And every dev is entitled to think "I don't care". Perhaps Johan's mistake is saying it so overtly, without PR in the middle.
Every dev is entitled to, but assuming their goal is to make a game people enjoy, it makes them a shitty dev. Assuming that is not their goal might make them a shitty dev regardless.
And the PR thing is one of
my favorite fallacies. "Oh, people are mad that I lied/screwed up/said stupid things, clearly the problem is that the foolish masses can't be trusted with information, I should stop talking to them." It's a common refuge for people with no coherent means to address criticism, that the people you're supposed to be servicing are just complete assholes and the only way to make things better is to stop giving them information so they can't respond to it.
It's basically just a really,
really petty tinpot dictator situation. I didn't screw up, the idiot masses just need me to guide them harder.
Core content isn’t developed or delivered until later because modern gamers are OK with games being delivered at full price while still being in beta or even alpha stage of development.
Conspiracy theory + lack of knowledge about software development again. Bug-ridden trainwrecks are few: most often it's people foolishly expecting unrealistically perfect QA.
And yeah, full price is full price. I wonder in which parallel dimension companies would release games proportionately discounted according to the bugs/content they have, dictated by some divine oversight. Any criticism involving "full price" is largely a strawman anyway, considering the sales culture, regnant for years now. Don't like the current state of the game? Wait and see, and maybe get it when it's cheaper if it picks up.
It's hard not to sound like I'm defending Paradox, but I suppose I'm mainly tired of seeing the same old clichés cropping up again and again, demanding impossible standards because what do people know anyway.
Dude, games enter early access for full or full-ish price all the time. I'm not gonna pretend like normal gamers know anything at all about software development, but the latter half of the quoted statement is ironclad fact.
I have also yet to see anybody seriously bitching about unrealistically petty or rare bugs. Whenever I see people complaining about bugs and lazy development and released in pre-alpha etc, it's for crippling, common flaws that would be indefensible to leave in or not know about.
Maybe it's the theme. Perhaps the Roman period (which doesn't even cover the Empire) is rather niché compared to the Middle Ages in general, the Age of Exploration, World War II and even a generic space opera.
I mean, maybe. But if you've got a bunch of people who have actually played the game telling you it's shit mechanically, why would you casually vault straight over that to speculate on theme popularity?
Core content isn’t developed or delivered until later because modern gamers are OK with games being delivered at full price while still being in beta or even alpha stage of development.
Conspiracy theory + lack of knowledge about software development again. Bug-ridden trainwrecks are few: most often it's people foolishly expecting unrealistically perfect QA.
Eh, I can’t be bothered with an internet argument about this, so I’ll keep it short. Expecting games to be delivered feature complete and largely bug free isn’t a conspiracy theory or a lack of knowledge about software development. It’s simply old-fashioned, from an era when that was far more common. Modern development is based on delivering a minimally acceptable framework and maintaining cash flow adding features via DLCs and micro transactions. It’s the entire basis on how Paradox games work, look at Stellaris from it’s launch to its current incarnation.
I agree with parts of this but many of the oldest and most beloved titles were absolute trainwrecks on launch and had no good way to get patched into less trainwrecks. Even as things matured on that front, patching out the obvious problems after launch became a very common practice.
The modern strategy of fuckhueg game studios/brands pushing out crippled titles and fixing them afterwards is definitely new, but it's far from unprecedented.