Dwarf Fortress > DF Suggestions
More Textile Improvements
Batgirl1:
Brocade: Created at a loom from 2+ units of thread, results in a piece of cloth with a raised design on it. A handy way to create more valuable cloth if you can't get a dying industry started. Using dyed thread would be even better! Just be careful that your midnight blue pigtail brocade doesn't end up being made into a papaya seeds sack.
Tassels: Added to clothes and other items at Craftsdwarf shop from one unit of thread/cloth or leather. A decoration, basically.
Pockets: Added to clothes at clothier or leather worker from one unit of cloth/leather respectively. Slight increase to both item value *and* wearer's hauling capacity.
Well? What do you guys think?
therahedwig:
Hm... I always wondered if yarn crafts shouldn't include tassels, braids, pompoms, lace, decorative knotwork(macramé), ribbons and other weird needlework projects(as well as having puppets for children). Not to mention other haberdashery like buttons made from special materials.
But yeah, brocades seem sensible. I sometimes wonder if arts in general shouldn't have patterns or something. (It is patterned with polka dots, it is patterned in stripes, it is patterned with goblin heads, etc), it seems like a missing element somehow.
Not sure if pockets are from before the cutoff though, I mean, it's such a sophisticated technology, we need to consider this carefully ;)
Crochet and Lace making are both from past the cut-off as well, though there's no technological reason to. Lace making evolved from open work embroidery, and Crochet was likely invented by shepherds.
Knitting is something that has been done forever, but I am wondering what it would look like in a DF context... Like, would it be more convenient but less valuable because of it? Anyhow, here's someone knitting medieval bag designs in silk.
Azerty:
Felt: fibers pressed into a piece of cloth.
Batgirl1:
--- Quote from: Azerty on April 20, 2019, 06:17:02 pm ---Felt: fibers pressed into a piece of cloth.
--- End quote ---
That would come in handy if the cuddly toy suggestion ever gets implemented. ;)
--- Quote from: therahedwig on April 20, 2019, 01:10:16 pm ---\I sometimes wonder if arts in general shouldn't have patterns or something. (It is patterned with polka dots, it is patterned in stripes, it is patterned with goblin heads, etc), it seems like a missing element somehow.
--- End quote ---
Ooh! That could totally work for the dyer shop: dying cloth could randomly result in either a solid color or a pattern, with option to specify which in the [D]etails menu; meanwhile, dying thread and weaving a dyed thread would always give you a solid color.
Hmm, could tie-dye be a thing?
SixOfSpades:
Some clothing-related stuff from the Innovations plan.
Livery: A social trend wherein certain groups (such as the members of a related clan, or a religious sect, or a certain guild, etc.) prefer to wear clothing of certain specific colors, and discourage the use of those colors by those outside the group. Less formal than an actual uniform, although they may indeed be uniforms in some cases. One well-known example is in Zeffirelli's film of Romeo and Juliet, wherein both families--and their servants, retainers, & friends--each had their own livery.
Stripes (a): By using threads of different colors for the warp threads, a weaver can produce cloth with longitudinal stripes.
Stripes (b): By using threads of different colors for the weft threads, a weaver can produce cloth with latitudinal stripes.
Plaid: If both variations of Stripes are known, a weaver can combine them to produce plaid fabric.
Tartan: If both Plaid and Livery are known, certain social groups may adopt specific patterns of plaid as their own.
Tie-Dye: Could definitely be a thing, although its abstract and unpredictable nature might make it more appealing to elves than to dwarves.
Pockets: Also very doable, and important--both as folds of cloth sewn into garments, and also as leather pouches attached to belts. Would not increase hauling capacity (except for small things, like seeds), would primarily store personal possessions.
Cushions: Increases the value (both monetary and comfort) of furniture like beds & chairs, armor such as helmets, and also allows the creation of "cloth armor" items, such as padded gambesons. Why the hell does my computer's spell check know "Zeffirelli" but not "gambeson"?
Printed cloth: Historically beyond the tech cutoff date, but still feasible IF Toady decides that certain dyes can be developed that can be used when they are nearly dry--if they're wet, the color will simply bleed everywhere immediately & the design will be lost.
Along with tassels, consider Fringe.
Plus all of the dozens (hundreds?) of new dyes that would come from all of the various animal, mineral, and (mostly) vegetable sources now in the game.
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