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Cheesesplatter: A Succession Farm

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QuQuasar:
Breadbowl III, The Breadening


Artist: Hydrocyanide
Left to right: Blackchibisan, Sanctume, Superdorf, SQman, Splint, Zuglarkun, Gchristopher, Auze, Immortal-D, Quasar, Lordy


The war had dragged on for an unknowable number of years. Citadel after citadel had fallen, leaving the Dwarven Kingdom of The North Syrup in ruins. Eventually, the last of dwarvenkind retreated to the Deepholds, sealed and self-sustaining fortresses beneath the magma sea. They left only a small population of ~30 dwarves to guard the hidden entrance, a hillocks called Anklemine, and resolved to abandon the surface world entirely,
 
Well... almost entirely. As it turns out, the cumulative psychological toll of eating nothing but rubbery cat-piss plump helmets is slowly but surely fatal to any dwarven society. Generations after the retreat, the Deepholds teetered on the very brink of collapse. Dwarves tantrumed, lashed out, toppled statues, and generally made complete and utter nuisances of themselves.
 
And so seven specialists gathered, and set for themselves a mission: for the sake of all dwarvenkind, they would sneak back up to the surface-world and risk the attention of hostile elves and goblins in order to construct a farm, hidden away in a valley in the untamed wilds, tasked to produce as much variety, quantity and quality of food as possible. The dwarves would once again dine upon food grown in the light.


This will be a simple 2-week 1-year succession fort with a goal: export as much quantity and variety of food and drink as possible.

RULES
         
* Trade all your food and drink to every caravan.
- After every trade, you should have no prepared food or drink left.
 - The humans are considered couriers delivering to the Mountainhome.

* Report the value of food and drink you trade each time.
- Trade food and drink seperately, so you can see the export value of each. We can divide that by the average cost of a roast/barrel to get trade quantities.
- Our goal is to beat Breadbowl's record: 9000 food, 14000 drink.

* No buying food from the caravan.
         
* Underground crops are not allowed.
 - Enclosed crops (aboveground crops underneath some sort of roof) are allowed, on the condition that the roof be made of clear or crystal glass.
 - Magmaponic crops (multi-level crops grown on muddied cast-obsidian) are allowed, but must be built above the aquifer.

* Handover takes place at the Start Of Winter
-  This prevents the next overseer’s export trade score from unfairly benefiting from food grown by the previous overseer during the winter season.


More Rules
Spoiler (click to show/hide)Turns
    - Duration: 1 year or 2 weeks, whichever comes first.
    - Turns will be skipped if you fail to respond or stop updating.
    - Extensions past the 2-week point will be granted if you put a lot of work into high-quality updates.
Graphics
    - You can use graphics sets, but for convenience's sake the save should always be converted back to ASCII when passing turns.
Exploits
    - You can use your own judgement on what is and is not an exploit, but stay away from obvious hacks like danger rooms. Maintain the suspension of disbelief!
Editing the RAWs/Using DFHack
    - Using utilities to simplify the game or recover FPS is fine. Anything the LazyNewbPack does by default is fine.
    - Check with me if there's any doubt. I'll sign off on making creatures war-trainable or increasing merchant animals carrying capacity.
    - Anything that involves changing dwarf stats or killing specific targets is cheating and thus completely unacceptable. Same goes for fastdwarf, reveal-all, etc.
Savescumming
    - Savescumming is acceptable, since our goal here isn't simply to fail spectacularly. But don't overuse it: from a narrative standpoint, it's not interesting if nothing happens. Once or twice during a turn, and only if necessary.
OVERSEERS
aka. Turn List

Year 1: Quasar - Return to the Surface

Traded: 155 food (9006☼), 519 drink (1689☼)
Spoiler (click to show/hide)Embark
Spring, Summer
Cheesesplatter edibility assessment log
Early Autumn
Mid Autumn
Late Autumn
Founder Bios
Year 2: Sanctume - A Slice of Cheesesplatter

Traded: 688 food (89,935☼), 1,437 drinks (10,713☼)
Spoiler (click to show/hide)Chapter 1: Dabbling Manager
Chapter 2: Spring Break
Chapter 3: Summer Love
Chapter 4: A Fall in Cheesesplatter
Year 3: DwarvenLord - Gods and Gold

Traded: ≈1188 food (155,368☼), ≈3631 drinks (27,071☼)
Spoiler (click to show/hide)2nd of Moonstone
14th of Moonstone
21st of Obsidian
6th of Slate
5th of Malachite
4th of Limestone
2nd of Sandstone

History of the North Syrup
Year 4: Superdorf - War and Stress

Traded: ≈680 food (77,165☼), ≈2850 drinks (21,757 ☼)
Dwarven caravan driven away by Cardinals
Spoiler (click to show/hide)The elves are coming
The military paperwork
The good metal below!
The Cheese Slice is tame
A vile force of darkness
Blackchibisan has gone mad!
It is good, to sleep in stone.
Summer is come.
Couriers from the Deephold
"I will not clean my room! I am THROWING A TANTRUM!"
Autumn is come, and I am content.
No no no no NO!
The battle is joined.
Death... death in the trenches.
This has been a miserable week.
So ends the writings of 'Superdorf'.

Year 5: Pikachu17 - In Progress

Traded:

Year 6: Immortal-D

Traded:

Year 6: Whoever grabs it next!



DWARF LIST

You may be redorfed after death, but you'll need to come up with a new name.  No resurrections, body-hopping or suspiciously similar distant cousins please.

Spoiler (click to show/hide)'Quasar' - Head Cook (F) - Founder
'Lordy' - Broker/Brewer (F) - Founder
'Sanctume' - Militia Commander/Speardwarf (M) - Founder
'Auze' - Scholar Auze/Smith (F) - Founder
'SQman' - Planter (M) - Founder
'Superdorf' - Potmaker (F), Founder
'Immortal-D' - Herbalist (F), Founder
'Blackchibisan' - Recruit (M)
'Zuglarkun' - Armorer (M)
'Gchristopher' - Cook (M)
'Splint' - Miner (F)
'Bearskie' - Planter (M)
'Imic' - Miner (M)

Yet to be dorfed:

The Saladman
Hydrocyanide
Pikachu17
Steedat (M)

QuQuasar:
Quotable Quotes

Spoiler (click to show/hide)
--- Quote from: SQman on March 03, 2019, 04:28:38 pm ---Only two children in the first migration wave, and no giant hamsters in sight for a whole season. This fort is already looking good.

--- End quote ---


--- Quote from: Sanctume on March 05, 2019, 10:43:15 pm ---Sanctume gnawed at a cherry wood log lately, the experience was disgusting.

--- End quote ---


--- Quote from: QuQuasar on March 09, 2019, 06:28:42 am --- This is a mental image. All craftsdwarfship is of the highest quality. It depicts a two year old dwarven child latched onto the arm of a monkey man. An axedwarf is sneaking up. The monkey man is confused. The dwarven child is angry. The axedwarf is focused.
--- End quote ---


--- Quote from: QuQuasar on March 10, 2019, 01:21:09 am --- You suck. You all suck. Couldn't even be satisfied eating normal walruses, no, they had to be special walruses. WOULD YOU LIKE DEVILS HOLE PUPFISH CAVIAR WITH YOUR GIANT WALRUS, MA'AM?
--- End quote ---


--- Quote from: Zuglarkun on March 11, 2019, 07:18:47 am ---Pardon my ignorance I'm gonna go munch on some bees.
--- End quote ---


--- Quote from: Bearskie on March 13, 2019, 12:00:38 pm ---Another Breadbowl? At this rate we're like one of those strange antique stores that drift across dimensions, only with a faint whiff of bread and butter.
--- End quote ---


--- Quote from: Bearskie on March 23, 2019, 04:45:17 am ---
--- Quote from: Sanctume on March 21, 2019, 12:38:01 am ---Quasar and SQ Man have married. Congratulations!
--- End quote ---

Now do the kissy kissy thing.

--- End quote ---


--- Quote from: DwarvenLord on March 26, 2019, 09:21:10 pm ---Alright then, i've opened it up and HOLY MOLY I thought Zirilonol was messy.
--- End quote ---


--- Quote from: Splint on March 28, 2019, 02:27:27 pm ---Always with the name jokes when accidents happen to me.
--- End quote ---


--- Quote from: DwarvenLord on March 29, 2019, 03:59:50 pm ---WTH?
Apparently auze has gotten onto a fight with... an iguana?
It's not even a giant iguana. It's just your average iguana.
--- End quote ---


--- Quote from: Splint on March 30, 2019, 04:29:40 am ---Superdwarf just looks so done with everyone's shit and I dunno why.

--- End quote ---


--- Quote from: DwarvenLord on March 30, 2019, 05:15:22 pm ---Ummm... there is a friendly mule.
In a tree.
Along with a lot of quality booze.
WTH?

--- End quote ---


--- Quote from: DwarvenLord on April 04, 2019, 03:26:47 pm --- )

--- End quote ---

QuQuasar:
Embark

Greetings all. I am "Quasar". I will be team leader and Specialist Zero-One (cooking) on our upcoming mission.
 
I don't need to tell you all the importance of this expedition. The Deepholds have been sealed away for as long as any living dwarf can remember, and though they remain safe and self-sustaining, the psychological effects of being isolated in our unassailable, airtight fortresses are taking their toll. We are gradually losing a war of attrition against stress. Tantrums, madness and violations of production orders are all on the rise. Thanks to this.
 
[Quasar holds up a common Plump Helmet for all to see]
 
This is our enemy. It provides nourishment, but at a cost. And now, that cost is killing us. Our civilization can no longer sustain itself on plump helmet roasts and wine, and so our mission is to see to it that it no longer has to.
 
We will infiltrate the surface world and establish a foothold for the production of edible and potable foodstuffs. Further assistance will be deployed from the Deepholds upon word of our success.
 
The embark location our scouts have identified, Site-A, is a hidden valley deep in the untamed wilds. It is adjacent to a small watercourse and on the edge of a [ahem] "Foor-est", and reportedly offers fertile soil for most brewable and cookable surface crops, which will be essential for our primary mission.
 

 

Team members
 
Specialist 01, (Cooking). Codename: "Quasar".
Specialist 02, (Crop tending). Codename: "SQman"
Specialist 03, (Fermentation, Medicine). Codename: "Lordy"
Specialist 04, (Herbalism). Codename: "Immortal-D"
Specialist 05, (Pot Making). Codename: "Superdorf"
Specialist 06, (Smithing). Codename: "Auze"
Specialist 07, (Elimination of Threats). Codename: "Sanctume"


We have arrived. The journey was made arduous by the fact that none of us had ever seen the surface world before, but at this point the effects of cave sickness have mostly subsided and the blinding light of the sky is no longer incapacitating.
 

 
Initial assessment: site A is much as described. Brook is present, shallow and easily forded. There are "Tree" entities present in significant numbers, but according to the encyclopedia we compiled from available historical information prior to leaving the Deephold, they are immobile and harmless, akin to mushrooms. Supposedly, many varieties produce edible and brewable growths. However, I tasted a few of their "Leaves" on the journey out here. So far, not impressed. Perhaps they taste better cooked.
 

 
Our journey was made in disguise: rather than being outfitted in the highest quality armour of our dwarven mountainhome, we traveled in rags and presented ourselves as human rock-sellers of unusual stature. A clever ruse! Of course, the "rocks" we are carrying are in actual fact the ores we need for Specialist Zero-Six, 'Auze' to make bronze tools, armour and weapons once we arrive. We have no intention of selling them.
 
Luckily, we did not meet anyone on the journey except for the allied humans the mountainhome commissioned to carry our produce annually to a supply drop in the vicinity of the Deephold's secret entrance. They provided us with a collection of above-ground "seeds", (spawn for surface world crops) to aid in our mission.
 

After discussion with Specialist Zero-Five, "Superdorf" who knows a little about architecture, we have an overall plan for the settlement. Production chains will begin with farm plots, pastures and what the surfaceworlders call "orch-hards" from the edge of the site, and will flow inwards towards the Trade Depot in the center, which will reduce hauling requirements.
 
We can use the flesh of the tree creatures in place of shroomwood, for bins and construction materials. We will forge an axe and begin the culling promptly.

QuQuasar:
SQman adopted the position of woodcutter to cut down the trees that do not produce edible food. According to the encyclopedia, these are "Larch", "Tea Tree", "Willow" and "Mahogany".

Santume has decided to temporarily forgo martial training to assist us in reshaping the terrain. I, meanwhile, took up carpentry: my cooking skills are useless until we have bed and a dining hall.

Over our heads fly flocks of monsters indigenous to the surface world. They have blood-red feathers, talons, and squid-like beaks with which to rend our flesh, but they keep their distance, for now. Nevertheless, I fear for our safety, and am grateful for the leather armour and bronze spears provided by Auze. Should these so-called "Wrens", "Cardinals", "Hornbills" and "Masked Lovebirds" attack, we will not be defenseless.



One thing I recognized is a colony of insects in the north-west: honeybees, I believe! Even after generations in the deep, dwarvenkind has not forgotten the taste of honey! It would be a truly great thing to supply the deepholds with honey, but there is only one bee colony in the area, and we are yet vulnerable, so we shall be cautious for now and leave the bees alone.




Start of summer

We have carved a small place for ourselves and begun the production of food (specifically a number of "beer-ey vines", as these were among the easier specimens to grow), but there is much yet to do.




Word of our successful embarkment has reached the deephold. They have sent additional specialists, and an unusually useful group at that: 6 adult dwarves, and two children.



One skilled armourer (with, as a bonus, some skill with an axe), two "fisherdwarves" with surprisingly useful supplementary skills (cooking and wood burning, respectively), a tanner, a thresher, and a peasant who will take over Santume's position as the local miner.


We have discovered the height of the water table. There are two levels of dry soil between us and it. Not much space, but enough for storage cellars at least.


The trees are... unexpectedly beautiful. They have been producing flowers, and some have begun growing the edible "fruit" I read about. The shrubland has been dried up in the heat, however, and has turned yellow.

I have constructed two stepladders for the acquisition of these fruit. We will taste them and, if nobody dies, forward them on to the deepholds.

auzewasright:
To: Specialist 06, goes by "Auze"
From: The *take deep breath* bureaucratic bureaucrat's bureau of the bureaucrat's bureaucratic bureaucracy - administrative administration class - project division
File under: projects, renaming, fortress, agriculture, misnomers, names (non-indicative section), legend, scholar, smith (of metal type)


Greetings Auze,

We are pleased to notice that the project is going well, despite the lack of time to prepare. We are happy to inform you that your position in official files has allowed us to grant you the name/title of "Scholar Auze", which is the recorded naming precedent for the position of "First registered scholar in an above-ground farming fortress". As this title has not been used since times of legend that predate all but the most basic surviving writing, (as you know, most known writing was destroyed in the great collapse thought to be caused by a plague of were-pigs) you should take this with pride and hope that your name is carried down the annals of history. However, it should be noted that the title is required to be at least partially non-indicative, and that you have at least one unrelated major job. In conclusion, we are pleased to see that you already fit this requirement, with most of your work being done not in scholarly, but instead in blacksmithery.

Sincerely, The bureaucratic bureaucrat's bureau of the bureaucrat's bureaucratic bureaucracy - administrative administration class - project division

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