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Author Topic: Sand & Souls - Let There Be Turns  (Read 57024 times)

Egan_BW

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Re: Sand & Souls - World Creation RTD
« Reply #420 on: April 22, 2019, 10:27:33 pm »

"Dark. Dark. Hmm."
Zeristia looks up at the sky. Web, stars, and past that... darkness eternal.
Babies don't grow well in the dark.
"Light! Light!"
There needs to be more light for her garden. But how?
"Light. Light. S-sunlight? Sunlight! Sun!"

Grab the smelter's armor and toss it into the sky above the battlefield. Let it blaze above and cast a glorious light below!
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Insatiable consumption. Ceaseless motion. Unstoppable destruction.

randomgenericusername

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Re: Sand & Souls - World Creation RTD
« Reply #421 on: April 23, 2019, 07:12:20 am »

Rest and focus my power into repairing the physical form I've built using the sand and light around me.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

King Zultan

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Re: Sand & Souls - World Creation RTD
« Reply #422 on: April 23, 2019, 07:59:39 am »

"Okay I've basically created three Terminators that might come this way eventually so we need to get the hell out of here as fast as possible."
First we need to build three semi trucks and three different trailers a tanker, a hopper, and a cargo, then we need to fill the tanker with water, then fill the hopper with dirt, then gather all tools, some glass blocks, and several potato, bean, hemp, and corn plants and put all that in the cargo trailer, everybody needs to help with this or we might die.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

WyrdByrd

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Re: Sand & Souls - World Creation RTD
« Reply #423 on: April 23, 2019, 08:06:30 am »

Carefully the gestating Grubs, notifying a Merchant if and  when they emerge.

Go to the shifting bog, Dream, and  hone skills in the Bargain. With Nazir gone, things will have to change in the skies.

West is to network with the  first Voyagers, scouting out any new discoveries.
The Eight Talons are to expand their numbers, recruiting amongst the furious and the vengeful. In conjunction, South is to organize and train  a new  fighting force  within the Bone Fortress, drawn from  interested volunteers. Clad in mail  and equipped with  modified pinions, this Iron Guard would represent the best of both parties, and hopefully provide a heavy infantry counterpart to the Fortress' current residents.

East should nurture the Groundlings further, and  encourage them to beget more advanced developments.
Finally, North should secure the Omni-fields, ensuring a more organized gathering process.
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Rockeater

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Re: Sand & Souls - World Creation RTD
« Reply #424 on: April 23, 2019, 09:14:59 am »

"It's look like I have much to learn as well"
Land close to the glass tower, build a barrier against the Deer-man in the black fur, and try learning the writing system of the Fragments of Emptiness.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

sprinkled chariot

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Re: Sand & Souls - World Creation RTD
« Reply #425 on: April 23, 2019, 09:29:01 am »

What is your name : Amon
What form will you take  : primeling clad in red sentinel armour
What is your purpose? Protecting spiderlings

Visit council of the web meeting.
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randomgenericusername

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Re: Sand & Souls - World Creation RTD
« Reply #426 on: April 23, 2019, 10:38:32 am »

What is your name : Amon
What form will you take  : primeling clad in red sentinel armour
What is your purpose? Protecting spiderlings

Visit council of the web meeting.
((After that whole thing from before, isn't this too hypocritical?))
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Prophet

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Re: Sand & Souls - World Creation RTD
« Reply #427 on: April 23, 2019, 10:42:14 am »

Hynsyr begins to practice using his spears. Taking the time to train with both the Twelve Armed and Hundred Armed form.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

sprinkled chariot

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Re: Sand & Souls - World Creation RTD
« Reply #428 on: April 23, 2019, 10:53:50 am »

What is your name : Amon
What form will you take  : primeling clad in red sentinel armour
What is your purpose? Protecting spiderlings

Visit council of the web meeting.
((After that whole thing from before, isn't this too hypocritical?))
nope?
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Whisperling

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Re: Sand & Souls - World Creation RTD
« Reply #429 on: April 25, 2019, 09:35:32 pm »

What is your name : Amon
What form will you take  : primeling clad in red sentinel armour
What is your purpose? Protecting spiderlings

Visit council of the web meeting.

When Nazir prepared to wage war against the sands, seven Primelings followed him into battle. Six of those Primelings were burned by the fire, alongside their sentinel legions. Though they've been rescued, it's unclear who will live and who will perish. Even the survivors will probably lose limbs, organs, or vital parts of their spirits. The Black Fire was not kind to them, even though it was meant for Nazir. Nursing them back to health will take weeks or months, if it is possible at all, and in the meantime the three uninjured Primelings must take on the duties of their fellows. One of those primelings is Parun, who decided that the Web is finally in more need of defense than diplomacy. Another is still unnamed.

The last one is called Amon. He claims his name just moments after Nazir's death, when the Weaver's final message is still fresh in his mind. He watches the web descend into chaos, as Spiderlings wonder what to do and frantically try to fill in the missing parts of their Inheritance. Alongside his two healthy siblings, he painstakingly restores order. The High Council must meet, to decide what to do next. A Sentinel officer is sent to round up the delegates and bring them to Nazir's old nest.

Entire hordes of Spiderlings cluster around the edge of the meeting, desperate to know what will happen now that their progenitor is gone. Delegates wander back and forth through the crowd. Most are in small huddles. They stare at each other blankly, but in the end even they are at a loss for words. Nobody knows how to address the elephant in the room. A few question whether they even have the right to build upon Nazir's final instructions.

Meruem will take a deep, long breath of delicious essence. And spawn as many beings as he possibly can, they will be the quantity to his and Meti's quality, the backbone of his whole hunt. And they'll be called...Fire Vespas.

4

Meruem exhales, emptying his lungs, and takes a deep breath in. Sparks of essence fly into his mouth. In the Glass Crater, tongues of flame twist in his direction. The inferno crawls towards the edge of the crater, leaving behind a slug-trail of molten glass. The Spawner senses pools of liquid essence coursing underneath it, like pools of burning blood. They feel like the stars and the black fire that killed Nazir. When sunlight begins to shine from above the Web, they feel like that too. Meruem sees glimpses of a dead thing burning within the blaze.

It is a silhouette that leaps out at him and forces itself down his throat. It burns his body, charring him from the inside, but even more essence floods into his bladder. He vomits it out all at once. Boiling sludge drips onto the ground. The amniotic fluid is chunky, and when the chunks hit the ground Meruem sees that they're made of chitin. Giant fireflies crawl out of the muck. Their bulbs are swollen to massive proportions so that they can contain all the fire that Meruem just consumed. The Fire Vespas set themselves alight, mirroring the cosmic flames which illuminate the world.

"Dark. Dark. Hmm."
Zeristia looks up at the sky. Web, stars, and past that... darkness eternal.
Babies don't grow well in the dark.
"Light! Light!"
There needs to be more light for her garden. But how?
"Light. Light. S-sunlight? Sunlight! Sun!"

Grab the smelter's armor and toss it into the sky above the battlefield. Let it blaze above and cast a glorious light below!

4

Zeristia sifts through piles of sand, ash, and dirt until she uncovers a gleaming piece of metal. There's a partial suit of armor buried underneath the dust, in roughly the place where the fire would have started. It feels instinctively familiar to her, for a reason that she can't fully explain. It's not as if she's ever seen these particular pieces of steel before. Even so, she senses that they have something to do with light and fire. Something like that would be dangerous to have down here in her garden, but up in the sky it will do more good. Babies can flourish underneath its burning radiance.

She uncovers the entire suit of armor. It's undamed, albeit somewhat dirty from its stint as buried treasure. She concentrates on it until she feels a bright spark of power bruning somewhere underneath. She stokes the fire, causing it to burn ever more brightly. Wisps of flame come to life somewhere inside the armor. They stream outwards, scorching the sand, until Zeristia flings the armor up into the air. Its plates shift subtly, creating the illusion that it is ascending under its own power, and the armor soars up into the air. Brilliant rays stream from it as it passes through the sky.

Rest and focus my power into repairing the physical form I've built using the sand and light around me.

6

Aton lies down in the sand and closes his eyes. The sleep that follows is dreamless. Instead his mind shakes itself loose from the confines of his body. He drifts up into the air, where he senses hundreds of tiny rays of starlight. He follows them up into the sky, until the stars themselves become visible at long last. Some are nestles within the depths of the Great Web, where Spiderlings gather around them for light and warmth. Others are higher still. They hang above the entire world, illuminating the tops of the Glass Tower and the Great Web. Aton manuevers himself into orbit around one of them. It is a glass sphere filled with essence, in the form of a divine fire that blazes like a beacon in the night.

He falls back down to the sand, where his consciousness is buried by a thousand tiny particles of rock. The sand is as still as a corpse. Aton sees a few little remnants of life slithering underneath the ground, hundreds or thousands of miles beneath the surface. The broken things glare back at him, broadcasting fear and malice through channels that he should not be able to sense. The sheer, primal power of their emotion pushes him back to the surface. Aton reaches out towards the two things that he has seen. Sand trickles upwards to fill his wounds and the light coils around him protectively. Then a humanoid figure as bright as a sun rises from beneath the horizon. Its radiance washes over Aton and joins with his body.

A weight lifts. He feels lighter than flesh, maybe even lighter than air. The golden disk above his head glows white-hot. Then it ignites, and collapses into a sphere of pure radiance. Energy from the miniature sun courses through Aton's horns, which lighten until they are brilliant ivory, and pulses through his veins. The power hums inside him. It is on the verge of flooding outwards into the unchanged portions of his body.

"It's look like I have much to learn as well"
Land close to the glass tower, build a barrier against the Deer-man in the black fur, and try learning the writing system of the Fragments of Emptiness.

Fragments: 6 v Deer-Demons: 4 , AJAMA: 6 , 2

AJAMA floats towards the glass tower. The black-coated Deer-Men rush to keep up with it. They push their bodies even further beyond their natural limits, tearing muscle and fracturing bone with each gargantuan stride. It doesn't seem to bother them. One even starts to eye the island of Crusted Ooze, which is hanging about thirty meters above the ground. While the Demiurge is looking elsewhere, she leaps the full distance and grabs the edge of the platform with her hands. It tilts dangerously, threatening to spill Non-Ooze fragments onto the ground. She begins scrabbling up onto the ooze only moments later, but she is swarmed by Fragments before she can make much headway. They mangle the Deer-Demon's fingers until even her regeneration doesn't allow her to hang on. She drops to the ground with a loud crack.

AJAMA takes that as its cue to speed up. It throws the ooze platform through the air, trusting the Fragments onboard to keep their grip, and accelerates until it outpaces the three demons. They follow along after it, towards the great glass tower rising from the wetlands. The black sphere throws a blob sand-ooze on the ground in front of them. It wills the goo to grow, and then to shape itself into a wall of viscous liquid. A circular barrier starts growing around the tower. It beats the demons back whenever they try to tear their way through.

In the reprieve that follows, the Demiurge takes a closer look at the Fragments' writing. Examining the symbols is just as painful as looking at them in passing. It can understand the underlying magical mechanism of the system, which is very closely related to telepathy, but there's an additional layer of complexity involved in writing with it. Even though anyone can understand the glyphs, there's a certain art to putting thoughts in symbolic form. AJAMA doesn't have enough experience with psionics to grasp it, though several Fragments volunteer to teach him.

"Okay I've basically created three Terminators that might come this way eventually so we need to get the hell out of here as fast as possible."
First we need to build three semi trucks and three different trailers a tanker, a hopper, and a cargo, then we need to fill the tanker with water, then fill the hopper with dirt, then gather all tools, some glass blocks, and several potato, bean, hemp, and corn plants and put all that in the cargo trailer, everybody needs to help with this or we might die.

Dr. Bob: 6 & Deer-Men: 2+1 & Automaton: 4

Dr. Bob lets the Deer-Men out of the bus and sorts them into three different teams. Each group will work on one new vehicle, plus trailers large enough to accomodate all the valuables they've been keeping in the tower. Each team sends a few people into the Tower to get glass, while other Deer-Men work on gathering plant matter from the overgrown garden outside. They use hemp to craft massive piles of cloth and thread, which should help to create basic frames for the trucks. They're just about to get started when they realize that the Deer-Men who went into the tower aren't back yet. After deliberating amongst themselves, they decide to send the automaton in to scout.

When it comes back, it's covered in orange mushroom spores. Bob warns everyone to keep their distance before sending the robot back inside. It climbs up and down the stairwell five more times. Each time it emerges, it deposits two hallucinating mortals on the ground outside the tower. They're also covered in spores, which makes retrieving them problematic. Eventually Dr. Bob ends up having the Automaton wash them off in the moat, while scrubbing its own exterior. The Deer-Men come to their senses soon afterwards. They say that the entire chemistry lab is now covered in mushrooms, which have also begun to grow throughout the other floors of the tower.

There's no easy way to retrieve things from the lab, so Dr. Bob scrounges up a few glass blocks that are lying on the ground and tells his workers to make do. There isn't enough to make three whole vehicles, which forces them to fill in some of the gaps using plant products. They end up making everything they can out of cloth, up to and including the cabins. Dr. Bob examines them a little, when he isn't working on the trucks' perpetual-motion engines. It isn't a terrible design. The hemp can't possibly be as sturdy as glass, though.

Carefully the gestating Grubs, notifying a Merchant if and  when they emerge.

Go to the shifting bog, Dream, and  hone skills in the Bargain. With Nazir gone, things will have to change in the skies.

West is to network with the  first Voyagers, scouting out any new discoveries.
The Eight Talons are to expand their numbers, recruiting amongst the furious and the vengeful. In conjunction, South is to organize and train  a new  fighting force  within the Bone Fortress, drawn from  interested volunteers. Clad in mail  and equipped with  modified pinions, this Iron Guard would represent the best of both parties, and hopefully provide a heavy infantry counterpart to the Fortress' current residents.

East should nurture the Groundlings further, and  encourage them to beget more advanced developments.
Finally, North should secure the Omni-fields, ensuring a more organized gathering process.


Spoiler: Rolls (click to show/hide)

A team of Ironwinged is posted to check up on the Steel Pupa at regular intervals. According to their reports, there aren't any changes for almost an entire day. The Grub remains entirely still and silent, and the pupa itself doesn't seem to change at all. Consultations with a few of the Shardform foragers indicate that this is normal. Pupal casings from the Swamp all look like they're from ordinary Maggots, though they often get deformed or shredded at some indeterminate point in the process. Since none of the Shardforms have actually seen one of these metamorphoses up close, they don't have much more information to provide.

Gral sweeps the Pinions back and forth. They scythe through the stalks of Omni-Grain, clearing a narrow path for the Contractor to traverse. The plants grow almost as quickly as it can cut them down, but the vulture still makes steady progress through the Wetlands. It continues walking until it reaches the edges of the Wetlands, which the Life Machine recently drained of vitality. Some patches of wheat still grow here, against all the odds, but they're not dense enough to prevent Gral from taking off. It flaps its wings, revelling in the sense of weightlessness that it has been experiencing since transferring its ailments to Aton.

It flies until it comes to the Shifting Bog. The name is a bit of a misnomer now, since the swamp seems entirely devoid of life. The dunes stopped moving as soon as the sand died, and the Steel Maggots who live here are nowhere to be seen. Gral curls up and allows itself to fall asleep, where the mystical power of the Bargain surges through its dreams. The Contractor revels in it. It is a simple matter to become one with the universe's overarching Contract. The experience is so intoxicating that Gral barely notices the sharp pains its body is experiencing out in the real world.

The Eight-talons recruit a number of new disciples from the Spiderlings of the Web. Their charges are eager to take their revenge on the people that killed Nazir. Occasionally they're so eager that trainees start getting hurt. Some of the Buzzards cackle in sadistic glee as overenthusiastic Spiderlings end up crippling each other with their Pinions.

East continues to educate the Groundlings. It discovers that they have a natural affinity for earth and soil, including an almost imperceptibly slight ability to control dirt using the forces that shape their bodies. None of them have done anything of note yet, but under the Merchant's tutelage they're gradually coming into their own.

North takes a squad of Ironwinged over to the Wetlands, which at this point are almost entirely carpeted with grain. While there's no shortage of plant matter for them to harvest, normal agricultural techniques don't work at all when the crops grow fast enough to entomb someone. Their procedure boils down to cutting away at the edges of the field and running if a situation looks dangerous.

Hynsyr begins to practice using his spears. Taking the time to train with both the Twelve Armed and Hundred Armed form.

4

Hynsyr envisions an army of Demons standing against him. They dart at him with their imaginary claws, baying for his blood. He shifts to his Hundred-Armed form, materializing a long spear in each of the body's hundred hands. The limbs swing back so that they can gather momentum, then thrust forwards as one. The Titan throws every single spear at once, without bothering to aim. A wall of sharp points flies forwards, straight through the demons' theoretical positions. Hynsyr visualises them piercing sand, injuring or killing the entirety of the enemy host in one fell swoop.

A few of the flying demons might have been high enough to avoid the spears. Hynsyr can almost see them diving down at him, teeth outstretched in anticipation of tearing through his flesh. He shifts out of the hundred arm-form fluidly, using the diminished size of his body to slip through their offensive. When the creatures are at his back, he conjures up another twelve spears and whirls them. Imagined plumes of Nothingness disperse into the atmosphere as their spirits dissolve. A few stragglers are probably left, though. he shifts into his larger body again to that he can trample them underfoot, whilst using another set of spears to guard his flanks. The mock fight ends when he sweeps a spearpoint through the last living demon's throat.

While it's difficult to tell whether a real battle would have followed the same path, the practice session still taught Hynsyr some valuable lessons. He's worked out how to flip between his forms in the midst of a battle, to take advantage of their unique strengths while covering for whatever weaknesses might exist. It's also given him a chance to get used to having an infinite supply of spears. It occurs to him that it would actually be feasible for the hundred-armed form to keep up a constant bombardment, if he can get his hands working in the right rhythm. Hynsyr spends another few minutes perfecting the technique.




Spoiler: Souls (click to show/hide)

Spoiler: World (click to show/hide)


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Egan_BW

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Re: Sand & Souls - World Creation RTD
« Reply #430 on: April 25, 2019, 09:53:40 pm »

"Sun! Suuuuun!"
Zeristia dances happily under the Armor's Glorious Rays. All ten of her eyes watch it climb into the air, transfixed.
"Praise! Light! Sunlight! P-PRAISE! PRAISE THE SUN!"

PRAISE IT MOTHERFUCKER.

...
A few minutes pass. Zeristia seems to break out of her trance. She considers seeding her new garden, yet-
"Hmmmmmmm."
Something is missing. Oh yes.
"Water! Water for babies! Drink! Yes!"

Find a water source with which to irrigate the battlefield!
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MrThrowaway

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Re: Sand & Souls - World Creation RTD
« Reply #431 on: April 25, 2019, 10:06:00 pm »

Ira hunts for more of the sands remnants
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el basurero

ANGRY_DEMON_NOISES

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Re: Sand & Souls - World Creation RTD
« Reply #432 on: April 25, 2019, 10:11:39 pm »

Interresing. Now for the last part of his plan, modify the Vespas and make sure they can breed with each other and any future Vespas, except Royal ones like him and his firstborn. Then eat some of the sand, and make a new breed of offspring, with jaws capable of cutting through stone and legs to dig through sand, They'll be the builders of the nest, the Earth Vespas.

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randomgenericusername

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Re: Sand & Souls - World Creation RTD
« Reply #433 on: April 25, 2019, 10:21:33 pm »

My very own Sun! This power is perfect for the situation! Use the miniature star and imbue the Smelter's Armor with it's radiant power, combining them into a gloriously incandescent and absolutely magnificent Sun for the entire world!
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

King Zultan

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Re: Sand & Souls - World Creation RTD
« Reply #434 on: April 26, 2019, 08:35:05 am »

"Who's the floating ball, why did it bring its friends with it, why did wall us in, and why did it let the deer demon things follow it? You know what it doesn't matter I got stuff to do."
Try to burn the mushrooms away, if that fails wrap my lab coat around my face and go into the tower and grab as much glass as I can then get out and wash everything off including my self, then finish off the trucks and trailers while making sure the important stuff is glass (Important stuff being engine, chassis, wheels, and tanker) then load up every thing that was gathered into the respective trailers.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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