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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 434840 times)

Mike Mayday

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #60 on: March 14, 2019, 04:20:44 am »

1. Change the light direction

2. SMooth transition between ramp and horizontal ground

3.Add some subtle shadows when the surfaces meet.


CLA, sorry but that really doesn't look right to me. It's inconsistent with the way the other walls are presented. I'm sure once we decide on how to present the lower levels, I'll be able to provide something that gives more context.

Boltgun, you mean the light on the boulders?
« Last Edit: March 14, 2019, 04:33:15 am by Mike Mayday »
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Boltgun

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #61 on: March 14, 2019, 04:40:11 am »

Yes I meant the light on the boulder, it's just a detail. Also your last version of the ramps is the best.
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Kromtec

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #62 on: March 14, 2019, 04:42:23 am »

@Mayday the ramps in 3 finally look good to me, but number 3 misses the room shadows!  ;D
Can you try to make a mock-up for the ponds with shadows, so that they get more depth?

Mike Mayday

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #63 on: March 14, 2019, 04:54:55 am »

I'm actually planning some new approach to the ponds. Gotta wait for that :)
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Mike Mayday

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #64 on: March 14, 2019, 05:30:09 am »

Forgot to re-enable wall shadows on the mockup..
https://i.imgur.com/9cCChnb.png
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Ironhand

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #65 on: March 14, 2019, 06:08:48 am »

Congrats both of you and this looks amazing and I can't wait!
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CarpBiter2000

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #66 on: March 14, 2019, 08:12:29 am »

Hey, guys, I haven't used a sprite tileset for a while, but I'm wondering what are you going to do about flowers blooming? Last time I tried sprites, it looked like sh... not really good and rather confusing.
Also, I should note that my brain refuses to process the images you presented as ramps. I just can't, all I get is "does not compute". For me it looks like a weird 3d element out of nowhere.
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Mike Mayday

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #67 on: March 14, 2019, 08:24:09 am »

CarpBiter: as this video explains (thanks waterphage!) it's unavoidable. It will work for some and won't work for others. There's no better non-abstract way to present it, and when everything around is non-abstract, we can't really put abstract symbols to represent it.

https://www.youtube.com/watch?v=V7C318DGB38
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CarpBiter2000

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #68 on: March 14, 2019, 08:41:04 am »

It was an interesting video, thanks.
when everything around is non-abstract, we can't really put abstract symbols to represent it.
I suppose it makes sense. Is possible to use a different grass sprite for ramps, though, so that they would tell me on a glance that they are functionally different from just the grass around? Like a grass sprite with little bits of the soil appearing through or something. Or will it look like crap?
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The lake unfroze, the ducks drowned.

Mike Mayday

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #69 on: March 14, 2019, 08:53:05 am »

No, it's actually a good idea. It would take much work though, the current slopes are created semi-automatically (I copy the floor texture and place an overlay on it, then tweak it a bit and that's that). If I go into manually editing all slope sprites it will consume lots of time (each floor type requires a separate set and with Mephs zeal there will probably be hundreds of those ;).
I might end up doing it for the most ubiquitous floor types though!
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Superdorf

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #70 on: March 14, 2019, 09:21:53 am »

You nailed it on that last one. Absolutely gorgeous.

That settles it, I'm gonna have to try and buy this at some point. It's just beautiful, all of it, and only getting better.
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Dragonslayerelf

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #71 on: March 14, 2019, 09:57:58 am »

Gendered dwarves?
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Cruxador

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #72 on: March 14, 2019, 10:39:05 am »

Yeah, that third one reads nicely in terms of looking like it's going the right direction. They do kind of look more like walls than ramps, especially where those sharp corners are, but they're way better than the initial version.
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Rose

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #73 on: March 14, 2019, 10:44:16 am »

I like the row of disembodied heads lying in the dining room.
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scourge728

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Re: Premium DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #74 on: March 14, 2019, 11:19:35 am »

Yeah, if they had different textures from just the normal grass, it might make it easier to see what's a wall and what's a ramp
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