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Author Topic: I wanna make a game  (Read 9784 times)

eerr

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Re: I wanna make a game
« Reply #30 on: March 03, 2019, 10:44:08 pm »

What I was thinking:
Test the water with Game Maker. Figure out if you want to step it up a notch.
If that doesn't satisfy you, find something with more power, like Unity.

I'm making something myself
I slowly work on a discord bot. I use this discord bot to play mastermind through discord.
Right now my work is stalled because I'm not sure where I want to go with it.
My stuff

Also, the easiest type of game to make is a 2d shoot'em up game.

It's just collisions and enemies that fly in one direction. AKA Game Maker or Unity can get you there.
Undertale, though well recieved, was Toby Fox's big "proof of concept".
It's basic concept, dodge and deliver narrative, is simple enough.
If he can do it, so can you.
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Jimmy

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Re: I wanna make a game
« Reply #31 on: March 10, 2019, 07:50:13 am »

Alternatively, just use the tried-and-true method of making games!

Step 1: Start with a large fortune
Step 2: Hire people to make the game for you
Step 3: Sell game to public
Step 4: Watch your large fortune turn into a small fortune!

In all seriousness though, perhaps teaming up with an existing group of like-minded individuals to gain experience will assist you in reaching your goals. Especially if your group has a good team leader that can allocate the workload out to the best people for the job.
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Sanctume

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Re: I wanna make a game
« Reply #32 on: March 25, 2019, 04:43:48 pm »

Geez, back in my days, there was Compute Gazette magazine that has printed code in basic. 

Simple What is your name? 
> Sanctume

:100
Hello Sanctume.  Would you like to play a game (Y/N)?
> Y

Pick a number between 1 - 6.
> 4

You lose.  My number is 5.

(go to 100) 

Simple as that.  It has programming concepts such as variables, input, random, and print.  There was no functions or procedures objects/class in BASIC, so it was spaghetti code. 

--
My first text game was based on those Choose Your Own Adventure book.  But it was too wordy and a lame book, so I substitute my own D&D flavored encounter, treasures, etc.  Soon enough, I understood outlining and pretty much the summary of my game. 

When I got into C, it was totally hard, because I was unfamiliar with the syntax.  However, the knowledge of programming concepts such as for loops, while loops, boolean logic, remain.  The new thing that threw me off were index of multi-dimention arrays, and memory pointer. 

--
I've gone back and forth in designing my games, to rather just find something and play now. 

I did try Unity engine, but I was just not up learning a new engine to draw for me.  Text based adventure is where I got comfortable, and did not care much how to make it into graphics. 

I even got into some AI DM kinda code, and some version of TRADE WAYS 2010.  Fun times, regardless of the final result.  I just learned that I enjoy coding as well as learning something along the way.

Starver

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Re: I wanna make a game
« Reply #33 on: March 25, 2019, 05:56:47 pm »

Simple as that.  It has programming concepts such as variables, input, random, and print.  There was no functions or procedures objects/class in BASIC, so it was spaghetti code.
Depends upon the BASIC. PROCs and FNs (value returning subs) existed in BBC BASIC and could do much to cut down on arbitrary spaghettification.

As did GOSUBs, which combined with the arbitrary-point-of-recall RETURN was arguably worse than the GOTO, with both their mutable destinations if you kept line numbers relevant letting you enter and then leave code-segments in an almost untrackable mess. Compare QUADRAT on page 33 with TARTAN on page 35 in the classic manual.

I rewrote many a magazine/book programme listing into a micro, including a very complex adventure game where all the *spoiler* game info was stored in the DATA sections in encoded form, so that one could not learn the in-depth secrets of the game during its transferal. The debugging was a pain, due to both thebsheer quantity of the material and the obfuscated nature of it all to hide obvious typos. (While the one entered that was a simplified Eliza revealed all its secrets. It was still entertaining for a while, though it did take some of the marvel out of all other implementations - much better to watch others, e.g. on ElizaBots on IRC, back in the day, and unsuspecting users rused to arrive on their channels.)
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Iduno

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Re: I wanna make a game
« Reply #34 on: March 27, 2019, 07:56:14 am »

The computer programmers I've known always said they started a new language by making a version of Scorched Earth. It's a simple enough game, but I guess it makes you use a lot of different programming techniques.
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No live organism can continue for long to exist sanely under conditions of absolute reality

Jimmy

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Re: I wanna make a game
« Reply #35 on: July 11, 2019, 04:49:10 pm »

You can usually purchase prepaid visa cards that are used for gifts if you need something with a credit card number. Comes with the added bonus of never worrying about compound interest!
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Dreadusa

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Re: I wanna make a game
« Reply #36 on: February 11, 2020, 04:04:24 pm »

A little late on this thread but good luck!  Game dev is a wild ride.
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