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Author Topic: Sphere magic and associated effects [community suggestions]  (Read 6656 times)

thompson

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Re: Sphere magic and associated effects [community suggestions]
« Reply #30 on: February 07, 2019, 10:19:48 pm »

Animals
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Art
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« Last Edit: February 07, 2019, 11:10:03 pm by thompson »
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Hapchazzard

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Re: Sphere magic and associated effects [community suggestions]
« Reply #31 on: February 07, 2019, 11:52:13 pm »

-snip-

Added. Thanks for the formatting, BTW. Makes it much more easier for me to directly add text to the list.

EDIT: More from myself:

Chaos
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« Last Edit: February 08, 2019, 12:29:44 am by Hapchazzard »
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voliol

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Re: Sphere magic and associated effects [community suggestions]
« Reply #32 on: February 08, 2019, 03:33:07 am »

In the Boundaries/objects section:
Quote
...In places where the border between two planes is weak, may be able to breach it accidentally if sharp

Nice, like the subtle knife from His Dark Materials.
Here's another from me.

Plants

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First off, the "Environment effects" is missing in the PLANT section of the list.
Second, my suggestions:
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thompson

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Re: Sphere magic and associated effects [community suggestions]
« Reply #33 on: February 08, 2019, 04:26:12 am »

At extreme levels, why not grow an artefact instead?
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KittyTac

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Re: Sphere magic and associated effects [community suggestions]
« Reply #34 on: February 08, 2019, 09:57:26 am »

Reserved for LIES.
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Don't trust this toaster that much, it could be a villain in disguise.
Did you know that cats that have mysteriously disappeared from home can come back after a few months without warning?

Azerty

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Re: Sphere magic and associated effects [community suggestions]
« Reply #35 on: February 08, 2019, 05:49:34 pm »

There's interesting stuff to be found in the thread Sphere-based Biomes.

LONGEVITY
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Torture
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[/list][/list]
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"Just tell me about the bits with the forest-defending part, the sociopath part is pretty normal dwarf behavior."

PlumpHelmetMan

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Re: Sphere magic and associated effects [community suggestions]
« Reply #36 on: February 08, 2019, 11:49:30 pm »

Currently writing up a REBIRTH list, will post it in place of the current text when it's done.
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Hapchazzard

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Re: Sphere magic and associated effects [community suggestions]
« Reply #37 on: February 09, 2019, 09:39:38 am »

Added everything suggested so far.

Nightmares
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UristMcVampire

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Re: Sphere magic and associated effects [community suggestions]
« Reply #38 on: February 09, 2019, 01:21:57 pm »

-snip-

Added. Thanks for the formatting, BTW. Makes it much more easier for me to directly add text to the list.

EDIT: More from myself:

Chaos
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If this gets added I'm going to become a master of chaos magic as soon as possible (adventure mode).
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GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.


 Naga/Lamia race

voliol

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Re: Sphere magic and associated effects [community suggestions]
« Reply #39 on: February 09, 2019, 01:29:29 pm »

At extreme levels, why not grow an artefact instead?

Yeah, that's a better idea. I suppose the needed workshop (while workshops are still needed) would be a farm plot then.
There's interesting stuff to be found in the thread Sphere-based Biomes.

That's a nice thread. I vouch for putting all of those ideas on here, so it isn't all too spread out. Kudos to GreatWyrmGold, and other people contributing to the contents of that thread.
Alright ill have a go

MUCK

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Beag

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Re: Sphere magic and associated effects [community suggestions]
« Reply #40 on: February 10, 2019, 02:33:47 pm »

Another aspect you could speculate on is the possible costs and corruptions for spells associated with each sphere of magic.
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voliol

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Re: Sphere magic and associated effects [community suggestions]
« Reply #41 on: February 11, 2019, 10:43:29 am »

Another aspect you could speculate on is the possible costs and corruptions for spells associated with each sphere of magic.

Judging from the screenshots and interviews on mythgen we've seen, magic costs seem to depend very much on the world, with the source of magic varying. If the source is a cosmic egg, the costs might be using up tiny egg shell fragments. If magic is found within each creature, the costs might be meditation to reach a certain state of mind, and doing a little dance to release it all. If magic is bestowed by the gods, appeasing them by sacrifices, praise, or sending food up a heaven-pipe might be necessary.

Of course, a spell that involves manipulating a fire still requires a fire, and one that transforms a creature into a tree needs a creature to work. I suppose some settings could necessitate having sphere-specific costs though, such as ones where the magic-granting gods subside on (sphere-specific) sacrifices, or ones where contacting the realm of PREGNANCY requires being close enough yourself somehow to the sphere of PREGNANCY. In general, I don't believe this will be used too much, but including it in this list would do no bad either, and I might also be wrong regarding that.
This also seems to be the same as "Rituals and enhancers" described in the top post, though I don't believe it has been utilized yet.

Corruptions are the same, varying a lot depending on the source of magic. If we want sphere-dependent ones though, there are already the creature effects, or environment/plant/object effects if it corrupts the user's surroundings instead of (only) the user.
I've always gotten an enormous kick out of the idea of magic associated with the Pregnancy sphere, especially with the community's well-known frustration with dwarven children and catsplosions.
Pregnancy

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Hapchazzard

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Re: Sphere magic and associated effects [community suggestions]
« Reply #42 on: February 11, 2019, 10:54:59 am »

Will update the list later today. I also like the thread that someone else linked earlier in the thread, and agree that some of the stuff found there would fit very well here, though it'll take some time to filter, copy and reformat everything. I'll do that gradually for the spheres we already have sort of covered.
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Pillbo

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Re: Sphere magic and associated effects [community suggestions]
« Reply #43 on: February 11, 2019, 10:22:16 pm »

I've always gotten an enormous kick out of the idea of magic associated with the Pregnancy sphere, especially with the community's well-known frustration with dwarven children and catsplosions.
Pregnancy

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There are lots of interesting negative ways that this could work out too, I imagine:
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Edit- oops didn't mean to post yet
« Last Edit: February 11, 2019, 10:41:12 pm by Pillbo »
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Pillbo

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Re: Sphere magic and associated effects [community suggestions]
« Reply #44 on: February 12, 2019, 12:23:20 am »

DEFORMITY

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Pregnancy
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+Environmental effects:
  • From MED-HIGH levels: Mountains forming rounded like pregnant bellies. Rounded volcanoes "the earth giving birth" would be cool if volcanoes ever erupt in game.
Creature effects
  • From MED-HIGH levels: All creatures beginning to appear pregnant even if not.
  • From HIGH-EXTREME levels: Trees giving birth to elves. Volcanoes birthing dwarfs. etc
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