Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Not Being Able To Leave A Lair  (Read 1703 times)

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Not Being Able To Leave A Lair
« on: March 21, 2019, 05:20:03 am »

So i got into a lair but couldnt get Out. Anyone Else WHO encountered this Bug.
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Not Being Able To Leave A Lair
« Reply #1 on: March 21, 2019, 10:13:19 am »

It reminds me a situation i had after getting into a lair that access was some kind of hatch/ramp.
If your case is actually the same, i needed to find the exact tile where to stand and press ALT+a direction until one of those direction is the one leading above ground, if i was standing on the wrong tile, none of the ALT+direction would lead outside, very annoying
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Not Being Able To Leave A Lair
« Reply #2 on: March 21, 2019, 10:19:05 am »

Seems Like IT was that Same Problem... I ragestarved him...
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Not Being Able To Leave A Lair
« Reply #3 on: March 23, 2019, 03:26:09 am »

Update: Happened again Your Tip helped thanks Dude.
Logged

Sarmatian123

  • Bay Watcher
    • View Profile
Re: Not Being Able To Leave A Lair
« Reply #4 on: March 28, 2019, 10:58:28 pm »

I put once in suggestions, that the alt<direction> be added to the help menu. Hopefully it will get into next version.
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Not Being Able To Leave A Lair
« Reply #5 on: March 29, 2019, 05:29:52 am »

I put once in suggestions, that the alt<direction> be added to the help menu. Hopefully it will get into next version.
I might be reading this sentence wrong but I figured wait isn't it in the help menu under the keybindings?

Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Sarmatian123

  • Bay Watcher
    • View Profile
Re: Not Being Able To Leave A Lair
« Reply #6 on: March 29, 2019, 05:23:24 pm »

"Move carefully <for entering water, jumping off cliffs>"

I didn't even notice "alt-2 etc." was in, due its description. Gah! So when my adventurer was stack in a lair, I had to google for it. Despite opening the help menu time after time and seeing "alt-2 etc." for naught. It seems others do google for it too, or ask here in forum about death trap of... floor hatch. :D

The issue is a floor hatch, which covers a lair's entrance. You need to stand on its side, then "alt-2 etc" to enter hole under the hatch. So the description in help menu for "alt-2 etc." is not informative enough. Help definitively needs a larger description for "alt-2 etc." just to cover the case of the floor hatch.
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Not Being Able To Leave A Lair
« Reply #7 on: March 31, 2019, 03:37:46 am »

just remember there's a shift and ctrl modifiers for the normal movement keys for going up or down....which works on ramp with floor hatches above them.
and only learn of this from the wiki which added that also works, given hatches with stairs just need the stair climbing input of > <


fake-edit: uhhhh if you have flier on you can just > < the ramp with a floorhatch over it.
so I guess movement logic has it set for updown stairs has means of pushing the adventurer upwards to the floor part of the floor hatch, where a ramp only has access to a tile the side above so Technically one has to go diagonal in movement,
but if you can fly the logic goes 'oh yeah you can move in this spot.'
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes