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Author Topic: The Rise of a Nomadic Clan  (Read 6510 times)

King Zultan

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Re: The Rise of a Nomadic Clan
« Reply #30 on: February 07, 2019, 06:51:48 am »

I say we make more archers out of the remaining unused manpower, and go after the small clan to the east and try to pick off their troops instead of going after all of them at the same time.
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a1s

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Re: The Rise of a Nomadic Clan
« Reply #31 on: February 07, 2019, 04:48:31 pm »

We should offer them a chance to become our splinter clan or whatever that partial vassalage thing is.
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Funk

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Re: The Rise of a Nomadic Clan
« Reply #32 on: February 07, 2019, 06:18:12 pm »

I say we make more archers out of the remaining unused manpower, and go after the small clan to the east and try to pick off their troops instead of going after all of them at the same time.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Nirur Torir

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Re: The Rise of a Nomadic Clan
« Reply #33 on: February 07, 2019, 08:21:08 pm »

We should offer them a chance to become our splinter clan or whatever that partial vassalage thing is.
If we want to go that route, we should offer a joint raid on our southern neighbors.

See if we can afford any pop growth infrastructure.
Integrate the prisoners.
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MonkeyMarkMario

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Re: The Rise of a Nomadic Clan
« Reply #34 on: February 08, 2019, 11:08:58 am »

You have the prisoners integrated, your advisers inform you that you can set policies for anything. You then hire 2 squads of mounted archers using 1 gold. Then you ask you advisers what you could build to increase pop growth, after much deliberation the easiest to do right now would be to commission airag producers. You think for a moment that drinking spirits definitely makes high brain function hard, you momentarily wonder where that thought came from and shrug it off, you order them commissioned; pop growth changed to 1/90 for 50 gold, next modifier will cost 100 gold.

After your administration duties are done, you then head out with your troops to the east to harass the clan in the east. Over the next couple of months small skirmishes happen where there are losses on both sides 18 enemy troops killed, 12 of your troops die and 8 horses are lost. Your scouts report that they seem to have the manpower to replenish the losses. Unhappy with this report you return home and replenish your own losses.


Date: Jan 1, 755
Stats:V
 Pop:1,186
 Manpower (used/unused/max):100/6/118
 Troops:2 platoons(40 mounted archers each)+2 squads(10 mounted archers each)
 Royal Horses(used/unused/total): 100/551/651
 Prisoners: 0
 Loyalty:89%
 Stability:1
 Treasury:5(5 set aside for more mounted archers)
 Prestige:45
 
Family:
 You:Suzki Skullcrusher (30)|You wife:Yusme(25)
 Your Son:Ardaric(6)
 
Surroundings:
 North: vast forested
 East: a small clan(3 months ride, 80 troops)
 South: a smallish clan(5 months ride)
 West: a tribe(4 months ride, ~10 troops), another tribe(5 months ride, ~6)
 General vicinity: a great plain

Modifiers:
 airag producers: pop growth 1/90
« Last Edit: February 08, 2019, 11:17:37 am by MonkeyMarkMario »
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hector13

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Re: The Rise of a Nomadic Clan
« Reply #35 on: February 08, 2019, 11:18:38 am »

Make more children

Threaten the two tribes we raided earlier that if they don’t become our vassals we will raid them again.

Raid them if they don’t comply.
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King Zultan

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Re: The Rise of a Nomadic Clan
« Reply #36 on: February 09, 2019, 06:37:13 am »

Make more children

Threaten the two tribes we raided earlier that if they don’t become our vassals we will raid them again.

Raid them if they don’t comply.

+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: The Rise of a Nomadic Clan
« Reply #37 on: February 09, 2019, 01:49:29 pm »

Make more children

Threaten the two tribes we raided earlier that if they don’t become our vassals we will raid them again.

Raid them if they don’t comply.

+1
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

MonkeyMarkMario

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Re: The Rise of a Nomadic Clan
« Reply #38 on: February 09, 2019, 08:38:33 pm »

You spend some extra time with your wife before riding out with with you troops to the west. When you get to the first tribe you send an envoy to offer them vassalage or to be raided again. Your envoy returns to you with their reply: "Tho it grieves me deeply to submit to a heathen horse lord, for the good of my people the Nitrim tribe will swear fealty to you." He also sent 10 gold as tribute. After the success of that one you go to the next and demand the same. They respond: "The Bilop tribe willing submit to you." He sends 10 gold as tribute.

With those successes you return home. Your wife does not report being pregnant or that you have a new born. Maybe it is time to take a concubine or two. Your advisers inform you that with these tribes submitting it might behoove you to move the clan closer to the west, to keep a better eye on them as well as open up new raiding opportunities within a years ride.

Date: Jan 1, 756
Stats:V
 Pop:1,199
 Manpower (used/unused/max):100/20/120
 Troops:2 platoons(40 mounted archers each)+2 squads(10 mounted archers each)
 Royal Horses(used/unused/total): 100/616/716
 Prisoners: 0
 Loyalty:90%
 Stability:1
 Treasury:26(5 set aside for more mounted archers)
 Prestige:55
 
Family:
 You:Suzki Skullcrusher (31)|You wife:Yusme(26)
 Your Son:Ardaric(7)
 
Surroundings:
 North: vast forested
 East: a small clan(3 months ride, 80 troops)
 South: a smallish clan(5 months ride)
 West: Nitrim Tribe(4 months ride, vassal), Bilop Tribe(5 months ride, vassal)
 General vicinity: a great plain
 
Vassals:
 Nitrim: 255 troops(increases by 15 yearly), 110 gold(increases by 0.6), effective pop 888(grows at 85 yearly), prestige: 11(+5 a year)
 Bilop: 51 troops(increases by 15 yearly), 140 gold(increases by 0.6), effective pop 1 092(grows at 85 yearly), prestige: 21(+5 a year)

Modifiers:
 airag producers: pop growth 1/90

How do you proceed?
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My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

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Re: The Rise of a Nomadic Clan
« Reply #39 on: February 10, 2019, 10:26:57 am »

Lets get some concubines, and move the clan to the west.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

a1s

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Re: The Rise of a Nomadic Clan
« Reply #40 on: February 11, 2019, 05:47:41 pm »

Lets get some concubines,
Pft! Our wife is yet young, and she already bore one child so we know the devils haven't cursed her womb.

move the clan to the west.
+1
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MonkeyMarkMario

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Re: The Rise of a Nomadic Clan
« Reply #41 on: February 12, 2019, 12:24:05 pm »

You contemplate getting concubines, realizing that your wife is still young and has already given you a son, albeit years ago, you decide to hold off on getting concubines, for now. You move the clan westward to within a months ride of the Nitrim tribe. Your faith in your wife has paid off, she gave birth to another son.

Date: Jan 1, 757
Stats:V
 Pop:1,212
 Manpower (used/unused/max):100/21/121
 Troops:2 platoons(40 mounted archers each)+2 squads(10 mounted archers each)
 Royal Horses(used/unused/total): 100/687/787
 Prisoners: 0
 Loyalty:91%
 Stability:1
 Treasury:28(5 set aside for more mounted archers)
 Prestige:65
 
Family:
 You:Suzki Skullcrusher (32)|You wife:Yusme(27)
 Your Son:Ardaric(8 )
 Your 2nd Son:Son2(0)
 
Surroundings:
 North: vast forested
 East: a small clan(6 months ride, 80 troops)
 South: a smallish clan(5.5 months ride)
 West: Nitrim Tribe(1 months ride, vassal), Bilop Tribe(2 months ride, vassal)
 General vicinity: a great plain
 
Vassals:
 Nitrim: 270 troops(increases by 15 yearly), 110 gold(increases by 0.6), effective pop 973(grows at 85 yearly), prestige: 16(+5 a year)
 Bilop: 66 troops(increases by 15 yearly), 140 gold(increases by 0.6), effective pop 1 177(grows at 85 yearly), prestige: 26(+5 a year)

Modifiers:
 airag producers: pop growth 1/90

How do you proceed?
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My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

a1s

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Re: The Rise of a Nomadic Clan
« Reply #42 on: February 12, 2019, 02:01:36 pm »

Santoo isn't a bad name actually, alternatively Theodoric is also nice.
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hector13

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Re: The Rise of a Nomadic Clan
« Reply #43 on: February 12, 2019, 03:37:56 pm »

Take the Nitrim troops with us to the small clan in the East and subjugate them. They clearly need strong leadership.

Name the boy Bheo
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Funk

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Re: The Rise of a Nomadic Clan
« Reply #44 on: February 13, 2019, 06:19:20 am »

Take the Nitrim troops with us to the small clan in the East and subjugate them. They clearly need strong leadership.

Name the boy Bheo

+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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