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Author Topic: Breaking the boundaries of an Arena  (Read 6539 times)

Bohemian Jones

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Breaking the boundaries of an Arena
« on: March 03, 2019, 07:50:16 am »

Spoiler (click to show/hide)
Cool ending of Human 2's out-of-arena experience.

How do you escape The arena?

Create some dude
Spoiler (click to show/hide)

Control him, go into the building menu
Spoiler (click to show/hide)

Build whatever, start working
Spoiler (click to show/hide)

After you finish that, the boundary of the world will expand
Spoiler (click to show/hide)

And now, just simply create a tree in the blank fabric of reality
Spoiler (click to show/hide)

If you did that correctly, you should see a wall of stone appear
Spoiler (click to show/hide)

Now that the stone wall appeared, just possess the creature and then leave.
You should see this
Spoiler (click to show/hide)

If you scroll some z-levels up, you'll see some plains with some ponds and fake empty space.
Spoiler (click to show/hide)

That's how you get outside of arena. Also, spawning trees in a rock destroys it, if you then spawn magma in the tree, it'll burn and create a "tunnel" which you can crawl through.
Spoiler (click to show/hide)

[How do I spoiler a bunch of spoilers?]

You can also spawn a tree in the "fake" empty space, creating . . something?
Spoiler (click to show/hide)

Creatures can jump onto this space and not die instantly.
Spoiler (click to show/hide)

Climbing the tree will eventually lead you into the "outer space" of The arena?
anyway, you'll die from hypothermia.
Spoiler (click to show/hide)


That's all for the discoveries I have, enjoy building space fortresses, I guess?



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methylatedspirit

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Re: Breaking the boundaries of an Arena
« Reply #1 on: March 03, 2019, 08:02:56 am »

I wonder if going far enough lets you see the memory of the game represented as tiles on the map.
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Bohemian Jones

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Re: Breaking the boundaries of an Arena
« Reply #2 on: March 03, 2019, 09:44:58 am »

Quote
"You hear a faint typing noise."
But nah, the "overworld" of the arena resembles a really small world, if you reach the edge of it, you just meet another "blank" wall.

While travelling through the arena (by building near the edges) I was ambushed by a human.
Spoiler (click to show/hide)
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methylatedspirit

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Re: Breaking the boundaries of an Arena
« Reply #3 on: March 03, 2019, 09:51:35 am »

My guess is that the game's loaded the necessary data to randomly generate a world, but it's basically doing it without any parameters to work with, so it generates a flat world with murky pools by default.
Now, if DFhack can be abused to do this to an already-generated world, that would be amazing to see.
« Last Edit: March 03, 2019, 09:55:07 am by methylatedspirit »
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Bohemian Jones

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Re: Breaking the boundaries of an Arena
« Reply #4 on: March 03, 2019, 11:19:09 am »

Or how about the other way, create a fake Civ in the arena, make it dwarven.
Then we play some damn fortress mode, in the depths of hell that goes by the name of Arena.

I tried using Mode set to set the game mode to adventure, then starving myself,
game crashed when I tried to "start new game" on the Arena1 save.
It can't be missing sites, since without them, you spawn in the forests or somewhere (I checked)
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Bumber

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Re: Breaking the boundaries of an Arena
« Reply #5 on: March 03, 2019, 08:37:28 pm »

Certain creatures don't freeze. Not sure if there are any vanilla ones that can fly, but that would make exploring easier.
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Witty

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Re: Breaking the boundaries of an Arena
« Reply #6 on: March 04, 2019, 05:20:02 pm »

Well, whatever this trans-planer area is beyond the white open space - it's quite a few Urists colder than whatever the game calls absolute zero, considering just how quickly freeze death sets in. Maybe it's the true zero degrees Urist.
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Untrustedlife

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Re: Breaking the boundaries of an Arena
« Reply #7 on: March 04, 2019, 05:59:37 pm »

Quote
"You hear a faint typing noise."
But nah, the "overworld" of the arena resembles a really small world, if you reach the edge of it, you just meet another "blank" wall.

While travelling through the arena (by building near the edges) I was ambushed by a human.
Spoiler (click to show/hide)

What happens if you try to build or fast travel in the "fake" world?



It works!


Also building in the "fake" world also works:



Also naming your site works fine aswell
« Last Edit: March 04, 2019, 06:09:51 pm by Untrustedlife »
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methylatedspirit

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Re: Breaking the boundaries of an Arena
« Reply #8 on: March 04, 2019, 06:08:59 pm »

Building on the edge in the "fake" world opens up another "fake" world, but whatever is in the first is basically lost.
It isn't possible to fast travel normally, but DFhack lets you set your mode to adventure mode.
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Untrustedlife

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Re: Breaking the boundaries of an Arena
« Reply #9 on: March 04, 2019, 06:11:35 pm »

Building on the edge in the "fake" world opens up another "fake" world, but whatever is in the first is basically lost.
It isn't possible to fast travel normally, but DFhack lets you set your mode to adventure mode.

You are correct when i decided to build it generated more "fake" land.




When i tried to fell a tree it said i couldnt do that, so it seems you cannot "actually" build since you need material for that, its cool nonetheless
« Last Edit: March 04, 2019, 06:15:55 pm by Untrustedlife »
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I am an indie game dev!
My Roguelike! With randomly generated creatures Roguelegends: Dark Realms
My Turn Based Strategy game! Which you can buy on steam now!DR4X
My website untrustedlife.com

methylatedspirit

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Re: Breaking the boundaries of an Arena
« Reply #10 on: March 04, 2019, 06:17:50 pm »

We need to milk this for all it's worth. Spawn a human with the best possible weapons and armor, give them Grand Master in everything, then make them travel the "fake" world, breaking the boundaries as soon as the edge is seen, until the game just crashes or does something strange.
Also, one of the DFhack commands lets you spawn in logs.
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George_Chickens

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Re: Breaking the boundaries of an Arena
« Reply #11 on: March 04, 2019, 09:32:44 pm »

What happens if you dig?
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methylatedspirit

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Re: Breaking the boundaries of an Arena
« Reply #12 on: March 05, 2019, 09:40:31 am »

I booted up my vanilla copy of DF, and it turns out that, in the "fake" land, the set temperature matters very little.
The temperature could be set to Dragonfire (50000°U?), and the "fake" land wouldn't burst into flames and it was entirely safe for humans (Shift-P shows "It is warm.").
The only effects that I could tell of such temperatures was that the grass dried up much faster than normal and the murky pools started evaporating.
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George_Chickens

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Re: Breaking the boundaries of an Arena
« Reply #13 on: March 05, 2019, 10:22:43 am »

After expanding north a little too far, magma and sand started to rain from the sky over the arena.
Spoiler (click to show/hide)

Saving and reloading seems to unload everything but one "chunk". Or not. It just appears to be that way.
« Last Edit: March 05, 2019, 10:49:26 am by George_Chickens »
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Atomic Chicken

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Re: Breaking the boundaries of an Arena
« Reply #14 on: March 09, 2019, 02:13:05 pm »

This phenomenon was actually first reported back in 2013! The process at the time required DFHack to switch from arena to adventure mode, which enabled the player-controlled unit to sleep and fast-travel, triggering a map reload which placed them on the surface of the arena. It was later rediscovered following the update which gave players the ability to fell trees in adventure mode, as a result of Toady forgetting to disable this action in arena mode, which produced this amusing bug.
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