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Author Topic: [47.xx] Monstrous Manual: modular D&D mod - V12 - Crash-B-Gone  (Read 40954 times)

Inarius

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #75 on: April 23, 2020, 01:41:49 am »

I haven't tested it yet. But can you meet devils as a civilisation ?
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Teneb

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #76 on: April 23, 2020, 01:00:06 pm »

I haven't tested it yet. But can you meet devils as a civilisation ?
I'm not sure exactly what you are asking, but: there is a demon and a devil civilization. Both hostile.
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Monstrous Manual: D&D in DF
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Inarius

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #77 on: April 24, 2020, 04:42:07 am »

Ok thanks ! As I said, i havent tried your mod yet, so i didn't know.
I don't know if demons are a real civilisation, however (CE, not very organized)

And within a devil civ, what is the distribution between the different kinds of devils ? How many imps for a balrog ? And have you added prince devils or just regular ?

Thanks !
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Enemy post

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #78 on: May 10, 2020, 02:43:36 pm »

Hey, I just wanted to report that the TB_DND_DJINNI_GOOD creature is duped.
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Teneb

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #79 on: May 10, 2020, 03:15:10 pm »

Hey, I just wanted to report that the TB_DND_DJINNI_GOOD creature is duped.
Well, damn it.

I'll fix it when I can.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

eightball8776

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #80 on: May 11, 2020, 06:33:41 pm »

Hey, I can't seem to get this mod to work. I followed the download instructions but the game instantly crashes whenever I try to create a world. Any idea what I did wrong?
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canius

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #81 on: May 21, 2020, 10:41:32 pm »

Hey, I can't seem to get this mod to work. I followed the download instructions but the game instantly crashes whenever I try to create a world. Any idea what I did wrong?

Having the same issue. World Gen goes along well until year 5 then it crashes. No logs that I can see.
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valerian

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #82 on: May 27, 2020, 05:46:59 pm »

Hey, I can't seem to get this mod to work. I followed the download instructions but the game instantly crashes whenever I try to create a world. Any idea what I did wrong?

Having the same issue. World Gen goes along well until year 5 then it crashes. No logs that I can see.

Same issue here
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Enemy post

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #83 on: May 27, 2020, 07:24:51 pm »

I’m pretty sure these crashes are just the raw duping I reported.

Until it’s fixed, the problems can probably be fixed by deleting one of the two duped genies.
« Last Edit: May 28, 2020, 01:34:40 am by Enemy post »
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StupidElves

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #84 on: May 28, 2020, 08:21:52 pm »

I deleted the extra djnni and now it gets to year 10 and crashes in world gen.

EDIT

I did some testing, IE running world gen one file at a time until I found the guilty file, and it has something to do with entity_tb_dnd_regular, hope that helps
« Last Edit: May 28, 2020, 10:20:07 pm by StupidElves »
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Enemy post

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #85 on: June 10, 2020, 10:23:59 pm »

Azers are in that file, and they have [NO_EAT]. Could that be it?
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ArKFallen

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #86 on: July 29, 2020, 03:27:16 pm »

in creature_tb_dnd_civ_regular
Code: [Select]
[CASTE:HILL_F]
[CASTE:HILL_M]
[SELECT_ADDITIONAL_CASTE:HIELF_F]
should probably be changed to
Code: [Select]
[CASTE:HILL_F]
[CASTE:HILL_M]
[SELECT_ADDITIONAL_CASTE:HILL_F]


I look forward to playing this mod some more Teneb, thank you!
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Splint

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #87 on: August 31, 2020, 02:15:18 pm »

in creature_tb_dnd_civ_regular
Code: [Select]
[CASTE:HILL_F]
[CASTE:HILL_M]
[SELECT_ADDITIONAL_CASTE:HIELF_F]
should probably be changed to
Code: [Select]
[CASTE:HILL_F]
[CASTE:HILL_M]
[SELECT_ADDITIONAL_CASTE:HILL_F]

I look forward to playing this mod some more Teneb, thank you!

Can confirm the error. Just boosting this to help out some. Only noticed when I tried to spawn a mountain dwarf in arena mode.


There's also a missing [SELECT_CASTE:ALL] above the [BODY:HUMANOID_NECK line.

I have no idea how this didn't throw an error in the error log, but apparently this would cause some serious issues.

chipathingy

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #88 on: October 25, 2020, 02:47:49 am »

in creature_tb_dnd_civ_regular
Code: [Select]
[CASTE:HILL_F]
[CASTE:HILL_M]
[SELECT_ADDITIONAL_CASTE:HIELF_F]
should probably be changed to
Code: [Select]
[CASTE:HILL_F]
[CASTE:HILL_M]
[SELECT_ADDITIONAL_CASTE:HILL_F]

I look forward to playing this mod some more Teneb, thank you!

Can confirm the error. Just boosting this to help out some. Only noticed when I tried to spawn a mountain dwarf in arena mode.


There's also a missing [SELECT_CASTE:ALL] above the [BODY:HUMANOID_NECK line.

I have no idea how this didn't throw an error in the error log, but apparently this would cause some serious issues.

I got everything working once I added the [SELECT_CASTE:ALL] in the same spot Splint noticed. No more world gen crashes! I kinda wish I saw it before I spent ages error hunting, but oh well.
I did all the other changes on this page as well
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Teneb

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Re: [47.xx] Monstrous Manual: modular D&D mod - V11 - Dretch Nuclear War
« Reply #89 on: October 26, 2020, 08:49:05 am »

Might start updating this again. No promises though.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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