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Author Topic: Have beard styles for civs other than just Dwarfs  (Read 893 times)

Rose

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Have beard styles for civs other than just Dwarfs
« on: March 27, 2019, 10:57:38 am »

Currently, dwarfs are the only civ that has varying beard stylings, with every other race just having unkempt maximum length beards.

This should clearly be rectified, possibly with non-dwarf civs having a leaning towards shorter beards, or being clean shaven.
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therahedwig

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Re: Have beard styles for civs other than just Dwarfs
« Reply #1 on: March 27, 2019, 12:52:43 pm »

I tried to look around for what was written about this, but I couldn't find anything but:
Quote
Quote
Does the TS_PREFERRED_SHAPING tag need a certain format besides just trying stuff like BRAIDED or SHAVED or whatnot? I couldn't get it to work with anything but the STANDARD_*_SHAPINGS entries, which brings up another question, are there any plans to move things like styling/jewelry/where jewelry can be equipped out to the raws in the near future?
This isn't something that can be defined with new tokens yet.  It only takes NEATLY_COMBED, BRAIDED, DOUBLE_BRAIDS, PONY_TAILS, CLEAN_SHAVEN, STANDARD_HAIR_SHAPINGS, STANDARD_BEARD_SHAPINGS, STANDARD_MOUSTACHE_SHAPINGS, STANDARD_SIDEBURNS_SHAPINGS.

I don't have near future plans to change these things, though yeah, it's lackluster.
Source

I guess it doesn't help that hairstyles are per-creature type and not per-entity as you'd expect them to be...
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Knight Otu

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Re: Have beard styles for civs other than just Dwarfs
« Reply #2 on: March 27, 2019, 02:27:20 pm »

The tags for this are a bit of an odd duck. The tags that define what tissues are one for the purpose of styling are creature/caste level -

Spoiler (click to show/hide)

while the actual stylings are entity level.

Spoiler (click to show/hide)
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Shonai_Dweller

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Re: Have beard styles for civs other than just Dwarfs
« Reply #3 on: March 27, 2019, 05:02:21 pm »

I tried to look around for what was written about this, but I couldn't find anything but:
Quote
Quote
Does the TS_PREFERRED_SHAPING tag need a certain format besides just trying stuff like BRAIDED or SHAVED or whatnot? I couldn't get it to work with anything but the STANDARD_*_SHAPINGS entries, which brings up another question, are there any plans to move things like styling/jewelry/where jewelry can be equipped out to the raws in the near future?
This isn't something that can be defined with new tokens yet.  It only takes NEATLY_COMBED, BRAIDED, DOUBLE_BRAIDS, PONY_TAILS, CLEAN_SHAVEN, STANDARD_HAIR_SHAPINGS, STANDARD_BEARD_SHAPINGS, STANDARD_MOUSTACHE_SHAPINGS, STANDARD_SIDEBURNS_SHAPINGS.

I don't have near future plans to change these things, though yeah, it's lackluster.
Source

I guess it doesn't help that hairstyles are per-creature type and not per-entity as you'd expect them to be...
The styles are defined for the entity, not the creature.
Humans can grow beards, but human society doesn't allow it.
« Last Edit: March 27, 2019, 05:05:15 pm by Shonai_Dweller »
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Loam

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Re: Have beard styles for civs other than just Dwarfs
« Reply #4 on: March 27, 2019, 05:10:59 pm »

I've been adding this:

Code: [Select]
[TISSUE_STYLE:HAIR]
[TS_MAINTAIN_LENGTH:10:100]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_MAINTAIN_LENGTH:0:100]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:0:100]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:0:100]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]

to my human entities for a while. It seems to work alright; haven't done extensive testing, but beard and hair-styles do show up, and they aren't just "extremely long hair/beard."
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