- Logs are light enough that wheelbarrows may effectively slow the hauling (the dwarf needs to get the wheelbarrow first).
- I try to make all log gathering operations into "a mob of dwarfs or none at all". Animals will flee in terror when twenty haulers and their pets approach.
- When using minecarts over long distances, they are most efficient when there is a high volume of loading or none at all. When there is a high volume, the haulers often stay in the area, when there is a low volume, a dwarf will walk 100 tiles to put a log in a minecart, then walk back to the tavern, when he could have just hauled the log back.
- A minecart only holds 10 logs. It takes one job to put a log in the stockpile and another to load it into the cart.
Because of the above reasons, I usually have the dwarfs walk. There will be 300+ tiles of wood stockpiles inside the central fort so when trees are cut, all of it can be hauled inside at once.
On an embark where all the trees were in the corner of the map and surface travel was dangerous, the log-gathering operation had a small gatehouse in the middle of the trees, about 600 tiles of log storage below the gatehouse, and a double minecart track leading to the central fort. The main gate would be closed and the "wood gate" would be opened, haulers and woodcutters used the tunnel and "wood gate" to fill the stockpiles, the dwarfs would finish and came back inside, then the "wood gate" was closed and the minecarts would move the wood to the central fort. I don't know if this setup was more efficient than just having them haul the logs back, but it minimized the time that dwarfs were on the surface.