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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 435437 times)

Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #900 on: February 27, 2020, 06:27:23 pm »

There's definitely reason to respect material colors even without new dyes, though. There are some dyes already, and existing materials come in a substantial variety of colors. It would just be better with more dyes.
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snow dwarf

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #901 on: March 02, 2020, 01:35:32 am »

It would indeed be really cool to be able to color code your dwarfs according to caste.
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #902 on: March 02, 2020, 04:24:21 pm »

Some new stuff, some variations. Lots of cats!

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voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #903 on: March 02, 2020, 04:47:12 pm »

Some new stuff, some variations. Lots of cats!
Spoiler (click to show/hide)
Ice wolf, lizard, squirrel, chameleon, butterfly, ??(axlotls aren't in, are they?), olm,
two-legged rhino lizard, leopard gecko, grasshopper, leech, some spider, tick, hare,
chimpanzee, elk(m), elk(f), capybara, swan,
large rat, beaver, ??, gray langur, coyote,
gorilla, lynx, bobcat, cheetah, jaguar, leopard,
killer whale, basking shark, sperm whale?

Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #904 on: March 02, 2020, 05:05:33 pm »

Excellent!
That chimp is due for a remake BTW.
The lizard is specifically an anole (I love that they're in the game), axolotls ARE in, I was aiming for deer but when I get to elk I'll probably know how to differentiate them better.
That's a coati and capuchin, I'm very happy you got all the cats right :D

EDIT: Holy crap, I didn't know elk are so huge! D:
« Last Edit: March 02, 2020, 05:07:51 pm by Mike Mayday »
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Manveru Taurënér

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #905 on: March 02, 2020, 05:34:40 pm »

Some new stuff, some variations. Lots of cats!



Niice! Only notes: the anole kinda looks like it has a weird thick horn rather than having it's head peaked upwards with the throat flap out, dunno if moving up the eye slightly might help? Also, maybe a teensy bit bigger ears on the rat if possible?
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clinodev

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #906 on: March 02, 2020, 05:49:41 pm »

Elk's a tricky one, because the word's used for different animals in North America vs Europe. You'll want to parse the RAWs very carefully on the whole Elk vs Wapiti vs Moose matter. My guess is Tarn's using US conventions, where Elk is Cervus canadensis (Wapiti,) and Moose is Alces alces (but known as Elk in Europe.)

Cervus canadensis is very big, with deer-type horns.

Alces alces is freaking enormous, with "palmate horns"
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Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #907 on: March 03, 2020, 12:01:10 am »

Alces alces is freaking enormous, with "palmate horns"
I imagine this must be what you're alluding to with those quotation marks, but they're technically antlers, not horns. They are unquestionedly palmate though, to my knowledge.
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Wokko

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #908 on: March 03, 2020, 12:37:54 am »

Some new stuff, some variations. Lots of cats!


Imo, it's better to draw butterfly diagonally, to give it more sense of motion.
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voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #909 on: March 03, 2020, 02:03:26 am »

Some observations:

The killer whale looks off, not in that it is bad-looking in any way, but it is seemingly lacking the black outline all other creatures have, even other black creatures.

The anole’s dewlap could be even redder, to make it clearly distinct from the rest of the throat.

The swan should have ”floofier” wings, even when folded, and a bit longer body. They really are large IRL, especially the mute swan.

The lynx could be the size of the current bobcat, to show that it’s quite a bit smaller than the panthera. However, then the bobcat would have to be too small to probably be recognizable. The current solution works well.

If DF deer are red deer then differentiating them may be tricky, it and the elk were recently considered subspecies of the same species. The elk should simply be bigger though, and have shaggy brown necks. But maybe the ”deer” is a mule deer, or another species of deer an American would rather default to than a eurasian species?

Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #910 on: March 03, 2020, 08:33:51 am »

Thanks voliol, I'll work on those.

Meanwhile, here's my proposal: elk (wapiti), (red) deer, moose:

As always, please remember we don't have the space to display accurate size differences, merely suggestions of them.
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Inarius

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #911 on: March 03, 2020, 08:49:11 am »

Are there black cats ?
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #912 on: March 03, 2020, 09:22:41 am »

In raws, yes. In sprites, no.
We are not currently planning accurate representation of a creature's skin colour variants.
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Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #913 on: March 03, 2020, 10:14:39 am »

We are not? That makes me sad. ^^
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Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #914 on: March 03, 2020, 04:38:41 pm »

In raws, yes. In sprites, no.
We are not currently planning accurate representation of a creature's skin colour variants.
Seems like it would be well worth doing, though, and not very hard to just slap a dynamic channel under some shading.
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