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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 430488 times)

Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2475 on: November 19, 2020, 05:26:56 pm »

Hey guys, by silly conversation on Discord, we had a very bad idea to try streaming the pixelart creation. I'll be working on some giant insects for an hour or so, if you want to drop by and chat, you're more than welcome.
https://www.twitch.tv/mike_mayday
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ror6ax

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2476 on: November 24, 2020, 02:45:19 pm »

re: the font topic

If this was readable it would have been so friggin cool https://imgur.com/a/yntZIGL#b1ArqTH

https://www.fontspace.com/ds-runenglish-2-font-f1730 is quite nice, I mean:

« Last Edit: November 24, 2020, 02:52:15 pm by ror6ax »
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Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2477 on: November 24, 2020, 05:23:32 pm »

The font won't be anything like that.
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bloop_bleep

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2478 on: November 24, 2020, 06:16:30 pm »

I think it's unfortunate that this thread has been moved down a level of hierarchy. It'll be more difficult for users to find it.
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Pillbo

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2479 on: November 24, 2020, 08:29:12 pm »

Seems to me that stylistic fonts are often just cool ideas. In reality I'd rather it be simple, clean and readable, there's just too much reading to deal with. Imagine how annoying your DND Player's Handbook would be if they tried to use a theme-appropriate font to set the mood instead of just making it plainly legible.

Play with the logo if you want, but I like this. It's perfectly legible and does exactly what it's supposed to:

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Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2480 on: November 25, 2020, 05:11:49 am »

We probably do a little bit of rock/metal design, with a dwarf logo on top. Here a mock-up. Overall Tarn mentioned something like the menu resembling a fortress, as an idea. Either way, nothing too fancy, and with a readable font.

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

clinodev

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2481 on: November 25, 2020, 05:38:33 am »

I think it's unfortunate that this thread has been moved down a level of hierarchy. It'll be more difficult for users to find it.

I agree. Moving it to its own spot in "DF Modding" doesn't put it in a more obvious place, which I imagine is the intent.

Moving it to DF General Discussion with Future of the Fortress and Dwarf Fortress Talk, and the two "We Need Your Help" threads, on the other hand, would consolidate the official threads considerably, and put it with the ad hoc Steam announcement thread.

Also, this seems to be in light mode, eww.
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ror6ax

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2482 on: November 25, 2020, 07:27:31 am »

I really like those stone styled buttons.
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voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2483 on: November 25, 2020, 07:32:16 am »

The title screen looks nice :). Will be exciting to see it’s final form.

I hope this is not the death of the subtitle/full name. I know it won’t be used for official marketing, due to it’s confusing nature, but it would still be a shame if ”Slaves to Armok: God of Blood”, ”Chapter II:”, and ”Histories of X and Y” were to go.

Starver

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2484 on: November 25, 2020, 10:09:15 am »

...and I'm sure the (Steam/equivalent) wagon graphics can be adapted(/redone, edge on) to side-scroll onto the opening menu splash.

(Though it wouldn't be a dealbreaker, it'd add to the feeling of continuity.)
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ror6ax

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2485 on: November 25, 2020, 10:28:59 am »

but it would still be a shame if ”Slaves to Armok: God of Blood”, ”Chapter II:”, and ”Histories of X and Y” were to go.

It would make sense as an easter egg, perhaps on a credits/version screen if there ever will be any.
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2486 on: November 25, 2020, 03:04:45 pm »

I think it's unfortunate that this thread has been moved down a level of hierarchy. It'll be more difficult for users to find it.

I agree. Moving it to its own spot in "DF Modding" doesn't put it in a more obvious place, which I imagine is the intent.

Hey, nope, that wasn't the intent. It was to allow us to have separate discussions in separate topics, rather than keeping all suggestions in one thread, which was getting just impossible to follow for me. I have about 15 minutes or less for browsing this forum per day and I don't want all the great input from the community to go to waste. That's why I asked for the possibility of more structured discussion.

Personally, I'd put it as a sub-forum of the Suggestions forum, this was Tarn's call. Maybe we'll move it later on.
« Last Edit: November 25, 2020, 03:17:40 pm by Mike Mayday »
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Shonai_Dweller

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2487 on: November 25, 2020, 03:32:32 pm »

I think it's unfortunate that this thread has been moved down a level of hierarchy. It'll be more difficult for users to find it.

I agree. Moving it to its own spot in "DF Modding" doesn't put it in a more obvious place, which I imagine is the intent.

Hey, nope, that wasn't the intent. It was to allow us to have separate discussions in separate topics, rather than keeping all suggestions in one thread, which was getting just impossible to follow for me. I have about 15 minutes or less for browsing this forum per day and I don't want all the great input from the community to go to waste. That's why I asked for the possibility of more structured discussion.

Personally, I'd put it as a sub-forum of the Suggestions forum, this was Tarn's call. Maybe we'll move it later on.
Hmm. Yes, seems to be a case of "well people are used to tilesets being in modding" thinking. Which forgets that new people or casual forum goers wandering over from Reddit, etc wanting to give input won't ever find it here.

Good start though. Hope the "white scheme" setting is temporary though. Feels like I've fallen into the lower boards...
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2488 on: November 25, 2020, 03:44:50 pm »

I'm not sure what you guys are talking about, everything's still dark for me. Maybe it's something you set in your personal preferences?

EDIT: ah yes, go to http://www.bay12forums.com/smf/index.php?action=profile;area=theme and choose the theme "Darkling"
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clinodev

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2489 on: November 25, 2020, 03:59:06 pm »


I'm not sure what you guys are talking about, everything's still dark for me. Maybe it's something you set in your personal preferences?

EDIT: ah yes, go to http://www.bay12forums.com/smf/index.php?action=profile;area=theme and choose the theme "Darkling"

I'd never have found that if someone I trusted hadn't told me it was there, cheers!


Personally, I'd put it as a sub-forum of the Suggestions forum, this was Tarn's call. Maybe we'll move it later on.

Unfortunately, Suggestions is another place people are unlikely to look, imo.
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