out of it's gold
* Added new screen and sfx for gambling den shutting down due to having no gold
* Fixed Blackmarket guess the dice text broken

BUGFIXES (29 features)

A pile of bugs big enough to scare an ant-eater here... At least they are sorted now!

* Fixed text colour bug with old stone event
* Fixed text colour bug with old stone destruction screen
* Fixed mercenary companies cannot fight the undead
* Fixed 2 text bugs in not having enough goblin berserkers conversion screen
* FiXed 2 text bugs in not having gold to convert goblin berserkers screen
* Fixed issue with goblin berserker conversion incorrectly telling you that you don't have enough berserkers to convert (credit Matt1211)
* Fixed sacrificing peasants at demon totems changes totem text to show them destroyed (credit cultivahabas)
* Fixed mislabelled Blackmarket attack option
* Fixed 30 Blackmarket banners text bugs
* Fixed 2 ruined Blackmarket Banners text bugs
* Fixed 4 incorrectly sized Blackmarket banners
* Fixed text bug in can't afford invasion cost merc hire screen
* Fixed jesters son referring to the player as << YourLord <<
* Fixed 2 text bugs in monster fight victory screens
* Fixed text bug in bandits of the realm how to reduce bandit level text screen
* Fixed 3 text bugs in attacking independent kingdoms
* Fixed 3 text bugs in attacking bandit groups
* Fixed text bug in 'Miners fell into a chasm' Shallowrock throne room encounter
* Fixed 5 text bugs in 'Miners tried to rob you' Shallowrock throne room encounter
* Fixed 2 text bugs in 'Miners discover chaos orbs' Shallowrock throne room encounter
* Fixed no gold indicator shown on throne room bard encore screen
* Fixed no gold indicator shown on bard asking for gold to play throne room screen
* Fixed 4 text bugs in Clan Thickblood Blade screens
* Fixed no gold indicator on fort ruin in Near north with rebuild option
* Fixed 6 text bugs in silver tongue throne room failure screens
* Fixed 6 text bugs in silver tongue throne room success screens
* Fixed text bug with goblin tribe throne room encounter
* Fixed incorrectly laid out indicators of gained goblin troops in goblin tribe joiner throne room encounter
* Fixed champion joiner extra line bug

EVERYTHING ELSE (8 features)

Plenty of good stuff here, now when Phenor rejects your peace it's way better, undead summoning event is improved, Blackmarket ruler statue is improved, and some great suggestions by Caccio, Defender, and Molovian!

* Added gold sound to paying silver tongue in throne room
* Reworked peace rejection from bandit horde screen
* Reworked Blackmarket leader statue to show if it was erected by the last Blackmarket ruler before you conquered the place
* Reworked undead summoning event to have new screen and sfx
* Reworked buying maps from cartographers guild options to clearly explain you are unlocking the region and not a single location (credit Caccio72 from audiogames)
* Added new indicator of total music relation when it changes (credit Molovian)
* Added background sound to smallhaven (credit Defender)
* Added special event where if rebel forces are dead but rebels still have lands they collapse at the end of the turn and flee into exile (credit DazaKiwi)

SCREENSHOTS

* Found this ugly beast while exploring - https://i.imgur.com/rIWqH6k.png
* New slave revolt origin story - https://i.imgur.com/8jvogTK.png
* New event if the rebellion loses it's armies but still has lands - https://i.imgur.com/D1oS0sQ.png
* Catyr the Beautiful doesn't look so good if you get too drunk - https://i.imgur.com/lIO7mGV.png
* Don't pet cats in the cat tavern if you can barely stand - https://i.imgur.com/sLegkxN.png
* Spawning an undead horde - https://i.imgur.com/pqrut9r.png
* What can old croll do? - https://i.imgur.com/m8njpUK.png
* The cost of mercenary converts to a very strong group - https://i.imgur.com/dfURd1i.png
* Now the group is way bigger - https://i.imgur.com/X1nzTt0.png
* The new difficulty gamemodes available when starting a new game - https://i.imgur.com/Jn12eEV.png

WHAT'S NEXT

Once again I've made great progress clearing through my backlogs. Still plenty more stuff to come before it's fully cleared though!

Cheers

Huw

Huw2k8

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Hey guys just letting you know Warsim is now 30% off on steam at $5.59/£3.84/4,54€

I'm happy to answer any questions anyone has about the game. It's been in early access for years but is fully playable, has 96% positive on steam from over 300 reviews, and has sizeable communities on both steam and reddit with just over 21000 copies sold so far.

Check out the sale here - https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0#app_reviews_hash

If you do check it out I hope you enjoy it, and if you already have it let any friends you think might like it know!

Cheers guys

Huw (Solodev of Warsim)

Huw2k8

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Warsim 0.8.1.8 (Baiaa Pits Extended and more, 53 features)

Hey everyone,

So more clearing of things on the list, Warsim is now on sale as well so I'm focusing on trying to raise awareness and promote that sale where I can too! This update includes a lot of different stuff but chiefly, Baiaa Pits improved, Gambling Den in the Blackmarket has been improved and now more available, Some improvements to the Nomads, lots of bugfixes, and appreciation from Rihhm village when you deserve it!

BAIAA PITS EXTENDED (6 features)

A few bugfixes and tweaks as well as a brand new way to obtain good tried and tested monsters, now you can buy them from the Baiaa pits for slaves!

* Added Baiaa Pit Master will offer to sell you the winning monster of any pit fight for 15 slaves or peasants if you have any free slots in your monster pit
* Fixed sound not resetting after monster fight in Baiaa
* Added 2 new questions to Baiaa monster pit master 'What do you do with the slaves or peasants you take for entry' and 'Who watches these fights?'
* Fixed slave and peasant availability indicators for Baiaa pit fight show as available even when you don't have the peasants or slaves
* Added new indicator on Baiaa monster fight entry of if you have no slaves/peasants or not enough
* Fixed 2 text bugs with Baiaa slave fight entry costs

GAMBLING DEN REWORKED (17 features)

The gambling den is a location that only appears in upgraded Blackmarkets so most players don't see it, it turns the coin flipper into a den with several games you can play. I've decided to reduce this to being available from the get-go and have tried to improve a lot of the things you can do here.

* Removed coin flipper from central market district
* Replaced coin flipping with Gambling Den (usually reserved only for upgraded Blackmarket)
* Updated Blackmarket upgrade screen mentioning gambling den upgrade
* Added graphic to guess the dice game in gambling den
* Added indicator of gold lost and gambling den gold gained
* Made gambling den gold random from 5001-15000 gold instead of always 10000
* Completely reworked gambling den armwrestling
* Added 9 new arm wrestling sound effects
* Added indicator of gold and gambling den gold change with wins and losses
* Added dynamic graphics as the arm wrestling event goes on
* Added new screen to arm wrestling draw
* Added refund bet screen with sfx for arm wrestling draw
* Fixed 2 text bugs in Gambling Den arm wrestling screen
* Added screen for arm wrestling bet refused because you can't afford to make it
* Added screen for arm wrestling bet refused because the gambling den can't afford to match it
* Reworked coin flip text in gambling den
* Added dice roll sound effect to guess the dice game in Gambling den

RIHHM APPRECIATION (6 features)

When you terraform the village of Rihhm, now everywhere in Rihhm you go you'll recieve adoration and praise!

* Added alt dialogue for Rihhm champion if you've terraformed the village
* Reworked Rihhm champion dialogue
* Added alt dialogue for Rihhm snail racing if you've terraformed the village
* Fixed text bug with unwilling storyteller of Rihhm
* Added alt dialogue intro for Rihhm Elder if you've terraformed the village
* Added 10 extra random villager dialogues for once you've terraformed Rihhm Village

NOMADS NOT DEMONS (3 features)

Luel from Audiogames pointed out that when attacking the demon camp sometimes the nomads would defend it, this was a bug where the game thought that any living nomads were demonic worshipping nomads even if they weren't. Now it's all fixed!

* Fixed demon gate protected by Nomads even if nomads aren't turned to demonic servants (credit Luel)
* Added screen for defeating demonic nomads at the demon gate
* Added new screen for defeating demons at the demon gate but nomads arriving with sfx

NEW KINGDOM NAMES (1 features)

A few new kingdom names to keep things fresh, these mostly appear when a player selects a random kingdom name!

* Added 10 new kingdom names 'Firsthold, Nestneck, Cygarr, Rumphold, Cynros, Enropa, Dragonhold, Wyrmwood, Scarehold, Murderhold'

BUGFIXES (16 features)

Lots of bugs fixed here, it seems there are always more bugs but at least they're getting cleared out! I dream of a bug free Warsim.

* Fixed goblin poking you in the face drunk event skipping to another event bug
* Fixed waking up next to a lady troll drunk event skipping to another event bug
* Fixed nario brings strong drink encounter shows -0 gold coins deducted which is pointless
* Fixed 8 text bugs with Blackmarket Herald market income report
* Fixed text bug in Blackmarket Herald guard revolt event
* Fixed text bug in Blackmarket Herald slums donation event
* Fixed text bug in Blackmarket Herald treasury donation event
* Fixed text bug in Blackmarket Herald statue topple event
* Fixed 10 text bugs in Blackmarket Herald minor bandit gang set up abandoned area event
* Fixed 5 text bugs with turn report minor bandit gang set up event
* Fixed 10 text bugs with Blackmarket Herald market income report for when you own Blackmarket
* Fixed Text Bug in Blackmarket Herald random event intro
* Fixed 6 text bugs with Baiaa door open intro texts
* Fixed text bug in Aehlans intro
* Fixed male gender mention regardless of player choice when greeted by Aehlan
* Fixed vampire bard funny origin text bug (credit u/TheGamingDictator)

EVERYTHING ELSE (4 features)

A couple of smaller changes and additions.

* Added if you kill character in Baiaa torture chamber his eyes now 'X' out, unless you've poked them both out
* Added new screen for trying to interact with abandoned house mushroom people in Blackmarket
* Added new option for no exploration locations unlocked in custom game (credit Aaron)
* Added new goblin name 'Gomblim' (credit DOKTA)

SCREENSHOTS

* New pop-up when watching Baiaa Pit fights if you have your own monster pit - https://i.imgur.com/WqeLtT8.png
* Sold - https://i.imgur.com/NGOrJxY.png
* This new arm-wrestling game... it's something, that's all I'm saying - https://i.imgur.com/lt2Ur1r.png

WHAT'S NEXT

Still got a few weeks worth of backlog to clear through so I'll continue on that first and see where we go from there, I'm very much enjoying the progress though. Also if you guys are reading this and know anyone who might like Warsim, now's the time to let them know as it's 30% off! :)

Cheers

Huw
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