Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: What happens to named creatures washed off the map by rivers/hydro cannons?  (Read 1592 times)

Nomstukos

  • Bay Watcher
    • View Profile

Same as topic^

I'm thinking about a science project were I tap into the hfs and get some named clowns that I will then wash of the map so I can see what they do in the world since they get purged from the fort when it falls. Before I start I just want to know if they would actually exist once they leave the map.
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile

They're probably treated like off-map arriving migrants, and may attempt to re-enter the map or get stuck there.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile

It's been a long time since I've played, but is it actually possible to wash people or things off of the map edge?  For some reason I thought they just got stuck at the edge.
Logged
Through pain, I find wisdom.

Grand Sage

  • Bay Watcher
    • View Profile

Indeed, that seams a reasonable assumption. Ballista arrows and catapult stones also just stop at the edge and fall to the ground.
Logged
Dwarf Fortress: This feature has one or more outstanding bugs. Please visit the Bugs section for details.

And I drank the mosquito paste

gchristopher

  • Bay Watcher
    • View Profile

Have you tried anything? Have a save? Example? I'm really interested by this, because I've spent an awful lot of time washing/throwing things at the map edge and it's always behaved like an impassible wall.

Specifically from my tests, if things hit the map edge (or sky ceiling) at high enough velocity, they explode into bits. Since you mentioned clowns, animal based ones tend to both explode the best (having the most parts), and survive the best. (being less likely to fall apart entirely, maybe because they have more individual parts to dissipate energy? Not sure on that part.)

In any case, please go ahead and try and see if things can be forced off the map at all.
Logged

Nomstukos

  • Bay Watcher
    • View Profile

Have you tried anything? Have a save? Example? I'm really interested by this, because I've spent an awful lot of time washing/throwing things at the map edge and it's always behaved like an impassible wall.

Specifically from my tests, if things hit the map edge (or sky ceiling) at high enough velocity, they explode into bits. Since you mentioned clowns, animal based ones tend to both explode the best (having the most parts), and survive the best. (being less likely to fall apart entirely, maybe because they have more individual parts to dissipate energy? Not sure on that part.)

In any case, please go ahead and try and see if things can be forced off the map at all.

My assumptions were based off of old boatmurder era posts were dwarves could get washed away by sesonal flooding and it is entirely possible that that changed. Guess im gona have to throw a cat in the river or something.
Logged

Alkmayix

  • Bay Watcher
  • God Red Mage
    • View Profile

You can wash stuff off the map. I've never really tried to use a hydro cannon to do it specifically. It should just treat them as off the map named or not. They'll prolly try to come back if the water lets up or they can swim against it otherwise they should get stuck off the map until they can get around the water. Never managed to make it work myself nor those grate drains that send water off the map but not really tried much with those.
Logged

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile

You don't even need to wash them off: once you've wiped out the first wave of HFS, any further HFS arrive and depart like any other wandering cavern creature.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back