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Author Topic: Satisfactory - Factory-Builder now in EA  (Read 13344 times)

Immortal-D

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Re: Satisfactory - Factory-Builder now in EA
« Reply #45 on: April 08, 2019, 02:48:36 pm »

I am dreaming of conveyors and power grids :-[  As an aside, I named my new game 'Dwarf Fortress' after starting in the Jungle side of the map :D

ventuswings

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Re: Satisfactory - Factory-Builder now in EA
« Reply #46 on: April 08, 2019, 06:15:43 pm »

Yeah, I was watching someone play this, and it didn't take long to realize that there is no challenge to belt routing. You can just go over the mess.

I used to think I wanted Factorio 3D, but now I think I want Factorio with RTS-style 3D graphics. 3D, but constrained into a 2D plain.

Yeah, another 3D game called Factory Town has this "problem" as well, not sure how it can be circumvented as extra dimension just gives so much possibilities. I guess player can still challenge oneself with optimization but one will never be forced to belt rout since everything can be solved via adding extra floor.
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Folly

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Re: Satisfactory - Factory-Builder now in EA
« Reply #47 on: April 08, 2019, 07:51:22 pm »

Belts do have limitations at to how closely they can encroach on machines and how steeply they can ascend/descend. The third dimension certainly opens up options, but it's a far cry from simply being able to connect anything to anything else without issue.

A much bigger factor to factory simplification imo is that splitters do not wait for each output before moving on to the next. This means that if one output lane gets backed up, the other lanes will continue feeding, and thus perfect balancing is not required. Though efficient design is it's own reward, so you can do it anyway.
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Sirian

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Re: Satisfactory - Factory-Builder now in EA
« Reply #48 on: April 08, 2019, 08:51:33 pm »

A much bigger factor to factory simplification imo is that splitters do not wait for each output before moving on to the next. This means that if one output lane gets backed up, the other lanes will continue feeding, and thus perfect balancing is not required. Though efficient design is it's own reward, so you can do it anyway.

Yea, I used to do all sorts of splitting/merging to match outputs and inputs (for instance, I still have a paper on my desktop with a schematic on how to turn four outputs of 90/min into 3 outputs of 120/min).

But now I just put a splitter in front of each input and a merger behind each output, and it just takes a bit of time for each machine to fill up in sequence, but soon everything is working fine, looking clean and organized, taking minimal space. I don't think I'll ever go back to doing things the hard way.
« Last Edit: April 09, 2019, 10:46:27 am by Sirian »
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Immortal-D

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Re: Satisfactory - Factory-Builder now in EA
« Reply #49 on: April 08, 2019, 09:43:41 pm »

In fairness, the game isn't supposed to be mentally intensive.  It's a relatively simpler type of fun, and I'm having a blast.  We're also missing the main story, which has an ETA of Summer.  Lastly, if anybody wants to help me pack up my base and move to a crazy-good spot I found, that would be super.

forsaken1111

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Re: Satisfactory - Factory-Builder now in EA
« Reply #50 on: July 02, 2019, 03:12:35 pm »

Nuclear plants and trains are in. That is all.
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askovdk

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Re: Satisfactory - Factory-Builder now in EA
« Reply #51 on: June 09, 2020, 04:47:10 am »

-Necro-
It's came out on the Steam store yesterday and is pure conveyer belt porn.
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Ultimuh

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Re: Satisfactory - Factory-Builder now in EA
« Reply #52 on: June 29, 2020, 03:26:53 pm »

I bought the game on Steam a few days ago, and I'm having fun.
Just switched my factory's power source from Biofuel to Coal.
Now I need to focus on Steel production, hopefully my new power plants will be able to manage that.
And no, I have not gone crazy with everything yet. Just a modest factory setup, for now.
« Last Edit: June 29, 2020, 03:30:51 pm by Ultimuh »
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EuchreJack

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Re: Satisfactory - Factory-Builder now in EA
« Reply #53 on: June 29, 2020, 04:33:30 pm »

I bought the game on Steam a few days ago, and I'm having fun.
Just switched my factory's power source from Biofuel to Coal.
Now I need to focus on Steel production, hopefully my new power plants will be able to manage that.
And no, I have not gone crazy with everything yet. Just a modest factory setup, for now.

Isn't switching from Biofuel to Coal and focusing on Steel production counter-productive?

Shooer

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Re: Satisfactory - Factory-Builder now in EA
« Reply #54 on: June 29, 2020, 05:42:51 pm »

Biofuel is trees/shrubs you have to harvest by hand.  Coal is infinite, and fully automated.
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Ultimuh

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Re: Satisfactory - Factory-Builder now in EA
« Reply #55 on: June 29, 2020, 05:48:50 pm »

I bought the game on Steam a few days ago, and I'm having fun.
Just switched my factory's power source from Biofuel to Coal.
Now I need to focus on Steel production, hopefully my new power plants will be able to manage that.
And no, I have not gone crazy with everything yet. Just a modest factory setup, for now.

Isn't switching from Biofuel to Coal and focusing on Steel production counter-productive?
Biofuel is a tier below coal in this game. And upgrading from iron to steel is a must if you want to make nay progress beyond the beginner stages.
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askovdk

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Re: Satisfactory - Factory-Builder now in EA
« Reply #56 on: June 30, 2020, 03:20:43 am »

I’m at the end of tier 3, and it quite happy with how the game scales (even if it is rather unrealistic).
Just one high tier production can eat the output of 20 – 50 machines running with the output from several mines, so making big parallel setups becomes mandatory.

My latest build was a walled in box, it eats the output from a tier 2 iron mine, and exports 240 screws (and nothing else) per minute, that entire production is eaten by a part of my computer construction.
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My HMoM forts :
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 Boardstrap - Thermal borehole HoMM5 style.

forsaken1111

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Re: Satisfactory - Factory-Builder now in EA
« Reply #57 on: June 30, 2020, 07:27:42 am »

Screws are a huge bottleneck, so much so that I made one entire factory dedicated to turning 2 high quality iron nodes into screws and nothing else and I still run short sometimes.
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Akura

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Re: Satisfactory - Factory-Builder now in EA
« Reply #58 on: April 13, 2021, 03:37:38 pm »

Raising this thread to point out that Update 4 has been released. Main features are:

Drones: a late-game, small-volume, long-distance transit method.
Ziplines: zoom along your power lines because that's a reasonable idea.
Hoverpack: allows you to fly around your factory, apparently draws power from your power grid wirelessly.
Power storage, power switch: better means of handling power flow. Switches can be used as signs.
Lights: wall lights, floodlights, and streetlights.
Expanded nuclear production process. No mention of dealing with waste.
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Folly

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Re: Satisfactory - Factory-Builder now in EA
« Reply #59 on: April 14, 2021, 06:24:23 pm »

You can tell how long it's been since I played this game by the fact that after patching I got in and my power grid immediately crashed.
Spent most of last night completely rebuilding the water supply for my coal generators. For some reason the water pumps didn't want to push water uphill at an angle, so I had to extend a horizontal platform from the coal mine over to the lake, pump the water straight up to the platform and then let it flow horizontally to the generators.
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