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Author Topic: Mook: Break Room  (Read 21643 times)

KitRougard

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Re: Mook: Break Room
« Reply #150 on: March 22, 2019, 09:25:57 pm »

I'm in the infirmary, considering how much debt I'll end up in if I really want to keep my stats...
Shit, and my eyes too. Now that I'm in the infirmary, if I choose to expire and respawn, they'll just jack my Omni-Eyes and modify them for someone else!
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Ozarck

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Re: Mook: Break Room
« Reply #151 on: March 22, 2019, 10:11:33 pm »

alright, noted. next map, redshirt will be marked as in hospital with Clem.

also, use your character name. "I'm" doesn't tell me anything.

spazyak

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Re: Mook: Break Room
« Reply #152 on: March 22, 2019, 11:36:25 pm »

You know. I can't help but be reminded of the few times I played space station 13. Especially the roaming squads of janitors
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Ozarck

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Re: Mook: Break Room
« Reply #153 on: March 23, 2019, 02:29:25 am »

The two classes I played most on that game were Engineer and janitor.
Engineer was fun when itwas useful.
Janitor was fun much of therest of the time

One of my favorite moments was tripping the badass head of security due ot wet floors
I had announced I was mopping, and where, over the intercoms. I had wet floor signs up, clearly visible.
My cart was there. and he comes barreling by and -wheeeeeee- -thud-

"Wet Floor."

He landed like two tiles from me. it was hilarious, and the only time i ever got one over on that particular player.

spazyak

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Re: Mook: Break Room
« Reply #154 on: March 23, 2019, 10:48:55 am »

I played assistant to a janitor once and our defense against xenomorphs were setting up a mixture of conveyor belts and wet floors leading to an air lock. We later got a clown involved to add banana peels.
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KitRougard

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Re: Mook: Break Room
« Reply #155 on: March 23, 2019, 11:17:14 am »

*googles Space Station 13*
Huh. Seems fun, and we have our own server, too? Spiffy. I'll have to download it and hop online one of these days.
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spazyak

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Re: Mook: Break Room
« Reply #156 on: March 23, 2019, 05:32:08 pm »

*googles Space Station 13*
Huh. Seems fun, and we have our own server, too? Spiffy. I'll have to download it and hop online one of these days.
Yeah,I'd recommend reading a tutorial.
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Ozarck

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Re: Mook: Break Room
« Reply #157 on: April 02, 2019, 05:34:04 am »

We need a "casual murder cockblocked" counter in here.

Rezel is at what? two? three?
Jon is at three at least.
A few others were shamelessly looting the 'not quite dead yet' guy earlier, too.

Ozarck

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Re: Mook: Break Room
« Reply #159 on: April 27, 2019, 07:18:40 am »

For those who are confused about it:

spaz' guy is mystery man. He assaulted hotfire's girl (heather) by throwing doorknobs at her.
Dev's guy, spuds accused syv's guy, Rezel, of shopoting up the ape -an event unrelated to the doorknob incident.
The four characters were present in the hospital area at the same time, and spuds now has at least Rezel and spaz' mystery man (complete with a sticky note labeling him as "ASSHOLE") following him back to teh labsm, while Heather made her own way back.

spaz' guy is mystery man because he did something to himself and lost his mind. I forget what.

Pancaek

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Re: Mook: Break Room
« Reply #160 on: April 27, 2019, 07:36:23 am »

Just in case anyone missed it, Edd found a usb stick that is the activator for the prostethic vending machine or something.
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Egan_BW

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Re: Mook: Break Room
« Reply #161 on: April 27, 2019, 09:25:42 pm »

Guard this door like it has never been guarded before.
Spoiler:  Jack Hansan (click to show/hide)
Since subduing the target seems to be the current goal, and I traded my baton for an axe, I’ll let my fellow security guard handle this. I will, however, be on standby to fill things with high velocity lead in case of hostilities.
Spoiler (click to show/hide)

Would you two please consider helping to subdue the anomaly? Three security people attacking have considerably more chance of success than just one. Especially considering that the anomaly is being possessed by a HELL entity and therefore probably very very strong.

Also, you can just hit with the blunt end of the fire axe. It's still a big heavy thing, perfectly reasonable for beating a civilian anomaly into submission with.

(Also this would be OOC knowledge for you guys but being ready to shoot at her is still the opposite of helpful. If she dies one of us catches the anomaly, and it'll grow stronger.)
« Last Edit: April 27, 2019, 09:27:27 pm by Egan_BW »
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Devastator

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Re: Mook: Break Room
« Reply #162 on: April 27, 2019, 10:47:58 pm »

You could just shout and I'll have a lightly-armed but best melee combatant beat that thing down before returning to the admin area.
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Radio Controlled

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Re: Mook: Break Room
« Reply #163 on: April 28, 2019, 01:52:22 am »

As usual, applying sticky goop to the situation is the answer.

However, protip: apply to the problem, not your feet.
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Egan_BW

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Re: Mook: Break Room
« Reply #164 on: April 28, 2019, 03:09:03 am »

It would be the solution if the nearest available goopdood hadn't goopglood his feet to the floor. Probably safer to rely on grunt muscle than on that clown.
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