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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 72821 times)

Huw2k8

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**BARRACKS IMPROVEMENTS**

The Barracks troop upgrade screens were abysmal and low-effort, now they have all been reworked and upgraded with graphics and a new sound effect.

* Added new screen for not having enough gold to upgrade goblins to berserkers
* Added new screen for not having enough goblins to upgrade to berserkers
* Added new screen and graphic for goblin to berserker main screen
* Added new screen and graphic for converting a goblin to berserker (with new text)
* Added new sound effect for troop conversion
* Added new costs to upgrading bandits and goblins in barracks
* Made training ground graphic smaller and worse looking
* Made grand barracks graphic bigger and more grand
* Added new screen for not having enough gold to upgrade bandits to soldiers
* Added new screen for not having enough bandits to upgrade to soldiers
* Added new screen and graphic for bandits to soldiers main screen
* Added new screen and graphic for converting a bandits to soldiers (with new text)
* Added new screen for not having enough gold to upgrade goblins to soldiers
* Added new screen for not having enough goblins to upgrade to soldiers
* Added new screen and graphic for goblins to soldiers main screen
* Added new screen and graphic for converting a goblins to soldiers (with new text)
* Added new screen for not having enough gold to upgrade bandits to peasants
* Added new screen for not having enough bandits to upgrade to peasants
* Added new screen and graphic for bandits to peasants main screen
* Added new screen and graphic for converting a bandits to peasants (with new text)
* Added new screen for not having enough gold to upgrade soldiers to knights
* Added new screen for not having enough soldiers to upgrade to knights
* Added new screen and graphic for soldiers to knights main screen
* Added new screen and graphic for converting a soldiers to knights (with new text)

**LET THE PEOPLE DRINK EXTENDED**

Because tavern dialogues are used in the most common drinking encounters I've decided to expand on them and add more dialogues related to the new alcohol system, now people will complain or praise their respective drinks!

* Added 5 new generic tavern dialogues and rumours
* Added 5 new icewatch tavern dialogues
* Added 5 universal goblin tavern dialogues
* Added 5 universal Blackmarket tavern dialogues
* Added 5 Blackrow Tavern dialogues
* Added 5 Dragon's Kneecap Tavern Dialogues
* Added 5 Thickblood tavern dialogues

**YOU'RE FIRED**

Firing staff has always been a screenless part of the game, you click the button and they're gone without a word from them, now your staff will have parting words pooled from a big load of possible farewells and goodbyes

* Added new system for random responses when firing your staff (credit Defender)
* Added 5 generic firing dialouges
* Added 5 diplomat firing dialogues
* Added 5 Spymaster firing dialogues
* Added 5 Jester firing dialogues
* Added 5 General firing dialogues
* Added 5 Steward firing dialogues
* Added 5 gamemaster firing dialogues
* Added 5 Bard firing dialogues

**PROSPECTING REWORKED**

Defender suggested having a sound effect for prospecting, when I went to put it in I noticed just how bad the prospecting 'screen' was, it was a single line of badly formatted text, so now there are new graphics and screens.

* Added new graphic for prospecting in mines
* Added new sound effect for prospecting in mines (credit Defender)
* Fixed prospecting text-wrap bug
* Rewrote mine prospecting text layout
* Made prospecting 50/50 instead of 1 in 3 chance
* Reworked not enough gold for prospecting message
* Fixed Hlok mine prospecting and collapsing options not showing if unfilled
* Added gold loss indicator to prospecting

**BUGFIXES**

I noticed the refugee camp title line was a little too short and RTT on audiogames.net informed me about the games loading bar appearing in the ascii-less version of Warsim so now both have been fixed!

* Fixed refugee camp title line being too short
* Fixed loading bar appearing in ascii-disabled warsim (credit Rtt)

**SCREENSHOTS OF THIS UPDATE**

* [Bandits renouncing banditry in the Barracks](https://i.imgur.com/HQqTVx7.png)
* [Some of the Ex-Diplomat speeches](https://i.imgur.com/NeXVabG.png)
* [How berserkers are made in the Barracks](https://i.imgur.com/Xduwf7P.png)
* [New Grand Barracks Screen](https://i.imgur.com/O7JjXJZ.png)
* [New prospecting screen](https://i.imgur.com/0sq6tYc.png)

Huw2k8

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Hey guys I'm a few hours late on posting the changelog but I put the update live last night, I was just out drinking and didn't have enough time to put the changelog everywhere, still another update due tonight aswell!

LET THE PEOPLE DRINK EXTENDED AGAIN

The main bulk of this update is expansions on the let the people drink update, while adding to the tavern dialogues I discovered I'd actually missed a tavern off when I was adding drinking to each tavern, the Lone Arrow tavern found in the far west in Huntsman's Rest had no ability to drink, I added 2 new drinks one of which gives you the ability to hit bullseye each time in the Huntsman's Archery, there are also new sound effects, bugfixes and tons of new dialogues for the various taverns across the world.

* Added ability to drink in Lone Arrow Tavern
* Added new drink 'Sap of the forest' (25 gold) to Lone Arrow tavern
* Added Sap puke event
* Added 4 random sap drinking events
* Added 5 new dialogues to lone arrow tavern
* Fixed lone arrow tavern dialogues not appearing in the tavern
* Added sap of the forest makes you perfect at archery in hunter's rest
* Added new sound effect for goblin hitting head in bar
* Added new sound effect for goblin dropping tray of drinks in bar
* Added 5 universal Northern tavern dialogues
* Added 5 Pitside Tavern dialogues
* Added 5 universal Artifact Market tavern dialogues
* Added 5 silverstaff tavern dialogues
* Added 5 three blades inn dialogues
* Added 5 new rusty dagger inn dialogues
* Added 5 new humans toe tavern dialogues
* Fixed punching staring goblin drunk event broken

DRINKING NAMES

Kind of a belated follow up to the let the people drink update, some more drunk name suffixes for characters in your world!

* Added new name suffix 'the Ale-Gobbler' (+13 battlescore)
* Added new name suffix 'the Ale-Chugger' (+11 battlescore)
* Added new name suffix 'the Ale-Slammer' (+10 battlescore)
* Added new name suffix 'the Aleblood' (+5 battlescore)
* Added new name suffix 'the Blackout-Drunk' (-30 battlescore)
* Added new name suffix 'the Mead-Guzzler' (+9 battlescore)
* Added new name suffix 'Alebreath' (+3 battlescore)
* Added new name suffix 'Aleblood' (+5 battlescore)
* Added new name suffix 'Meadblood' (+4 battlescore)
* Added new name suffix 'the Meadblood' (+4 battlescore)
* Added new name suffix 'Boozeblood' (+3 battlescore)

U/TheGamingDictator INSPIRED OR SUGGESTED NAMES

u/TheGamingDictator from reddit suggested a number of name suffixes, some of them were added directly others were inspired by his suggestions like all the tooth names

* Added new name suffix 'the Unready' (-5 battlescore)  (can mix to make 50+ other suffixes)
* Added new name suffix 'Lionheart' (+30 battlescore)
* Added new name suffix 'Longshanks' (+10 battlescore)
* Added new name suffix 'Redtooth' (+19 battlescore)
* Added new name suffix 'Blacktooth' (+6 battlescore)
* Added new name suffix 'Bloodtooth' (+10 battlescore)
* Added new name suffix 'Sharptooth' (+19 battlescore)
* Added new name suffix 'Greentooth' (+10 battlescore)
* Added new name suffix 'Stonetooth' (+29 battlescore)
* Added new name suffix 'Glasstooth' (+7 battlescore)

BUGFIXES

Quite a few bugs solved, thanks for bob and u/theGamingDictator for the help!

* Fixed Arena 32 man tournaments being broken (Lots of people reported this so it's hard to credit any one person)
* Fixed fires celebration grammar bug (credit u/TheGamingDictator)
* Fixed barracks grammar bug (credit u/TheGamingDictator)
* Fixed explorers guild grammar bug (credit u/TheGamingDictator)
* Fixed that the other banks text bug (credit Bob)
* Fixed train soldiers bandit text bug   
* Fixed 0 option bug with training units
* Fixed training grounds description bug
* Fixed cancelled celebration missing space bug (credit u/TheGamingDictator)
* Fixed Parade celebration grammar bug (credit u/TheGamingDictator)
* Fixed pre-battle spy report text colour
* Fixed battle retreat text colour

SCREENSHOTS

* New drink - https://i.imgur.com/M8TMR5h.png
* Puking new drink - https://i.imgur.com/3uJmzIB.png

martinuzz

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Just bought it because it looks like some good fun.
My first 2 cents: change going back from menus from <0> <return> to <esc>, would make navigating the menus a lot quicker.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Huw2k8

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https://imgur.com/a/MtB7h7R

GOBLIN SETTLEMENTS EXPANDED

A while ago the goblin settlement upgrade was added, something you can grow from a goblin hut all the way up to a megacity, well many people wanted it expanded and now it has been. Now once you have a goblin hut you can visit it in the other buildings tab on the main screen and upgrade it through there, each of the 20 or so different tiers has it's own graphic so you can watch the settlement grow before you!

* Added new system for goblin settlement (new screen in other buildings)
* Added ability to upgrade goblin settlement within the screen
* Added 20 different graphics for the stages of the goblin settlement

SAVE MANAGEMENT

A suggestion by RTT which is a good one, took a bit of work but I've got it sorted, now you can go through and type the name of a save file you want to delete to clear it and all its extra files away, helps if like me you have lots of different saves and test saves that get a little much, now spring cleaning is easy!

* Added ability to delete saves (credit RTT)

BOOKRAGE

For those who don't know, Bookrage has been involved in the Warsim community for quite some time over on Audiogames.net (specifically this thread) and has come up with I would say somewhere in the range of 500+ ideas over the years, frequently dropping a big list of concepts and ideas whenever I was brainstorming with things like the race system or name prefixes, some notable members of the Warsim community have been featured in the game and Defender suggested that Bookrage be added, why not! Now you'll find a place called Raging Book Shop in Blackrow where you'll find him!

* Added Raging Book Shop to Blackrow in Blackmarket
* Added Bookrage from Audiogames.net as a character (Defenders Idea)

JUST JOKING

Added 8 jokes that can appear being said by in game jesters and comedians

* Added yes knight joke (Level 1 joke) (credit u/Dtyn8)
* Added No good knight joke (Level 1 joke) (credit u/Dtyn8)
* Added fat knight joke (Level 1 joke)
* Added meat eater knight joke (Level 1 joke)
* Added cursed turnip man joke (Level 1 joke)
* Added peasant and a knight on a bridge joke (level 3 joke)
* Added knight in cannibal village joke (level 1 joke)
* Added Footless knight joke (level 2 joke)

MORE NAME SUFFIXES

Tons of new name suffixes, starting with tooth related ones but then I branched out, the best one is the Warmaker with +45 battlescore, my thought was if this character can make wars happen they are a probably tough, the weakest is the overdramatic with -10 battlescore!

* Added new name suffix 'Beartooth' (+16 battlescore)
* Added new name suffix 'Wolftooth' (+14 battlescore)
* Added new name suffix 'Dogtooth' (+4 battlescore)
* Added new name suffix 'Curvetooth' (+3 battlescore)
* Added new name suffix 'Bucktooth' (-1 battlescore)
* Added new name suffix 'Ogretooth' (+29 battlescore)
* Added new name suffix 'Glowtooth' (+15 battlescore)
* Added new name suffix 'Squaretooth' (+3 battlescore)
* Added new name suffix 'the Lifestealer' (+41 battlescore)
* Added new name suffix 'the Wallbreaker' (+25 battlescore)
* Added new name suffix 'the Boulder' (+30 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Tombstone' (+21 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Warforger' (+29 battlescore)
* Added new name suffix 'the Warchaser' (+34 battlescore)
* Added new name suffix 'the Warmaker' (+45 battlescore)
* Added new name suffix 'the Overdramatic' (-10. battlescore) (can mix to make 50+ other suffixes)

HERO ORIGIN STORIES

A couple of additional origin stories, I will keep adding these because eventually we will get to the point where it'll be more or less unique and each hero will have a completely different origin story to the next

* Added 'Assaulted jester' hero origin story
* Added 'My past? No' hero origin story
* Added 'Sweet roll seller' hero origin story
* Added 'Adventuring writer' hero origin story
* Added 'Adventurer cliff village' hero origin story

BUGFIXES

Lots of bugs fixed this time thanks mostly to defender and thegamingdictator, so thanks guys!

* Fixed ability to rehire mercenary group by selecting option one when they are hired (credit Defender)
* Fixed wordwrap of demon worshipper encounter
* Fixed demon worshipper throne room grammar bug
* Fixed Recruiter to knight text pause error (credit u/TheGamingDictator)
* Fixed Recruiter to knight text wordwrap bug
* Fixed Knight to recruiter text wordwrap bug
* Fixed hired into king's service grand champion hall of fame text replaced with retired into (whatever title you have ie queen/dude/king/blah)
* Fixed krut and erak showing numbers next to them when destroyed unlike other menu items (credit u/TheGamingDictator)
* Fixed Asking how much gold is needed in slums kicks you all the way out of the donation menu (credit Defender)
* Fixed slums donation menu grammar bug
* Fixed monfort mine reference to king instead of dynamic chosen title when getting tribute

EVERYTHING ELSE

A couple of new things here, now any hiring has a marching sound as well as some other barracks related tweaks!

* Updated Barracks upgrade text in kingdom upgrades screen
* Removed false note of ability to upgrade units directly on training grounds text
* Added new marching sound for hiring troops from main hire screen
* Added indicator of how much gold you have and cost of upgrade to barracks and grand barracks troop upgrade menus (credit u/TheGamingDictator)

SCREENSHOTS

Bookrage - https://i.imgur.com/PnGM9HI.png

Deleting a save game screen - https://i.imgur.com/YJFvdxn.png

Progression of the goblin settlement - https://i.imgur.com/rJJ6k59.png

How to find the delete a save screen - https://i.imgur.com/DfXPU8b.png

The new raging book shop - https://i.imgur.com/D4SOQgK.png

Huw2k8

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https://i.imgur.com/DLJbF2g.png

THE GOBLINWOOD JAMBOREE

I wanted another wholesome event in game and opted for the friendly goblins of the western settlement of Goblinwood, now provided you have all the positive goblin laws and stances. The goblinwood jamboree contains music, feasting, lots of chatter, a drinking contest against a bunch of goblins and random events, so be nice to goblins and head west!

* Added Goblinwood Jamboree (a goblinwood festival every 10 years if you have goblin celebration active and ban goblin slavery and have discovered goblinwood)
* Added goblin trumpet sound effect
* Added new description for goblinwood intro during jamboree
* Added goblin jamboree messenger end of turn event
* Added two goblin guard intro to castle Kolok
* Added 5 dynamic text intros for Bgax the guard captain
* Added 5 dynamic text intos for Geks the advisor
* Added 5 dynamic text intos for the king
* Added 5 dynamic text intos for Gmek the rich
* Added 3 dynamic texts for celebration start toast by king
* Added a toast by Bgax
* Added a toast by Gmek
* Added 2 dynamic texts for no toast
* Added dynamic applause response to toasts (but always a toast if the king speaks)
* Added goblinwood chariot song
* Added Chef goblin screen
* Added random feast meal system (gives you one of 4 different foods)
* Added 3 random reactions to eating mystery meat covered in Rteka seeds
* Added 3 random reactions to eating mystery meat on it's own
* Added 3 random reactions to eating rat meat skewers
* Added 3 random reactions to eating dog meat on the bone
* Added option to join or ignore goblin drinking competition (100 gold prize)
* Added dynamic system of drinking, quiting or drinking automatically
* Added drinking competition with dynamic eventualities for winning, losing or no winners
* Added dynamic graphic for the round of the drinking contest
* Added goblin glass window small sound effect
* Added goblin fall through window random jamboree event
* Added bgax breaks up brawl random jamboree event
* Added king donates gold to poor random jamboree event
* Added nobles donate gold to king random jamboree event
* Added 5 new warriors random jamboree event
* Added assassination attempt random jamboree event
* Added goblin hits head random jamboree event
* Added 3 random end of the night text descriptions
* Added 3 random sends offs from Geks the advisor

MORE NAME SUFFIXES

Another 5 new suffixes for the people of your gameworld!

* Added new name suffix 'the Firebringer' (-25 battlescore) (credit Catrin)
* Added new name suffix 'the Joker' (-1 battlescore) (credit Catrin)
* Added new name suffix 'the Mouse-eater' (-5 battlescore)
* Added new name suffix 'the Mouse Heart' (-3 battlescore)
* Added new name suffix 'the Mouse-like' (-5 battlescore)

ADDITIONAL TAVERN TALK

Still think the tavern dialogues could be added to so a few more! only the ones with very few unique dialogues like Ogloobs

* Added 5 dialogues to Blackrow tavern
* Added 5 dialogues to thickblood tavern
* Added 5 dialogues to Three blades inn
* Added 5 dialogues to silver staff tavern

BUGFIXES

A couple of little bugs found as well as a big crash bug thanks to u/ablack667

* Fixed crash when entering settings menu (credit u/ablack667)
* Fixed worst than rat meat text bug in goblinwood meat shop
* Fixed Eswin elfhater drunk event problems

EVERYTHING ELSE

A few things that didn't fit anywhere else!

* Added 15 new female names to female name generator
* Added joke to mine dialogues
* Added new child pickpocket name suffix 'the Ickle'

SCREENSHOTS

- Invite to the Jamboree - https://i.imgur.com/13vtFb0.png
- A pair of goblin guards - https://i.imgur.com/Lk6xOkv.png
- Goblin Trumpeteers - https://i.imgur.com/OhXZWrS.png
- Celebrating Goblinwood - https://i.imgur.com/jqyElmf.png
- A goblin shanty - https://i.imgur.com/euIlieV.png
- A goblin chef - https://i.imgur.com/EpgQvRo.png
- Mystery meat - https://i.imgur.com/ATpsUW3.png
- A round of drinking in Goblinwood - https://i.imgur.com/azEVvyL.png
- Winning the drinking contest - https://i.imgur.com/QVP0DZa.png
- End of the Jamboree - https://i.imgur.com/MBq2f9K.png

Huw2k8

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https://i.imgur.com/QK5s5mI.png

Now I'm going to be real, today has mostly been smaller tweaks and fixes as opposed to a giant new event feature like yesterday as it took me from 8am til about 11pm to get finished, still lots of little things which improve the game and more planned tomorrow!

GAMING DICTATOR'S NAME SUFFIX IDEAS

A couple of new name suffixes thanks to u/theGamingDictator, I'm surprised we didn't have the Brave as a suffix already but now we do!

* Added new name suffix 'the Brave' (+29 battlescore) (can mix to make 50+ other suffixes)  (credit u/TheGamingDictator)
* Added new name suffix 'the Impaler' (+39 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Walker' (+5 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Braver' (+34 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Bravest' (+37 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)

GOBLIN JAMBOREE IMPROVEMENTS

A few tweaks on yesterdays large update that I overlooked!

* Added 2 new alt dialogues for Gmek the rich announcing the drinking competition
* Fixed goblinwood celebration settlement graphic not showing in district screens
* Fixed goblinwood invites for celebrations after the initial celebration not going out

AEHLANS IMPROVED

While passing through here on a report of a grammar bug I noticed how sorry looking the book buying screens were, now each book has it's own book graphic and a special screen with sound effects for when you do buy the books!

* Fixed 4 Aehlans rare tomes grammar bugs  (credit u/TheGamingDictator)
* Added new sound effect to buying books from Aehlans
* Added new book graphic and buying screen for 'The Centaar'
* Added new book graphic and buying screen for 'Blackmarket management'
* Added new book graphic and buying screen for 'Legend of the iron hills'
* Added new book graphic and buying screen for 'Zeberfan the magic man'
* Added new book graphic and buying screen for 'The Black Bank of Azrukh'

SEER OF MINDS IMPROVEMENTS

Same as Aehlans, another few tweaks and fixes for an overlooked part of the Blackmarket!

* Fixed seer of minds grammar bug (credit u/TheGamingDictator)
* Fixed seer of minds conversation grammar bug (credit u/TheGamingDictator)
* Added new screen for seer of minds refusal to see you
* Added new screen for seer of minds too broke for a reading

MINER PROBLEM

Title pun, Another nice find by u/TheGamingDictator on reddit, It's an oversight in allowing mines to be prospected in when dead but no code to then tell the game the mine is working again after telling it the mine is dead, now this is fixed and a new screen has been put there to show this event happening!

* Fixed unable to resume mining after discovering new vein of ore in a dead mine (credit u/TheGamingDictator)
* Added screen for mining operations kickstarting again for each of mines (credit u/TheGamingDictator)

BUGFIXES

Tons of bugfixes today thanks to u/TheGamingDictator's giant bug report recently!

* Fixed 4 counts arms ruins text and grammar bugs (credit u/TheGamingDictator)
* Fixed bug with hiring refugees if only one refugee group left freezing game
* Fixed bug with gifting land to refugees if only one refugee group left freezing game
* Fixed ruined goblinstone colonised by savages doesn't show as savage owned in explore screen
* Fixed green sap drink text bug (credit Pakoito)
* Fixed Ogloob tavern event grammar bug (credit u/TheGamingDictator)
* Fixed Coastman buys drink tavern event grammar bug (credit u/TheGamingDictator)
* Fixed coin lodged in bar grammar bug (credit u/TheGamingDictator)
* Fixed tolerable but quick drinking grammar bug (credit u/TheGamingDictator)
* Fixed weaker than youd expect drinking grammar bug (credit u/TheGamingDictator)
* Fixed Ogloobs ale with an eye in it grammar bug (credit u/TheGamingDictator)
* Fixed Icewraith brew grammar bug (credit u/TheGamingDictator)
* Fixed 2 Royal bank capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed 4 prison texts having grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Blackmarket intro capitalisation bugs (credit u/TheGamingDictator)
* Fixed 2 Blackmarket slums intro capitalisation bugs (credit u/TheGamingDictator)
* Fixed 2 hiring Blackmarket capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Old wizards tower (and celebration variant) capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed ruined slaver post in blackmarket capitalisation bug (credit u/TheGamingDictator)
* Fixed Chelobs well intro screen grammar bug (credit u/TheGamingDictator)
* Fixed slums ruin grammar bug (credit u/TheGamingDictator)
* Fixed bandit group 1 owned building in slums grammar bug and wordspacing (credit u/TheGamingDictator)
* Fixed 4 slums watchtower grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Niklas bug hunter text and layout bugs (credit u/TheGamingDictator)
* Fixed 10 Leafburner text and grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Dockrow intro description text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Black Opal grammar bugs (credit u/TheGamingDictator)
* Fixed no ship docked in Dockrow grammar bug (credit u/TheGamingDictator)
* Fixed 8 Docked ship text and grammar bugs (credit u/TheGamingDictator)

SCREENSHOT

New book covers - https://i.imgur.com/ZqY7QpI.png

Huw2k8

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https://i.imgur.com/fh3XfGw.png

This was supposed to be 50 features but as it's a send off I've broken the rules a bit and gone a lot further on this update than I intended, 100s and 100s of bugfixes and tons of little featurettes, the crowning feature being naming your kingdom finally!

WARSIM THE REALM OF... WHATEVER

Something I've been wanting to do for a very long time, it has been requested by so many players I've lost count, now you can name your kingdom anything you want not just Aslona. I've tried to scrub the game of references to Aslona if you are playing custom but I guarentee I've missed loads so if you find any in your Non-Aslona playthroughs share them with me and I'll sort them out!

* Added the ability to select your own kingdom name at game start
* Added the ability to generate a custom kingdom name at game start
* Added ability to rename your kingdom in the other laws screen

MAKE A WISH

The wishing well has been improved a lot more in it's layout and function!

* Added throwing your last coin into the well significantly increases odds of getting a wish
* Fixed menu option for throwing a coin into the magic well still showing if you have no gold
* Fixed 25 Wishing well text and grammar bugs (credit u/TheGamingDictator)
* Reworked text layout of Wishing Well (new gold loss indication and new text for successful wishes)

BLACKROW SLAVER IMPROVEMENTS

Was passing through the Blackrow slaver and found ways to improve it a little bit in how it's laid out.

* Added new screen for not having enough gold for Blackrow Tavern slaver
* Added new screen for asking for too many men Blackrow tavern slaver
* Added new screen for buying slaves from Blackrow tavern slaver
* Fixed Blackrow tavern slaver hire screen text bugs

MONUMENT OF KINGS IMPROVED

Was fixing some monument of kings bugs and noticed the destruction screen was a little lacking, now it's improved!

* Fixed 6 Monument of kings text and grammar bugs (credit u/TheGamingDictator)
* Rewrote text for destroying monument of kings
* Added destruction sound effect to Monument of Kings

BLACKMARKET LAYOUT IMPROVEMENTS

Now you can see your gold in more screens in the Blackmarket, it's annoying not knowing your gold when you're trying to buy things!

* Added new layout for hiring goblin scum from the market (including seeing your current gold)
* Added kingdom stats bar to each blackmarket district main screen and district selection screen
* Added new layout for hiring slavers from slums slaver post (including seeing your current gold)

SLUM GOLD SYSTEM IMPROVED

Now the slum gold system is far more logical and has better layout and a new option!

* Fixed slum gold donation screen doesn't close when you donate enough gold
* Added new indicator of exactly how much gold is needed for the slums on the main donation screen
* Added ability to donate exactly the amount of gold needed to upgrade the slums

BUGFIXES

That's Gaming Dictator, an absolute metric ton of bugfixes!

* Fixed Name selection screen bug option to make your own name there twice
* Fixed Demon hunters ruins text bug (credit u/TheGamingDictator)
* Fixed 3 Abandoned building Blackrow text and grammar bugs (credit u/TheGamingDictator)
* Fixed 7 Oval Sign building text and grammar bugs (credit u/TheGamingDictator)
* Fixed 4 Ruined house #2 Blackrow text and grammar bugs (credit u/TheGamingDictator)
* Fixed 10 House marked 'x' text and grammar bugs (credit u/TheGamingDictator)
* Fixed 6 Black alley text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Burned shacks text and grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Blackrow intro text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Blackrow tavern intro text and grammar bugs (credit u/TheGamingDictator)
* Fixed 13 Ogloob the Ogre text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Stargazer statue text and grammar bugs (credit u/TheGamingDictator)
* Fixed 10 Blackmarket Herald Office text and grammar bugs (credit u/TheGamingDictator)
* Fixed 8 Repairmans lodge text and grammar bugs (credit u/TheGamingDictator)
* Fixed Grand Gallion layout bug
* Fixed Eswin elf-hater dialogue tag bug
* Fixed 'raise' instead of 'raze' text bug in guildrow ((credit u/llevus)
* Fixed 9 Zoology hall text and grammar bugs
* Fixed 10 Deyan master of Zoology text and grammar bugs
* Fixed 27 Noreg year two history guild text and grammar bugs (credit u/TheGamingDictator)
* Fixed 30 history guild year two exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed 18 history guild year three exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 year four history guild text and grammar bugs  (credit u/TheGamingDictator)
* Fixed 14 history guild year four exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed graduating history guild text bug (credit u/TheGamingDictator)
* Fixed 28 History guild year one exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed problems with lesson 2 of the history guild text (credit u/TheGamingDictator)
* Fixed 2 history guild intro text and grammar bugs (credit u/TheGamingDictator)
* Fixed 58 Hermaeus year one history guild text and grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Aerondiir text and grammar bugs (credit u/TheGamingDictator)
* Fixed 4 East Dock Company text and grammar bugs (credit u/TheGamingDictator)
* Fixed 3 Black wall text and grammar bugs (credit u/TheGamingDictator)
* Fixed 15 Goblin Hall of Heroes text and grammar bugs (credit u/TheGamingDictator)
* Fixed 27 Hatmaker's Emporium Text and grammar bugs (credit u/TheGamingDictator)
* Fixed Hatmaker's Shop being referred to as Emporium before upgrade (credit u/TheGamingDictator)
* Fixed 10 Dockrow watchtower text and grammar bugs (credit u/TheGamingDictator)
* Fixed 3 Dockrow abandoned building text and grammar bugs (credit u/TheGamingDictator)
* Fixed 9 Mags kitchen text and grammar bugs (credit u/TheGamingDictator)
* Fixed Damaged house text bug (credit u/TheGamingDictator)
* Fixed 9 Blackmarket leader statue text and grammar bugs (credit u/TheGamingDictator)
* Fixed 6 Guild intro description text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Dragon's Kneecap Tavern Intro text bugs (credit u/TheGamingDictator)
* Fixed 4 Eswin Elfhater text bugs (credit u/TheGamingDictator)
* Fixed Dragon wench knight text bug (credit u/TheGamingDictator)
* Fixed Wild Skalds intro text bug (credit u/TheGamingDictator)
* Fixed 47 Guildrow musicians guild text and grammar bugs (credit u/TheGamingDictator)
* Fixed 8 Blackmarket Treasury text and grammar bugs (credit u/TheGamingDictator)
* Fixed Shipbuilders Guild text bug (credit u/TheGamingDictator)
* Fixed 8 Bron the Shipbuilder text and grammar bugs (credit u/TheGamingDictator)
* Fixed hiring slaves from slums slaver post missing screen clear bug
* Fixed 2 text and grammar bugs with destroying the eastern trade post (credit u/TheGamingDictator)
* Fixed missing sound effect for looting traders post
* Fixed 3 scorpion pit text and grammar bugs (credit u/TheGamingDictator)

Huw2k8

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Alright so let me start by saying, this week has been interesting and troublesome to say the least. I have come into multiple problems and setbacks with my laptop and I'm awaiting a new keyboard after some keys got accidentally destroyed, there have also been some other issues I'm trying to solve so the workpace hasn't been where I've wanted it to be...

...However, I'm still super excited to bring this update which breathes a bit of life into an area that was flat and devoid of any depth for so long, it wasn't planned but after visiting the minor bandit code to put in the ability to hire the groups directly as a bandit king (thanks to a suggestion by Defender) I saw just how shallow the whole system was and decided to put and end to it.

**MINOR BANDIT OVERHAUL**
-

**New kinds of bandit leaders**

So this system was somewhat modelled on how the Goblin Slaver update was done, meaning there are numerous different traits available each having a different effect on how the leader acts. There are 10 different personalities total, some are similar like recruiter and expert recruiter, and some allow for special abilities like Mercenary captain or Land merchant.

* **Recruiter** (Double units each year)
* **Hordevassal** (Supports Phenor's Bandit Horde if it's active)   
* **Brutal Trainer** (Half recruits, Men have +60% stats (120 battlescore bandits and 200 battlescore Warlords)
* **Expert Robbers** (Take more gold)
* **Honest Men** (No robbery)
* **Expert Recruiter** (Triple units each year) (option to sell them your bandits, at 10 gold each)
* **Merry Men** (Doesn't rob as much gold, and never robs you if it means you have nothing)
* **Moneygrubber** (+20% Gold gain from rents and robberies)
* **Mercenary Captain** (Option to buy bandits from him, Occasionally runs merc contract events)
* **Land Merchant** (Sells any lands above the one they have, if they have only one land he invades automatically)

So you'll now see a group a honest men who won't rob anyone, right next to a bandit group with an expert recruiter growing in number fast only to be replaced by a brutal trainer who turns that large army into a feared unit where a warlord could kill one of your knights with ease.

* Added expert robbers take twice the gold
* Added moneygrubber leaders gain 20% extra rental gold each turn
* Added honest men don't rob anyone
* Added land grab factions always invade when attacking and on only one land
* Added updated battlescore for brutal trainer units (125 and 200)
* Added merry men dont' rob you if it would leave you broke
* Added moneygrubbers gain +20% of normal stolen gold
* Added recruiter leaders get double units each turn
* Added brutal trainers get half units each turn
* Added expert recruiters get triple units each turn

**New stuff you can do with minor bandit groups**

This update hasn't just changed what they can do, but also what you can do with them. Now you can view additional stats, you can talk to the leader directly, you can speak to random local bandits and if you have the 'Bandit King' backstory you can actually attempt to hire the group with a chance of gaining it's leader as a personal champion whom you can send to the Arena/to run a fort/etc. It's also now possible for you to try and have your diplomat broker a truce with a group instead of just paying gold, but there are risks!

* Added ability to buy land from land merchant bandit leader (if truced)
* Added ability to buy men from merc captain leaders (if truced)
* Added ability to sell men to expert recruiter leaders (if truced)
* Added ability to view all stats for bandit leaders
* Added ability to hire bandit group if you are the bandit king and (public op lower than 20 or group is merry men or honest men) (credit Defender)
* Added ability to speak to random bandit (25 dialogues)
* Added 36 unique dialogues (4 for each bandit leader type)
* Added ability for bandit group leader to join you as a knight if his group is assimilated with you
* Added ability for bandit group leader to head off into the world if his group is assimilated with you
* Added ability for bandit group leader to join you as a champion if his group is assimilated with you
* Added dynamic refusal from bandit group leader if you ask them to join
* Added ability for diplomat to broker truce with the bandits
* Added ability for diplomat to be killed brokering truce with bandits

**New bandit leader random events**

Now there are several events with at least one for each trait that can happen at the end of a turn, and some pre-existing bandit events have been improved upon.

* Added rival group join event for recruiter bandit leaders
* Added successful robberies event for expert robbery bandits
* Added new potion merchant raid event
* Added new old artifact seller raid event
* Added robbed nobles for village event for merry men bandit leaders
* Added defend village and gain recruits for honest men bandit leaders
* Added impassioned speech event for expert recruiter bandit leaders
* Added call for the bandit horde event for hordevassal bandit leaders
* Added half men to horde event for hordevassal bandit leaders
* Added brutal training regime event for brutal trainer leaders
* Added land capture event for land merchant leaders
* Added merc contract event for merc leaders
* Added 1 in 3 chance event for successful scam to double gold for moneygrubber bandit leaders

**Minor bandit bugs and tweaks**

A couple of bugs and tweaks done during the development, also a little cheat code for testing different types of bandit leader!

* Reworked the hire attack screen
* Fixed bandit group 5 giving all of their end of turn gold to bandit group 1
* Fixed capitalisation bug in minor bandit group screen
* Reworked layout of minor bandit screen
* Merged minor bandit code and made it 5x more efficient
* Added secret code 69 in bandit group choice screen which spawns a random set of bandit leaders

**UNRELATED BUGFIXES**

Some bug fixes suggested by you guys! and one I found

* Fixed Flag of Aslona reference (credit u/Dargonsploof)
* Fixed broken bluetrii screen (credit HisShadow)
* Fixed hirelings unable to be ignored or trap doored (credit HisSHadow)
* Fixed hiring more units than intended (credit HisShadow)
* Fixed niklas text line bug

**SCREENSHOTS**

* https://i.imgur.com/Zyp1JXz.png - New screen with a hostile group
* https://i.imgur.com/M2Bk89D.png - Diplomat convinces bandits to a truce
* https://i.imgur.com/JsRCyai.png - New menu for a truced group
* https://i.imgur.com/1fkuRYN.png - Viewing the troop tree
* https://i.imgur.com/B9VCai4.png - Talking to a minor bandit leader
* https://i.imgur.com/wzjSggN.png - Selling units to an expert recruiter leader

Huw2k8

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Hello everyone,

Warsim is currently 30% off on steam for the Halloween sale!

http://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

For anyone who hasn't yet played it, it's got a 97% positive rating on steam from over 150 reviews and has been a massive passion project! All support is welcome :)

Showbiz

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I'm one of those 97 % <3
Logged
Pardon for my mistakes
english isn't my native language

Showbiz

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The least I can do after many fun hours of gameplay!
Logged
Pardon for my mistakes
english isn't my native language

Huw2k8

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Still primarily working on the combat update but have a bunch of features and additions that have once again accumulated into a very nice little update for you guys, [here's a little video](https://www.youtube.com/watch?v=t0jISkvWpoE&feature=youtu.be) delving into what it adds for those who don't want to read.

NEW MAJOR STUFF

Now the halloween pack can be used permanently, the troop death system now differenciates enemies and allies using a mount and blade style green and red for deaths. A new bonus location has been added to smallhaven and in the concepts menu you can test the battle approach system.

* Added Halloween race pack permanently
* Added new troop death colour system for warsim battles
* Added the laughing man of smallhaven to smallhaven
* Added ability to test the weather in game in the concept menu

CAFOFO'S SOUND EFFECT PACK

After scouring through /r/gamedev I saw this cool sound pack from Cafofo, https://cafofomusic.itch.io/human-vocal-sounds so I bought it and have installed a bunch of new sound effects to the game, there are quite a few I'm not yet using but will later including a great big bundle of female sounds.

* Added 15 new laughing sound effects
* Added 1 new sigh sound effect
* Added 4 new mmm sound effects

NEW NAMES

LeBronch, Hilarious!

* Added the name 'LeBronch' for Ents and Treemen

HIRE SCREEN OVERHAUL

After a bit of critique to the hire screen I realise it's fairly primitive compared to other features in the game and well in need of a rework. Now you will find that soldiers and knights will also start with a varied price in game, however each turn these prices will rise and fall at random, meaning if making a large purchase of units you might wish to wait for a better price. The new hire screen is split into several sub menus and is given more that can be done inside of it including access to the foreign mercenary units and the new ability to disband your armies.

* Split hire screen into 5 categories (hire, sell, disband, disarm&convert, upgrade)
* Added new disband screen to the hire section
* Added ability to disband soldiers, peasants, knights, goblins, and bandits
* Added new system for soldier price to be randomised before game start
* Added new system for knight price to be randomise before game start
* Added peasant price changes each year by +1 or -1 (min 8 gold, max 45 gold)
* Added Soldier price changes each year by +1-3 or -1-3 (min 20 gold, max 75 gold)
* Added Knight price changes each year by +3-6 or -3-6 (min 200 gold, max 750 gold)
* Added unit selling prices reflect half of the new cost price
* Added Small Market Favour Upgrade (500 gold) (10% more likely to get troop price drop)
* Added Market favour upgrade (2000 gold) (20% more likely to get troop price drop)
* Added Big Market favour upgrade (5000 gold) (50% more likely to get troop price drop)
* Added Grand Market favour upgrade (15000 gold) (100% more likely to get troop price drop)

UPGRADE UPGRADES

Upon reflection recently I've realised that upgrading your kingdom is really a more later game concept, and that's quite annoying. All too often new players look to upgrade early on only to realise they can't. I've decided to breakdown a lot of upgrades into smaller ones.

* Added nobility post (150 gold) 1 in 20 chance of +1 knight each year
* Added Large nobility post (750 gold) 1 in 10 chance of +1 knight each year
* Added Basic nobility quarters (1000 gold) 1 in 3 chance of +1 knight each year
* Added Small nobility quarters (2500 gold) 1 in 2 chance of +1 knight each year
* Reworked nobility quarters (10000 gold) 2 in 3 chance of +1 knight each year
* Reworked extended nobility quarters (25000 gold) 1-2 knights per year
* Reworked Advanced nobility quarters (50000 gold) 2-3 knights per year
* Added Grand nobility quarters (100000 gold) 3-5 knights per year

KNIGHT RARITY

Knights are powerful units, and they are more available than bad descisions on tinder, No more.

* Significantly nerfed noble quarters
* Nerfed number of knights available by default for different difficulties
* Nerfed number of knights added to available knights for hire list each turn

DEV PLAYS BUGS AND FIXES

During the Devs Plays video I did here (https://www.youtube.com/watch?v=wDsXAFqSzSU&feature=youtu.be) I encountered a number of bugs! Now none of them exist.

* Fixed Slave Soldier estimate of how many you can buy incorrect
* Fixed bag of gold stolen throne room reaction missing line below
* Fixed when coin thrown in well says it doesnt make a sound, sound effect for coin throw is blocked
* Fixed missing line and text colour for rock paper scissors intro screen
* Fixed badly laid out text for hanging painting on the wall in throne room
* Added new gold spend indicator to gibbering monk
* Added new screen and graphic to robbing monks basket
* Added new screen, graphic, and sound effect to killing the gibbering monk
* Fixed Tale of demons musician face turning green if refused
* Added more detailed explanation of the outcome of trials for champions
* Fixed explorer throne room encounter line missing bugs
* Fixed cannot visit jamboree and discover goblinwood in the same instance
* Fixed goblin drinking event takes infinite rounds if it ends in a draw

BUGFIXES

A fair few bugs cleared through hear, thanks to everyone who discovered these.

* Fixed no drunk level tracker appearing in Huntsmans tavern
* Fixed broken menu option in goblinwood and removed it
* Fixed miscoloured text in Smallhaven (credit u/TheGamingDictator)
* Fixed blackmarket scum hire screen layout bug
* Fixed Slums donation celebration event able to happen even if slums fully repaired
* Fixed Slums donation celebration event gives the gold to you instead (credit HisShadow)
* Fixed 'A king will do as he does' appearing when not playing as a king (credit Kaestia streamer)
* Fixed mutant bartender text bug
* Fixed demoted troops text bug
* Fixed bgax text in secret place (credit u/Tywami)
* Fixed greenskin mining leader not using chosen king title (credit Omer)
* Fixed text in booze distribution throne room event showing as yellow instead of white
* Fixed recruitment hall upgrade charging less gold than it should be

THRONE ROOM DRUNK EXPANSION

The throne room drunk encounters get irritatingly samey and spoil the throne room, now they are rarer and have more variation!

* Made throne room celebration events half as common during celebration
* Added A group of drunk men singing uninteligible songs throne room encounter
* Added I AM THE ALE MASTER throne room encounter
* Added Long live you throne room encounter
* Added The one who lets the people drink much throne room encounter
* Added no use crying over spilled ale throne room encounter

HEISANEVILGENIUS STREAM BUGS FOUND

Thanks to HeIsAnEvilGenius' stream, a few bugs and issues were encountered and now are fixed!

* Fixed bard hire when you already have a bard skip bug (credit Heisanevilgenius)
* Fixed Major faction rankings showing kingdom of Aslona even if you're a different land (credit Heisanevilgenius)
* Fixed minor goblin diplomacy screen no screen clear (credit Heisanevilgenius)
* Fixed minor goblin diplomacy graphic and missing line bugs (credit Heisanevilgenius)
* Fixed It's coffers text bug (credit Heisanevilgenius)
* Fixed goblin slaver guard upgrade possible when goblins outlawed (credit Heisanevilgenius)

EVERYTHING ELSE

* Added new option when meeting goblinwood with slaves to go away and think about it
* Added hostile dialogue from Rihhm elder if you are taking tribute (credit u/TheGamingDictator)
* Added hostile dialogue from Smallhaven elder if you are taking tribute (credit u/TheGamingDictator)
* Added a cap of 500 max units being converted by rehab law (credit u/thegamingdictator)
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