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Author Topic: Mook: Break Room  (Read 21441 times)

Parisbre56

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Re: Mook: Break Room
« Reply #180 on: July 04, 2019, 12:15:07 am »

Wait, is it tech to pilot? I thought it was dex

Devastator

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Re: Mook: Break Room
« Reply #181 on: July 04, 2019, 12:56:09 am »

It's tech.
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Parisbre56

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Re: Mook: Break Room
« Reply #182 on: July 04, 2019, 03:44:44 am »

Where was that said?

Naturegirl1999

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Re: Mook: Break Room
« Reply #183 on: July 21, 2019, 11:41:49 am »

I think tech for piloting makes sense
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syvarris

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Re: Mook: Break Room
« Reply #184 on: September 28, 2019, 07:11:03 pm »

Face? What face? Shards don’t have faces, unless you’re talking about the faces of the dead

Are you sure?  Some shards might have faces.  Just because this shard wasn't described as having a face, it might still have one, on another side.  I can't know for sure without checking, and if I don't know for sure what am I gonna do?  Leave its face unpunched?  That wouldn't be a very superior thing to do.

AbstractTraitorHero

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Re: Mook: Break Room
« Reply #185 on: October 01, 2019, 03:38:37 am »

Spoiler: I love you Omnitech! (click to show/hide)

I believe that I've done this right, any comments or ideas are nice to hear! Not entirely certain on whether the name sounds good either!

Also whether the text color looks good at the end of her backstory!
« Last Edit: October 01, 2019, 04:26:57 am by AbstractTraitorHero »
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The Lupanian

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Re: Mook: Break Room
« Reply #186 on: October 01, 2019, 03:57:51 am »

Take out all the stat/item descriptive text. It should just be a name and a number. That way PW doesn’t have to deal with character count overflow.
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

AbstractTraitorHero

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Re: Mook: Break Room
« Reply #187 on: October 01, 2019, 04:22:09 am »

There, all fixed up!
« Last Edit: October 01, 2019, 04:28:32 am by AbstractTraitorHero »
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Parisbre56

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Re: Mook: Break Room
« Reply #188 on: October 01, 2019, 05:10:19 pm »

I like it. She'll fit right in.

Naturegirl1999

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Re: Mook: Break Room
« Reply #189 on: October 01, 2019, 05:15:43 pm »



The more the merrier
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AbstractTraitorHero

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Re: Mook: Break Room
« Reply #190 on: October 01, 2019, 05:24:03 pm »



The more the merrier
I like it. She'll fit right in.

Great to hear! I'm still reading the thread, first thing I noticed is that my dark humor hasn't changed.
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AbstractTraitorHero

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Re: Mook: Break Room
« Reply #192 on: October 08, 2019, 12:16:20 am »

Spoiler: I love you Omnitech! (click to show/hide)

Wow, that image.  It's not the kind of character I'd choose for this game, but...


Appearances can be deceiving, the warmest smile may hold the worst among us behind it!

Gotta say that picture is the best doh.
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syvarris

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Re: Mook: Break Room
« Reply #193 on: October 20, 2019, 05:33:44 am »

Hey, ATH, a word of advice.  In the line where you embed Leslie's pic in here charsheet, instead of typing [img], type [img height=400].  This will make the image much smaller.  I dunno about PCs, but at least on mobile the actual image isn't really viewable because it's so massive.

...Also, you should probably have it at the very bottom of the charsheet, or even avoid embedding it and just hotlink to the pic.  It's a tall pic even if it's shrunken, so it'd be best if you don't have to scroll past it just to look at the actual stats.

heydude6

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Re: Mook: Break Room
« Reply #194 on: October 21, 2019, 09:49:49 pm »

EDIT: MOVED TO MAIN THREAD
« Last Edit: October 21, 2019, 09:52:26 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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