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Poll

Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

Pages: 1 ... 140 141 [142]

Author Topic: ☼Meph Tileset☼ V5 (32x32) - 44.12 - updated 12th March - Furniture/Carpets  (Read 285822 times)

Pvt. Pirate

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add only the graphics - no overrides at all. no raws. and don't take a save from an old version to a new version. just copy in the new graphics and change your d_init.txt and init.txt to use the new textures.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

SedrynTyros

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add only the graphics - no overrides at all. no raws. and don't take a save from an old version to a new version. just copy in the new graphics and change your d_init.txt and init.txt to use the new textures.

Well, removing data\init\overrides.txt and all files from raw\objects did seem to work.  I added the finished product into my PyLNP launcher and it seems to integrate into my existing save games okay.  Thanks for the help!  :)

EDIT:
Stunning graphics set, Meph.  I look forward to seeing your work on the Steam release!  :)

EDIT2:
So, it looks like you can use the overrides as long as you comment out everything with the word "custom" in it and also the bone set.  You also have to remove some of the files in raw\objects to avoid the customizations of certain game options.
« Last Edit: April 08, 2019, 12:24:54 am by SedrynTyros »
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Addendum to PeridexisErrant’s DF Walkthrough, based on v40.24:
https://drive.google.com/file/d/1ObFaFWdTBm8sUDbSyLwJhByJ8UTAlw3K

PeridexisErrant's Starter Pack 0.44.12-r05 with additional, separate options for TWBT versions of graphics packs:
https://drive.google.com/file/d/1Q1DNngwQZzYD2pZg2RuubEYytEo_8rp4

DanceMachine

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Got my question answered, seems that upstairs block carved downstairs.
« Last Edit: April 13, 2019, 12:07:50 am by DanceMachine »
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Etarnalazure

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Meph,

I'd like to thank you quite a bit for this tileset, I've been wanting to get into Dwarf Fortress for years, however, its always been close to impossible for me to do so.

Unfortunately I suffer from ADD (ADHD without the hyper part), thus concentrating on learning the game has been a large hurdle for me, as the ASCII caused me
a lot of issues, mainly related to concentration, its hard to explain, but the ASCII graphics just made the game seem insurmountable to learn, I've tried over and over
for years, and even with pills helping with my focus I've never managed to get into it, hell I often found it problematic just to get started with the Lazy Newbie pack, as I
frankly didnt know what to choose, what graphics were up today, what to expect etc.

Your pack made all this a lot simpler to understand, the game still isnt easy to learn for me, but frankly, its become about 50% easier to focus on learning the game, even
managed to get a small camp started yesterday.

So once more, thank you for helping me get into this game.
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soulside86

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Hey Meph

Not sure if I'm missing something with your launcher but how do I get the utilities to auto-run when I hit "Play Dwarf Fortress"?

i.e. have SoundCenSe start when I start Dwarf Fortress

Thanks
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alphawolf29

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Getting a weird bug trying to play this in vanilla lazie noob pack. Everything looks great when I load in but as soon as the game loads the next chunk, about half of the tiles turn to something random.

Ex.

good: https://i.imgur.com/sDcVC4c.png

bad: https://i.imgur.com/bdnEWjB.png

as you can see, the slopes changed to sprites and random leaves changed to random other tiles. It reverts to normal again after travelling until it has to load a new chunk. Whats wrong?
« Last Edit: April 18, 2019, 08:07:50 pm by alphawolf29 »
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Splint

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Getting a weird bug trying to play this in vanilla lazie noob pack. Everything looks great when I load in but as soon as the game loads the next chunk, about half of the tiles turn to something random.

Ex.

good: https://i.imgur.com/sDcVC4c.png

bad: https://i.imgur.com/bdnEWjB.png

as you can see, the slopes changed to sprites and random leaves changed to random other tiles. It reverts to normal again after travelling until it has to load a new chunk. Whats wrong?

That looks like Adventure Mode, which the tileset wasn't really made for (it can work, but you need to save and load often, that bug usually heralds an imminent crash while playing Adventure.) Very crash prone in that mode as well.

Pvt. Pirate

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Getting a weird bug trying to play this in vanilla lazie noob pack. Everything looks great when I load in but as soon as the game loads the next chunk, about half of the tiles turn to something random.

Ex.

good: https://i.imgur.com/sDcVC4c.png

bad: https://i.imgur.com/bdnEWjB.png

as you can see, the slopes changed to sprites and random leaves changed to random other tiles. It reverts to normal again after travelling until it has to load a new chunk. Whats wrong?

That looks like Adventure Mode, which the tileset wasn't really made for (it can work, but you need to save and load often, that bug usually heralds an imminent crash while playing Adventure.) Very crash prone in that mode as well.
adv mode has many problems with twbt and this tileset relies on twbt.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)
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