Dwarf Fortress > DF Modding

Lets brainstorm a little bit - What could new Steam players use in a mod?

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Pillbo:
I like the ideas, I'd also say something like the Modest Mod.  An option for people to get started with the game slightly less complex in terms of materials/stone etc. before they go full in. Could be good for a tutorial if that's still an option.

Maybe the ability display items with simplified names (inventory: shirt, trousers, shoe, shoe).

As much clarity added to any menu as is reasonable. Like a bit of text at the bottom of the screen that give more context to what a highlighted menu item means. Greying out menu items that aren't usable with an explanation when selected- "You can't built a Bed because you have none available, make some from wood at the carpenter's workshop", "You don't have any of this type of metal, it's created from Stone1 and Stone2 at a Smelter" so that large menus seem less intimidating. Also cycling usable menu options to the top would be really helpful especially at a forges and smelters when players have a small amount of ore and metal.

An easier way for people to understand what's happening in game without constantly pausing and scanning screens, something like DF-Log would be helpful. More info available with the hovering mouse over an object/creature, like a dwarfs current task or inventory.

Pillbo:
+The ability for people to view legends while having an active fortress. Even if it's just an image of the world from when the fort was started stored at game start.  Maybe it could be updated in a simplified way periodically (annually?) while running a fort. People always want to check out the legends to learn about things they hear of in gameplay and they won't necessarily understand why they can't.

Shonai_Dweller:

--- Quote from: Pillbo on March 20, 2019, 10:45:02 pm ---+The ability for people to view legends while having an active fortress. Even if it's just an image of the world from when the fort was started stored at game start.  Maybe it could be updated in a simplified way periodically (annually?) while running a fort. People always want to check out the legends to learn about things they hear of in gameplay and they won't necessarily understand why they can't.

--- End quote ---
Bear in mind that the current version of openlegends has a tendancy to destroy sites and unleash hell (unless it's been fixed recently?). Not much fun for new people.

A way to modify siege triggers for each civ/megabeast would be good. People so often wonder where their goblins are at. Then it turns out they're playing with a pop cap of 40...

Yeah, there's raiding, but even having the option would make people aware that such a trigger exists.

Putnam:
 I'm just going to release a crap ton of mini mods and see what the "market" decides

TomiTapio:
A workshop that trains the dodging skill.
An entertainment-workshop that spreads a calming gas.
Reactions to easily destroy excess bodyparts, stones etc.

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