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Author Topic: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions  (Read 42183 times)

Hommit

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #285 on: March 19, 2019, 02:23:16 pm »

Ever played Ascii,
Had Forts with 150 Dwarfs upward and was fine doing everything manualy.
Suuuure you did. Problem is, it's 2019 now, and i'm (and lots and lots of other non-ascii-hardcore ppl) not going to browse zillion of keyboard ascii-style tables. Most DF interface have... super bad usability.
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scourge728

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #286 on: March 19, 2019, 02:29:00 pm »

I mean, I'm very far from hardcore and I get it... except the military related stuff sometimes

voliol

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #287 on: March 19, 2019, 03:02:12 pm »

It even takes a while for me even to use Tilesets/ Lazy Newb Pack. Ever played Ascii, until my Bfriend at this time getīs sick of me playing this because he couldnīt get what Iīm doing. So I decided to use graphics so he could see that this is a game and no cryptic "Matrix" style programing language (so he called it before I used Graphics)  ;)
Speaking of which, I hope you're still on for our 'business meeting' at the Θ. You bring the §s, I'll bring the ũ and ķs...

"...our 'business meeting' at the bed. You bring the chains, I'll bring the +fine blueberry roast+ and goblets..."?

Meph

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #288 on: March 19, 2019, 03:05:17 pm »

Bed. Restraints. Alcohol. Mugs/Goblets/Cups.

I'm not sure if this is entirely on topic and I sure hope you know Isabelle82 very, very well in RL.

Everyone, please return to tilesets, sprites and Steam. Thank you.
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Eric Blank

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #289 on: March 19, 2019, 04:27:38 pm »

Will this tileset alleviate the headache of having a microcline vein run through the middle of your nice black gabbro temple? :P

In more serious news, when i looked at the images posted in the announcement, it looked to me like this new graphics set layers some textures over the top of others. How is that achieved, or am i just seeing things that arent there?
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Putnam

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #290 on: March 19, 2019, 07:18:04 pm »

Will this tileset alleviate the headache of having a microcline vein run through the middle of your nice black gabbro temple? :P

In more serious news, when i looked at the images posted in the announcement, it looked to me like this new graphics set layers some textures over the top of others. How is that achieved, or am i just seeing things that arent there?

Transparency features are planned

FantasticDorf

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #291 on: March 19, 2019, 07:22:20 pm »

In such a case how are glass blocks and windows currently being handled? (im aware that typically they are too dense and fixed angle doesn't do anything to establish transparency but still.)
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snow dwarf

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #292 on: March 20, 2019, 03:59:25 am »

Have a question. Have you considered that ramps are often used in keeps and generally world gen buildings instead of stairs? How would that look?
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Japa

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #293 on: March 20, 2019, 08:50:39 am »

As long as the ramps represent things properly, it shouldn't look bad either way.
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Superdorf

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #294 on: March 20, 2019, 12:20:15 pm »

Have a question. Have you considered that ramps are often used in keeps and generally world gen buildings instead of stairs? How would that look?

Hm. Well, I ain't no Meph or Mike Mayday, but from what I've seen so far... it'd maybe look something like this?



But less sloppy, of course. And smaller.
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Toen

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #295 on: March 21, 2019, 08:21:27 am »

Amazing work guys!!
Some questions about future graphic capabilities :

-Will the new graphics support for variations between tiles of the same type? (for instance, little variations on the tile for the same smoothed floor or even grass, not only in the color/tone but also on the texture)

-Will it be possible to add animation to sprites? (as in, let's say, idle standing animation for a unit)

That's it :)
Thank you for working so hard!! Loving all the updates!
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LordBalkan

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #296 on: March 21, 2019, 08:34:18 am »

Kindda found this image while looking on /r/dwarffortress.
It's said that Meph posted on discord channel:

https://imgur.com/QV7gw3s?r

The question is, it will now be possible to smooth/engrave into "dirt" tiles??

Or was already a thing and I've never managed to figure this out?
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Superdorf

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #297 on: March 21, 2019, 08:42:51 am »

Ooh, nice... but yeah, Meph? Why is there a sprite here for engraved siliceous ooze? Are these some kind of fallback sprites for if somebody mods dirt to be engravable?

It's very pretty engraved siliceous ooze. I just don't quite... understand its purpose.
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tormenting the player is important
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snow dwarf

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #298 on: March 21, 2019, 08:45:04 am »

The question is, it will now be possible to smooth/engrave into "dirt" tiles??

Or was already a thing and I've never managed to figure this out?
No, it won't. It's not a thing in the base game and it makes sense that it isn't.
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Mike Mayday

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Re: Steam DF tileset - Mayday/Meph - Discussion and Suggestions
« Reply #299 on: March 21, 2019, 08:51:27 am »

That's just Meph being Meph ;))
Most of those sprites are not currently planned for use in the base game anyway.
« Last Edit: March 21, 2019, 08:58:33 am by Mike Mayday »
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