Dwarf Fortress > DF Gameplay Questions

Workshop material conditions being ignored

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qratz:
Hello.
Im providing 2 images:

Here you can see how the workshop should stop when i get 50 pigtail cloths https://imgur.com/a/W80znlX
It says that its satisfied for next check, like i hadnt 50cloth yet, but in the 2nd image, you can see my stock: https://imgur.com/a/tvU3tWG

What am i doing wrong please? thanks

Sarmatian123:
You are using bins for cloth storage. Like huge pile of cloth, produced by automated quantum stockpiles, would be less realistic then rolls of cloths stacked in bins... eh... Did I guess right?

Contents in any storage item, which is in use, are not being counted as "available" by job manager. It maybe a feature, covering unavailability of trading goods, or a bug. I have no idea.

I discovered it by monitoring alcohol availability in barrels and condition "less then 200 units of brew" were often met at 220-250 units present. It was so, because some barrels were "busy" with drinking jobs. Maybe it would be more, if I didn't have 13 automated flavors of alcohol available for consumption too. Dwarves love to try different alcohols. It was easily noticeable, because I use always potash in farming in combination with exclusively legendary farmers doing harvesting, so in effect I have pretty large plant stacks. This results in pretty huge alcohol stacks in each barrel.

qratz:

--- Quote from: Sarmatian123 on January 17, 2019, 02:02:21 pm ---You are using bins for cloth storage. Like huge pile of cloth, produced by automated quantum stockpiles, would be less realistic then rolls of cloths stacked in bins... eh... Did I guess right?

Contents in any storage item, which is in use, are not being counted as "available" by job manager. It maybe a feature, covering unavailability of trading goods, or a bug. I have no idea.

I discovered it by monitoring alcohol availability in barrels and condition "less then 200 units of brew" were often met at 220-250 units present. It was so, because some barrels were "busy" with drinking jobs. Maybe it would be more, if I didn't have 13 automated flavors of alcohol available for consumption too. Dwarves love to try different alcohols. It was easily noticeable, because I use always potash in farming in combination with exclusively legendary farmers doing harvesting, so in effect I have pretty large plant stacks. This results in pretty huge alcohol stacks in each barrel.

--- End quote ---

Nevermind, it was because my bookkeeper just went on tantrum and wasnt counting stuff :         ^)

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