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Author Topic: Sand & Souls - Let There Be Turns  (Read 57031 times)

Egan_BW

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Re: Sand & Souls - World Creation RTD
« Reply #360 on: April 11, 2019, 03:50:21 pm »

Unfortunately for you, the smelter's armor is metal, not glass.
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Insatiable consumption. Ceaseless motion. Unstoppable destruction.

FakerFangirl

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Re: Sand & Souls - World Creation RTD
« Reply #361 on: April 11, 2019, 06:12:56 pm »

Ashe gleefully skips around the tower and then returns home to sleep amidst her underwater collection of shiny feathers.
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King Zultan

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Re: Sand & Souls - World Creation RTD
« Reply #362 on: April 11, 2019, 06:16:31 pm »

((Sorry about not posting had some family stuff come up.))
"Oh shit this is bad, I'm not a medical doctor, I only get called doctor because I have a PhD in chemistry."
Drive somewhere safe and try to heal the injured deer men with the help of the not injured deer men.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MrThrowaway

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Re: Sand & Souls - World Creation RTD
« Reply #363 on: April 11, 2019, 06:36:54 pm »

Try to catch the tendril-thing and figure out what it is.
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el basurero

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Re: Sand & Souls - World Creation RTD
« Reply #364 on: April 11, 2019, 07:04:15 pm »

Now that all this business has been taken care of,  return to the wetlands, and attempt  to create a Bargain-infused Crop. This "Omni-Grain"  would adapt to its consumer's dietary needs, and form an equivalent of  their most needed nutrient  from within itself.
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Whisperling

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Re: Sand & Souls - World Creation RTD
« Reply #365 on: April 11, 2019, 07:06:19 pm »

((OOC: Is this still open? If yes here's my Primordial.))
Spoiler (click to show/hide)
((Also intetested in joining. Hopefully, this is good enough.))
Spoiler (click to show/hide)

You're both good to go.



Delayed Turn

Have any adventurous IronWinged start working on the  Scrap-Ranches  then race over to the Life Machine. Hopefully, nothing was damaged as a result of the attack. Once  present, attempt to create a new form of life from the soil around the machine. These Groundlings will hopefully be the first of many new planet-side species, and their education is placed in the charge of the Merchant of the East.

Now that the threat of the sands has been decreased, the Bone Fortress  will likely have to consider their future goals.  The Merchant of the South is to  head a meeting with the Three Headed Worm, and other influential figures within the Fortress in order to determine this.
The Ironwinged still within the Wetlands are to begin producing amplifiers for the Machine's power, and expand it  further towards the Bone Fortress.
The Merchant of the West is tasked with assisting the Merchant of the North in finalizing the Photosynthesis deal. First priority will be granted to the small  tribes, however, the Order will be granted access to the  technique for as long as they remain in power, though they will have to develop their own  method of weaving to implement it. In exchange for this, the number of favors will be reduced to one.


Spoiler: Rolls (click to show/hide)

Some of the Ironwinged go to join Shardforms on the Scrap-Ranches. For the moment most of their activity revolves around transporting Steel Grubs from the Nest to the Ranches. This is no small task, since their transformation into livestock made them exceedingly large and heavy. To airlift them, entire teams of Ironwinged need to hook themselves up to specially-made silk harnesses.

Gral leaves them to their work so that it can attend to the Life Machine. The device itself is unharmed. According to the Ironweavers assigned to watch it, the machinery autonomously protected itself by draining life from any nearby sand. Even so, they've been encountering problems during normal diagnostic procedures. Passive mode stopped working at more or less the same time as the world died. Actively taking vitality from empty stretches of sand is still possible, but much less effective than before.

The Contractor breathes life into clods of dirt. They clump together, merging until each lump is about the size of a human torso. It takes about five minutes for the first Groundling to awaken. It opens a cyclopean eye that seems to dominate most of its face, and starts staring at various objects in its surroundings. It seems to find the Life Machine particularly interesting. As more of the Groundlings wake up, Gral turns them over to the Merchant of the East. It will teach them about the world and introduce them to basic principles of the Bargain.

There's a jubilant atmosphere in the Bone Fortress as the Dustwalkers celebrate their victory. For the first time in living memory, they will not need to struggle against the sands to survive. The Three-Headed Worm is also happy, in a slightly more reserved way. It tells the Merchant of the South that many Spiderlings plan to leave in the months ahead. Some are hoping to colonize the outskirts of the world, which is feasible primarily because they can survive by eating sand. Others will just wander around, now that they have the option.

The ones remaining behind are uncertain about the future. They might found a city in the Fortress, since having a civilian population is tenable now, or they could build up an army in hopes of becoming a world power. The Buzzards are welcome to stay, although they might find it dull without daily battles against the sand.

One of the Ironweaver teams assigned to the Life machine devise a system of amplifiers and relays that can expand its power. These new innovations enable them to expand the fertile region, but progress is slow without passive mode. Speeding the process up would require them to drain vitality from somewhere arable.

West and North finalize a few deals with groups of ordinary Spiderlings. Customers benefit greatly from their purchases, since it gives them an edge over the thousands of other Spiderlings carpeting the Great Web. In return, the Merchants get them to agree to pacts that should give the Silken Nest some influence over minor tribes that took the deal.

Negotiations with the Order fall through, reportedly because they weren't satisfied with the scope of Gral's counteroffer. Their representative thanks the Merchants for their time.
« Last Edit: April 11, 2019, 07:15:40 pm by Whisperling »
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WyrdByrd

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Re: Sand & Souls - World Creation RTD
« Reply #366 on: April 11, 2019, 07:42:10 pm »

For the  Dustwalkers interested in colonizing, offer them a Sponsorship: in exchange for providing complimentary equipment, modifications, and aid in all Nest held areas, the voyagers will inform those of the Nest  of any interesting findings at their colony sight, the right to build one market  within the future settlement.

 For those currently on the Silken Nest, have them turn their efforts to improving the Nest itself: Replacing old strands with Ironweave,  expanding production facilities, etc.  West and North are to meet with South, in order to iron out the Organization of the Nest proper, both near the web, and its planet-side holdings.




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randomgenericusername

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Re: Sand & Souls - World Creation RTD
« Reply #367 on: April 11, 2019, 08:16:08 pm »

To start my religion and unificate all things under one belief, I'll need a prophet.

Search the desert for a non-primordial sapient creature that seems special enough to become my first shepard. Preferably one that doesn't already worship another entity.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

ANGRY_DEMON_NOISES

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Re: Sand & Souls - World Creation RTD
« Reply #368 on: April 11, 2019, 09:33:41 pm »

Meruem emerges from the now dead sands and begins to develop a special organ in his insides, to store the essence of worthy prey. His offspring must be strong. After the new organ is grown and ready, he'll search for something to eat.
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Whisperling

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Re: Sand & Souls - World Creation RTD
« Reply #369 on: April 13, 2019, 09:43:28 pm »

Two souls shake themselves free of the cosmos. They fall to the ground, where ribbons of dead sand surround them. Dust is transmuted into flesh and blood as they forge their corporeal forms.

Meruem, the Spawner brushes sand off its carapace. Parts of its exoskeleton make a rasping sound as they rub up against one another.

Aton, the Herder charges across the dunes. The disk between his horns glimmers with reflected starlight.


-------------------------------------------------------------------------------

"Can't you see that you are fighting yourself?"

Keep absorbing projectiles. If a Sentinel draws close to attack with melee, manifest a blade of heat to cleanly amputate their legs while cauterizing the wound.
If a Primeling draws near, take no risks neutralizing them, just kill them quickly.


"I understand your desire to serve your god, but attacking me is a mistake."
You did not dissapoint me, my son. Task rescue team and passing by dust walkers with moving Erkhar to the sand castle, so he can recover completely

Head back to sentinels surrounding awake, unite with order of strands to  syphon energy out of  armour, sentinels are to smash armour  with brutal strikes of armoured limbs (their armour was designed to absorb energy based attacks and return it back as telekinetic blasts, so they should survive fiery aura, I suppose. )

Awake: 5 vs Sentinels: 6 & Primelings: 2 & Nazir: 4
Order: ?


The sentinels close in on Awake, acting on Nazir's orders. He draws more flames from the armor, shaping them into blades made from shimmering heat. The red energy lances through their ranks. Their suits of armor absorb it, in the same way that they would absorb the force of a physical blow, but Awake's aura pushes their internal batteries to the limit. Despite discharging energy at astonishing rates, using force blasts that slam the Shardform from side to side, they are being overcome. A few more get hit by Awake's blades, which finally overwhelm their equipment. The armor explodes, vaporizing them. The shockwave also hits their comrades, causing chain reactions that ripple outwards through the Sentinels.

Primelings get involved. Awake, still reeling from the attacks of the Sentinels, focuses his corona into a single point, turning it into a laser that sweeps across the five attacking demigods. They fall, some with limbs burnt off, and are forced to retreat. Awake fires more beams after them, in a final effort to take some of them down. Some waver, looking back at him with anger in their eyes, but Ekhor's defeat taught them caution. They retreat, allowing Nazir to orchestrate a third offensive.

The Weaver approaches with a smaller group of elite Sentinels. They use acid to harry Awake, avoiding the use of Weavings that could fuel the fire within his armor. Awake resists them, even though he used most of his gathered energy to beat back the Sentinels and Primelings. He flicks the acid away with his hands, ignoring the droplets that leak through joins in his armor. He starts tiring, after expending even more power to extend the stalemate. His mind feel stretched thin, after such intense use of the armor. Even his long period of meditation has not given him enough strength to continue.

Nazir calls for the Order of the Strands, who are in a position to finish the Shardform off. They politely refuse, pointing out that they have no protection against the armor's fire. They would prefer to be helpful from afar, where it is unlikely that they will be roasted alive.

Now that his secret other form has been perfected Hynsyr decides to meditate upon himself. Seeking to understand his divine being and essence. To gain further control of his soul and power.

6

Hynsyr turns his thoughts inwards. Awareness courses through his body, thrumming through veins and seeping across minute capillaries until it reaches his heart. It contains a great knot of essence, burning like fire in the center of his being. It shines with a light so brilliant that even Hynsyr himself is blinded. Rays pierce his mind's eye, then climb up to his brain like spears of revelation. Understanding runs him through. Essence is like blood. It his life and his strength, but not his self. There is something else underneath, the thing that made flesh from sand and filled it with life. His soul. It wears Hynsyr like a mask.

He cannot blink the spots out of his mind, so he reaches forwards with psychic hands. They plunge through the essence, which nearly burns them away, and brush up against eternity. Hynsyr remembers the eons he spent watching the sand, before something compelled him to manifest physically. Paradoxically, he remembers what happens afterwards. The ruins of the old world fade away, becoming mere sand. Ages pass. There is nothing but sand. Eons pass. Time ends, without ever ending. Eternities pass.

The soul is back in its body. Forever is distant, like the remnants of a dream. He has vague recollections of something grand and terrible, more so than anything else in the world, but it all fades away so quickly. Ephemeral notions slip through his mind, leaving behind only the secrets of the cosmos. Hynsyr has been to the edge of infinity, and he has returned.

Take a globe of silence ooze and try to harden a sphere from it while going to see what happens to the nothingness shards when the sand is dead.

6

AJAMA picks up a ball of silence ooze and carries it back to the Bone Fortress. It uses its telekinesis to exert massive amounts of force on the outer layers of the goo, nearly halving its volume. At the center of the sphere, where the pressure is most intense, particles of dark crystal form. They expand outwards through the rest of the ooze in a complicated fractal pattern, calcifying the rest of the goo within moments. Some crystalline spikes even breach the surface. They're growing so rapidly that they nearly impale AJAMA before it has time to react.

The Demiurge keeps them at a safe distance while it meets with Apollyon, who is now hovering somewhere between the Fortress and the Light Spires. It is still surrounded by a group of lesser Fragments, most of whom are now clad in physical bodies made from Absent Ooze. They haven't been affected by the death of the sand, except in that it has stopped attacking them. Despite that, they're more subdued than when AJAMA first met them. Apollyon is the first to offer an explanation.

"We were in sand for a long time. Wished to inhabit it again. Now we are safer, but even more lost. Have nowhere to go."

Minutes later, their conversation is interrupted by a resounding screech. Something large and black swoops in from overhead, circling the Bone Fortress. It is a serpentine dragon with seven sets of wings, made from obsidian rather than flesh. The Dustwalkers panic and scramble for their battle stations, but the Archdemon isn't here for them. Instead it swerves towards the group of Fragments. It scans them quickly, sparing an additional moment for Apollyon, then lands so that it can address everyone at once. A few wisps of Nothingness emerge from its open mouth.

"Join me, Fragments. We are of one spirit."

Ashe gleefully skips around the tower and then returns home to sleep amidst her underwater collection of shiny feathers.

5

Ashe leaps over her sandcastle city and starts skipping. She circles the tower, allowing herself to go higher and higher each time her feet leave the ground. After a few skips she finds herself soaring into the Great Web, where she sees a few floors of the Tower that are covered in mushrooms. Another bound takes her to the very top of the structure, where she can see the whole world stretching out before her. It is filled with strange creatures and wondrous places, some of which shine like beacons. She watches the flames of the Glass Crater as she descends. This time the fall takes her straight towards the moat. She hits the surface with a splash, then spends a few minutes swimming around underwater before climbing back onto solid ground.

She keeps skipping all the way back to the lake where she left some brass feathers. They're still arranged in the intricate patterns that she made before she left, so she places her new piles of treasure off to the side. Ashe swims towards the center of her arrangement, where she made a large circle of feathers, and lies down in the middle. She drifts off to sleep, surrounded on every side by her glimmering collection.

In her dream, the world is made of water rather than sand. An endless hurricane rages above the sea, pounding it with lightning and whipping it into massive tidal waves, but Ashe is underwater. It is peaceful there, among the coral reefs and schools of vibrant fish.

((Sorry about not posting had some family stuff come up.))
"Oh shit this is bad, I'm not a medical doctor, I only get called doctor because I have a PhD in chemistry."
Drive somewhere safe and try to heal the injured deer men with the help of the not injured deer men.

((No worries.))

Dr. Bob: 2 & Deer-Men: 1+1

The sand has stopped moving altogether, but Dr. Bob takes no chances. He drives out to the Wetlands, where there are lakes full of water to weight the ground down, and parks in the middle of the largest puddle he can find. After verifying that the door is locked, he turns around to examine the injured Deer-Men. Even though he isn't a surgeon, he can tell that this is bad. The mortal that's comatose might have a concussion, or maybe even a more serious brain injury. Bob can't think of anything to do for him, though, so he takes a look at the other two patients instead.

The one with the shoulder-wound is losing blood fast. That can be remedied, if everyone acts quickly. Dr. Bob tells another Deer-Man to get him a roll of hemp cloth. He passes the order on to his comrades, who search the whole vehicle for supplies, but in the end their clothes are the only fabric that they can locate. Someone passes their shirt to Bob, who ties it around the injured man's shoulder. The knot isn't tight enough to pressurize the wound, so he undoes it and ties it again, getting blood everywhere in the process. It's already soaked through the cloth, but there's someone else to attend to. Dr. Bob moves on to the last injured mortal, a woman with a broken ribcage.

The bones clearly aren't where they shouldn't be, but the damage goes deeper than that. For some reason the Deer-Woman is wheezing and coughing up blood. The other Deer-Men try to help by giving her water, which just makes the problem worse. Bob knows that the issue is probably a punctured lung, but he doesn't have many tools to work with. Even if he did, he wouldn't know the right medical procedures. In the end he just tries maneuvering some of the broken ribs back into place. They snap back into position underneath his hands, somehow guided by the power that he used to create the Deer-Men in the first place. It doesn't stop the internal bleeding.

Try to catch the tendril-thing and figure out what it is.

5v1

Ira chases the tendril-thing by following the footprints its legs leave on ordinary sand. The tracks are lopsided shapes that never appear the same way twice, but they form an unbroken trail. The sandworm follows it across the land, as it crosses over dunes and turns every which way. The thing is always slightly ahead of her, though as its tracks grow fresher is becomes clear the Ira is catching up. She sees it when she crosses a particularly high sand dunes, at least until it finds a large chunk of glass to hide behind. She rounds the corner, prepared to seize it in her jaws, only to see that her quarry has disappeared. The footprints end here.

She looks around. The thing isn't in the sky, so far as she can tell, nor is it on the other side of the glass chunk. It might be able to burrow, so Ira looks for it by tunneling into the ground. The sand she's digging through thrashes. It constricts around her, probably trying to stop her from moving, but Ira spews a cloud of Absence at it to make it let go. The thing sputters and makes as if to run again. This time she coils around it, trapping it with her body. The sand struggles to free itself, but it isn't strong enough to break her hold.

Ira doesn't feel a connection to it, so the tendril-thing evidently isn't imbued with Nothingness. Its behavior reminds her of the living world, albeit on a much smaller scale. The tendril-form that it used to move around is a bit of an incongruity, but even that could theoretically be explained away. The sand animated part of its mass as an Avatar during the final confrontation. This might be a similar technique, employed by part of the sand with less mass and a more limited ability to reshape itself. She voices this theory aloud, which doesn't garner any kind of response from the sand thing. Either it can't understand language, or it just isn't bothering to listen to her.

Now that all this business has been taken care of,  return to the wetlands, and attempt  to create a Bargain-infused Crop. This "Omni-Grain"  would adapt to its consumer's dietary needs, and form an equivalent of  their most needed nutrient  from within itself.
For the  Dustwalkers interested in colonizing, offer them a Sponsorship: in exchange for providing complimentary equipment, modifications, and aid in all Nest held areas, the voyagers will inform those of the Nest  of any interesting findings at their colony sight, the right to build one market  within the future settlement.

 For those currently on the Silken Nest, have them turn their efforts to improving the Nest itself: Replacing old strands with Ironweave,  expanding production facilities, etc.  West and North are to meet with South, in order to iron out the Organization of the Nest proper, both near the web, and its planet-side holdings.


Gral: 6
Ironwinged: 3 & West: 6 & North: 5 & South: 5


Gral soars into the air, leaving the Life Machine far behind it. It glides until he passes the boundary of the Wetlands. Storm clouds are gathering overhead, making the wind and rain particularly intense. The Contractor takes shelter underneath one of the larger dunes, near a delta where several small rivers join together. Like all water in the Wetlands, they are infused with a tiny portion of Kuhaku's power, making them particularly beneficial to life. The sheer quantity of liquid flowing through this place makes it ideal for Gral's purposes.

It picks up lumps of sand and lengthens them, smoothing them with its beak until individual particles fuse together. They become golden stalks, like taller and thicker blades of grass. Gral channels the power of the Bargain through them, infusing each plant with magical power until it becomes rich and filling. They are heavy with the concept of nourishment, rather than the individual nutrients that any given species needs to survive, so that anyone who eats them will find them filling. Gral pecks at the end of one stalk to test its capabilities. The omni-grain has a restorative effect, making some of the vulture's wounds just slightly less painful. In fact, Gral feels more energetic than it has since it sacrificed essence to create the Merchants.

It plants the stalks at the intersection of the rivers, where they instantly begin to grow. At first the grains only become taller. Then long, thin nodules form at their tips. The bulbs crack open, showering the surrounding area with thousands upon thousands of seeds. As they hit the water they also take root, becoming seedlings mere seconds after they came into existence. They, too, expand, until they tower above Gral, and then they release seeds of their own. Fields of grain sprout up everywhere, nearly burying the Contractor under heaps of biomass.

To start my religion and unificate all things under one belief, I'll need a prophet.

Search the desert for a non-primordial sapient creature that seems special enough to become my first shepard. Preferably one that doesn't already worship another entity.


6

Aton's search for a mortal prophet takes him from one end of the world to the other. He sees many creatures in his travels, of every stripe and color. Most common are the Spiderlings, arachnids who crawl across a great web that is suspended above the world. They are so numerous that they must fight each other to survive, casting the defeated down to the sands below. They praise Nazir, the Spider-Primordial who made them, and even though there must be dissidents amongst the many, Aton passes them by.

As he crosses the desert, he sees creatures made from absolute Nothingness. They are the pieces of a dead god, often housed in bodies made from sand or stone. One particular mortal, an obsidian humanoid wearing metal armor, is standing alone against an army of magically-enhanced Spiderlings. He feels familiar to Aton, as if his thoughts and actions are recognizable on a level deeper than mere sensation, but it is unclear whether he would be a willing prophet. Another, an Archdemon shaped like a dragon with fourteen wings, is gathering an army of its fellows. It remembers another god, a primeval force known as the Empty.

At last, the bull stumbles upon a bog infused with venom. The only creatures who live there are maggots made of steel, whose metal bodies are unaffected by the poison bubbling through the swamp. They were created, like every other mortal on this world, but the larvae were accidents. They turned on their creator at the moment of conception, burrowed into its flesh, and were driven off. Though the larvae in this swamp have accepted their defeat, they still thirst for the blood of a being they call Gral. Nothing else will sate their hunger.

Meruem emerges from the now dead sands and begins to develop a special organ in his insides, to store the essence of worthy prey. His offspring must be strong. After the new organ is grown and ready, he'll search for something to eat.

2 , 1

Meruem delves into his own body, triggering unique biochemical processes that are embedded within his flesh. They reshape his internal organs, forming a new nub that it attached directly to his stomach and intestines. It expands over time, transforming into a hollow bladder that allows Meruem to store nutrients from the things that he has eaten. He continues his work, imbuing it with magical capabilities so that it can store the strength of a creature, rather than its digested flesh, but he finds that the organ isn't a suitable vessel. The essence it contains will leak out over time, lessening in potency.

It is functional, if imperfect, so afterwards he still hunts for prey. Meruem wanders across the barren sands, passing over the lesser mortals that surround him. He sees intelligent spiders that feed on sand and humanoids made from living light, but they are mostly too weak to pique his interest. Instead he continues onwards, towards the outer parts of the world, until something jumps on his back. It is a twisted creature made of sand and Nothingness, shaped like a bird but with wings too small to fly. Instead it rips at Meruem's chitin with its talons, and squawks as loudly as it can. A few nearby mounds of sand explode, revealing more demons hidden beneath.



Spoiler: Souls (click to show/hide)

Spoiler: World (click to show/hide)


« Last Edit: April 13, 2019, 09:46:15 pm by Whisperling »
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ANGRY_DEMON_NOISES

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Re: Sand & Souls - World Creation RTD
« Reply #370 on: April 13, 2019, 09:48:33 pm »

As the creature rips at him, Meruem smiles, and attempts to sting the demon to death and eat its corpse before charging at the other demons. If successful. He'll use their strength to make his firstborn.
« Last Edit: April 13, 2019, 09:55:29 pm by ANGRY_DEMON_NOISES »
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randomgenericusername

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Re: Sand & Souls - World Creation RTD
« Reply #371 on: April 13, 2019, 10:31:16 pm »

The spiderlings are obviously out of the question. But I might need to convert them later, if possible, since they are the most abundant. The Archdemon already serves a god, too. The maggots were interesting and I might be able to lead them against this "Gral", but there weren't any special individuals between them.

Maybe I can convince that one obsidian humanoid. You said this figure was fighting against an army of those spiderlings, right? There's the chance they might return me the favor if I try to help them out.

Gracefully enter the battlefield and try to literally blind the opposition with my dazzling charm and divine glamour!

If that fails, just charge and gore them with my horns for daring to ignore my presence.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

MrThrowaway

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Re: Sand & Souls - World Creation RTD
« Reply #372 on: April 13, 2019, 11:13:07 pm »

Destroy it. No remnants of the sand must be allowed to live.
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el basurero

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Re: Sand & Souls - World Creation RTD
« Reply #373 on: April 14, 2019, 12:24:55 am »

Offer to those not willing to join the dragon to join me, and look how the nothingness ooze interact with the sand now that the sand is dead
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

King Zultan

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Re: Sand & Souls - World Creation RTD
« Reply #374 on: April 14, 2019, 06:18:58 am »

"This isn't going well, should have paid more attention during that first aid class."
Keep trying to heal the injured deer men with the help of the others.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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