This looks like an ideal location for what I have in mind. It looks to be about a day's journey from Vodstakud, across the gulf to the west. It's situated in what looks to be a sheer cliff with a brook running adjacent to it.
Now I know what you're thinking: "What? No shallow metal?" You're right. Typically you only find iron in shallow metal which means all that flux stone is going to be useless in the production of steel. The thing is I don't base the sites I choose solely on the materials that are available. I like the challenge of being forced to work with what I have, and just because there's no iron on-site doesn't mean I won't have access to it. I also like the mystery of what deep metal might be available. I generated this world using all default settings so the number of ores available are going to be limited no matter where I embark. Personally I'm hoping for tetrahedrite but we'll see. Keep in mind there are multiple biomes here so there's the potential that there could be more than one type of ore.
There's also clay here so I might delve into some pottery just for fun.
For the civilization I'll be choosing The Bridge of Ferocity, which is the same civ as Vodstakud. All the typical neighbors are there and as expected we're at war with the goblins. No towers to worry about, although I'm not always opposed to that level of fun. It looks like everything is set here so let's move on to the embark screen.
I'll be using my typical embark setup: two miners, a carpenter/woodcutter, a mason/mechanic, a weapon/armor smith, and two farmers with a little bit of growing, brewing, and herbalism. Actually with the metal looking the way it is, I'm going to change that armor smithing to metal crafting.
For the fortress name I typically hit the random key until I find one I like. This one took a few tries. Often I'll come across a name that just doesn't quite roll off the tongue or doesn't use words that I'm all that familiar with or words that just don't go together, not even in an amusing way. I finally settled on
Taremrakust, Fatetombs. A rather portentous name, I must say. I hope it's not an omen.
For the group name I didn't have to hit the random key at all.
Odrozlibash, The Fatal Axe just sounded too awesome to even want to try anything else. Based on this I made the symbol
Bonecleave, an image of a jagged battleaxe.
Here's all the goodies I'll be embarking with:
Alright, let's get this party started!
Interesting. This seems to be more of a canyon valley than a sheer cliff. Trees are mostly maple and various nut trees with a few cherry, plum, and bayberry trees mixed in. High on the western cliff is a layer of marble with a few veins of cobaltite showing. This doesn't sound good for setting up a metal industry. Cobaltite masquerades as a metal ore when in actuality it's pretty useless. If this is what composes the deep metal then... well we'll just have to get creative.
Time to start delving those secure lodgings...